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最新评论
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lt26w:
理解成门面模式应该比较容易明白吧
FacadePattern-Java代码实例讲解 -
lt26w:
看下面的例子比较明白.
FacadePattern-Java代码实例讲解 -
javaloverkehui:
这也叫文档,别逗我行吗,也就自己看看。
HtmlCleaner API -
SE_XiaoFeng:
至少也应该写个注释吧。
HtmlCleaner API -
jfzshandong:
...
org.springframework.web.filter.CharacterEncodingFilter 配置
http://www.chenjiliang.com/Article/View.aspx?ArticleID=13574&TypeID=99
再看设计2008-11-22修改为最新版本
<UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2006" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" x:Class="Kkun.KkunMovie" Width="600" Height="400" x:Name="GlobeFrame" Foreground="#FF1D1D1D" Background="#FF1D1D1D"> <UserControl.Resources> <Style x:Name="VolumeSliderStyle" TargetType="Rectangle"> <Setter Property="Fill" Value="#FF414141"></Setter> <Setter Property="Stroke" Value="#002A2A29"></Setter> <Setter Property="StrokeThickness" Value="0"></Setter> <Setter Property="RadiusX" Value="0"></Setter> <Setter Property="RadiusY" Value="0"></Setter> <Setter Property="HorizontalAlignment" Value="Right"></Setter> <Setter Property="VerticalAlignment" Value="Top"></Setter> <Setter Property="Height" Value="20"></Setter> <Setter Property="Cursor" Value="Hand"></Setter> </Style> </UserControl.Resources> <Grid x:Name="Frame" Width="Auto" Height="Auto"> <!--FrameIframe--> <Rectangle Fill="#FF1D1D1D" Stroke="#FF2A2A29" RadiusX="10" RadiusY="10" Margin="0,0,0,0" x:Name="FrameIframe" d:IsLocked="True" /> <!--播放区框架--> <Grid Margin="10,30,10,11" x:Name="播放区框架"> <MediaElement x:Name="TstringMovieObject" Margin="2,2,2,31" Source="111.WMV" Canvas.ZIndex="10"/> <!--PlayScreen--> <Rectangle Stroke="#FF2A2A29" StrokeThickness="1" RadiusX="0" RadiusY="0" Margin="0,0,0,30" x:Name="PlayScreen" Fill="#FF000000" /> <!--播放状态切换--> <TextBlock x:Name="ControlPlay" Cursor="Hand" HorizontalAlignment="Left" Margin="0,0,0,2" VerticalAlignment="Bottom" Width="Auto" Height="Auto" FontSize="16" Foreground="#FFFFFFFF" Text="播放" TextWrapping="Wrap"/> <!--音量控制--> <Grid HorizontalAlignment="Right" Margin="0,10,10,50" x:Name="VolumeSlider" VerticalAlignment="Center" Width="Auto" Height="Auto" Canvas.ZIndex="100" Background="#00000000"> <Rectangle x:Name="_1" Fill="#FF414141" Stroke="#002A2A29" StrokeThickness="0" RadiusX="0" RadiusY="0" HorizontalAlignment="Right" Margin="0,0,0,0" VerticalAlignment="Top" Width="30" Height="21"/> <Rectangle x:Name="_2" Fill="#FF414141" Stroke="#002A2A29" StrokeThickness="0" RadiusX="0" RadiusY="0" HorizontalAlignment="Right" Margin="0,20,0,0" VerticalAlignment="Top" Width="30" Height="21"/> <Rectangle x:Name="_3" Fill="#FF414141" Stroke="#002A2A29" StrokeThickness="0" RadiusX="0" RadiusY="0" HorizontalAlignment="Right" Margin="0,40,0,0" VerticalAlignment="Top" Width="29" Height="21"/> <Rectangle x:Name="_4" Fill="#FF414141" Stroke="#002A2A29" StrokeThickness="0" RadiusX="0" RadiusY="0" HorizontalAlignment="Right" Margin="0,60,0,0" VerticalAlignment="Top" Width="28" Height="21"/> <Rectangle x:Name="_5" Fill="#FF414141" Stroke="#002A2A29" StrokeThickness="0" RadiusX="0" RadiusY="0" HorizontalAlignment="Right" Margin="0,80,0,0" VerticalAlignment="Top" Width="27" Height="21"/> <Rectangle x:Name="_6" Fill="#FF414141" Stroke="#002A2A29" StrokeThickness="0" RadiusX="0" RadiusY="0" HorizontalAlignment="Right" Margin="0,100,0,0" VerticalAlignment="Top" Width="26" Height="21"/> <Rectangle x:Name="_7" Fill="#FF414141" Stroke="#002A2A29" StrokeThickness="0" RadiusX="0" RadiusY="0" HorizontalAlignment="Right" Margin="0,120,0,0" VerticalAlignment="Top" Width="25" Height="21"/> <Rectangle x:Name="_8" Fill="#FF414141" Stroke="#002A2A29" StrokeThickness="0" RadiusX="0" RadiusY="0" HorizontalAlignment="Right" Margin="0,140,0,0" VerticalAlignment="Top" Width="24" Height="21"/> <Rectangle x:Name="_9" Fill="#FF414141" Stroke="#002A2A29" StrokeThickness="0" RadiusX="0" RadiusY="0" HorizontalAlignment="Right" Margin="0,160,0,0" VerticalAlignment="Top" Width="23" Height="21"/> <Rectangle x:Name="_10" Fill="#FF414141" Stroke="#002A2A29" StrokeThickness="0" RadiusX="0" RadiusY="0" HorizontalAlignment="Right" Margin="0,180,0,0" VerticalAlignment="Top" Width="22" Height="21"/> </Grid> <Grid Margin="40,0,0,2" x:Name="SliderProcessBar" VerticalAlignment="Bottom" Height="20" HorizontalAlignment="Stretch" Canvas.ZIndex="9"> <!--加载进度--> <Grid x:Name="DownloadedPercent" Canvas.ZIndex="11" HorizontalAlignment="Left" Width="Auto"> <Rectangle x:Name="TstringSliderLoaded" Cursor="Hand" Fill="#FF4F4F4F" Stroke="#00A5A5A5" StrokeThickness="0" RadiusX="5" RadiusY="5" RenderTransformOrigin="0.5,0.5" HorizontalAlignment="Stretch" Margin="0,0,0,0" > <Rectangle.RenderTransform> <TransformGroup> <ScaleTransform ScaleX="-1" ScaleY="1"/> <SkewTransform AngleX="0" AngleY="0"/> <RotateTransform Angle="0"/> <TranslateTransform X="0" Y="0"/> </TransformGroup> </Rectangle.RenderTransform> </Rectangle> <TextBlock x:Name="TstringSliderLoadedPercentText" HorizontalAlignment="Right" Margin="0,0,10,0" Width="Auto" FontFamily="Verdana" FontSize="10" FontWeight="Normal" Foreground="#FF9D9D9D" Text="56%" TextWrapping="Wrap" VerticalAlignment="Center" /> </Grid> <!--播放进度--> <Rectangle x:Name="TstringPlayState" Cursor="Hand" Canvas.ZIndex="12" Stroke="#00A5A5A5" StrokeThickness="2" RadiusX="5" RadiusY="5" Width="1" HorizontalAlignment="Left"> <Rectangle.Resources> <SolidColorBrush x:Key="BrushVistaStyle" Color="#FF3D3838"/> </Rectangle.Resources> <Rectangle.Fill> <LinearGradientBrush EndPoint="0.524,0.498" StartPoint="0.524,0.502"> <GradientStop Color="#FF313131" Offset="0.0"/> <GradientStop Color="#FF414141" Offset="1"/> </LinearGradientBrush> </Rectangle.Fill> </Rectangle> <!--播放进度背景--> <Rectangle x:Name="TstringSliderBg" Cursor="Hand" Canvas.ZIndex="10" Fill="#FF767676" Stroke="#FF1A1A1A" StrokeThickness="0" RadiusX="5" RadiusY="5" OpacityMask="#FF313131" RenderTransformOrigin="0.5,0.5" HorizontalAlignment="Stretch" Margin="0,0,0,0"> <Rectangle.RenderTransform> <TransformGroup> <ScaleTransform ScaleX="-1" ScaleY="1"/> <SkewTransform AngleX="0" AngleY="0"/> <RotateTransform Angle="0"/> <TranslateTransform X="0" Y="0"/> </TransformGroup> </Rectangle.RenderTransform> </Rectangle> </Grid> </Grid> <!--右上角装饰方框--> <Grid Margin="0,8,20,0" x:Name="右上角装饰方框" VerticalAlignment="Top" Height="15" HorizontalAlignment="Right" Width="Auto" d:IsLocked="True"> <!--影片合适大小--> <Rectangle x:Name="tPlayButton" ToolTipService.ToolTip="播放" Cursor="Hand" Fill="#FF5A5A5A" Stroke="#FF2A2A29" StrokeThickness="0" RadiusX="2" RadiusY="2" Width="15" HorizontalAlignment="Left" Margin="0,0,0,0"/> <!--影片合适大小--> <Rectangle x:Name="tFullScreenButton" ToolTipService.ToolTip="全屏" Cursor="Hand" Fill="#FF5A5A5A" Stroke="#FF2A2A29" StrokeThickness="0" RadiusX="2" RadiusY="2" Margin="17,0,0,0" HorizontalAlignment="Left" Width="15"/> <!--静音--> <Rectangle x:Name="tMutedButton" ToolTipService.ToolTip="静音" Cursor="Hand" Fill="#FF5A5A5A" Stroke="#FF2A2A29" StrokeThickness="0" RadiusX="2" RadiusY="2" Width="15" HorizontalAlignment="Left" Margin="34,0,0,0"/> <!--循环播放--> <Rectangle x:Name="tLoop" ToolTipService.ToolTip="循环" Cursor="Hand" Fill="#FF5A5A5A" Stroke="#FF2A2A29" StrokeThickness="0" RadiusX="2" RadiusY="2" Width="15" HorizontalAlignment="Left" Margin="51,0,0,0"/> </Grid> <!--网址--> <TextBlock Cursor="Hand" HorizontalAlignment="Left" Margin="10,10,0,0" x:Name="网址" VerticalAlignment="Top" Width="Auto" Height="Auto" Foreground="#FFAAAAAA" Text="tstring.com.cn" TextWrapping="Wrap" d:IsLocked="True"/> <!--提示信息--> <TextBlock HorizontalAlignment="Center" Margin="0,0,0,0" x:Name="tbInfo" VerticalAlignment="Center" FontSize="20" FontWeight="Bold" Text="缓冲" TextWrapping="Wrap"/> </Grid> </UserControl>
最后源码2008-11-22修改为最新版本
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; namespace Kkun { public partial class KkunMovie : UserControl { public bool IsLeftButtonPressed = false; public bool IsLoop = false; public KkunMovie() { InitializeComponent(); this.Loaded += new RoutedEventHandler(TstringMovieControl_Loaded); } void TstringMovieControl_Loaded(object sender, RoutedEventArgs e) { InitializeEvent(); } private void InitializeEvent() { tbInfo.Text = string.Empty; VolumeSlider.Opacity = 0; VolumeSlider.MouseEnter += new MouseEventHandler(VolumeSlider_MouseEnter); VolumeSlider.MouseLeave += new MouseEventHandler(VolumeSlider_MouseLeave); TstringMovieObject.MediaOpened += new RoutedEventHandler(TstringMovieObject_MediaOpened); TstringMovieObject.DownloadProgressChanged += new RoutedEventHandler(TstringMovieObject_DownloadProgressChanged); TstringMovieObject.MarkerReached += new TimelineMarkerRoutedEventHandler(TstringMovieObject_MarkerReached); TstringMovieObject.MediaEnded += new RoutedEventHandler(TstringMovieObject_MediaEnded); TstringMovieObject.CurrentStateChanged += new RoutedEventHandler(TstringMovieObject_CurrentStateChanged); ControlPlay.MouseLeftButtonDown += new MouseButtonEventHandler(ControlPlay_MouseLeftButtonDown); tMutedButton.MouseLeftButtonDown += new MouseButtonEventHandler(tMutedButton_MouseLeftButtonDown); tPlayButton.MouseLeftButtonDown += new MouseButtonEventHandler(ControlPlay_MouseLeftButtonDown); tFullScreenButton.MouseLeftButtonDown += new MouseButtonEventHandler(tFullScreenButton_MouseLeftButtonDown); tLoop.MouseLeftButtonDown += new MouseButtonEventHandler(tLoop_MouseLeftButtonDown); TstringPlayState.MouseLeftButtonDown += new MouseButtonEventHandler(TstringPlayState_MouseLeftButtonDown); TstringPlayState.MouseMove += new MouseEventHandler(TstringPlayState_MouseMove); TstringPlayState.MouseLeftButtonUp += new MouseButtonEventHandler(TstringPlayState_MouseLeftButtonUp); DownloadedPercent.MouseLeftButtonDown += new MouseButtonEventHandler(TstringPlayState_MouseLeftButtonDown); DownloadedPercent.MouseMove += new MouseEventHandler(TstringPlayState_MouseMove); DownloadedPercent.MouseLeftButtonUp += new MouseButtonEventHandler(TstringPlayState_MouseLeftButtonUp); #region Application.Current.Host.Content.FullScreenChanged += new EventHandler(Content_FullScreenChanged); for (int i = 1; i <= 20; i++) { Rectangle VolumeItem = (Rectangle) this.FindName(string.Format("_{0}", i)); if (VolumeItem != null) { VolumeItem.MouseEnter += new MouseEventHandler(VolumeItem_MouseEnter); VolumeItem.MouseLeave += new MouseEventHandler(VolumeItem_MouseEnter); } } #endregion } void TstringMovieObject_CurrentStateChanged(object sender, RoutedEventArgs e) { switch (this.TstringMovieObject.CurrentState) { case MediaElementState.Buffering: this.Info("Buffering"); break; case MediaElementState.Closed: this.Info("Closed"); break; case MediaElementState.Opening: this.Info("Opening"); break; case MediaElementState.Paused: this.Info("Paused"); break; case MediaElementState.Playing: this.Info(null); break; case MediaElementState.Stopped: this.Info("Stopped"); break; default: this.Info(null); break; } } void tLoop_MouseLeftButtonDown(object sender, MouseButtonEventArgs e) { IsLoop = !IsLoop; tLoop.Opacity = IsLoop ? 0.5 : 1; } void TstringMovieObject_MediaEnded(object sender, RoutedEventArgs e) { if (IsLoop) { ControlPlay_MouseLeftButtonDown(sender, null); } tPlayButton.Opacity = 1; ControlPlay.Text = "重播"; TstringPlayState.Width = 0; DownloadedPercent.Width = OffsetLoadedProcessBarLeng(); TstringMovieObject.Position = new TimeSpan(0, 0, 0); TstringSliderLoadedPercentText.Text = string.Empty; } void TstringMovieObject_DownloadProgressChanged(object sender, RoutedEventArgs e) { DownloadedPercent.Width = TstringMovieObject.DownloadProgress * OffsetLoadedProcessBarLeng(); TstringSliderLoadedPercentText.Text = string.Format("{0}%", (int) (TstringMovieObject.DownloadProgress * 100)); } void TstringSliderBg_MouseLeave(object sender, MouseEventArgs e) { IsLeftButtonPressed = false; } void TstringPlayState_MouseLeftButtonUp(object sender, MouseButtonEventArgs e) { IsLeftButtonPressed = false; } void TstringPlayState_MouseMove(object sender, MouseEventArgs e) { if (IsLeftButtonPressed) { double seconds = this.TstringMovieObject.NaturalDuration.TimeSpan.TotalSeconds; TstringPlayState.Width = e.GetPosition((UIElement) sender).X; TstringMovieObject.Position = new TimeSpan(0, 0, (int) (seconds / OffsetLeng() * TstringPlayState.Width)); } } void TstringPlayState_MouseLeftButtonDown(object sender, MouseButtonEventArgs e) { if (!IsLeftButtonPressed) { IsLeftButtonPressed = true; double seconds = this.TstringMovieObject.NaturalDuration.TimeSpan.TotalSeconds; TstringPlayState.Width = e.GetPosition((UIElement) sender).X; TstringMovieObject.Position = new TimeSpan(0, 0, (int) (seconds / OffsetLeng() * TstringPlayState.Width)); } } void tFullScreenButton_MouseLeftButtonDown(object sender, MouseButtonEventArgs e) { Application.Current.Host.Content.IsFullScreen = !Application.Current.Host.Content.IsFullScreen; FrameIframe.Visibility = Application.Current.Host.Content.IsFullScreen ? Visibility.Collapsed : Visibility.Visible; tFullScreenButton.Opacity = Application.Current.Host.Content.IsFullScreen ? 0.5 : 1; } void tMutedButton_MouseLeftButtonDown(object sender, MouseButtonEventArgs e) { TstringMovieObject.IsMuted = !TstringMovieObject.IsMuted; tMutedButton.Opacity = TstringMovieObject.IsMuted ? 0.5 : 1; } void VolumeSlider_MouseLeave(object sender, MouseEventArgs e) { VolumeSlider.Opacity = 0; } void VolumeSlider_MouseEnter(object sender, MouseEventArgs e) { VolumeSlider.Opacity = 1; } void Content_FullScreenChanged(object sender, EventArgs e) { if (Application.Current.Host.Content.IsFullScreen) { GlobeFrame.Width = Application.Current.Host.Content.ActualWidth; GlobeFrame.Height = Application.Current.Host.Content.ActualHeight; } else { GlobeFrame.Width = 600; GlobeFrame.Height = 400; } DownloadedPercent.Width = this.Width - 60; } void VolumeItem_MouseEnter(object sender, MouseEventArgs e) { Rectangle VolumeItem = e.OriginalSource as Rectangle; if (VolumeItem != null) { double _CurrentIndex = double.Parse(VolumeItem.Name.Replace("_", "")); for (int i = 1; i <= 20; i++) { Rectangle _TempRectangle = (Rectangle) this.FindName("_" + i); if (_TempRectangle != null) { if (i >= _CurrentIndex) { _TempRectangle.Opacity = 1; } else { _TempRectangle.Opacity = 0.2; } } } this.TstringMovieObject.Volume = 1 - _CurrentIndex / 10; } } void TstringMovieObject_MarkerReached(object sender, TimelineMarkerRoutedEventArgs e) { if (this.TstringMovieObject.NaturalDuration.TimeSpan.TotalSeconds > 0) { TstringPlayState.Width = e.Marker.Time.TotalSeconds * OffsetLeng() / this.TstringMovieObject.NaturalDuration.TimeSpan.TotalSeconds; } } void TstringMovieObject_MediaOpened(object sender, RoutedEventArgs e) { double seconds = this.TstringMovieObject.NaturalDuration.TimeSpan.TotalSeconds; for (int i = 1; i < OffsetLeng(); i++) { TimelineMarker marker = new TimelineMarker(); double time = seconds / OffsetLeng() * i; marker.Time = new TimeSpan(0, 0, (int) time); marker.Text = time.ToString(); marker.Type = "Slider"; this.TstringMovieObject.Markers.Add(marker); } } void ControlPlay_MouseLeftButtonDown(object sender, MouseButtonEventArgs e) { switch (this.TstringMovieObject.CurrentState) { case MediaElementState.Paused: this.TstringMovieObject.Play(); tPlayButton.Opacity = 1; ControlPlay.Text = "播放"; this.Info(string.Empty); break; case MediaElementState.Playing: this.TstringMovieObject.Pause(); tPlayButton.Opacity = 0.5; ControlPlay.Text = "暂停"; this.Info("暂停"); break; case MediaElementState.Stopped: this.TstringMovieObject.Pause(); tPlayButton.Opacity = 1; ControlPlay.Text = "播放"; break; default: break; } } #region Method private double OffsetLoadedProcessBarLeng() { return this.Width - 60; } private double OffsetLeng() { return this.Width - 140; } private void Info(string Information) { if (string.IsNullOrEmpty(Information)) { tbInfo.Text = string.Empty; } else { tbInfo.Text = Information; } } #endregion } }
说明
下载:http://files.cnblogs.com/kkun/KkunMovie.rar
开发工具:Microsoft Expression Blend 2,Microsoft Visual Studio 2008,c#
布局基本上都是相对位置,设置总长宽则所有控件均按比例绽放
下载完成后唯一要做的就是在TestPage页面目录下添加一个111.wmv格式的视频文件,这个属性在xaml的26行
如何卸载旧的SL客户端,TOOLS,SDK?请跟我来
http://forums.microsoft.com/china/ShowPost.aspx?PostID=4120391&SiteID=15
发表评论
-
SilverLight异步调用WebService出错!
2010-01-19 12:58 5417SilverLight异步调用WebService出错! ... -
Silverlight播放器 C#语言
2010-01-13 13:30 3325这段时间研究Silverlight中的MediaElement ... -
使用Silverlight,制作简单播放器的一点点心得。
2010-01-13 13:28 3685首先介绍什么是Silverligh ... -
初探silverlight--简易播放器
2010-01-13 13:28 1540<UserControl xmlns=" ... -
Silverlight教程第四部分:使用 Style 元素更好地封装观感
2010-01-12 22:11 1292Silverlight教程第四部分 ... -
Silverlight Carousel: Creating a Silverlight Control Displays Picture in an Inte
2010-01-12 18:18 1931http://www.codeproject.com/KB/s ... -
Using projection to build a 3D carousel in Silverlight 3
2010-01-12 18:14 2362http://ww ... -
CoverFlow – built using Silverlight 3's 'Projection' feature
2010-01-12 18:11 1910CoverFlow – built using Silver ... -
silverlight动画播放停止重播等控制
2010-01-06 12:38 1408ani.begin() ani.stop(); ani. ... -
silverlight速学范例100
2010-01-06 12:37 1288silverlight速学范例100 ... -
Silverlight 中的 HTTP 通信和安全
2010-01-04 23:43 2029Silverlight 中的 HTTP 通信和安全 < ... -
Visual Studio的 诡异bug(mscorlib无法引用)引发的对话 and Silverlight XAML 构造出错
2010-01-04 09:25 4147... -
Silverlight常见问题及解决方法
2009-12-22 14:06 1313Silverlight常见问题及解决方法 ... -
网上常用免费webservice 查询
2009-12-22 12:47 4615网上常用免费webservice 查询 2008-11 ... -
必应 Bing 新特性之最新文章, Wolfram|Alpha 整合, 天气搜索等已推出
2009-12-21 23:33 1574必应 Bing 增加了一项“最新文章”的搜索结果特性,例如下图 ... -
下载silverlight官网的全部视频教程
2009-12-21 23:30 14877Silverlight官网提供了许 ... -
Silverlight客户端和WCF服务器端共享类库
2009-12-21 23:21 1857在Silverlight企业级项目开发中,访问数据库是很常见的 ... -
Create a Silverlight Europe weather map
2009-12-21 22:55 1632I don’t generally fi ... -
必应地图图片系统(Tile System)之二
2009-12-21 22:53 2348【坐标系和地图图片编 ... -
必应地图SilverLight控件入门讲座之六:显示街景(Streetside)
2009-12-21 22:51 4907必应地图SilverLight控件入门讲座之六:显示街景(St ...
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# 【tokenizers-***.jar***文档.zip】 中包含: ***文档:【tokenizers-***-javadoc-API文档-中文(简体)版.zip】 jar包下载地址:【tokenizers-***.jar下载地址(官方地址+国内镜像地址).txt】 Maven依赖:【tokenizers-***.jar Maven依赖信息(可用于项目pom.xml).txt】 Gradle依赖:【tokenizers-***.jar Gradle依赖信息(可用于项目build.gradle).txt】 源代码下载地址:【tokenizers-***-sources.jar下载地址(官方地址+国内镜像地址).txt】 # 本文件关键字: tokenizers-***.jar***文档.zip,java,tokenizers-***.jar,ai.djl.huggingface,tokenizers,***,ai.djl.engine.rust,jar包,Maven,第三方jar包,组件,开源组件,第三方组件,Gradle,djl,huggingface,中文API文档,手册,开发手册,使用手册,参考手册 # 使用方法: 解压 【tokenizers-***.jar***文档.zip】,再解压其中的 【tokenizers-***-javadoc-API文档-中文(简体)版.zip】,双击 【index.html】 文件,即可用浏览器打开、进行查看。 # 特殊说明: ·本文档为人性化翻译,精心制作,请放心使用。 ·只翻译了该翻译的内容,如:注释、说明、描述、用法讲解 等; ·不该翻译的内容保持原样,如:类名、方法名、包名、类型、关键字、代码 等。 # 温馨提示: (1)为了防止解压后路径太长导致浏览器无法打开,推荐在解压时选择“解压到当前文件夹”(放心,自带文件夹,文件不会散落一地); (2)有时,一套Java组件会有多个jar,所以在下载前,请仔细阅读本篇描述,以确保这就是你需要的文件; # Maven依赖: ``` <dependency> <groupId>ai.djl.huggingface</groupId> <artifactId>tokenizers</artifactId> <version>***</version> </dependency> ``` # Gradle依赖: ``` Gradle: implementation group: 'ai.djl.huggingface', name: 'tokenizers', version: '***' Gradle (Short): implementation 'ai.djl.huggingface:tokenizers:***' Gradle (Kotlin): implementation("ai.djl.huggingface:tokenizers:***") ``` # 含有的 Java package(包): ``` ai.djl.engine.rust ai.djl.engine.rust.zoo ai.djl.huggingface.tokenizers ai.djl.huggingface.tokenizers.jni ai.djl.huggingface.translator ai.djl.huggingface.zoo ``` # 含有的 Java class(类): ``` ai.djl.engine.rust.RsEngine ai.djl.engine.rust.RsEngineProvider ai.djl.engine.rust.RsModel ai.djl.engine.rust.RsNDArray ai.djl.engine.rust.RsNDArrayEx ai.djl.engine.rust.RsNDArrayIndexer ai.djl.engine.rust.RsNDManager ai.djl.engine.rust.RsSymbolBlock ai.djl.engine.rust.RustLibrary ai.djl.engine.rust.zoo.RsModelZoo ai.djl.engine.rust.zoo.RsZooProvider ai.djl.huggingface.tokenizers.Encoding ai.djl.huggingface.tokenizers.HuggingFaceTokenizer ai.djl.huggingface.tokenizers.HuggingFaceTokenizer.Builder ai.djl.hu
内容概要:本文详细探讨了电力系统中PMU(相量测量单元)的优化配置问题,旨在确保系统完全可观测的同时尽量减少PMU的数量。作者介绍了六种不同的算法,包括模拟退火、图论方法、递归安全N算法等,并通过MATLAB实现了这些算法。通过对IEEE标准测试系统的实验,展示了各种算法在不同规模系统中的表现。文中不仅提供了具体的MATLAB代码实现,还分享了许多实用的经验技巧,如邻域解生成、退火速率设置、拓扑排序等。 适合人群:从事电力系统研究的技术人员、研究生以及对组合优化感兴趣的科研工作者。 使用场景及目标:适用于电力系统状态估计、故障诊断等领域,帮助研究人员和工程师找到最优的PMU配置方案,提高系统的可靠性和经济性。 其他说明:文章强调了在实际应用中需要注意的问题,如变压器支路的影响、节点编号不连续等问题,并推荐了几篇相关领域的经典文献供进一步学习。此外,还提到了一些有趣的发现,如某些中间节点装PMU反而能减少总数。
# 压缩文件中包含: 中文文档 jar包下载地址 Maven依赖 Gradle依赖 源代码下载地址 # 本文件关键字: jar中文文档.zip,java,jar包,Maven,第三方jar包,组件,开源组件,第三方组件,Gradle,中文API文档,手册,开发手册,使用手册,参考手册 # 使用方法: 解压最外层zip,再解压其中的zip包,双击 【index.html】 文件,即可用浏览器打开、进行查看。 # 特殊说明: ·本文档为人性化翻译,精心制作,请放心使用。 ·只翻译了该翻译的内容,如:注释、说明、描述、用法讲解 等; ·不该翻译的内容保持原样,如:类名、方法名、包名、类型、关键字、代码 等。 # 温馨提示: (1)为了防止解压后路径太长导致浏览器无法打开,推荐在解压时选择“解压到当前文件夹”(放心,自带文件夹,文件不会散落一地); (2)有时,一套Java组件会有多个jar,所以在下载前,请仔细阅读本篇描述,以确保这就是你需要的文件;
内容概要:本文详细介绍了三菱FX1s PLC与台达MS300变频器通过Modbus RTU协议实现通讯的方法。首先,文中列举了所需的硬件设备及其连接方法,确保PLC与变频器能够正常通信。接下来,针对频率设定、频率读取及正反转启停控制三大主要功能进行了详细的编程讲解,提供了具体的梯形图代码示例并解释了每一步的作用。此外,还涉及到了触摸屏(MCGS和威纶通)的配置步骤,使用户可以通过触摸屏方便地操作变频器的各项功能。最后,作者分享了一些实用的小技巧和常见错误避免方法,帮助使用者快速解决问题,提高工作效率。 适合人群:从事自动化控制系统集成的技术人员,尤其是那些需要将三菱PLC与台达变频器进行互联的工程师。 使用场景及目标:适用于工业自动化领域的项目实施过程中,旨在帮助技术人员掌握三菱FX1s与台达MS300变频器之间的高效通信技术,从而更好地完成系统集成任务。 其他说明:文中不仅包含了详细的理论知识和技术要点,还有丰富的实践经验分享,有助于读者全面理解和应用相关技术。同时,提供的完整工程文件可以直接应用于实际项目中,极大地节省了开发时间和成本。
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内容概要:本文详细介绍了灰狼算法(GWO)、鲸鱼算法(WOA)和人工蜂群算法(ABC)在CEC21标准测试函数集上的性能对比。通过设定相同的实验条件(种群数量50,迭代次数500次,30维问题空间),分别探讨了各算法的关键参数调整及其对不同类型函数(单峰、多峰、复合)的影响。文中提供了每个算法的核心代码片段,并针对具体函数给出了优化建议。最终结果显示,GWO在单峰函数上有优势,WOA擅长处理旋转和平移问题,而ABC在高维复杂环境中表现出色。 适合人群:从事优化算法研究的科研人员、研究生以及对智能优化算法感兴趣的开发者。 使用场景及目标:适用于需要评估和比较不同优化算法性能的研究项目,特别是那些涉及高维、多峰、旋转平移等问题的实际应用场景。目标是帮助研究人员选择最适合特定任务的优化算法,并提供参数调优的经验。 其他说明:文章不仅提供了理论分析,还分享了许多实践经验,如参数调整技巧、初始化方法等。此外,所有实验均基于Matlab平台完成,附带完整的代码实现,方便读者复现实验结果。
电控开关.SchLib
# 【spring-ai-autoconfigure-model-openai-1.0.0-M7.jar中文-英文对照文档.zip】 中包含: 中文-英文对照文档:【spring-ai-autoconfigure-model-openai-1.0.0-M7-javadoc-API文档-中文(简体)-英语-对照版.zip】 jar包下载地址:【spring-ai-autoconfigure-model-openai-1.0.0-M7.jar下载地址(官方地址+国内镜像地址).txt】 Maven依赖:【spring-ai-autoconfigure-model-openai-1.0.0-M7.jar Maven依赖信息(可用于项目pom.xml).txt】 Gradle依赖:【spring-ai-autoconfigure-model-openai-1.0.0-M7.jar Gradle依赖信息(可用于项目build.gradle).txt】 源代码下载地址:【spring-ai-autoconfigure-model-openai-1.0.0-M7-sources.jar下载地址(官方地址+国内镜像地址).txt】 # 本文件关键字: spring-ai-autoconfigure-model-openai-1.0.0-M7.jar中文-英文对照文档.zip,java,spring-ai-autoconfigure-model-openai-1.0.0-M7.jar,org.springframework.ai,spring-ai-autoconfigure-model-openai,1.0.0-M7,org.springframework.ai.model.openai.autoconfigure,jar包,Maven,第三方jar包,组件,开源组件,第三方
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1.版本:matlab2014/2019a/2024a 2.附赠案例数据可直接运行matlab程序。 3.代码特点:参数化编程、参数可方便更改、代码编程思路清晰、注释明细。 4.适用对象:计算机,电子信息工程、数学等专业的大学生课程设计、期末大作业和毕业设计。
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1.版本:matlab2014/2019a/2024a 2.附赠案例数据可直接运行matlab程序。 3.代码特点:参数化编程、参数可方便更改、代码编程思路清晰、注释明细。 4.适用对象:计算机,电子信息工程、数学等专业的大学生课程设计、期末大作业和毕业设计。
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# 【spring-ai-autoconfigure-mcp-client-1.0.0-M7.jar中文-英文对照文档.zip】 中包含: 中文-英文对照文档:【spring-ai-autoconfigure-mcp-client-1.0.0-M7-javadoc-API文档-中文(简体)-英语-对照版.zip】 jar包下载地址:【spring-ai-autoconfigure-mcp-client-1.0.0-M7.jar下载地址(官方地址+国内镜像地址).txt】 Maven依赖:【spring-ai-autoconfigure-mcp-client-1.0.0-M7.jar Maven依赖信息(可用于项目pom.xml).txt】 Gradle依赖:【spring-ai-autoconfigure-mcp-client-1.0.0-M7.jar Gradle依赖信息(可用于项目build.gradle).txt】 源代码下载地址:【spring-ai-autoconfigure-mcp-client-1.0.0-M7-sources.jar下载地址(官方地址+国内镜像地址).txt】 # 本文件关键字: spring-ai-autoconfigure-mcp-client-1.0.0-M7.jar中文-英文对照文档.zip,java,spring-ai-autoconfigure-mcp-client-1.0.0-M7.jar,org.springframework.ai,spring-ai-autoconfigure-mcp-client,1.0.0-M7,org.springframework.ai.mcp.client.autoconfigure,jar包,Maven,第三方jar包,组件,开源组件,第三方组件,Gradle,springfram
该项目使用 OpenCV 实现图像中红色目标的识别与轮廓框选,适用于图像处理、颜色追踪与形状检测等场景。项目无需深度学习框架,适合图像识别技术入门学习。附带测试图像与运行说明,支持一键运行。
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# 【spring-ai-vertex-ai-0.8.0.jar中文-英文对照文档.zip】 中包含: 中文-英文对照文档:【spring-ai-vertex-ai-0.8.0-javadoc-API文档-中文(简体)-英语-对照版.zip】 jar包下载地址:【spring-ai-vertex-ai-0.8.0.jar下载地址(官方地址+国内镜像地址).txt】 Maven依赖:【spring-ai-vertex-ai-0.8.0.jar Maven依赖信息(可用于项目pom.xml).txt】 Gradle依赖:【spring-ai-vertex-ai-0.8.0.jar Gradle依赖信息(可用于项目build.gradle).txt】 源代码下载地址:【spring-ai-vertex-ai-0.8.0-sources.jar下载地址(官方地址+国内镜像地址).txt】 # 本文件关键字: spring-ai-vertex-ai-0.8.0.jar中文-英文对照文档.zip,java,spring-ai-vertex-ai-0.8.0.jar,org.springframework.ai,spring-ai-vertex-ai,0.8.0,org.springframework.ai.vertex,jar包,Maven,第三方jar包,组件,开源组件,第三方组件,Gradle,springframework,spring,ai,vertex,中文-英文对照API文档,手册,开发手册,使用手册,参考手册 # 使用方法: 解压 【spring-ai-vertex-ai-0.8.0.jar中文-英文对照文档.zip】,再解压其中的 【spring-ai-vertex-ai-0.8.0-javadoc-API文档-中文(简体)-英语-对照版.zip】,双
电源.SCHLIB