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最新评论
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dd18349182956:
你是用的smack哪个版本?我用的smack4.1.3和sma ...
关于socket长连接的心跳包 -
xukaiyin:
全英文
getApplicationContext()与this,getBaseContext() -
裂风矢:
...
<category android:name="android.intent.category.DEFAULT" /> 惹的祸 -
xanthodont:
mark一下
XMPP——Smack -
Evilover3:
mark一下,学习了
XMPP——Smack
转自:http://blog.163.com/my_ruifeng/blog/static/1019229820097284584365/
转自:http://www.ecst.csuchico.edu/~beej/guide/ipc/usock.html
Unix Sockets
Remember FIFOs? Remember how they can only send data in one direction, just like a Pipes? Wouldn't it be grand if you could send data in both directions like you can with a socket?
Well, hope no longer, because the answer is here: Unix Domain Sockets! In case you're still wondering what a socket is, well, it's a two-way communications pipe, which can be used to communicate in a wide variety of domains. One of the most common domains sockets communicate over is the Internet, but we won't discuss that here. We will, however, be talking about sockets in the Unix domain; that is, sockets that can be used between processes on the same Unix system.
Unix sockets use many of the same function calls that Internet sockets do, and I won't be describing all of the calls I use in detail within this document. If the description of a certain call is too vague (or if you just want to learn more about Internet sockets anyway), please see Beej's Guide to Network Programming Using Internet Sockets for more detailed information.
Overview
Like I said before, Unix sockets are just like two-way FIFOs. However, all data communication will be taking place through the sockets interface, instead of through the file interface. Although Unix sockets are a special file in the file system (just like FIFOs), you won't be using open() and read()--you'll be using socket(), bind(), recv(), etc.
When programming with sockets, you'll usually create server and client programs. The server will sit listening for incoming connections from clients and handle them. This is very similar to the situation that exists with Internet sockets, but with some fine differences.
For instance, when describing which Unix socket you want to use (that is, the path to the special file that is the socket), you use a struct sockaddr_un, which has the following fields:
struct sockaddr_un {
unsigned short sun_family; /* AF_UNIX */
char sun_path[108];
}
This is the structure you will be passing to the bind() function, which associates a socket descriptor (a file descriptor) with a certain file (the name for which is in the sun_path field).
What to do to be a Server
Without going into too much detail, I'll outline the steps a server program usually has to go through to do it's thing. While I'm at it, I'll be trying to implement an "echo server" which just echos back everything it gets on the socket.
Here are the server steps:
Call socket(): A call to socket() with the proper arguments creates the Unix socket:
unsigned int s, s2;
struct sockaddr_un local, remote;
int len;
s = socket(AF_UNIX, SOCK_STREAM, 0);
The second argument, SOCK_STREAM, tells socket() to create a stream socket. Yes, datagram sockets (SOCK_DGRAM) are supported in the Unix domain, but I'm only going to cover stream sockets here. For the curious, see Beej's Guide to Network Programming for a good description of unconnected datagram sockets that applies perfectly well to Unix sockets. The only thing that changes is that you're now using a struct sockaddr_un instead of a struct sockaddr_in.
One more note: all these calls return -1 on error and set the global variable errno to reflect whatever went wrong. Be sure to do you error checking.
Call bind(): You got a socket descriptor from the call to socket(), now you want to bind that to an address in the Unix domain. (That address, as I said before, is a special file on disk.)
local.sun_family = AF_UNIX; /* local is declared before socket() ^ */
local.sun_path = "/home/beej/mysocket";
unlink(local.sun_path);
len = strlen(local.sun_path) + sizeof(local.sun_family);
bind(s, (struct sockaddr *)&local, len);
This associates the socket descriptor "s" with the Unix socket address "/home/beej/mysocket". Notice that we called unlink() before bind() to remove the socket if it already exists. You will get an EINVAL error if the file is already there.
Call listen(): This instructs the socket to listen for incoming connections from client programs:
listen(s, 5);
The second argument, 5, is the number of incoming connections that can be queued before you call accept(), below. If there are this many connections waiting to be accepted, additional clients will generate the error ECONNREFUSED.
Call accept(): This will accept a connection from a client. This function returns another socket descriptor! The old descriptor is still listening for new connections, but this new one is connected to the client:
len = sizeof(struct sockaddr_un);
s2 = accept(s, &remote, &len);
When accept() returns, the remote variable will be filled with the remote side's struct sockaddr_un, and len will be set to its length. The descriptor s2 is connected to the client, and is ready for send() and recv(), as described in the Network Programming Guide.
Handle the connection and loop back to accept(): Usually you'll want to communicate to the client here (we'll just echo back everything it sends us), close the connection, then accept() a new one.
while (len = recv(s2, &buf, 100, 0), len > 0)
send(s2, &buf, len, 0);
/* loop back to accept() from here */
Close the connection: You can close the connection either by calling close(), or by calling shutdown().
With all that said, here is some source for an echoing server, echos.c. All it does is wait for a connection on a Unix socket (named, in this case, "echo_socket").
#include <stdio.h>
#include <stdlib.h>
#include <errno.h>
#include <string.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <sys/un.h>
#define SOCK_PATH "echo_socket"
int main(void)
{
int s, s2, t, len;
struct sockaddr_un local, remote;
char str[100];
if ((s = socket(AF_UNIX, SOCK_STREAM, 0)) == -1) {
perror("socket");
exit(1);
}
local.sun_family = AF_UNIX;
strcpy(local.sun_path, SOCK_PATH);
unlink(local.sun_path);
len = strlen(local.sun_path) + sizeof(local.sun_family);
if (bind(s, (struct sockaddr *)&local, len) == -1) {
perror("bind");
exit(1);
}
if (listen(s, 5) == -1) {
perror("listen");
exit(1);
}
for(;;) {
int done, n;
printf("Waiting for a connection...\n");
t = sizeof(remote);
if ((s2 = accept(s, (struct sockaddr *)&remote, &t)) == -1) {
perror("accept");
exit(1);
}
printf("Connected.\n");
done = 0;
do {
n = recv(s2, str, 100, 0);
if (n <= 0) {
if (n < 0) perror("recv");
done = 1;
}
if (!done)
if (send(s2, str, n, 0) < 0) {
perror("send");
done = 1;
}
} while (!done);
close(s2);
}
return 0;
}
As you can see, all the aforementioned steps are included in this program: call socket(), call bind(), call listen(), call accept(), and do some network send()s and recv()s.
What to do to be a client
There needs to be a program to talk to the above server, right? Except with the client, it's a lot easier because you don't have to do any pesky listen()ing or accept()ing. Here are the steps:
Call socket() to get a Unix domain socket to communicate through.
Set up a struct sockaddr_un with the remote address (where the server is listening) and call connect() with that as an argument
Assuming no errors, you're connected to the remote side! Use send() and recv() to your heart's content!
How about code to talk to the echo server, above? No sweat, friends, here is echoc.c:
#include <stdio.h>
#include <stdlib.h>
#include <errno.h>
#include <string.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <sys/un.h>
#define SOCK_PATH "echo_socket"
int main(void)
{
int s, t, len;
struct sockaddr_un remote;
char str[100];
if ((s = socket(AF_UNIX, SOCK_STREAM, 0)) == -1) {
perror("socket");
exit(1);
}
printf("Trying to connect...\n");
remote.sun_family = AF_UNIX;
strcpy(remote.sun_path, SOCK_PATH);
len = strlen(remote.sun_path) + sizeof(remote.sun_family);
if (connect(s, (struct sockaddr *)&remote, len) == -1) {
perror("connect");
exit(1);
}
printf("Connected.\n");
while(printf("> "), fgets(str, 100, stdin), !feof(stdin)) {
if (send(s, str, strlen(str), 0) == -1) {
perror("send");
exit(1);
}
if ((t=recv(s, str, 100, 0)) > 0) {
str[t] = '\0';
printf("echo> %s", str);
} else {
if (t < 0) perror("recv");
else printf("Server closed connection\n");
exit(1);
}
}
close(s);
return 0;
}
In the client code, of course you'll notice that there are only a few system calls used to set things up: socket() and connect(). Since the client isn't going to be accept()ing any incoming connections, there's no need for it to listen(). Of course, the client still uses send() and recv() for transferring data. That about sums it up.
socketpair()--quick full-duplex pipes
What if you wanted a pipe(), but you wanted to use a single pipe to send and recieve data from both sides? Since pipes are unidirectional (with exceptions in SYSV), you can't do it! There is a solution, though: use a Unix domain socket, since they can handle bi-directional data.
What a pain, though! Setting up all that code with listen() and connect() and all that just to pass data both ways! But guess what! You don't have to!
That's right, there's a beauty of a system call known as socketpair() this is nice enough to return to you a pair of already connected sockets! No extra work is needed on your part; you can immediately use these socket descriptors for interprocess communication.
For instance, lets set up two processes. The first sends a char to the second, and the second changes the character to uppercase and returns it. Here is some simple code to do just that, called spair.c (with no error checking for clarity):
#include <stdio.h>
#include <stdlib.h>
#include <ctype.h>
#include <unistd.h>
#include <sys/types.h>
#include <sys/socket.h>
int main(void)
{
int sv[2]; /* the pair of socket descriptors */
char buf; /* for data exchange between processes */
socketpair(AF_UNIX, SOCK_STREAM, 0, sv);
if (!fork()) { /* child */
read(sv[1], &buf, 1);
printf("child: read '%c'\n", buf);
buf = toupper(buf); /* make it uppercase */
write(sv[1], &buf, 1);
printf("child: sent '%c'\n", buf);
} else { /* parent */
write(sv[0], "b", 1);
printf("parent: sent 'b'\n");
read(sv[0], &buf, 1);
printf("parent: read '%c'\n", buf);
}
return 0;
}
Sure, it's an expensive way to change a character to uppercase, but it's the fact that you have simple communication going on here that really matters.
One more thing to notice is that socketpair() takes both a domain (AF_UNIX) and socket type (SOCK_STREAM). These can be any legal values at all, depending on which routines in the kernel you want to handle your code, and whether you want stream or datagram sockets. I chose AF_UNIX sockets because this is a Unix sockets document and they're a bit faster than AF_INET sockets, I hear.
Finally, you might be curious as to why I'm using write() and read() instead of send() and recv(). Well, in short, I was being lazy. See, by using these system calls, I don't have to enter the flags argument that send() and recv() use, and I always set it to zero anyway. Of course, socket descriptors are just file descriptors like any other, so they respond just fine to many file manipulation system calls.
HPUX man pages
If you don't run HPUX, be sure to check your local man pages!
accept()
bind()
connect()
listen()
socket()
socketpair()
send()
recv()
read()
write()
Back to the IPC main page (http://www.ecst.csuchico.edu/~beej/guide/ipc/)
Copyright © 1997 by Brian "Beej" Hall. This guide may be reprinted in any medium provided that its content is not altered, it is presented in its entirety, and this copyright notice remains intact. Contact beej@ecst.csuchico.edu for more information.
转自:http://www.ecst.csuchico.edu/~beej/guide/ipc/usock.html
Unix Sockets
Remember FIFOs? Remember how they can only send data in one direction, just like a Pipes? Wouldn't it be grand if you could send data in both directions like you can with a socket?
Well, hope no longer, because the answer is here: Unix Domain Sockets! In case you're still wondering what a socket is, well, it's a two-way communications pipe, which can be used to communicate in a wide variety of domains. One of the most common domains sockets communicate over is the Internet, but we won't discuss that here. We will, however, be talking about sockets in the Unix domain; that is, sockets that can be used between processes on the same Unix system.
Unix sockets use many of the same function calls that Internet sockets do, and I won't be describing all of the calls I use in detail within this document. If the description of a certain call is too vague (or if you just want to learn more about Internet sockets anyway), please see Beej's Guide to Network Programming Using Internet Sockets for more detailed information.
Overview
Like I said before, Unix sockets are just like two-way FIFOs. However, all data communication will be taking place through the sockets interface, instead of through the file interface. Although Unix sockets are a special file in the file system (just like FIFOs), you won't be using open() and read()--you'll be using socket(), bind(), recv(), etc.
When programming with sockets, you'll usually create server and client programs. The server will sit listening for incoming connections from clients and handle them. This is very similar to the situation that exists with Internet sockets, but with some fine differences.
For instance, when describing which Unix socket you want to use (that is, the path to the special file that is the socket), you use a struct sockaddr_un, which has the following fields:
struct sockaddr_un {
unsigned short sun_family; /* AF_UNIX */
char sun_path[108];
}
This is the structure you will be passing to the bind() function, which associates a socket descriptor (a file descriptor) with a certain file (the name for which is in the sun_path field).
What to do to be a Server
Without going into too much detail, I'll outline the steps a server program usually has to go through to do it's thing. While I'm at it, I'll be trying to implement an "echo server" which just echos back everything it gets on the socket.
Here are the server steps:
Call socket(): A call to socket() with the proper arguments creates the Unix socket:
unsigned int s, s2;
struct sockaddr_un local, remote;
int len;
s = socket(AF_UNIX, SOCK_STREAM, 0);
The second argument, SOCK_STREAM, tells socket() to create a stream socket. Yes, datagram sockets (SOCK_DGRAM) are supported in the Unix domain, but I'm only going to cover stream sockets here. For the curious, see Beej's Guide to Network Programming for a good description of unconnected datagram sockets that applies perfectly well to Unix sockets. The only thing that changes is that you're now using a struct sockaddr_un instead of a struct sockaddr_in.
One more note: all these calls return -1 on error and set the global variable errno to reflect whatever went wrong. Be sure to do you error checking.
Call bind(): You got a socket descriptor from the call to socket(), now you want to bind that to an address in the Unix domain. (That address, as I said before, is a special file on disk.)
local.sun_family = AF_UNIX; /* local is declared before socket() ^ */
local.sun_path = "/home/beej/mysocket";
unlink(local.sun_path);
len = strlen(local.sun_path) + sizeof(local.sun_family);
bind(s, (struct sockaddr *)&local, len);
This associates the socket descriptor "s" with the Unix socket address "/home/beej/mysocket". Notice that we called unlink() before bind() to remove the socket if it already exists. You will get an EINVAL error if the file is already there.
Call listen(): This instructs the socket to listen for incoming connections from client programs:
listen(s, 5);
The second argument, 5, is the number of incoming connections that can be queued before you call accept(), below. If there are this many connections waiting to be accepted, additional clients will generate the error ECONNREFUSED.
Call accept(): This will accept a connection from a client. This function returns another socket descriptor! The old descriptor is still listening for new connections, but this new one is connected to the client:
len = sizeof(struct sockaddr_un);
s2 = accept(s, &remote, &len);
When accept() returns, the remote variable will be filled with the remote side's struct sockaddr_un, and len will be set to its length. The descriptor s2 is connected to the client, and is ready for send() and recv(), as described in the Network Programming Guide.
Handle the connection and loop back to accept(): Usually you'll want to communicate to the client here (we'll just echo back everything it sends us), close the connection, then accept() a new one.
while (len = recv(s2, &buf, 100, 0), len > 0)
send(s2, &buf, len, 0);
/* loop back to accept() from here */
Close the connection: You can close the connection either by calling close(), or by calling shutdown().
With all that said, here is some source for an echoing server, echos.c. All it does is wait for a connection on a Unix socket (named, in this case, "echo_socket").
#include <stdio.h>
#include <stdlib.h>
#include <errno.h>
#include <string.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <sys/un.h>
#define SOCK_PATH "echo_socket"
int main(void)
{
int s, s2, t, len;
struct sockaddr_un local, remote;
char str[100];
if ((s = socket(AF_UNIX, SOCK_STREAM, 0)) == -1) {
perror("socket");
exit(1);
}
local.sun_family = AF_UNIX;
strcpy(local.sun_path, SOCK_PATH);
unlink(local.sun_path);
len = strlen(local.sun_path) + sizeof(local.sun_family);
if (bind(s, (struct sockaddr *)&local, len) == -1) {
perror("bind");
exit(1);
}
if (listen(s, 5) == -1) {
perror("listen");
exit(1);
}
for(;;) {
int done, n;
printf("Waiting for a connection...\n");
t = sizeof(remote);
if ((s2 = accept(s, (struct sockaddr *)&remote, &t)) == -1) {
perror("accept");
exit(1);
}
printf("Connected.\n");
done = 0;
do {
n = recv(s2, str, 100, 0);
if (n <= 0) {
if (n < 0) perror("recv");
done = 1;
}
if (!done)
if (send(s2, str, n, 0) < 0) {
perror("send");
done = 1;
}
} while (!done);
close(s2);
}
return 0;
}
As you can see, all the aforementioned steps are included in this program: call socket(), call bind(), call listen(), call accept(), and do some network send()s and recv()s.
What to do to be a client
There needs to be a program to talk to the above server, right? Except with the client, it's a lot easier because you don't have to do any pesky listen()ing or accept()ing. Here are the steps:
Call socket() to get a Unix domain socket to communicate through.
Set up a struct sockaddr_un with the remote address (where the server is listening) and call connect() with that as an argument
Assuming no errors, you're connected to the remote side! Use send() and recv() to your heart's content!
How about code to talk to the echo server, above? No sweat, friends, here is echoc.c:
#include <stdio.h>
#include <stdlib.h>
#include <errno.h>
#include <string.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <sys/un.h>
#define SOCK_PATH "echo_socket"
int main(void)
{
int s, t, len;
struct sockaddr_un remote;
char str[100];
if ((s = socket(AF_UNIX, SOCK_STREAM, 0)) == -1) {
perror("socket");
exit(1);
}
printf("Trying to connect...\n");
remote.sun_family = AF_UNIX;
strcpy(remote.sun_path, SOCK_PATH);
len = strlen(remote.sun_path) + sizeof(remote.sun_family);
if (connect(s, (struct sockaddr *)&remote, len) == -1) {
perror("connect");
exit(1);
}
printf("Connected.\n");
while(printf("> "), fgets(str, 100, stdin), !feof(stdin)) {
if (send(s, str, strlen(str), 0) == -1) {
perror("send");
exit(1);
}
if ((t=recv(s, str, 100, 0)) > 0) {
str[t] = '\0';
printf("echo> %s", str);
} else {
if (t < 0) perror("recv");
else printf("Server closed connection\n");
exit(1);
}
}
close(s);
return 0;
}
In the client code, of course you'll notice that there are only a few system calls used to set things up: socket() and connect(). Since the client isn't going to be accept()ing any incoming connections, there's no need for it to listen(). Of course, the client still uses send() and recv() for transferring data. That about sums it up.
socketpair()--quick full-duplex pipes
What if you wanted a pipe(), but you wanted to use a single pipe to send and recieve data from both sides? Since pipes are unidirectional (with exceptions in SYSV), you can't do it! There is a solution, though: use a Unix domain socket, since they can handle bi-directional data.
What a pain, though! Setting up all that code with listen() and connect() and all that just to pass data both ways! But guess what! You don't have to!
That's right, there's a beauty of a system call known as socketpair() this is nice enough to return to you a pair of already connected sockets! No extra work is needed on your part; you can immediately use these socket descriptors for interprocess communication.
For instance, lets set up two processes. The first sends a char to the second, and the second changes the character to uppercase and returns it. Here is some simple code to do just that, called spair.c (with no error checking for clarity):
#include <stdio.h>
#include <stdlib.h>
#include <ctype.h>
#include <unistd.h>
#include <sys/types.h>
#include <sys/socket.h>
int main(void)
{
int sv[2]; /* the pair of socket descriptors */
char buf; /* for data exchange between processes */
socketpair(AF_UNIX, SOCK_STREAM, 0, sv);
if (!fork()) { /* child */
read(sv[1], &buf, 1);
printf("child: read '%c'\n", buf);
buf = toupper(buf); /* make it uppercase */
write(sv[1], &buf, 1);
printf("child: sent '%c'\n", buf);
} else { /* parent */
write(sv[0], "b", 1);
printf("parent: sent 'b'\n");
read(sv[0], &buf, 1);
printf("parent: read '%c'\n", buf);
}
return 0;
}
Sure, it's an expensive way to change a character to uppercase, but it's the fact that you have simple communication going on here that really matters.
One more thing to notice is that socketpair() takes both a domain (AF_UNIX) and socket type (SOCK_STREAM). These can be any legal values at all, depending on which routines in the kernel you want to handle your code, and whether you want stream or datagram sockets. I chose AF_UNIX sockets because this is a Unix sockets document and they're a bit faster than AF_INET sockets, I hear.
Finally, you might be curious as to why I'm using write() and read() instead of send() and recv(). Well, in short, I was being lazy. See, by using these system calls, I don't have to enter the flags argument that send() and recv() use, and I always set it to zero anyway. Of course, socket descriptors are just file descriptors like any other, so they respond just fine to many file manipulation system calls.
HPUX man pages
If you don't run HPUX, be sure to check your local man pages!
accept()
bind()
connect()
listen()
socket()
socketpair()
send()
recv()
read()
write()
Back to the IPC main page (http://www.ecst.csuchico.edu/~beej/guide/ipc/)
Copyright © 1997 by Brian "Beej" Hall. This guide may be reprinted in any medium provided that its content is not altered, it is presented in its entirety, and this copyright notice remains intact. Contact beej@ecst.csuchico.edu for more information.
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Linux Ram disk and initrd
2011-11-22 14:31 2081转自:http://apps.hi.baidu.com/sha ... -
NOR flash和NAND flash区别,RAM 和ROM区别
2011-11-22 11:29 2188转自:http://apps.hi.baidu.com/sha ... -
C语言中system函数
2011-08-03 14:01 2509转自http://blog.sina.com.cn/s/blo ... -
引用 Linux的主设备号和次设备号
2011-06-08 10:31 1785转自:http://fanyihui1986.blog.163 ... -
linux系统下的ioctl函数
2011-05-18 15:47 1561转自:http://www.sudu.cn/info/html ... -
socket编程中select的使用
2011-05-18 14:48 1697Select在Socket编程中还是 ... -
unlink
2011-05-17 14:39 1618转自:http://blog.csdn.net/zhaozha ...
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《cocos2d-x与BSD Socket网络连接详解》 在游戏开发领域,cocos2d-x是一个广泛应用的2D游戏引擎,它支持多平台开发,包括iOS、Android、Windows等。而网络通信是游戏开发中不可或缺的一部分,尤其对于网络游戏而言...
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### Socket详解 #### 一、Socket基础概念 在计算机网络通信中,Socket 是一种重要的通信方式,它使得不同计算机上的程序能够互相通信。Socket 的基本原理是为应用程序提供了一个简单的接口,通过这个接口,应用...
### Unix Socket编程详解 #### 一、基础知识 Unix Socket编程是一种在Unix系统中进行进程间通信的方式,它基于TCP/IP模型但提供了更为简单的接口。在深入探讨Unix Socket编程之前,我们首先了解一些基本概念。 ##...
4. **UNIX域协议(UNIX Domain Socket)**:UNIX域协议是一种特殊类型的网络协议,它允许同一台计算机上的进程间通信,或者在具有信任关系的系统之间进行通信。UNIX域协议提供了比传统的网络套接字更高效、更安全的...
### 网络Socket编程指南知识点详解 #### 一、Socket的基本概念 **Socket**是一种在计算机网络中进行通信的接口。它允许不同进程之间通过网络进行数据交换,无论是同一台计算机上的进程还是不同计算机上的进程。在...
最后,UNIX域协议(UNIX Domain Socket)是UNIX系统特有的通信机制,它允许在同一台机器上的进程间进行高效的数据交换,类似于管道和套接字,但无需跨越网络。UNIX域协议提供了一种低级接口,可以实现进程间通信...
**UNIX域协议(Unix Domain Socket, UDS)**: UNIX域协议是特定于UNIX系统的通信机制,它允许同一台机器上的进程间通信(IPC)。与网络协议不同,UDS不需要IP地址或端口号,而是通过文件路径进行通信。UDS提供了两...
### Socket库函数详解 #### 一、引言 在计算机网络通信领域中,Socket作为一种重要的技术,被广泛应用于实现进程间通信(IPC)。本篇旨在详细介绍TCP/IP协议下的Socket库函数,为读者提供一个深入理解Socket接口...
4. UNIX域协议(UNIX Domain Socket): UNIX域协议是本地进程间通信(IPC)的一种方式,它允许同一台计算机上的进程之间高效地交换数据。与网络协议不同,UNIX域协议不涉及网络传输,而是通过文件系统中的套接字...
### Socket详解:C++与原理 #### 一、Socket是什么? 在计算机网络中,Socket(套接字)是一种实现进程间通信(IPC)的方式。它为应用层软件提供了访问低层传输协议的服务,使得不同主机上的应用程序能够进行双向...
最后,UNIX域协议(UNIX Domain Socket)是UNIX系统中进程间通信(IPC)的一种方式。它允许在同一台机器上的不同进程间交换数据,速度比网络协议快,因为数据交换不经过网络栈。UNIX域协议有流式(SOCK_STREAM,类似...
最后,UNIX域协议(UNIX Domain Socket,UDS)是专为UNIX系统设计的一种通信机制,它允许在同一台计算机上的进程间进行通信,如同在本地文件系统中交换文件一样。UNIX域协议提供了流式(SOCK_STREAM,类似TCP)和...
最后,UNIX域协议(UNIX Domain Socket)是专为UNIX和类UNIX系统设计的一种进程间通信(IPC)机制。与网络协议不同,UNIX域协议在同一主机上的进程间提供低级通信,速度更快且无需网络层的地址解析。它支持流式...
### Linux进程间通信方式之socket使用实例详解 #### 一、引言 在现代操作系统中,进程间的通信(IPC)是实现多进程协同工作的重要手段之一。Linux提供了多种进程间通信的方法,包括信号量、消息队列、共享内存以及...