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最新评论
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lt26w:
理解成门面模式应该比较容易明白吧
FacadePattern-Java代码实例讲解 -
lt26w:
看下面的例子比较明白.
FacadePattern-Java代码实例讲解 -
javaloverkehui:
这也叫文档,别逗我行吗,也就自己看看。
HtmlCleaner API -
SE_XiaoFeng:
至少也应该写个注释吧。
HtmlCleaner API -
jfzshandong:
...
org.springframework.web.filter.CharacterEncodingFilter 配置
http://www.codeproject.com/KB/macros/Lexware_AssemblyReference.aspx
Introduction
Visual Studio 2005 / 2008 both lack a good way to define assembly references per solution configuration (‘Debug’ or ‘Release’).
Background
There are some ways to define assembly references which change if the solution configuration changes, but they are not sufficient for larger projects. The following features of Visual Studio 2005 / 2008 are fine for small projects:
- Set a Project reference from one project to another. The projects must be all in one solution. This is not always possible in projects where a lot of developers are working on multiple projects lying in different solutions.
- Set a reference to an assembly lying in the output path of the project. Visual Studio 2005 searches for assembly references first in the output path of the project. A way to define assembly references per solution configuration is to put all assemblies in a common output directory (MSDN Article ). This is inflexible.
The Lexware Assembly Reference Tool fills this gap, by providing a
new tool window in Visual Studio 2005 / 2008, which allows you to
change ‘hard-coded’ assembly reference paths to flexible reference
paths which change depending on the solution configuration. The tool
detects ‘Debug’ or ‘Release’ in the assembly reference path and marks
the assembly in red to show you the potential problem you have, when
you build the project in another configuration. You only need to press
a button and all these paths will be converted to paths which depend on
the configuration of the project.
Additionally the tool provides the following features:
- Change the ‘Copy Local’ property
- Manipulate the ‘Special Version’ property
- Edit the assembly reference path (‘HintPath’)
- Convert a project reference into an assembly references
- Delete an assembly reference
After installing and starting the Add-In you can open the assembly reference tool via the Visual Studio 2005 / 2008 tools menu.
How it works
The general idea behind it
The tool allows flexible assembly reference paths by replacing
“\Debug\” or “\Release\” in the reference path against
“\$Configuration\”, which is a placeholder for the solution
configuration in Visual Studio 2005 / 2008. Visual Basic and CSharp
projects are able to replace the placeholder back to “\Debug\” or
“\Relase\” when trying to resolve an assembly path.
Since the
Visual Studio 2005 / 2008 object model doesn’t allow any change to a
reference path, the tool changes the path in the underlying project
file. It manipulates the tag , the path to the assembly, which is referenced.
When the tool saves the project file, Visual Studio notices that change and asks you to reload the project.
For
some features the tool holds a reference to the internal Visual Studio
representation of an assembly reference (VSLangProj80.Reference3),
which allows a manipulation of properties like ‘CopyLocal’,
‘SpecificVersion’ or deleting a reference. Changes to these properties
are directly reflected by the original property window of the assembly
reference in Visual Studio.
The Tool solution itself
The solution contains a CSharp and a setup project. The setup project was created with the Setup Project template. The CSharp project is originally created with a Visual Studio Add-In project template of Visual Studio 2005.
Visual Studio automatically creates a ‘Tool’ menu item for the add-in, if you choose so in the project wizard. If you select ‘I would like my Add-In to load, …’ Visual Studio loads your Add-In directly when it starts.
In the new project Visual Studio creates two files with the extension ‘AddIn’. One is lying in the project folder (e.g. ‘Lexware.Tools.AssemblyReferences.AddIn’) and this is used when the Add-In is deployed. The other one (e.g. ‘Lexware.Tools.AssemblyReferences - For Testing.AddIn’) is placed in the Visual Studio Add-In folder. This is the one which is used while debugging the Add-In. The Visual Studio Add-In folder is contained in your documents folder. For Windows Vista it should be found here: C:\Users\’Your User Name’\Documents\Visual Studio 2005\Addins. An Add-In file contains a full description of the Add-In. It provides a friendly name, the load behavior and other information, necessary for Visual Studio to display the Add-In in the ‘Add-in Manager’.
The Add-In
The Add-In project contains the file ‘connect.cs’, which contains the code connecting to Visual Studio. The class ‘Connect’ is called, when the Add-In starts. In fact it is defined in the ‘FullClassName’ tag of the ‘.Addin’ file described below.
The class Connect
The class Connect
implements the Visual Studio interface IDTExtensibility2
, which defines the Method OnConnection
.
This method is called, when Visual Studio loads the Add-In into its
memory. This is the place where you can add menu items and in this case
create a tool window.
public void OnConnection(object application, ext_ConnectMode connectMode, object addInInst, ref Array custom) { _applicationObject = (DTE2)application; _addInInstance = (AddIn)addInInst; CreateToolWindow(); if (connectMode == ext_ConnectMode.ext_cm_UISetup) { object [] contextGUIDS = new object [] {}; Commands2 commands = (Commands2)_applicationObject.Commands; string toolsMenuName; try { // If you would like to move the command to a different menu, change the // word "Tools" to the English version of the menu. This code will take // the culture, append on the name of the menu then add the command to // that menu. You can find a list of all the top-level menus in the file // CommandBar.resx. ResourceManager resourceManager = new ResourceManager( " Lexware.Tools.AssemblyReferences.CommandBar" , Assembly.GetExecutingAssembly()); CultureInfo cultureInfo = new CultureInfo(_applicationObject.LocaleID); string resourceName = String .Concat(cultureInfo.TwoLetterISOLanguageName, LocalResources.ToolbarName); toolsMenuName = resourceManager.GetString(resourceName); } catch { // We tried to find a localized version of the word Tools, but one was // not found. // Default to the en-US word, which may work for the current culture. toolsMenuName = LocalResources.ToolbarName; } // Place the command on the tools menu. // Find the MenuBar command bar, which is the top-level command bar holding // all the main menu items: Microsoft.VisualStudio.CommandBars.CommandBar menuBarCommandBar = ( (CommandBars)_applicationObject.CommandBars)[" MenuBar" ]; // Find the Tools command bar on the MenuBar command bar: CommandBarControl toolsControl = menuBarCommandBar.Controls[toolsMenuName]; CommandBarPopup toolsPopup = (CommandBarPopup)toolsControl; // This try/catch block can be duplicated if you wish to add multiple commands // to be handled by your Add-in, // just make sure you also update the QueryStatus/Exec method to include // the new command names. try { // Add a command to the Commands collection: Command command = commands.AddNamedCommand2(_addInInstance, " AssemblyReferences" , " Assembly Reference Tool" , " Checks and fixes assembly references. Uses placeholder for debug and release directory." , true , 0 , ref contextGUIDS, (int )vsCommandStatus.vsCommandStatusSupported + (int )vsCommandStatus.vsCommandStatusEnabled, (int )vsCommandStyle.vsCommandStyleText, vsCommandControlType.vsCommandControlTypeButton); // Add a control for the command to the tools menu: if ((command != null ) && (toolsPopup != null )) { command.AddControl(toolsPopup.CommandBar, 1 ); } } catch (ArgumentException) { // If we are here, then the exception is probably because a // command with that name // already exists. If so there is no need to recreate the command and we can // safely ignore the exception. } } }
When the user clicks your menu item, the method Exec
in the same class will be called. You can filter the commandName
, to know whether the called menu item was yours.
public void Exec(string commandName, vsCommandExecOption executeOption, ref object varIn, ref object varOut, ref bool handled) { handled = false ; if (executeOption == vsCommandExecOption.vsCommandExecOptionDoDefault) { if (commandName == " Lexware.Tools.AssemblyReferences.Connect.AssemblyReferences" ) { // Open Toolwindow CreateToolWindow(); handled = true ; return ; } } }
The tool window, which contains all the important code in this Add-In, is a UserControl. To create it, you can call CreateToolWindow2
. This method creates a new Visual Studio tool window and hosts a user control in it.
private void CreateToolWindow() { if (_toolWindow != null ) { _toolWindow.Activate(); } else { // This guid must be unique for each different tool window, // but you may use the same guid for the same tool window. // This guid can be used for indexing the windows collection, // for example: applicationObject.Windows.Item(guidstr) Windows2 windows2 = (Windows2)_applicationObject.Windows; Assembly asm = Assembly.GetExecutingAssembly(); object customControl = null ; string className = " Lexware.Tools.AssemblyReferences.ToolWindowControl" ; string caption = " Assembly References" ; _toolWindow = windows2.CreateToolWindow2(_addInInstance, asm.Location, className, caption, _toolWindowGuid, ref customControl); // Set the picture displayed when the window is tab docked (this causes // problems in Visual Studio 2008) try { _toolWindow.SetTabPicture(LocalResources.LexwareBmp.GetHbitmap()); } catch { } // When using the hosting control, you must set visible to true before calling // HostUserControl, otherwise the UserControl cannot be hosted properly. _toolWindow.Visible = true ; if (customControl != null ) { _toolWindowControl = (ToolWindowControl)customControl; _toolWindowControl.ApplicationObject = _applicationObject; _toolWindowControl.ParentToolWindow = _toolWindow; } } }
The ToolWindow
The tool window registers some events of the Visual Studio solution, document and the command object, so that changes in the solution will be noticed by the Add-In.
private void RegisterEvents() { if (_solutionEvents != null ) { UnregisterEvents(); } _solutionEvents = _applicationObject.Events.SolutionEvents; // register new events _solutionEvents.Opened += new _dispSolutionEvents_OpenedEventHandler( _solutionEvents_Opened); _solutionEvents.ProjectAdded += new _dispSolutionEvents_ProjectAddedEventHandler( _solutionEvents_ProjectAdded); _solutionEvents.ProjectRemoved += new _dispSolutionEvents_ProjectRemovedEventHandler( _solutionEvents_ProjectRemoved); _solutionEvents.ProjectRenamed += new _dispSolutionEvents_ProjectRenamedEventHandler( _solutionEvents_ProjectRenamed); _solutionEvents.AfterClosing += new _dispSolutionEvents_AfterClosingEventHandler( _solutionEvents_AfterClosing); _documentEvents.DocumentSaved += new _dispDocumentEvents_DocumentSavedEventHandler( _documentEvents_DocumentSaved); _commandEvents.AfterExecute += new _dispCommandEvents_AfterExecuteEventHandler( _commandEvents_AfterExecute); } private void _commandEvents_AfterExecute(string Guid, int ID, object CustomIn, object CustomOut) { // Command name: File.SaveSelectedItems // Command GUID/ID: {5EFC7975-14BC-11CF-9B2B-00AA00573819}, 331 // Command name: File.SaveAll // Command GUID/ID: {5EFC7975-14BC-11CF-9B2B-00AA00573819}, 224 // Command name: File.SaveSelectedItemsAs // Command GUID/ID: {5EFC7975-14BC-11CF-9B2B-00AA00573819}, 226 // Command name: Build.SolutionConfigurations // Command GUID/ID: {5EFC7975-14BC-11CF-9B2B-00AA00573819}, 684 // Command name: Project.Addreference // Command GUID/ID: {1496A755-94DE-11D0-8C3F-00C04FC2AAE2}, 1113 if (((Guid == " {5EFC7975-14BC-11CF-9B2B-00AA00573819}" ) && (ID == 331 )) || ((Guid == " {5EFC7975-14BC-11CF-9B2B-00AA00573819}" ) && (ID == 224 )) || ((Guid == " {5EFC7975-14BC-11CF-9B2B-00AA00573819}" ) && (ID == 226 ))) { ReadAllReferences(); } else if ((Guid == " {1496A755-94DE-11D0-8C3F-00C04FC2AAE2}" ) && (ID == 1113 )) { ParentToolWindow.Activate(); } }
When the solution changes, the Add-In iterates the projects
contained in the solution and reads in the references of each project.
It adds each reference to the list view and puts an instance of the
class AssemblyReferenceInformation
at the tag of the ListViewItem
. This instance contains information about the project file (.csproj or .vbproj) and the assembly reference (VSLangProj80.Reference3
), which will be used when manipulating the reference.
private void ReadAllReferences() { ClearHintLists(); if ((_applicationObject != null ) && (_applicationObject.Solution != null )) { // Walk through the projects of the solution and search for assembly references foreach (Project currentProject in _applicationObject.Solution.Projects) { ReadProjectReferences(currentProject); } } } private void ReadProjectReferences(Project currentProject) { try { if (currentProject != null ) { VSProject2 visualStudioProject = currentProject.Object as VSProject2; // The current project can be a 'real' project, but it can also be a // folder (see else if) if (visualStudioProject != null ) { string projectFullName = currentProject.FullName; if (!string.IsNullOrEmpty(projectFullName)) { FileInfo projectFileInfo = new FileInfo(projectFullName); // If it is a csproj or a vbproj, add it the the list view if (projectFileInfo.Exists && ((projectFileInfo.Extension == _csProjectFileExtension) || (projectFileInfo.Extension == _vbProjectFileExtension))) { // Add a group for this project ListViewGroup projectGroup = GetProjectGroup(currentProject); AddAssemblyHintsToListView(currentProject, projectFullName, projectGroup, visualStudioProject); } } } else if ((currentProject.ProjectItems != null ) && ( currentProject.ProjectItems.Count > 0 )) { // Project Item Type GUID // Physical File {6BB5F8EE-4483-11D3-8BCF-00C04F8EC28C} // Physical Folder {6BB5F8EF-4483-11D3-8BCF-00C04F8EC28C} // Virtual Folder {6BB5F8F0-4483-11D3-8BCF-00C04F8EC28C} // Subproject {EA6618E8-6E24-4528-94BE-6889FE16485C} // The projects contains a sub folder -> search for projects in // these folders foreach (ProjectItem currentProjectItem in currentProject.ProjectItems) { if (currentProjectItem.SubProject != null ) { ReadProjectReferences(currentProjectItem.SubProject); } } } } // Enable fixit button, if there is something to fix toolStripButtonFixIt.Enabled = (_needsToBeSaved.Count > 0 ); } catch (Exception ex) { ShowMessage(ex); } }
When the user hits the 'FixIt' button, the tool changes the underlying project file. It save all projects which needs to be saved, due to an incorrect assembly path.
private void SaveDirtyProjects() { try { foreach (KeyValuePair project in _needsToBeSaved) { XmlDocumentHolder documentHolder = project.Value; SaveProject(documentHolder); } } catch (Exception ex) { ShowMessage(ex); } } private void SaveProject(XmlDocumentHolder documentHolder) { string projectName = documentHolder.Project.FullName; if (!documentHolder.Project.Saved) { MessageBox.Show(" Please save all projects before you fix the problems." ); return ; } // Check out the project if ((_sourceControl != null ) && (_sourceControl.IsItemUnderSCC(projectName)) && (!_sourceControl.IsItemCheckedOut(projectName))) { _sourceControl.CheckOutItem(projectName); } using (XmlTextWriter writer = new XmlTextWriter(documentHolder.ProjectFileName, Encoding.UTF8)) { writer.Formatting = Formatting.Indented; documentHolder.XmlDocument.Save(writer); } }
Visual Studio notices that the tool changed the project file and asks you to reload the project.
The setup project
The setup project deploys the Add-In to the AddIns folders of Visual Studio 2005 and Visual Studio 2008.
It
automatically detects newer and older version, older versions will be
removed before installing a new version. To create a new setup version
for the Add-In, only change the version of the setup. Visual Studio
will generate a new ProductCode for you, but it will not touch the
UpgradeCode. With the combination of codes, Windows Installer is able
to detect and update older or newer versions of the Add-In.
Requirements to build the solution
To build the solution, you need Visual Studio 2008. The Add-In is tested on Visual Studio 2005 and 2008 Team Developer and Team Suite.
History
no changes
<!-- Main Page Contents End -->License
This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)
About the Author
Thomas Dörr
Member |
Thomas has been programming in C, C++, VB and C# since many years.
He works as a Senior Software Architect for Lexware GmbH & Co.KG in
Freiburg, Germany.
|
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CSDN Matlab研究室上传的资料均有对应的仿真结果图,仿真结果图均是完整代码运行得出,完整代码亲测可用,适合小白; 1、完整的代码压缩包内容 主函数:main.m; 调用函数:其他m文件;无需运行 运行结果效果图; 2、代码运行版本 Matlab 2019b;若运行有误,根据提示修改;若不会,私信博主; 3、运行操作步骤 步骤一:将所有文件放到Matlab的当前文件夹中; 步骤二:双击打开main.m文件; 步骤三:点击运行,等程序运行完得到结果; 4、仿真咨询 如需其他服务,可私信博主或扫描博客文章底部QQ名片; 4.1 博客或资源的完整代码提供 4.2 期刊或参考文献复现 4.3 Matlab程序定制 4.4 科研合作
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1、嵌入式物联网单片机项目开发例程,简单、方便、好用,节省开发时间。 2、代码使用IAR软件开发,当前在CC2540/CC2541上运行,如果是其他型号芯片,请自行调整。 3、软件下载时,请注意接上硬件,并确认烧录器连接正常。 4、有偿指导v:wulianjishu666; 5、如果接入其他传感器,请查看账号发布的其他资料。 6、单片机与模块的接线,在代码当中均有定义,请自行对照。 7、若硬件有差异,请根据自身情况调整代码,程序仅供参考学习。 8、代码有注释说明,请耐心阅读。
CSDN Matlab研究室上传的资料均有对应的仿真结果图,仿真结果图均是完整代码运行得出,完整代码亲测可用,适合小白; 1、完整的代码压缩包内容 主函数:main.m; 调用函数:其他m文件;无需运行 运行结果效果图; 2、代码运行版本 Matlab 2019b;若运行有误,根据提示修改;若不会,私信博主; 3、运行操作步骤 步骤一:将所有文件放到Matlab的当前文件夹中; 步骤二:双击打开main.m文件; 步骤三:点击运行,等程序运行完得到结果; 4、仿真咨询 如需其他服务,可私信博主或扫描博客文章底部QQ名片; 4.1 博客或资源的完整代码提供 4.2 期刊或参考文献复现 4.3 Matlab程序定制 4.4 科研合作
CSDN Matlab研究室上传的资料均有对应的仿真结果图,仿真结果图均是完整代码运行得出,完整代码亲测可用,适合小白; 1、完整的代码压缩包内容 主函数:main.m; 调用函数:其他m文件;无需运行 运行结果效果图; 2、代码运行版本 Matlab 2019b;若运行有误,根据提示修改;若不会,私信博主; 3、运行操作步骤 步骤一:将所有文件放到Matlab的当前文件夹中; 步骤二:双击打开main.m文件; 步骤三:点击运行,等程序运行完得到结果; 4、仿真咨询 如需其他服务,可私信博主或扫描博客文章底部QQ名片; 4.1 博客或资源的完整代码提供 4.2 期刊或参考文献复现 4.3 Matlab程序定制 4.4 科研合作
深度神经网络学习, 深度神经网络(Deep Neural Networks, 以下简称DNN)是深度学习的基础,而要理解DNN,首先我们要理解DNN模型,下面我们就对DNN的模型与前向传播算法做一个总结。
CSDN Matlab研究室上传的资料均有对应的仿真结果图,仿真结果图均是完整代码运行得出,完整代码亲测可用,适合小白; 1、完整的代码压缩包内容 主函数:main.m; 调用函数:其他m文件;无需运行 运行结果效果图; 2、代码运行版本 Matlab 2019b;若运行有误,根据提示修改;若不会,私信博主; 3、运行操作步骤 步骤一:将所有文件放到Matlab的当前文件夹中; 步骤二:双击打开main.m文件; 步骤三:点击运行,等程序运行完得到结果; 4、仿真咨询 如需其他服务,可私信博主或扫描博客文章底部QQ名片; 4.1 博客或资源的完整代码提供 4.2 期刊或参考文献复现 4.3 Matlab程序定制 4.4 科研合作
CSDN Matlab研究室上传的资料均有对应的仿真结果图,仿真结果图均是完整代码运行得出,完整代码亲测可用,适合小白; 1、完整的代码压缩包内容 主函数:main.m; 调用函数:其他m文件;无需运行 运行结果效果图; 2、代码运行版本 Matlab 2019b;若运行有误,根据提示修改;若不会,私信博主; 3、运行操作步骤 步骤一:将所有文件放到Matlab的当前文件夹中; 步骤二:双击打开main.m文件; 步骤三:点击运行,等程序运行完得到结果; 4、仿真咨询 如需其他服务,可私信博主或扫描博客文章底部QQ名片; 4.1 博客或资源的完整代码提供 4.2 期刊或参考文献复现 4.3 Matlab程序定制 4.4 科研合作
零食购物网站主要就是基于BS架构模式开发的网站,分为前台的零食展示和后台的管理员的管理,用户的购买信息管理等,以下是零食网站的主要功能: (1) 系统管理员权限: ① 管理员信息管理:管理员主要可以新增修改管理员信息,主要对密码进行修改。 ② 注册用户管理:实现了对注册用户基本信息的管理,可以对用户进行审核。 ③ 零食类别信息:实现了对零食的类别的基本信息的管理。 ④ 零食信息管理:管理了零食的基本信息的情况,并能上传零食图片等。 ⑤ 订单信息管理:针对购买的零食的订单信息进行管理查看。 ⑥ 用户结账管理:实现了用户购买零食的结账信息的查看和管理。 ⑦ 系统信息管理:主要是对系统的基本信息情况进行管理,以及管理了系统的公告,留言管理等信息。 (2) 注册用户: ① 用户信息管理:注册用户在个人的后台,可以对个人的基本信息和资料进行修改。 ② 我的购物车:查看个人购买零食的购物车信息。 ③ 我的结账信息:针对购买的零食结账的信息进行管理。 ④ 退订信息管理:对零食进行退订申请,并查看申请结果和退订情况。 (3) 网站前台: ① 零食信息展示:以列表的形式展示了网站销售...
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Matlab领域上传的视频均有对应的完整代码,皆可运行,亲测可用,适合小白; 1、代码压缩包内容 主函数:main.m; 调用函数:其他m文件;无需运行 运行结果效果图; 2、代码运行版本 Matlab 2019b;若运行有误,根据提示修改;若不会,私信博主; 3、运行操作步骤 步骤一:将所有文件放到Matlab的当前文件夹中; 步骤二:双击打开main.m文件; 步骤三:点击运行,等程序运行完得到结果; 4、仿真咨询 如需其他服务,可私信博主; 4.1 博客或资源的完整代码提供 4.2 期刊或参考文献复现 4.3 Matlab程序定制 4.4 科研合作
CSDN Matlab研究室上传的资料均有对应的仿真结果图,仿真结果图均是完整代码运行得出,完整代码亲测可用,适合小白; 1、完整的代码压缩包内容 主函数:main.m; 调用函数:其他m文件;无需运行 运行结果效果图; 2、代码运行版本 Matlab 2019b;若运行有误,根据提示修改;若不会,私信博主; 3、运行操作步骤 步骤一:将所有文件放到Matlab的当前文件夹中; 步骤二:双击打开main.m文件; 步骤三:点击运行,等程序运行完得到结果; 4、仿真咨询 如需其他服务,可私信博主或扫描博客文章底部QQ名片; 4.1 博客或资源的完整代码提供 4.2 期刊或参考文献复现 4.3 Matlab程序定制 4.4 科研合作
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