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HTML5(四) colorful world
1. basic color
stokeStyle is for line
fillStyle is for area
statement bellows are the same color.
ctx.fillStyle = "orange";
ctx.fillStyle = "#FFA500";
ctx.fillStyle = "rgb(255,165,0)";
ctx.fillStyle = "rgba(255,165,0,1)";
sample for 36 circles, test4.html:
<canvas id="canvas1" width="150" height="150" style=" background-color: black">
you are out!
</canvas>
<br/>
<input type="button" value="fillStyle" onclick="fillStyle();" />
<input type="button" value="strokeStyle" onclick="strokeStyle();" />
<script type="text/javascript">
function fillStyle() {
var canvas = document.getElementById("canvas1");
var ctx = canvas.getContext("2d");
//clear the canvas
ctx.clearRect(0,0,150,150);
for (var i=0;i<6;i++){
for (var j=0;j<6;j++){
//set color values
ctx.fillStyle = 'rgb(' + Math.floor(255-42.5*i) + ',' +Math.floor(255-42.5*j) + ',0)';
//begin paint
ctx.beginPath();
//draw circle and i,j for the center of the circle
ctx.arc(12.5+j*25,12.5+i*25,10,0,Math.PI*2,true);
ctx.fill();
}
}
}
function strokeStyle() {
var canvas = document.getElementById("canvas1");
var ctx = canvas.getContext("2d");
ctx.clearRect(0,0,150,150);
for (var i=0;i<6;i++){
for (var j=0;j<6;j++){
ctx.strokeStyle = 'rgb(' + Math.floor(255-42.5*i) + ',' +Math.floor(255-42.5*j) + ',0)';
ctx.beginPath();
ctx.arc(12.5+j*25,12.5+i*25,10,0,Math.PI*2,true);
ctx.stroke()
}
}
}
</script>
2.Transparency
sample codes in file test4-1.html:
<canvas id="canvas2" width="150" height="150" style="background-position: center center;background-image:url(banner1.gif)">
you are out!
</canvas>
<br />
Transparency<br />
<input type="button" value="0" onclick="alphaTest1(0);" />
<input type="button" value="0.2" onclick="alphaTest1(0.2);" />
<input type="button" value="0.4" onclick="alphaTest1(0.4);" />
<input type="button" value="0.6" onclick="alphaTest1(0.6);" />
<input type="button" value="0.8" onclick="alphaTest1(0.8);" />
<input type="button" value="1" onclick="alphaTest1(1);" />
<script type="text/javascript">
function alphaTest1(alpah) {
var canvas = document.getElementById("canvas2");
var ctx = canvas.getContext("2d");
ctx.clearRect(0,0,150,150);
ctx.fillStyle="rgba(0,0,255,"+alpah+")"
ctx.fillRect(20, 20, 110, 110)
}
</script>
There is a property named globalAlpha, it is the controller of global alpha value.
my example file test4-2.html:
<canvas id="canvas3" width="150" height="150" style="background-position: center center;background-image:url(banner2.gif)">
you are out!
</canvas><br/>
globalalpha:
<input type="button" value="0" onclick="alphaTest2(0);" />
<input type="button" value="0.2" onclick="alphaTest2(0.2);" />
<input type="button" value="0.4" onclick="alphaTest2(0.4);" />
<input type="button" value="0.6" onclick="alphaTest2(0.6);" />
<input type="button" value="0.8" onclick="alphaTest2(0.8);" />
<input type="button" value="1" onclick="alphaTest2(1);" />
<script type="text/javascript">
function alphaTest2(alpah){
var canvas = document.getElementById("canvas3");
var ctx = canvas.getContext("2d");
ctx.clearRect(0,0,150,150);
//set globalalpha value
ctx.globalAlpha=alpah
ctx.fillStyle="red"
ctx.fillRect(10, 10, 30, 30)
ctx.fillStyle="green"
ctx.fillRect(10, 50, 30, 30)
ctx.fillStyle="blue"
ctx.fillRect(10, 90, 30, 30)
ctx.fillStyle="yellow"
ctx.beginPath()
ctx.arc(100, 75, 40, 0, 360)
ctx.fill()
}
</script>
3.gradients
we have 2 methods to create a object named canvasGradient.
one method: createLinearGradient(x1,y1,x2,y2)
(x1,y1) begin point
(x2,y2) end point
createRadialGradient(x1,y1,r1,x2,y2,r2)
(x1,y1) r1 first circle
(x2,y2) r2 second circle
addColorStop(position,color)
position between 0.0 to 1.0
my test file test4-3.html:
<canvas id="canvas4" width="150" height="150" style=" background-color: black">
you are out!
</canvas>
<br/>
gradient:
<input type="button" value="horizontal" onclick="gradients1();" />
<input type="button" value="vertical" onclick="gradients2();" />
<input type="button" value="bias" onclick="gradients3();" />
<input type="button" value="mutation" onclick="gradients4();" />
<input type="button" value="CircleOne" onclick="gradients5();" />
<input type="button" value="CircleTwo" onclick="gradients6();" />
<script type="text/javascript">
function gradients1() {
var ctx = document.getElementById('canvas4').getContext('2d');
ctx.clearRect(0,0,150,150);
//create line gradient object
var lingrad = ctx.createLinearGradient(0,0,150,0);
//add color
lingrad.addColorStop(0, 'blue');
lingrad.addColorStop(0.5, 'green');
lingrad.addColorStop(1, 'white');
ctx.fillStyle = lingrad;
ctx.fillRect(10,10,130,130);
}
function gradients2() {
var ctx = document.getElementById('canvas4').getContext('2d');
ctx.clearRect(0,0,150,150);
//create line
var lingrad = ctx.createLinearGradient(0,0,0,150);
lingrad.addColorStop(0, 'blue');
lingrad.addColorStop(0.4, 'green');
lingrad.addColorStop(1, 'white');
ctx.fillStyle = lingrad;
ctx.fillRect(10,10,130,130);
}
function gradients3() {
var ctx = document.getElementById('canvas4').getContext('2d');
ctx.clearRect(0,0,150,150);
var lingrad = ctx.createLinearGradient(0,0,150,150);
lingrad.addColorStop(0, 'blue');
lingrad.addColorStop(0.5, 'green');
lingrad.addColorStop(1, 'white');
ctx.fillStyle = lingrad;
ctx.fillRect(10,10,130,130);
}
function gradients4() {
var ctx = document.getElementById('canvas4').getContext('2d');
ctx.clearRect(0,0,150,150);
var lingrad = ctx.createLinearGradient(0,0,0,150);
lingrad.addColorStop(0, 'blue');
lingrad.addColorStop(0.5, 'white');
lingrad.addColorStop(0.5, 'green');
lingrad.addColorStop(1, 'white');
ctx.fillStyle = lingrad;
ctx.fillRect(10,10,130,130);
}
function gradients5() {
var ctx = document.getElementById('canvas4').getContext('2d');
ctx.clearRect(0,0,150,150);
var lingrad = ctx.createRadialGradient(75,75,10,75,75,70);
lingrad.addColorStop(0, 'white');
lingrad.addColorStop(1, 'rgba(255,255,255,0)');
ctx.fillStyle = lingrad;
ctx.arc(75, 75, 70, 0, 360);
ctx.fill();
}
function gradients6() {
var ctx = document.getElementById('canvas4').getContext('2d');
ctx.clearRect(0,0,150,150);
var lingrad = ctx.createRadialGradient(5,5,10,75,75,70);
lingrad.addColorStop(0, 'white');
lingrad.addColorStop(1, 'rgba(255,255,255,0)');
ctx.fillStyle = lingrad;
ctx.arc(75, 75, 70, 0, 360);
ctx.fill();
}
</script>
4.shadow
shadowOffsetX = float
shadowOffsetY = float
shadowBlur = float
shadowColor = color
shadowOffsetX and shadowOffsetY are the shadow distance of x and y;
shadowBlur is 0-1
my example file test4-4.html:
<canvas id="canvas5" width="150" height="150" style=" background-color: black">
you are out!
</canvas><br/>
<input type="button" value="pic shadow" onclick="shadow1();" />
<input type="button" value="txt shadow" onclick="shadow2();" />
<script type="text/javascript">
function shadow1() {
var ctx = document.getElementById('canvas5').getContext('2d');
ctx.clearRect(0,0,150,150);
ctx.shadowOffsetX = 5;
ctx.shadowOffsetY = 5;
ctx.shadowBlur = 4;
ctx.shadowColor = 'rgba(255, 0, 0, 0.5)';
ctx.fillStyle = 'blue';
ctx.fillRect(10, 10, 130, 130);
}
function shadow2() {
var ctx = document.getElementById('canvas5').getContext('2d');
ctx.clearRect(0,0,150,150);
ctx.shadowOffsetX = 4;
ctx.shadowOffsetY = 3;
ctx.shadowBlur = 2;
ctx.shadowColor = "rgba(255, 255, 255, 0.5)";
ctx.font = "20px Times New Roman";
ctx.fillStyle = "red";
ctx.fillText("Sample String", 15, 70);
}
</script>
references:
http://www.blogjava.net/myqiao/category/46360.html
1. basic color
stokeStyle is for line
fillStyle is for area
statement bellows are the same color.
ctx.fillStyle = "orange";
ctx.fillStyle = "#FFA500";
ctx.fillStyle = "rgb(255,165,0)";
ctx.fillStyle = "rgba(255,165,0,1)";
sample for 36 circles, test4.html:
<canvas id="canvas1" width="150" height="150" style=" background-color: black">
you are out!
</canvas>
<br/>
<input type="button" value="fillStyle" onclick="fillStyle();" />
<input type="button" value="strokeStyle" onclick="strokeStyle();" />
<script type="text/javascript">
function fillStyle() {
var canvas = document.getElementById("canvas1");
var ctx = canvas.getContext("2d");
//clear the canvas
ctx.clearRect(0,0,150,150);
for (var i=0;i<6;i++){
for (var j=0;j<6;j++){
//set color values
ctx.fillStyle = 'rgb(' + Math.floor(255-42.5*i) + ',' +Math.floor(255-42.5*j) + ',0)';
//begin paint
ctx.beginPath();
//draw circle and i,j for the center of the circle
ctx.arc(12.5+j*25,12.5+i*25,10,0,Math.PI*2,true);
ctx.fill();
}
}
}
function strokeStyle() {
var canvas = document.getElementById("canvas1");
var ctx = canvas.getContext("2d");
ctx.clearRect(0,0,150,150);
for (var i=0;i<6;i++){
for (var j=0;j<6;j++){
ctx.strokeStyle = 'rgb(' + Math.floor(255-42.5*i) + ',' +Math.floor(255-42.5*j) + ',0)';
ctx.beginPath();
ctx.arc(12.5+j*25,12.5+i*25,10,0,Math.PI*2,true);
ctx.stroke()
}
}
}
</script>
2.Transparency
sample codes in file test4-1.html:
<canvas id="canvas2" width="150" height="150" style="background-position: center center;background-image:url(banner1.gif)">
you are out!
</canvas>
<br />
Transparency<br />
<input type="button" value="0" onclick="alphaTest1(0);" />
<input type="button" value="0.2" onclick="alphaTest1(0.2);" />
<input type="button" value="0.4" onclick="alphaTest1(0.4);" />
<input type="button" value="0.6" onclick="alphaTest1(0.6);" />
<input type="button" value="0.8" onclick="alphaTest1(0.8);" />
<input type="button" value="1" onclick="alphaTest1(1);" />
<script type="text/javascript">
function alphaTest1(alpah) {
var canvas = document.getElementById("canvas2");
var ctx = canvas.getContext("2d");
ctx.clearRect(0,0,150,150);
ctx.fillStyle="rgba(0,0,255,"+alpah+")"
ctx.fillRect(20, 20, 110, 110)
}
</script>
There is a property named globalAlpha, it is the controller of global alpha value.
my example file test4-2.html:
<canvas id="canvas3" width="150" height="150" style="background-position: center center;background-image:url(banner2.gif)">
you are out!
</canvas><br/>
globalalpha:
<input type="button" value="0" onclick="alphaTest2(0);" />
<input type="button" value="0.2" onclick="alphaTest2(0.2);" />
<input type="button" value="0.4" onclick="alphaTest2(0.4);" />
<input type="button" value="0.6" onclick="alphaTest2(0.6);" />
<input type="button" value="0.8" onclick="alphaTest2(0.8);" />
<input type="button" value="1" onclick="alphaTest2(1);" />
<script type="text/javascript">
function alphaTest2(alpah){
var canvas = document.getElementById("canvas3");
var ctx = canvas.getContext("2d");
ctx.clearRect(0,0,150,150);
//set globalalpha value
ctx.globalAlpha=alpah
ctx.fillStyle="red"
ctx.fillRect(10, 10, 30, 30)
ctx.fillStyle="green"
ctx.fillRect(10, 50, 30, 30)
ctx.fillStyle="blue"
ctx.fillRect(10, 90, 30, 30)
ctx.fillStyle="yellow"
ctx.beginPath()
ctx.arc(100, 75, 40, 0, 360)
ctx.fill()
}
</script>
3.gradients
we have 2 methods to create a object named canvasGradient.
one method: createLinearGradient(x1,y1,x2,y2)
(x1,y1) begin point
(x2,y2) end point
createRadialGradient(x1,y1,r1,x2,y2,r2)
(x1,y1) r1 first circle
(x2,y2) r2 second circle
addColorStop(position,color)
position between 0.0 to 1.0
my test file test4-3.html:
<canvas id="canvas4" width="150" height="150" style=" background-color: black">
you are out!
</canvas>
<br/>
gradient:
<input type="button" value="horizontal" onclick="gradients1();" />
<input type="button" value="vertical" onclick="gradients2();" />
<input type="button" value="bias" onclick="gradients3();" />
<input type="button" value="mutation" onclick="gradients4();" />
<input type="button" value="CircleOne" onclick="gradients5();" />
<input type="button" value="CircleTwo" onclick="gradients6();" />
<script type="text/javascript">
function gradients1() {
var ctx = document.getElementById('canvas4').getContext('2d');
ctx.clearRect(0,0,150,150);
//create line gradient object
var lingrad = ctx.createLinearGradient(0,0,150,0);
//add color
lingrad.addColorStop(0, 'blue');
lingrad.addColorStop(0.5, 'green');
lingrad.addColorStop(1, 'white');
ctx.fillStyle = lingrad;
ctx.fillRect(10,10,130,130);
}
function gradients2() {
var ctx = document.getElementById('canvas4').getContext('2d');
ctx.clearRect(0,0,150,150);
//create line
var lingrad = ctx.createLinearGradient(0,0,0,150);
lingrad.addColorStop(0, 'blue');
lingrad.addColorStop(0.4, 'green');
lingrad.addColorStop(1, 'white');
ctx.fillStyle = lingrad;
ctx.fillRect(10,10,130,130);
}
function gradients3() {
var ctx = document.getElementById('canvas4').getContext('2d');
ctx.clearRect(0,0,150,150);
var lingrad = ctx.createLinearGradient(0,0,150,150);
lingrad.addColorStop(0, 'blue');
lingrad.addColorStop(0.5, 'green');
lingrad.addColorStop(1, 'white');
ctx.fillStyle = lingrad;
ctx.fillRect(10,10,130,130);
}
function gradients4() {
var ctx = document.getElementById('canvas4').getContext('2d');
ctx.clearRect(0,0,150,150);
var lingrad = ctx.createLinearGradient(0,0,0,150);
lingrad.addColorStop(0, 'blue');
lingrad.addColorStop(0.5, 'white');
lingrad.addColorStop(0.5, 'green');
lingrad.addColorStop(1, 'white');
ctx.fillStyle = lingrad;
ctx.fillRect(10,10,130,130);
}
function gradients5() {
var ctx = document.getElementById('canvas4').getContext('2d');
ctx.clearRect(0,0,150,150);
var lingrad = ctx.createRadialGradient(75,75,10,75,75,70);
lingrad.addColorStop(0, 'white');
lingrad.addColorStop(1, 'rgba(255,255,255,0)');
ctx.fillStyle = lingrad;
ctx.arc(75, 75, 70, 0, 360);
ctx.fill();
}
function gradients6() {
var ctx = document.getElementById('canvas4').getContext('2d');
ctx.clearRect(0,0,150,150);
var lingrad = ctx.createRadialGradient(5,5,10,75,75,70);
lingrad.addColorStop(0, 'white');
lingrad.addColorStop(1, 'rgba(255,255,255,0)');
ctx.fillStyle = lingrad;
ctx.arc(75, 75, 70, 0, 360);
ctx.fill();
}
</script>
4.shadow
shadowOffsetX = float
shadowOffsetY = float
shadowBlur = float
shadowColor = color
shadowOffsetX and shadowOffsetY are the shadow distance of x and y;
shadowBlur is 0-1
my example file test4-4.html:
<canvas id="canvas5" width="150" height="150" style=" background-color: black">
you are out!
</canvas><br/>
<input type="button" value="pic shadow" onclick="shadow1();" />
<input type="button" value="txt shadow" onclick="shadow2();" />
<script type="text/javascript">
function shadow1() {
var ctx = document.getElementById('canvas5').getContext('2d');
ctx.clearRect(0,0,150,150);
ctx.shadowOffsetX = 5;
ctx.shadowOffsetY = 5;
ctx.shadowBlur = 4;
ctx.shadowColor = 'rgba(255, 0, 0, 0.5)';
ctx.fillStyle = 'blue';
ctx.fillRect(10, 10, 130, 130);
}
function shadow2() {
var ctx = document.getElementById('canvas5').getContext('2d');
ctx.clearRect(0,0,150,150);
ctx.shadowOffsetX = 4;
ctx.shadowOffsetY = 3;
ctx.shadowBlur = 2;
ctx.shadowColor = "rgba(255, 255, 255, 0.5)";
ctx.font = "20px Times New Roman";
ctx.fillStyle = "red";
ctx.fillText("Sample String", 15, 70);
}
</script>
references:
http://www.blogjava.net/myqiao/category/46360.html
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5. **实践案例** - **实例应用**:可以通过查看博文链接(https://gundumw100.iteye.com/blog/2347577)来了解如何在实际项目中应用Colorful,文章可能包含详细的步骤和示例代码。 - **优化建议**:在使用过程中,...
colorful.js 能让 HTML 元素具有自定义的颜色变幻背景。 colorful.js 通过用户自定义关键帧的颜色,使用css3实现颜色渐变功能。在低版本浏览器会通过javascript来实现。在线演示最简单用法:startLoop(document....
《Colorful Sea-Fish Pack v1.1》是一套彩色海洋鱼类资源包,包含了多种色彩斑斓的海底生物模型。此类资源包通常用于游戏开发、3D建模或虚拟现实等场景,为开发者提供了一套丰富的海洋鱼类素材。文件中包含的“gzh....
1. 首先在工具栏找到Options->...2. 在工具栏找到Options->Global Options->Default Session 点击Edit Default Setting,然后再选Keyword Highlighting选择colorful-network配置文件即可。 3.我的CRT是Version 9.0.2
标题“colorful-uni-uniapp资源”暗示这是一个集合了多彩元素的uni-app资源包。uni-app是一个使用Vue.js开发所有前端应用的框架,能够编译到iOS、Android、以及各种小程序等多个平台。它允许开发者编写一次代码,...
Colorful - Image Effects v4.1 是一款专为Unity 5.x平台设计的相机调色插件,它为开发者和艺术家提供了丰富的图像调整工具,旨在提升游戏或应用中的视觉体验,让每个场景都充满生动的色彩和深度。 Unity 5.x版本的...
Unity Colorful FX 希望对开发者有用,资源官方地址:https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/colorful-fx-44845