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JavaScript Namespace and Package

    博客分类:
  • java
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转载出处:http://hideto.iteye.com/blog/102928

看看简单的namespace/package实现:

// 伪造名字空间com.hideto
var com;
if (!com) com = {};
if (!com.hideto) com.hideto = {};

// 定义一个类com.hideto.MyClass
com.hideto.MyClass = function (a) {
    this.a = a;
};
com.hideto.MyClass.prototype.getA = function () {
    return this.a;
};

//使用类com.hideto.MyClass
var c = new com.hideto.MyClass("123456789");
alert(c.getA());

 

十分麻烦!
让我们创建一个辅助文件Module.js来帮助我们创建名字空间:

var Module;
if (Module && (typeof Module != "object" || Module.NAME))
    throw new Error("Namespace 'Module' already exists");

// Create our namespace
Module = {};

// This is some metainformation about this namespace
Module.NAME = "Module";    // The name of this namespace
Module.VERSION = 0.1;      // The version of this namespace

// This is the list of public symbols that we export from this namespace.
// These are of interest to programers who use modules.
Module.EXPORT = ["require", "importSymbols"];

// These are other symbols we are willing to export. They are ones normally
// used only by module authors and are not typically imported.
Module.EXPORT_OK = ["createNamespace", "isDefined",
                    "registerInitializationFunction",
                    "runInitializationFunctions",
                    "modules", "globalNamespace"];


// Now start adding symbols to the namespace
Module.globalNamespace = this;  // So we can always refer to the global scope
Module.modules = { "Module": Module };  // Module name->namespace map.

/**
 * This function creates and returns a namespace object for the
 * specified name and does useful error checking to ensure that the
 * name does not conflict with any previously loaded module. It
 * throws an error if the namespace already exists or if any of the
 * property components of the namespace exist and are not objects.
 *
 * Sets a NAME property of the new namespace to its name.
 * If the version argument is specified, set the VERSION property
 * of the namespace.
 *
 * A mapping for the new namespace is added to the Module.modules object
 */
Module.createNamespace = function(name, version) {
    // Check name for validity.  It must exist, and must not begin or
    // end with a period or contain two periods in a row.
    if (!name) throw new Error("Module.createNamespace( ): name required");
    if (name.charAt(0) == '.' ||
        name.charAt(name.length-1) == '.' ||
        name.indexOf("..") != -1)
        throw new Error("Module.createNamespace( ): illegal name: " + name);

    // Break the name at periods and create the object hierarchy we need
    var parts = name.split('.');

    // For each namespace component, either create an object or ensure that
    // an object by that name already exists.
    var container = Module.globalNamespace;
    for(var i = 0; i < parts.length; i++) {
        var part = parts[i];
        // If there is no property of container with this name, create
        // an empty object.
        if (!container[part]) container[part] = {};
        else if (typeof container[part] != "object") {
            // If there is already a property, make sure it is an object
            var n = parts.slice(0,i).join('.');
            throw new Error(n + " already exists and is not an object");
        }
        container = container[part];
    }

    // The last container traversed above is the namespace we need.
    var namespace = container;

    // It is an error to define a namespace twice. It is okay if our
    // namespace object already exists, but it must not already have a
    // NAME property defined.
    if (namespace.NAME) throw new Error("Module "+name+" is already defined");

    // Initialize name and version fields of the namespace
    namespace.NAME = name;
    if (version) namespace.VERSION = version;

    // Register this namespace in the map of all modules
    Module.modules[name] = namespace;

    // Return the namespace object to the caller
    return namespace;
}
/**
 * Test whether the module with the specified name has been defined.
 * Returns true if it is defined and false otherwise.
 */
Module.isDefined = function(name) {
    return name in Module.modules;
};

/**
 * This function throws an error if the named module is not defined
 * or if it is defined but its version is less than the specified version.
 * If the namespace exists and has a suitable version, this function simply
 * returns without doing anything. Use this function to cause a fatal
 * error if the modules that your code requires are not present.
 */
Module.require = function(name, version) {
    if (!(name in Module.modules)) {
        throw new Error("Module " + name + " is not defined");
    }

    // If no version was specified, there is nothing to check
    if (!version) return;

    var n = Module.modules[name];

    // If the defined version is less than the required version or if
    // the namespace does not declare any version, throw an error.
    if (!n.VERSION || n.VERSION < version)
    throw new Error("Module " + name + " has version " +
                    n.VERSION + " but version " + version +
                    " or greater is required.");
};

/**
 * This function imports symbols from a specified module.  By default, it
 * imports them into the global namespace, but you may specify a different
 * destination as the second argument.
 *
 * If no symbols are explicitly specified, the symbols in the EXPORT
 * array of the module will be imported. If no such array is defined,
 * and no EXPORT_OK is defined, all symbols from the module will be imported.
 *
 * To import an explicitly specified set of symbols, pass their names as
 * arguments after the module and the optional destination namespace. If the
 * modules defines an EXPORT or EXPORT_OK array, symbols will be imported
 * only if they are listed in one of those arrays.
 */
Module.importSymbols = function(from) {
    // Make sure that the module is correctly specified. We expect the
    // module's namespace object but will try with a string, too
    if (typeof from == "string") from = Module.modules[from];
    if (!from || typeof from != "object")
        throw new Error("Module.importSymbols( ): " +
                        "namespace object required");

    // The source namespace may be followed by an optional destination
    // namespace and the names of one or more symbols to import;
    var to = Module.globalNamespace; // Default destination
    var symbols = [];                // No symbols by default
    var firstsymbol = 1;             // Index in arguments of first symbol name

    // See if a destination namespace is specified
    if (arguments.length > 1 && typeof arguments[1] == "object") {
        if (arguments[1] != null) to = arguments[1];
        firstsymbol = 2;
    }

    // Now get the list of specified symbols
    for(var a = firstsymbol; a < arguments.length; a++)
        symbols.push(arguments[a]);

    // If we were not passed any symbols to import, import a set defined
    // by the module, or just import all of them.
    if (symbols.length == 0) {
        // If the module defines an EXPORT array, import
        // the symbols in that array.
        if (from.EXPORT) {
            for(var i = 0; i < from.EXPORT.length; i++) {
                var s = from.EXPORT[i];
                to[s] = from[s];
            }
            return;
        }
        // Otherwise if the modules does not define an EXPORT_OK array,
        // just import everything in the module's namespace
        else if (!from.EXPORT_OK) {
            for(s in from) to[s] = from[s];
            return;
        }
    }

    // If we get here, we have an explicitly specified array of symbols
    // to import. If the namespace defines EXPORT and/or EXPORT_OK arrays,
    // ensure that each symbol is listed before importing it.
    // Throw an error if a requested symbol does not exist or if
    // it is not allowed to be exported.
    var allowed;
    if (from.EXPORT || from.EXPORT_OK) {
        allowed = {};
        // Copy allowed symbols from arrays to properties of an object.
        // This allows us to test for an allowed symbol more efficiently.
        if (from.EXPORT)
            for(var i = 0; i < from.EXPORT.length; i++)
                allowed[from.EXPORT[i]] = true;
        if (from.EXPORT_OK)
            for(var i = 0; i < from.EXPORT_OK.length; i++)
                allowed[from.EXPORT_OK[i]] = true;
    }

    // Import the symbols
    for(var i = 0; i < symbols.length; i++) {
        var s = symbols[i];              // The name of the symbol to import
        if (!(s in from))                // Make sure it exists
            throw new Error("Module.importSymbols( ): symbol " + s +
                            " is not defined");
        if (allowed && !(s in allowed))  // Make sure it is a public symbol
            throw new Error("Module.importSymbols( ): symbol " + s +
                            " is not public and cannot be imported.");
        to[s] = from[s];                 // Import it
    }
};


// Modules use this function to register one or more initialization functions
Module.registerInitializationFunction = function(f) {
    // Store the function in the array of initialization functions
    Module._initfuncs.push(f);
    // If we have not yet registered an onload event handler, do so now.
    Module._registerEventHandler( );
}
// A function to invoke all registered initialization functions.
// In client-side JavaScript, this will automatically be called in
// when the document finished loading. In other contexts, you must
// call it explicitly.
Module.runInitializationFunctions = function( ) {
    // Run each initialization function, catching and ignoring exceptions
    // so that a failure by one module does not prevent other modules
    // from being initialized.
    for(var i = 0; i < Module._initfuncs.length; i++) {
        try { Module._initfuncs[i]( ); }
        catch(e) { /* ignore exceptions */}
    }
    // Erase the array so the functions are never called more than once.
    Module._initfuncs.length = 0;
}

// A private array holding initialization functions to invoke later
Module._initfuncs = [];

// If we are loaded into a web browser, this private function registers an
// onload event handler to run the initialization functions for all loaded
// modules. It does not allow itself to be called more than once.
Module._registerEventHandler = function( ) {
    var clientside =   // Check for well-known client-side properties
        "window" in Module.globalNamespace &&
        "navigator" in window;

    if (clientside) {
        if (window.addEventListener) {  // W3C DOM standard event registration
            window.addEventListener("load", Module.runInitializationFunctions,
                                    false);
        }
        else if (window.attachEvent) {  // IE5+ event registration
            window.attachEvent("onload", Module.runInitializationFunctions);
        }
        else {
            // IE4 and old browsers
            // If the <body> defines an onload tag, this event listener
            // will be overwritten and never get called.
            window.onload = Module.runInitializationFunctions;
        }
    }

    // The function overwrites itself with an empty function so it never
    // gets called more than once.
    Module._registerEventHandler = function( ) {};
}

// 简化方法名
Module.c = Module.createNamespace;
Module.i = Module.importSymbols;

 

我们这样使用Module辅助对象:

// 创建模块com.hideto
Module.c("com.hideto");

// 定义一个方法com.hideto.print
com.hideto.print = function(a) { document.write(a) };

// 定义一个类com.hideto.MyClass
com.hideto.MyClass = function (a) {
    this.a = a;
};
com.hideto.MyClass.prototype.getA = function () {
    return this.a;
};

// 导入com.hideto模块
Module.i(com.hideto);

// 调用print方法
print("123456789");

// 使用类MyClass
var c = new MyClass("987654321");
alert(c.getA());

 

方便多了!

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