关键词:Java3D,3D模型文件,加载显示
利用Java3D查看一个3D模型文件(如附件),模型文件可以展示一个3D的图案。运行程序后,可以任意角度的查看该文件。
运行效果如下:
源码如下:
package com.zakisoft.hw;
/*
* @(#)ConfigObjLoad.java 1.3 02/04/01 15:04:14
*
* Copyright (c) 1996-2002 Sun Microsystems, Inc. All Rights Reserved.
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import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.io.FileNotFoundException;
import java.net.MalformedURLException;
import java.net.URL;
import java.util.Map;
import javax.media.j3d.Alpha;
import javax.media.j3d.AmbientLight;
import javax.media.j3d.Background;
import javax.media.j3d.BoundingSphere;
import javax.media.j3d.BranchGroup;
import javax.media.j3d.Canvas3D;
import javax.media.j3d.DirectionalLight;
import javax.media.j3d.RotationInterpolator;
import javax.media.j3d.Sensor;
import javax.media.j3d.Transform3D;
import javax.media.j3d.TransformGroup;
import javax.vecmath.Color3f;
import javax.vecmath.Point3d;
import javax.vecmath.Vector3f;
import com.sun.j3d.loaders.IncorrectFormatException;
import com.sun.j3d.loaders.ParsingErrorException;
import com.sun.j3d.loaders.Scene;
import com.sun.j3d.loaders.objectfile.ObjectFile;
import com.sun.j3d.utils.behaviors.sensor.Mouse6DPointerBehavior;
import com.sun.j3d.utils.behaviors.vp.OrbitBehavior;
import com.sun.j3d.utils.universe.ConfiguredUniverse;
import com.sun.j3d.utils.universe.ViewingPlatform;
public class ConfigObjLoad {
private boolean spin = false;
private boolean noTriangulate = false;
private boolean noStripify = false;
private double creaseAngle = 60.0;
private URL filename = null;
private ConfiguredUniverse u;
public BranchGroup createSceneGraph() {
// Create the root of the branch graph
BranchGroup objRoot = new BranchGroup();
// Create a Transformgroup to scale all objects so they
// appear in the scene.
TransformGroup objScale = new TransformGroup();
Transform3D t3d = new Transform3D();
t3d.setScale(0.7);
objScale.setTransform(t3d);
objRoot.addChild(objScale);
// Create the transform group node and initialize it to the
// identity. Enable the TRANSFORM_WRITE capability so that
// our behavior code can modify it at runtime. Add it to the
// root of the subgraph.
TransformGroup objTrans = new TransformGroup();
objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
objScale.addChild(objTrans);
int flags = ObjectFile.RESIZE;
if (!noTriangulate)
flags |= ObjectFile.TRIANGULATE;
if (!noStripify)
flags |= ObjectFile.STRIPIFY;
ObjectFile f = new ObjectFile(flags,
(float) (creaseAngle * Math.PI / 180.0));
Scene s = null;
try {
s = f.load(filename);
} catch (FileNotFoundException e) {
System.err.println(e);
System.exit(1);
} catch (ParsingErrorException e) {
System.err.println(e);
System.exit(1);
} catch (IncorrectFormatException e) {
System.err.println(e);
System.exit(1);
}
objTrans.addChild(s.getSceneGroup());
BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0),
100.0);
if (spin) {
Transform3D yAxis = new Transform3D();
Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0,
4000, 0, 0, 0, 0, 0);
RotationInterpolator rotator = new RotationInterpolator(
rotationAlpha, objTrans, yAxis, 0.0f,
(float) Math.PI * 2.0f);
rotator.setSchedulingBounds(bounds);
objTrans.addChild(rotator);
}
// Set up the background
Color3f bgColor = new Color3f(0.05f, 0.05f, 0.5f);
Background bgNode = new Background(bgColor);
bgNode.setApplicationBounds(bounds);
objRoot.addChild(bgNode);
// Set up the ambient light
Color3f ambientColor = new Color3f(0.1f, 0.1f, 0.1f);
AmbientLight ambientLightNode = new AmbientLight(ambientColor);
ambientLightNode.setInfluencingBounds(bounds);
objRoot.addChild(ambientLightNode);
// Set up the directional lights
Color3f light1Color = new Color3f(1.0f, 1.0f, 0.9f);
Vector3f light1Direction = new Vector3f(1.0f, 1.0f, 1.0f);
Color3f light2Color = new Color3f(1.0f, 1.0f, 1.0f);
Vector3f light2Direction = new Vector3f(-1.0f, -1.0f, -1.0f);
DirectionalLight light1 = new DirectionalLight(light1Color,
light1Direction);
light1.setInfluencingBounds(bounds);
objRoot.addChild(light1);
DirectionalLight light2 = new DirectionalLight(light2Color,
light2Direction);
light2.setInfluencingBounds(bounds);
objRoot.addChild(light2);
return objRoot;
}
private void usage() {
System.out
.println("Usage: java ObjLoad [-s] [-n] [-t] [-c degrees] <.obj file>");
System.out.println(" -s Spin (no user interaction)");
System.out.println(" -n No triangulation");
System.out.println(" -t No stripification");
System.out
.println(" -c Set crease angle for normal generation (default is 60 without");
System.out
.println(" smoothing group info, otherwise 180 within smoothing groups)");
System.exit(0);
} // End of usage
public void init() {
if (filename == null) {
try {
filename = new URL("file:./geometry/galleon.obj");
} catch (MalformedURLException e) {
System.err.println(e);
System.exit(1);
}
}
// Get the config file URL from the j3d.configURL property or use the
// default config file "j3d1x1-window" in the current directory.
URL configURL = ConfiguredUniverse
.getConfigURL("file:./files/j3d1x1-window");
// Create a simple scene and attach it to the virtual universe
BranchGroup scene = createSceneGraph();
u = new ConfiguredUniverse(configURL);
// Get the ViewingPlatform.
ViewingPlatform viewingPlatform = u.getViewingPlatform();
// This will move the ViewPlatform back a bit so the objects in the
// scene can be viewed. This will only have an effect if the config
// file sets the window eyepoint policy to something other than
// RELATIVE_TO_COEXISTENCE, which is the default eyepoint policy
// applied by ConfiguredUniverse.
//
// The default view attach policy for ConfiguredUniverse applications
// is NOMINAL_SCREEN. This sets the view platform origin in the
// physical world to the center of coexistence, which allows eye
// positions expressed relative to coexistence to see the appropriate
// field of view automatically.
viewingPlatform.setNominalViewingTransform();
// Add a ViewPlatformBehavior if not specified in the config file.
if (!spin && viewingPlatform.getViewPlatformBehavior() == null) {
OrbitBehavior orbit = new OrbitBehavior(u.getCanvas(),
OrbitBehavior.REVERSE_ALL);
BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0,
0.0), 100.0);
orbit.setSchedulingBounds(bounds);
viewingPlatform.setViewPlatformBehavior(orbit);
}
// See if there's a 6 degree of freedom mouse in the environment.
// We look for one named "mouse6d".
Map<?, ?> sensorMap = null;
sensorMap = u.getNamedSensors();
if (sensorMap != null) {
Sensor mouse6d = (Sensor) sensorMap.get("mouse6d");
if (mouse6d != null) {
Mouse6DPointerBehavior behavior = new Mouse6DPointerBehavior(
mouse6d, 1.0, true);
BoundingSphere bounds = new BoundingSphere(new Point3d(0.0,
0.0, 0.0), 100.0);
behavior.setSchedulingBounds(bounds);
scene.addChild(behavior);
scene.addChild(behavior.getEcho());
}
}
// Listen for a typed "q", "Q", or "Escape" key on each canvas to
// allow a convenient exit from full screen configurations.
Canvas3D[] canvases;
canvases = u.getViewer().getCanvas3Ds();
class QuitListener extends KeyAdapter {
public void keyTyped(KeyEvent e) {
char c = e.getKeyChar();
if (c == 'q' || c == 'Q' || c == 27)
System.exit(0);
}
}
QuitListener quitListener = new QuitListener();
for (int i = 0; i < canvases.length; i++)
canvases[i].addKeyListener(quitListener);
// Make the scenegraph live.
u.addBranchGraph(scene);
}
public ConfigObjLoad(String[] args) {
if (args.length != 0) {
for (int i = 0; i < args.length; i++) {
if (args[i].startsWith("-")) {
if (args[i].equals("-s")) {
spin = true;
} else if (args[i].equals("-n")) {
noTriangulate = true;
} else if (args[i].equals("-t")) {
noStripify = true;
} else if (args[i].equals("-c")) {
if (i < args.length - 1) {
creaseAngle = (new Double(args[++i])).doubleValue();
} else
usage();
} else {
usage();
}
} else {
try {
if ((args[i].indexOf("file:") == 0)
|| (args[i].indexOf("http") == 0)) {
filename = new URL(args[i]);
} else if (args[i].charAt(0) != '/') {
filename = new URL("file:./" + args[i]);
} else {
filename = new URL("file:" + args[i]);
}
} catch (MalformedURLException e) {
System.err.println(e);
System.exit(1);
}
}
}
}
init();
}
public static void main(String[] args) {
new ConfigObjLoad(args);
}
}
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