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最新评论
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532870393:
请问下,这本书是基于Hadoop1还是Hadoop2?
Hadoop in Action简单笔记(一) -
dongbiying:
不懂呀。。
十大常用数据结构 -
bing_it:
...
使用Spring MVC HandlerExceptionResolver处理异常 -
一别梦心:
按照上面的执行,文件确实是更新了,但是还是找不到kernel, ...
virtualbox 4.08安装虚机Ubuntu11.04增强功能失败解决方法 -
dsjt:
楼主spring 什么版本,我的3.1 ,xml中配置 < ...
使用Spring MVC HandlerExceptionResolver处理异常
程序代码:
#include <windows.h> #include <math.h> #include "resource.h" // 菜单资源头文件 #define SHADOW_WIDTH1 1 //阴影宽度1 #define SHADOW_WIDTH2 2 //阴影宽度2 #define SHADOW_WIDTH3 3 //阴影宽度3 #define ID_TIMER 1 //定时器的id号 #define BORDER 8 //边界的宽度 #define BOX_WIDTH 18//box的宽度 #define BOX_HEIGHT 18 //box的高度 #define RESERVED_AREA 32 //保留区高度 //************************************ //自定义的函数声明 //************************************ //窗口过程函数 LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM); //绘制边界 void DrawBorder(HDC hdc,int x,int y,int width,int height,int BorderWidth,COLORREF &color1,COLORREF &color2,bool WTop); //自动打开Boxes void AutoOpenBoxes(HDC &hdc,int i,int j); //自动打开时,重绘box矩形区域 void drawRect(HDC &hdc,int x,int y); //判断周围box是否都打开了 bool allRoundIsOpened(int row,int col); //初始化box void InitBox(); //更新当前窗口,并reset void UpdateTheWindow(HWND &hwnd,int rows,int cols,int mineNO); //计算当前box周围雷的个数 void ComputeRoundMineNo(); //随机布雷 void RandomSetMines(); //绘制mineRect变量保存雷区 void DrawMineArea(HDC &hdc); //报告游戏结束 void ReportGameOver(HDC &hdc,HBITMAP &hBitmap1,HBITMAP &hBitmap2); //绘制显示雷的个数的区域 void DisplayMineNo(HDC &hdc); //绘制计时显示区域 void DrawTimeArea(HDC &hdc); //显示计时器时间 void DisplayTime(HDC &hdc); //绘制重置按钮 void DrawResetButton(HDC &hdc,HBITMAP &hBitmap); void DisplayADigit(HDC hdc,int iNumber); //********************************** //结构体Box,roundMineNO表示周围雷得 //个数containMine表示是否里面是否有 //雷,isOpened表示box是否已经打开 //********************************** struct Box { int roundMineNO; bool containMine; bool isOpened; }; //******************** //全局静态变量声明 //******************** static int mineNumber;//雷的个数 static int ROWS; //行数 static int COLS; //列数 static int iSM_BorderX;//系统boder宽度 static int iSM_BorderY;//系统boder高度 static int iSM_CaptionY; //系统标题栏高度 static int iSM_MenuY;//菜单栏的高度 static int icxSrc,icySrc;//屏幕的大小 static Box **box;//结构体Box的二维指针 static int i,j,numberOpened;//已经打开box的数量 static int time;//计数变量 static HMENU hMenu; static RECT mineRect;//保存雷区域的RECT static RECT resetButtonRect;//保存重置“按钮”区域的RECT static COLORREF color1=RGB(128, 128, 128),//绘制border的shadow区域 color2=RGB(255,255,255),//绘制border的hightlight区域 color3=RGB(192,192,192),//窗体的背景颜色 color4=RGB(120,120,200);//绘制打开的box分割线颜色 static HBITMAP hBitmap1,hBitmap2,hBitmap3,hBitmap4; //******** //main函数 //******** int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, PSTR szCmdLine, int iCmdShow) { static TCHAR szAppName[] = TEXT ("SineWave") ; HWND hwnd ; MSG msg ; WNDCLASS wndclass ; mineNumber = 10; ROWS = 10; COLS = 10; box = new Box* [ROWS]; for(int k=0;k<ROWS;k++) box[k] = new Box[COLS]; iSM_BorderX = GetSystemMetrics(SM_CXBORDER); iSM_BorderY = GetSystemMetrics(SM_CYBORDER); iSM_CaptionY = GetSystemMetrics(SM_CYCAPTION); iSM_MenuY = GetSystemMetrics(SM_CYMENU); icxSrc = GetSystemMetrics(SM_CXSCREEN); icySrc = GetSystemMetrics(SM_CYSCREEN); int cx = BOX_WIDTH * COLS + 2 * SHADOW_WIDTH3 + 2 * SHADOW_WIDTH2 + 2 * iSM_BorderX + 2 * BORDER; int cy = BOX_HEIGHT * ROWS + 2 * SHADOW_WIDTH3 + 4 * SHADOW_WIDTH2 + 2 * iSM_BorderY + 3 * BORDER + RESERVED_AREA+iSM_CaptionY+iSM_MenuY; mineRect.left = SHADOW_WIDTH3+BORDER+SHADOW_WIDTH2; mineRect.right =mineRect.left + BOX_WIDTH * COLS; mineRect.top = SHADOW_WIDTH3+2*BORDER+RESERVED_AREA+3*SHADOW_WIDTH2; mineRect.bottom = mineRect.top + BOX_HEIGHT * ROWS; resetButtonRect.left = SHADOW_WIDTH3+BORDER+(mineRect.right-mineRect.left)/2-RESERVED_AREA/4; resetButtonRect.right = resetButtonRect.left + 2 * RESERVED_AREA / 3 + 2; resetButtonRect.top = SHADOW_WIDTH3+BORDER + RESERVED_AREA / 4 - 2; resetButtonRect.bottom = resetButtonRect.top + 2 * RESERVED_AREA / 3 + 4; wndclass.style = CS_HREDRAW | CS_VREDRAW ; wndclass.lpfnWndProc= WndProc ; wndclass.cbClsExtra = 0 ; wndclass.cbWndExtra = 0 ; wndclass.hInstance = hInstance ; wndclass.hIcon = LoadIcon (NULL, IDI_APPLICATION) ; wndclass.hCursor = LoadCursor (NULL, IDC_ARROW) ; hMenu = LoadMenu (hInstance, MAKEINTRESOURCE (IDR_MENU1)) ; wndclass.hbrBackground = (HBRUSH) GetStockObject (WHITE_BRUSH) ; wndclass.lpszMenuName = NULL ; wndclass.lpszClassName = szAppName ; if (!RegisterClass (&wndclass)) { MessageBox ( NULL, TEXT ("Program requires Windows NT!"), szAppName, MB_ICONERROR) ; return 0 ; } hwnd = CreateWindow ( szAppName, TEXT ("扫雷-游戏"), WS_OVERLAPPED | WS_SYSMENU | WS_MINIMIZEBOX, ,(icxSrc-cx)/2,(icySrc-cy)/2, cx, cy, NULL, hMenu, hInstance, NULL) ; ShowWindow (hwnd, iCmdShow) ; UpdateWindow (hwnd) ; while (GetMessage (&msg, NULL, 0, 0)) { TranslateMessage (&msg) ; DispatchMessage (&msg) ; } return msg.wParam ; } //************* //消息处理函数 //************* LRESULT CALLBACK WndProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) { HDC hdc ; HBRUSH hBrush; BITMAP bitmap; HINSTANCE hInstance; PAINTSTRUCT ps ; static bool isLButtonDown=false; static int m,n,cx,cy; static RECT grid,rect; static char szBuffer[2]; POINT pt; switch (message) { case WM_CREATE: //初始化变量 hInstance = ((LPCREATESTRUCT)lParam)->hInstance; hBitmap1 = LoadBitmap(hInstance,TEXT("FACE1")); GetObject(hBitmap1,sizeof(BITMAP),&bitmap); hBitmap2 = LoadBitmap(hInstance,TEXT("FACE2")); GetObject(hBitmap2,sizeof(BITMAP),&bitmap); hBitmap3 = LoadBitmap(hInstance,TEXT("FACE3")); GetObject(hBitmap3,sizeof(BITMAP),&bitmap); hBitmap4 = LoadBitmap(hInstance,TEXT("MINE")); GetObject(hBitmap4,sizeof(BITMAP),&bitmap); InitBox(); RandomSetMines(); ComputeRoundMineNo(); SetTimer(hwnd,ID_TIMER,1000,NULL); return 0; case WM_TIMER: hdc = GetDC(hwnd); time++; DisplayTime(hdc); DeleteDC(hdc); return 0; case WM_PAINT: hdc = BeginPaint (hwnd, &ps) ; GetClientRect(hwnd,&rect); hBrush = CreateSolidBrush(RGB(192,192,192)); SetBkColor(hdc,RGB(192,192,192)); SelectObject(hdc,hBrush); SelectObject(hdc,GetStockObject(NULL_PEN)); Rectangle(hdc,0,0,rect.right,rect.bottom); //绘制外边界 DrawBorder(hdc,0,0,rect.right,rect.bottom,SHADOW_WIDTH3,color1,color2,true); //绘制保留区 DrawBorder(hdc, SHADOW_WIDTH3+BORDER, SHADOW_WIDTH3+BORDER, BOX_WIDTH * COLS + 2 * SHADOW_WIDTH2, RESERVED_AREA + 2 * SHADOW_WIDTH2, SHADOW_WIDTH2, color1,color2,false); DrawResetButton(hdc,hBitmap1); DisplayMineNo(hdc); DrawTimeArea(hdc); //绘制内边界 DrawBorder(hdc, SHADOW_WIDTH3+BORDER, SHADOW_WIDTH3+2*BORDER+RESERVED_AREA+2*SHADOW_WIDTH2, BOX_WIDTH * COLS + 2 * SHADOW_WIDTH2, BOX_HEIGHT*ROWS + 2*SHADOW_WIDTH2, SHADOW_WIDTH2, color1,color2,false); //绘制雷区的box DrawMineArea(hdc); EndPaint(hwnd,&ps); return 0 ; case WM_LBUTTONDOWN: hdc = GetDC(hwnd); isLButtonDown = true; DrawResetButton(hdc,hBitmap2); pt.x = LOWORD(lParam); pt.y = HIWORD(lParam); grid.left = mineRect.left; grid.right = mineRect.right; grid.top = mineRect.top; grid.bottom = mineRect.bottom; if(PtInRect(&resetButtonRect,pt)) { hdc = GetDC(hwnd); DrawBorder(hdc,resetButtonRect.left,resetButtonRect.top,resetButtonRect.right - resetButtonRect.left ,resetButtonRect.bottom - resetButtonRect.top,SHADOW_WIDTH2,color1,color2,false); DeleteDC(hdc); } else if(PtInRect(&grid,pt)) { j = (pt.x - grid.left) / BOX_WIDTH; i = (pt.y - grid.top) / BOX_HEIGHT; grid.left += BOX_WIDTH * j; grid.top += BOX_HEIGHT * i; grid.right = grid.left + BOX_WIDTH; grid.bottom = grid.top + BOX_HEIGHT; DrawBorder(hdc,grid.left,grid.top,BOX_WIDTH-2,BOX_HEIGHT-2,SHADOW_WIDTH2,color3,color3,false); DrawBorder(hdc,grid.left,grid.top,BOX_WIDTH,BOX_HEIGHT,SHADOW_WIDTH1,color4,color4,false); } DeleteDC(hdc); return 0; case WM_LBUTTONUP: static HPEN hPen; static RECT rect1; static char szBuffer[2]; hdc = GetDC(hwnd); pt.x = LOWORD(lParam); pt.y = HIWORD(lParam); isLButtonDown = false; DrawResetButton(hdc,hBitmap1); if(PtInRect(&resetButtonRect,pt)) { DrawBorder(hdc,resetButtonRect.left,resetButtonRect.top,resetButtonRect.right - resetButtonRect.left ,resetButtonRect.bottom - resetButtonRect.top,SHADOW_WIDTH2,color1,color2,true); UpdateTheWindow(hwnd,ROWS,COLS,mineNumber); return 0; } else if(!PtInRect(&mineRect,pt)) return 0; hPen = CreatePen(PS_SOLID,2,RGB(255,255,0)); SelectObject(hdc,hPen); SetBkColor(hdc,RGB(192,192,192)); rect1.left = mineRect.left + BOX_WIDTH * j; rect1.right = rect1.left + BOX_WIDTH; rect1.top = mineRect.top + BOX_HEIGHT * i; rect1.bottom = rect1.top + BOX_HEIGHT; if(!box[i][j].isOpened) { if(!box[i][j].containMine) { if(box[i][j].roundMineNO != 0) { wsprintf(szBuffer,TEXT("%d"),box[i][j].roundMineNO); //输出周围雷的个数 DrawText(hdc,szBuffer,-1,&rect1,DT_SINGLELINE|DT_CENTER|DT_VCENTER); } box[i][j].isOpened = true; numberOpened ++; if(numberOpened == ROWS * COLS - mineNumber) MessageBox (hwnd, TEXT ("祝贺你赢了!"),TEXT("扫雷-游戏"), MB_ICONWARNING) ; AutoOpenBoxes(hdc,i,j); } else ReportGameOver(hdc,hBitmap3,hBitmap4); } DeleteDC(hdc); return 0; case WM_MOUSEMOVE: if(isLButtonDown) { pt.x = LOWORD(lParam); pt.y = HIWORD(lParam); rect.left = mineRect.left; rect.right = mineRect.right; rect.top = mineRect.top; rect.bottom = mineRect.bottom; if(PtInRect(&rect,pt))//判断是否在雷区 { m = i; n = j; j = (pt.x - rect.left) / BOX_WIDTH; i = (pt.y - rect.top) / BOX_HEIGHT; rect.left += BOX_WIDTH * j; rect.top += BOX_HEIGHT * i; rect.right = rect.left + BOX_WIDTH; rect.bottom = rect.top + BOX_HEIGHT; if(grid.left == rect.left && grid.right==rect.right &&grid.bottom == rect.bottom && grid.top == rect.top) return 0; hdc = GetDC(hwnd); if(!box[m][n].isOpened)//鼠标移走后,恢复未按下 { DrawBorder(hdc,grid.left,grid.top,BOX_WIDTH-2,BOX_HEIGHT-2,SHADOW_WIDTH2,color1,color2,true); DrawBorder(hdc,grid.left,grid.top,BOX_WIDTH,BOX_HEIGHT,SHADOW_WIDTH1,color3,color3,true); } //使当前的box成为按下状态 grid.left = rect.left; grid.right = rect.right; grid.bottom = rect.bottom; grid.top = rect.top; DrawBorder(hdc,grid.left,grid.top,BOX_WIDTH-2,BOX_HEIGHT-2,SHADOW_WIDTH2,color3,color3,true); DrawBorder(hdc,grid.left,grid.top,BOX_WIDTH,BOX_HEIGHT,SHADOW_WIDTH1,color4,color4,true); } DeleteDC(hdc); } return 0; case WM_COMMAND: //响应菜单消息 switch (LOWORD (wParam)) { case IDM_PLAY: InitBox(); RandomSetMines(); ComputeRoundMineNo(); InvalidateRect(hwnd,NULL,TRUE); UpdateWindow(hwnd); return 0; case IDM_BEGINER: UpdateTheWindow(hwnd,10,10,10); return 0; case IDM_MEDIUM: UpdateTheWindow(hwnd,15,15,20); return 0; case IDM_SENIOR: UpdateTheWindow(hwnd,15,20,30); return 0; case IDM_EXIT: SendMessage (hwnd, WM_CLOSE, 0, 0) ; return 0; case IDM_ABOUT: return 0; } case WM_DESTROY: DeleteObject(hBitmap1); DeleteObject(hBitmap2); DeleteObject(hBitmap3); DeleteObject(hBitmap4); KillTimer(hwnd,ID_TIMER); PostQuitMessage (0) ; return 0 ; } return DefWindowProc (hwnd, message, wParam, lParam) ; } //绘制边界 void DrawBorder(HDC hdc,int x,int y,int width,int height,int BorderWidth,COLORREF &color1,COLORREF &color2,bool WTop) { int i; HPEN hpen1,hpen2; hpen1=CreatePen(PS_SOLID, 1, color1); hpen2=CreatePen(PS_SOLID, 1, color2); if(WTop) SelectObject(hdc,hpen2); else SelectObject(hdc,hpen1); for(i = 0; i < BorderWidth; i++) { MoveToEx(hdc,x+i,y+i,NULL); LineTo(hdc,x+width-i,y+i); MoveToEx(hdc,x+i,y+i,NULL); LineTo(hdc,x+i,y+height-i); } if(WTop) SelectObject(hdc,hpen1); else SelectObject(hdc,hpen2); for(i = 0; i < BorderWidth; i++) { MoveToEx(hdc,x+width-i,y+height-i,NULL); LineTo(hdc,x+width-i,y+i); MoveToEx(hdc,x+width-i,y+height-i,NULL); LineTo(hdc,x+i,y+height-i); } DeleteObject(hpen1); DeleteObject(hpen2); } //初始化box void InitBox() { numberOpened = 0; time = 0; for(int i=0;i<ROWS;i++) for(int j=0;j<COLS;j++) { box[i][j].containMine = false; box[i][j].isOpened = false; box[i][j].roundMineNO = 0; } } //计算周围类的个数 void ComputeRoundMineNo() { for(int i=0;i<ROWS;i++) for(int j=0;j<COLS;j++) { if(i>0&&box[i-1][j].containMine==true) { box[i][j].roundMineNO++; } if(i>0&&j<COLS-1&&box[i-1][j+1].containMine == true) { box[i][j].roundMineNO++; } if(j<COLS-1&&box[i][j+1].containMine == true) { box[i][j].roundMineNO++; } if(i<ROWS-1 && j<COLS && box[i+1][j+1].containMine == true) { box[i][j].roundMineNO++; } if(i<ROWS-1 && box[i+1][j].containMine == true) { box[i][j].roundMineNO++; } if(i<ROWS-1 && j>0 && box[i+1][j-1].containMine == true) { box[i][j].roundMineNO++; } if(j>0 && box[i][j-1].containMine == true) { box[i][j].roundMineNO++; } if(i>0 && j>0 && box[i-1][j-1].containMine == true) { box[i][j].roundMineNO++; } } } //随机布雷 void RandomSetMines() { int row,col; srand((UINT)GetCurrentTime()); for(int i=0;i<mineNumber;) { row=rand()%ROWS; col=rand()%COLS; if(box[row][col].containMine != true) { box[row][col].containMine = true; i++; } } } //自动打开box void AutoOpenBoxes(HDC &hdc,int x,int y) { if(x >= 0 && y >= 0 && x < ROWS && y < COLS && box[x][y].roundMineNO == 0&& !allRoundIsOpened(x,y)) { drawRect(hdc,x-1,y); drawRect(hdc,x-1,y+1); drawRect(hdc,x,y+1); drawRect(hdc,x+1,y+1); drawRect(hdc,x+1,y); drawRect(hdc,x+1,y-1); drawRect(hdc,x,y-1); drawRect(hdc,x-1,y-1); AutoOpenBoxes(hdc,x-1,y); AutoOpenBoxes(hdc,x-1,y+1); AutoOpenBoxes(hdc,x,y+1); AutoOpenBoxes(hdc,x+1,y+1); AutoOpenBoxes(hdc,x+1,y); AutoOpenBoxes(hdc,x+1,y-1); AutoOpenBoxes(hdc,x,y-1); AutoOpenBoxes(hdc,x-1,y-1); } } //绘制雷区 void DrawMineArea(HDC &hdc) { char szBuffer[2]; int xStart = mineRect.left; int yStart = mineRect.top; RECT rect0; HDC hdcMem; hdcMem = CreateCompatibleDC(hdc); SelectObject(hdcMem,hBitmap4); for(int i = 0; i < ROWS; i++) { for(int j = 0; j < COLS; j++) { if(!box[i][j].isOpened) DrawBorder(hdc,xStart,yStart,BOX_WIDTH-2,BOX_HEIGHT-2,SHADOW_WIDTH2, color1,color2,true); else { DrawBorder(hdc,xStart,yStart,BOX_WIDTH-2,BOX_HEIGHT-2,SHADOW_WIDTH2, color3,color3,true); DrawBorder(hdc,xStart,yStart,BOX_WIDTH,BOX_HEIGHT,SHADOW_WIDTH1, color4,color4,true); rect0.left = mineRect.left + BOX_WIDTH * j; rect0.right = rect0.left + BOX_WIDTH; rect0.top = mineRect.top + BOX_HEIGHT * i; rect0.bottom = rect0.top + BOX_HEIGHT; if(box[i][j].containMine) { BitBlt(hdc,rect0.left+2,rect0.top+2,BOX_WIDTH-2,BOX_HEIGHT-2,hdcMem,2,2,SRCCOPY); } else if(box[i][j].roundMineNO != 0) { wsprintf(szBuffer,TEXT("%d"),box[i][j].roundMineNO); //输出周围雷的个数 DrawText(hdc,szBuffer,-1,&rect0,DT_SINGLELINE|DT_CENTER|DT_VCENTER); } } xStart += BOX_WIDTH; } yStart += BOX_HEIGHT; xStart = SHADOW_WIDTH3+BORDER+SHADOW_WIDTH2; } DeleteDC(hdcMem); } //更新窗口,并reset void UpdateTheWindow(HWND &hwnd,int rows,int cols,int mineNO) { ROWS = rows; COLS = cols; mineNumber = mineNO; mineRect.left = SHADOW_WIDTH3+BORDER+SHADOW_WIDTH2; mineRect.right =mineRect.left + BOX_WIDTH * COLS; mineRect.top = SHADOW_WIDTH3+2*BORDER+RESERVED_AREA+3*SHADOW_WIDTH2; mineRect.bottom = mineRect.top + BOX_HEIGHT * ROWS; resetButtonRect.left = SHADOW_WIDTH3+BORDER+(mineRect.right-mineRect.left)/2-RESERVED_AREA/4; resetButtonRect.right = resetButtonRect.left + 2 * RESERVED_AREA / 3 + 2; resetButtonRect.top = SHADOW_WIDTH3+BORDER + RESERVED_AREA / 4 - 2; resetButtonRect.bottom = resetButtonRect.top + 2 * RESERVED_AREA / 3 + 4; int cx = BOX_WIDTH * COLS + 2 * SHADOW_WIDTH3 + 2 * SHADOW_WIDTH2 + 2 * iSM_BorderX + 2 * BORDER; int cy = BOX_HEIGHT * ROWS + 2 * SHADOW_WIDTH3 + 4 * SHADOW_WIDTH2 + 2 * iSM_BorderY + 3 * BORDER + RESERVED_AREA+iSM_CaptionY+iSM_MenuY; box = new Box* [ROWS]; for(int k=0;k<ROWS;k++) box[k] = new Box[COLS]; InitBox(); RandomSetMines(); ComputeRoundMineNo(); MoveWindow(hwnd,(icxSrc-cx)/2,(icySrc-cy)/2,cx,cy,true); InvalidateRect(hwnd,NULL,TRUE); UpdateWindow(hwnd); } //自动打开时,重绘box矩形区域 void drawRect(HDC &hdc,int x,int y) { RECT rect1; TCHAR szBuffer[2]={"0"}; if(x<0 || y<0 || x >= ROWS || y >= COLS) return; rect1.left = mineRect.left + BOX_WIDTH * y; rect1.right = rect1.left + BOX_WIDTH; rect1.top = mineRect.top + BOX_HEIGHT * x; rect1.bottom = rect1.top + BOX_HEIGHT; if(!box[x][y].isOpened) { DrawBorder(hdc,rect1.left,rect1.top, BOX_WIDTH-2,BOX_HEIGHT-2,SHADOW_WIDTH2,color3,color3,true); DrawBorder(hdc,rect1.left,rect1.top, BOX_WIDTH,BOX_HEIGHT,SHADOW_WIDTH1,color4,color4,true); if(!box[x][y].containMine && box[x][y].roundMineNO != 0) { wsprintf(szBuffer,TEXT("%d"),box[x][y].roundMineNO); DrawText(hdc,szBuffer,-1,&rect1,DT_SINGLELINE|DT_CENTER|DT_VCENTER); } box[x][y].isOpened = true; numberOpened ++; if(numberOpened == ROWS * COLS - mineNumber ) { MessageBox (NULL, TEXT ("祝贺你赢了!"),TEXT("扫雷-游戏"), MB_ICONWARNING) ; } } } //判断周围的所有box是否已经open bool allRoundIsOpened(int x,int y) { bool flag = true; if(x > 0 && !box[x-1][y].isOpened) flag = false; if(x > 0 && y < COLS-1 && !box[x-1][y+1].isOpened) flag = false; if(y < COLS-1 && !box[x][y+1].isOpened) flag = false; if(x < ROWS-1 && y< COLS-1 && !box[x+1][y+1].isOpened) flag = false; if(x < ROWS-1 && !box[x+1][y].isOpened) flag = false; if(x < ROWS-1 && y > 0 && !box[x+1][y-1].isOpened) flag = false; if(y > 0 && !box[x][y-1].isOpened) flag = false; if(x > 0 && y > 0 && !box[x-1][y-1].isOpened) flag = false; return flag; } //宣告游戏结束 void ReportGameOver(HDC &hdc,HBITMAP &hBitmap1,HBITMAP &hBitmap2) { RECT rect; HDC hdcMem; hdcMem = CreateCompatibleDC(hdc); SelectObject(hdcMem,hBitmap2); DrawResetButton(hdc,hBitmap1); for(int k=0;k<ROWS;k++) for(int l=0;l<COLS;l++) { if(box[k][l].containMine)//点到雷后,使所有的lei显现 { box[k][l].isOpened = true; rect.left =mineRect.left + BOX_WIDTH * l; rect.top = mineRect.top + BOX_HEIGHT * k; rect.right = rect.left + BOX_WIDTH; rect.bottom = rect.top + BOX_HEIGHT; DrawBorder(hdc,rect.left,rect.top,BOX_WIDTH-2,BOX_HEIGHT-2,SHADOW_WIDTH2,color3,color3,false); DrawBorder(hdc,rect.left,rect.top,BOX_WIDTH,BOX_HEIGHT,SHADOW_WIDTH1,color4,color4,false); BitBlt(hdc,rect.left+2,rect.top+2,BOX_WIDTH-2,BOX_HEIGHT-2,hdcMem,2,2,SRCCOPY); } } DeleteDC(hdcMem); MessageBox (NULL, TEXT ("游戏结束"),TEXT("扫雷-游戏"), MB_ICONWARNING) ; } //绘制显示雷的个数的区域 void DisplayMineNo(HDC &hdc) { RECT tempRect; HPEN hPen; int t = 0,temp = mineNumber; HBRUSH hBrush; tempRect.left = mineRect.left + (mineRect.right - mineRect.left) / 20 ; tempRect.right = tempRect.left + 52; tempRect.top = SHADOW_WIDTH3+BORDER+RESERVED_AREA/5; tempRect.bottom = tempRect.top + 24; DrawBorder(hdc,tempRect.left,tempRect.top,tempRect.right - tempRect.left , tempRect.bottom - tempRect.top ,SHADOW_WIDTH2,color1,color2,false); hPen = CreatePen(PS_SOLID,3,RGB(0,0,0)); SelectObject(hdc,hPen); hBrush = CreateSolidBrush(RGB(0,0,0)); SelectObject(hdc,hBrush); Rectangle(hdc,tempRect.left+2,tempRect.top+2,tempRect.right-1, tempRect.bottom-1 ); for(int i=0;i<3;i++) { SetViewportOrgEx(hdc,tempRect.right-15-t ,tempRect.top+2,NULL); DisplayADigit(hdc,temp%10); temp /= 10; t+=15; } SetViewportOrgEx(hdc,0,0,NULL); DeleteObject(hPen); DeleteObject(hBrush); } //绘制计时显示区域 void DrawTimeArea(HDC &hdc) { RECT tempRect; HBRUSH hBrush; HPEN hPen; int t = 0; int temp = time; tempRect.right = mineRect.right - (mineRect.right - mineRect.left) / 20 ; tempRect.left = tempRect.right - 52; tempRect.top = SHADOW_WIDTH3+BORDER+RESERVED_AREA/5; tempRect.bottom = tempRect.top + 24; DrawBorder(hdc,tempRect.left,tempRect.top,tempRect.right - tempRect.left , tempRect.bottom - tempRect.top ,SHADOW_WIDTH2,color1,color2,false); hPen = CreatePen(PS_SOLID,3,RGB(0,0,0)); SelectObject(hdc,hPen); hBrush = CreateSolidBrush(RGB(0,0,0)); SelectObject(hdc,hBrush); Rectangle(hdc,tempRect.left+2,tempRect.top+2,tempRect.right-1, tempRect.bottom-1 ); for(int i=0;i<3;i++) { SetViewportOrgEx(hdc,tempRect.right-15-t ,tempRect.top+2,NULL); DisplayADigit(hdc,temp%10); temp /= 10; t+=15; } SetViewportOrgEx(hdc,0,0,NULL); DeleteObject(hPen); DeleteObject(hBrush); } //显示时间 void DisplayTime(HDC &hdc) { RECT tempRect; HBRUSH hBrush; HPEN hPen; int t = 0; int temp = time; tempRect.right = mineRect.right - (mineRect.right - mineRect.left) / 20 ; tempRect.left = tempRect.right - 52; tempRect.top = SHADOW_WIDTH3+BORDER+RESERVED_AREA/5; tempRect.bottom = tempRect.top + 24; hPen = CreatePen(PS_SOLID,3,RGB(0,0,0)); SelectObject(hdc,hPen); hBrush = CreateSolidBrush(RGB(0,0,0)); SelectObject(hdc,hBrush); Rectangle(hdc,tempRect.left+2,tempRect.top+2,tempRect.right-1, tempRect.bottom-1 ); for(int i=0;i<3;i++) { SetViewportOrgEx(hdc,tempRect.right-15-t ,tempRect.top+2,NULL); DisplayADigit(hdc,temp%10); temp /= 10; t+=15; } SetViewportOrgEx(hdc,0,0,NULL); DeleteObject(hPen); DeleteObject(hBrush); } //绘制重置按钮 void DrawResetButton(HDC &hdc,HBITMAP &hBitmap) { int xPos = SHADOW_WIDTH3+BORDER+(mineRect.right-mineRect.left)/2-RESERVED_AREA/4; int yPos = SHADOW_WIDTH3+BORDER+RESERVED_AREA/4-2; int width = 2*RESERVED_AREA/3 + 2; int height = width + 2; HDC hdcMem; DrawBorder(hdc, xPos, yPos,width,height,SHADOW_WIDTH2,color1,color2,true); hdcMem = CreateCompatibleDC(hdc); SelectObject(hdcMem,hBitmap); BitBlt(hdc,xPos+2,yPos+2,width-2,height-2,hdcMem,0,0,SRCCOPY); DeleteDC(hdcMem); } //显示一个八段的数字 void DisplayADigit(HDC hdc,int iNumber) { static bool fSevenSegment[11][8] = { 1,1,1,0,1,1,1,0, //0 0,0,1,0,0,1,0,0, //1 1,0,1,1,1,0,1,1, //2 1,0,1,1,0,1,1,1, //3 0,1,1,1,0,1,0,1, //4 1,1,0,1,0,1,1,1, //5 1,1,0,1,1,1,1,1, //6 1,0,1,0,0,1,0,0, //7 1,1,1,1,1,1,1,1, //8 1,1,1,1,0,1,1,1, //9 0,0,0,1,0,0,0,1 //10(负号) }; static POINT ptSegment[8][4] = { {1,0,9,0,7,2,3,2}, //0 {0,1,2,3,2,7,0,9}, //1 {8,3,10,1,10,9,8,7}, //2 {1,10,2,9,8,9,9,10}, //3 {0,11,2,13,2,17,0,19}, //4 {8,13,10,11,10,19,8,17}, //5 {1,20,3,18,7,18,9,20}, //6 {1,10,2,11,8,11,9,10} //7 }; int iSeg; HPEN hPen; HBRUSH hBrush; hPen = CreatePen(PS_SOLID,1,RGB(255,0,0)); hBrush = CreateSolidBrush(RGB(255,0,0)); SelectObject(hdc,hPen); SelectObject(hdc,hBrush); for(iSeg=0;iSeg<8;++iSeg){ if(fSevenSegment[iNumber][iSeg]) Polygon(hdc,ptSegment[iSeg],4); } DeleteObject(hPen); DeleteObject(hBrush); }
评论
2 楼
fuliang
2008-07-14
这是我大二的时候写的,代码写的比较烂
1 楼
healer_kx
2008-07-14
希望你继续完善,不能一边写着那些模式和原则,一边写着这样的代码哦。
过几天我再来看看。
过几天我再来看看。
发表评论
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