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平常我们用PHP+JS语言写的多人聊天室代码都是使用Ajax技术,每隔一定的时间刷新聊天数据。
现在使用Flex+PHP语言,通过socket实现来实现客户端和服务端的交互。只要客户端发送新的消息给服务端,服务端就会自动把客户端的消息推送到每个客户端上。具体实现如下:
1、服务端代码(PHP实现)
<?PHP /** * patServer * PHP socket server base class * Events that can be handled: * * onStart * * onConnect * * onConnectionRefused * * onClose * * onShutdown * * onReceiveData * * @version 1.1 * @author Stephan Schmidt <schst@php-tools.de> * @package patServer */ class patServer{ /** * information about the project * @var array $systemVars */ var $systemVars = array( "appName" => "patServer", "appVersion" => "1.1", "author" => array("Stephan Schmidt <schst@php-tools.de>", ) ); /** * port to listen * @var integer $port */ var $port = 10000; /** * domain to bind to * @var string $domain */ var $domain = "localhost"; /** * maximum amount of clients * @var integer $maxClients */ var $maxClients = -1; /** * buffer size for socket_read * @var integer $readBufferSize */ var $readBufferSize = 128; /** * end character for socket_read * @var integer $readEndCharacter */ var $readEndCharacter = "\n"; /** * maximum of backlog in queue * @var integer $maxQueue */ var $maxQueue = 500; /** * debug mode * @var boolean $debug */ var $debug = true; /** * debug mode * @var string $debugMode */ var $debugMode = "text"; /** * debug destination (filename or stdout) * @var string $debugDest */ var $debugDest = "stdout"; /** * empty array, used for socket_select * @var array $null */ var $null = array(); /** * all file descriptors are stored here * @var array $clientFD */ var $clientFD = array(); /** * needed to store client information * @var array $clientInfo */ var $clientInfo = array(); /** * needed to store server information * @var array $serverInfo */ var $serverInfo = array(); /** * amount of clients * @var integer $clients */ var $clients = 0; /** * create a new socket server * * @access public * @param string $domain domain to bind to * @param integer $port port to listen to */ function patServer( $domain = "localhost", $port = 8083 ){ $this->domain = $domain; $this->port = $port; $this->serverInfo["domain"] = $domain; $this->serverInfo["port"] = $port; $this->serverInfo["servername"] = $this->systemVars["appName"]; $this->serverInfo["serverversion"] = $this->systemVars["appVersion"]; set_time_limit( 0 ); } /** * set maximum amount of simultaneous connections * * @access public * @param int $maxClients */ function setMaxClients( $maxClients ){ $this->maxClients = $maxClients; } /** * set debug mode * * @access public * @param mixed $debug [text|htmlfalse] * @param string $dest destination of debug message (stdout to output or filename if log should be written) */ function setDebugMode( $debug, $dest = "stdout" ){ if( $debug === false ){ $this->debug = false; return true; } $this->debug = true; $this->debugMode = $debug; $this->debugDest = $dest; } /** * start the server * * @access public * @param int $maxClients */ function start(){ $this->initFD = @socket_create( AF_INET, SOCK_STREAM, 0 ); if( !$this->initFD ) die( "patServer: Could not create socket." ); // adress may be reused socket_setopt( $this->initFD, SOL_SOCKET, SO_REUSEADDR, 1 ); // bind the socket if( !@socket_bind( $this->initFD, $this->domain, $this->port ) ){ @socket_close( $this->initFD ); die( "patServer: Could not bind socket to ".$this->domain." on port ".$this->port." ( ".$this->getLastSocketError( $this->initFd )." )." ); } // listen on selected port if( !@socket_listen( $this->initFD, $this->maxQueue ) ) die( "patServer: Could not listen ( ".$this->getLastSocketError( $this->initFd )." )." ); $this->sendDebugMessage( "Listening on port ".$this->port.". Server started at ".date( "H:i:s", time() ) ); // this allows the shutdown function to check whether the server is already shut down $GLOBALS["_patServerStatus"] = "running"; // this ensures that the server will be sutdown correctly register_shutdown_function( array( $this, "shutdown" ) ); if( method_exists( $this, "onStart" ) ) $this->onStart(); $this->serverInfo["started"] = time(); $this->serverInfo["status"] = "running"; while( true ){ $readFDs = array(); array_push( $readFDs, $this->initFD ); // fetch all clients that are awaiting connections for( $i = 0; $i < count( $this->clientFD ); $i++ ) if( isset( $this->clientFD[$i] ) ) array_push( $readFDs, $this->clientFD[$i] ); // block and wait for data or new connection $ready = @socket_select( $readFDs, $this->null, $this->null, NULL ); if( $ready === false ){ $this->sendDebugMessage( "socket_select failed." ); $this->shutdown(); } // check for new connection if( in_array( $this->initFD, $readFDs ) ){ $newClient = $this->acceptConnection( $this->initFD ); // check for maximum amount of connections if( $this->maxClients > 0 ){ if( $this->clients > $this->maxClients ){ $this->sendDebugMessage( "Too many connections." ); if( method_exists( $this, "onConnectionRefused" ) ) $this->onConnectionRefused( $newClient ); $this->closeConnection( $newClient ); } } if( --$ready <= 0 ) continue; } // check all clients for incoming data for( $i = 0; $i < count( $this->clientFD ); $i++ ){ if( !isset( $this->clientFD[$i] ) ) continue; if( in_array( $this->clientFD[$i], $readFDs ) ){ $data = $this->readFromSocket( $i ); // empty data => connection was closed if( !$data ){ $this->sendDebugMessage( "Connection closed by peer" ); $this->closeConnection( $i ); }else{ $this->sendDebugMessage( "Received ".trim( $data )." from ".$i ); if( method_exists( $this, "onReceiveData" ) ) $this->onReceiveData( $i, $data ); } } } } } /** * read from a socket * * @access private * @param integer $clientId internal id of the client to read from * @return string $data data that was read */ function readFromSocket( $clientId ){ // start with empty string $data = ""; // read data from socket while( $buf = socket_read( $this->clientFD[$clientId], $this->readBufferSize ) ){ $data .= $buf; $endString = substr( $buf, - strlen( $this->readEndCharacter ) ); if( $endString == $this->readEndCharacter ) break; if( $buf == NULL ) break; } if( $buf === false ) $this->sendDebugMessage( "Could not read from client ".$clientId." ( ".$this->getLastSocketError( $this->clientFD[$clientId] )." )." ); return $data; } /** * accept a new connection * * @access public * @param resource &$socket socket that received the new connection * @return int $clientID internal ID of the client */ function acceptConnection( &$socket ){ for( $i = 0 ; $i <= count( $this->clientFD ); $i++ ){ if( !isset( $this->clientFD[$i] ) || $this->clientFD[$i] == NULL ){ $this->clientFD[$i] = socket_accept( $socket ); socket_setopt( $this->clientFD[$i], SOL_SOCKET, SO_REUSEADDR, 1 ); $peer_host = ""; $peer_port = ""; socket_getpeername( $this->clientFD[$i], $peer_host, $peer_port ); $this->clientInfo[$i] = array( "host" => $peer_host, "port" => $peer_port, "connectOn" => time() ); $this->clients++; $this->sendDebugMessage( "New connection ( ".$i." ) from ".$peer_host." on port ".$peer_port ); if( method_exists( $this, "onConnect" ) ) $this->onConnect( $i ); return $i; } } } /** * check, whether a client is still connected * * @access public * @param integer $id client id * @return boolean $connected true if client is connected, false otherwise */ function isConnected( $id ){ if( !isset( $this->clientFD[$id] ) ) return false; return true; } /** * close connection to a client * * @access public * @param int $clientID internal ID of the client */ function closeConnection( $id ){ if( !isset( $this->clientFD[$id] ) ) return false; if( method_exists( $this, "onClose" ) ) $this->onClose( $id ); $this->sendDebugMessage( "Closed connection ( ".$id." ) from ".$this->clientInfo[$id]["host"]." on port ".$this->clientInfo[$id]["port"] ); @socket_close( $this->clientFD[$id] ); $this->clientFD[$id] = NULL; unset( $this->clientInfo[$id] ); $this->clients--; } /** * shutdown server * * @access public */ function shutDown(){ if( $GLOBALS["_patServerStatus"] != "running" ) exit; $GLOBALS["_patServerStatus"] = "stopped"; if( method_exists( $this, "onShutdown" ) ) $this->onShutdown(); $maxFD = count( $this->clientFD ); for( $i = 0; $i < $maxFD; $i++ ) $this->closeConnection( $i ); @socket_close( $this->initFD ); $this->sendDebugMessage( "Shutdown server." ); exit; } /** * get current amount of clients * * @access public * @return int $clients amount of clients */ function getClients(){ return $this->clients; } /** * send data to a client * * @access public * @param int $clientId ID of the client * @param string $data data to send * @param boolean $debugData flag to indicate whether data that is written to socket should also be sent as debug message */ function sendData( $clientId, $data, $debugData = true ){ if( !isset( $this->clientFD[$clientId] ) || $this->clientFD[$clientId] == NULL ) return false; if( $debugData ) $this->sendDebugMessage( "sending: \"" . $data . "\" to: $clientId" ); if( !@socket_write( $this->clientFD[$clientId], $data ) ) $this->sendDebugMessage( "Could not write '".$data."' client ".$clientId." ( ".$this->getLastSocketError( $this->clientFD[$clientId] )." )." ); } /** * send data to all clients * * @access public * @param string $data data to send * @param array $exclude client ids to exclude */ function broadcastData( $data, $exclude = array(), $debugData = true ){ if( !empty( $exclude ) && !is_array( $exclude ) ) $exclude = array( $exclude ); for( $i = 0; $i < count( $this->clientFD ); $i++ ){ if( isset( $this->clientFD[$i] ) && $this->clientFD[$i] != NULL && !in_array( $i, $exclude ) ){ if( $debugData ) $this->sendDebugMessage( "sending: \"" . $data . "\" to: $i" ); if( !@socket_write( $this->clientFD[$i], $data ) ) $this->sendDebugMessage( "Could not write '".$data."' client ".$i." ( ".$this->getLastSocketError( $this->clientFD[$i] )." )." ); } } } /** * get current information about a client * * @access public * @param int $clientId ID of the client * @return array $info information about the client */ function getClientInfo( $clientId ){ if( !isset( $this->clientFD[$clientId] ) || $this->clientFD[$clientId] == NULL ) return false; return $this->clientInfo[$clientId]; } /** * send a debug message * * @access private * @param string $msg message to debug */ function sendDebugMessage( $msg ){ if( !$this->debug ) return false; $msg = date( "Y-m-d H:i:s", time() ) . " " . $msg; switch( $this->debugMode ){ case "text": $msg = $msg."\n"; break; case "html": $msg = htmlspecialchars( $msg ) . "<br />\n"; break; } if( $this->debugDest == "stdout" || empty( $this->debugDest ) ){ echo $msg; flush(); return true; } error_log( $msg, 3, $this->debugDest ); return true; } /** * return string for last socket error * * @access public * @return string $error last error */ function getLastSocketError( &$fd ){ $lastError = socket_last_error( $fd ); return "msg: " . socket_strerror( $lastError ) . " / Code: ".$lastError; } function onReceiveData($ip,$data){ $this->broadcastData( $data,array(), true ); } } $patServer = new patServer(); $patServer->start(); ?>
2、客户端(Flex实现)
<?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" fontSize="12" creationComplete="initApp()" width="369" height="326"> <mx:Script> <![CDATA[ import flash.system.SecurityDomain; //沙箱安全尚未解决 import flash.net.Socket; //导入类包 import flash.utils.ByteArray;//ByteArray在读取数据时使用 // private var socket: Socket; private var sc:Socket; internal function initApp():void { Security.allowDomain("*");//所有的写法 sc = new Socket(); sc.connect("192.168.15.85",10000);//执行连接 //监听连接成功事件 sc.addEventListener(Event.CONNECT,funConnect); //监听关闭事件 sc.addEventListener(Event.CLOSE,funClose); //监听服务器新信息 sc.addEventListener(ProgressEvent.SOCKET_DATA,funSocket); // } internal function funConnect(event:Event):void { myText.text+="连接已建立 \n"; } internal function funClose(event:Event):void { myText.text+="连接已关闭 \n"; } internal function sendMessage(msg:String):void //发送数据到服务器 { //新建一个ByteArray来存放数据 var message:ByteArray=new ByteArray(); //写入数据,使用writeUTFBytes以utf8格式传数据,避免中文乱码 message.writeUTFBytes(msg+"\n"); //写入socket的缓冲区 sc.writeBytes(message); //调用flush方法发送信息 sc.flush(); //清空消息框 myInput.text=""; } //接受服务器信息 internal function funSocket(event:ProgressEvent):void { var msg:String=""; //循环读取数据,socket的bytesAvailable对象存放了服务器传来的所有数据 while(event.target.bytesAvailable) { //强制使用utf8格式,避免中文乱码 msg+=sc.readMultiByte(sc.bytesAvailable,"utf-8"); //使用\n换行符号把信息切开 var arr:Array=msg.split('\n'); for(var i:int=0;i<arr.length;i++) { if(arr[i].length>1) { //正则表达式,回车符 var myPattern:RegExp=/\r/; //删除回车符 arr[i]=arr[i].replace(myPattern,''); //在聊天框中输出 myText.text+=arr[i]+"\n"; } } myText.verticalScrollPosition = myText.maxVerticalScrollPosition;//滚动到最下面 } } ]]> </mx:Script> <mx:TextArea x="10" y="42" width="344" height="247" id="myText"/> <mx:TextInput x="10" y="297" width="270" id="myInput"/> <mx:Button x="288" y="298" label="发送" id="myBtn" click="sendMessage(myName.text+':'+myInput.text)"/> <mx:TextInput x="10" y="10" width="344" text="名字" id="myName"/> </mx:Application>
注意:该代码客户端放在本地可以执行,但是放到服务器上会出现安全沙箱问题,本人至今还未解决,遗憾
发表评论
-
安全沙箱问题
2010-06-21 16:28 1231一、沙箱和安全策略问题 1、此问题发生在连接时 ... -
PHP+Flex实现多人聊天之服务端(解决安全沙箱问题)
2010-06-21 16:06 1578说明: 客户端在第一次请求service的时候,会事先发送安 ... -
减小flex文件(swf)大小
2010-05-31 15:53 1500当你好不容易做了一个flash的时候,是否因为swf文件太大导 ... -
仿优酷上传视频
2010-05-28 09:50 2320收到一份关于制作视频网站的需求,于是参考优酷网的视频上传,自己 ... -
Flex学习资源
2010-05-21 10:45 750Flex 很好的学习资源 支持开源 共同学习 1.不知道控 ...
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