- 浏览: 323292 次
- 性别:
- 来自: 广州
-
文章分类
最新评论
-
flex_莫冲:
tks d
JAVA教材(推荐新手学习) -
magic_yao:
不错的简介
Python库 -
lzzzing:
import time
d = {1:1}
maxv,max ...
Project Euler 第14题 -
a173549010:
怎么资源被举报了,下不了
个人珍藏的MLDN李兴华J2EE视频教程(纳米盘下载) -
a173549010:
怎么下不了
个人珍藏的MLDN李兴华J2EE视频教程(纳米盘下载)
用python+PYQT4写的一个俄罗斯方块游戏
#!/usr/bin/python # tetris.py import sys import random from PyQt4 import QtCore, QtGui class Tetris(QtGui.QMainWindow): def __init__(self): QtGui.QMainWindow.__init__(self) self.setGeometry(300, 300, 180, 380) self.setWindowTitle('Tetris') self.tetrisboard = Board(self) self.setCentralWidget(self.tetrisboard) self.statusbar = self.statusBar() self.connect(self.tetrisboard, QtCore.SIGNAL("messageToStatusbar(QString)"), self.statusbar, QtCore.SLOT("showMessage(QString)")) self.tetrisboard.start() self.center() def center(self): screen = QtGui.QDesktopWidget().screenGeometry() size = self.geometry() self.move((screen.width()-size.width())/2, (screen.height()-size.height())/2) class Board(QtGui.QFrame): BoardWidth = 10 BoardHeight = 22 Speed = 300 def __init__(self, parent): QtGui.QFrame.__init__(self, parent) self.timer = QtCore.QBasicTimer() self.isWaitingAfterLine = False self.curPiece = Shape() self.nextPiece = Shape() self.curX = 0 self.curY = 0 self.numLinesRemoved = 0 self.board = [] self.setFocusPolicy(QtCore.Qt.StrongFocus) self.isStarted = False self.isPaused = False self.clearBoard() self.nextPiece.setRandomShape() def shapeAt(self, x, y): return self.board[(y * Board.BoardWidth) + x] def setShapeAt(self, x, y, shape): self.board[(y * Board.BoardWidth) + x] = shape def squareWidth(self): return self.contentsRect().width() / Board.BoardWidth def squareHeight(self): return self.contentsRect().height() / Board.BoardHeight def start(self): if self.isPaused: return self.isStarted = True self.isWaitingAfterLine = False self.numLinesRemoved = 0 self.clearBoard() self.emit(QtCore.SIGNAL("messageToStatusbar(QString)"), str(self.numLinesRemoved)) self.newPiece() self.timer.start(Board.Speed, self) def pause(self): if not self.isStarted: return self.isPaused = not self.isPaused if self.isPaused: self.timer.stop() self.emit(QtCore.SIGNAL("messageToStatusbar(QString)"), "paused") else: self.timer.start(Board.Speed, self) self.emit(QtCore.SIGNAL("messageToStatusbar(QString)"), str(self.numLinesRemoved)) self.update() def paintEvent(self, event): painter = QtGui.QPainter(self) rect = self.contentsRect() boardTop = rect.bottom() - Board.BoardHeight * self.squareHeight() for i in range(Board.BoardHeight): for j in range(Board.BoardWidth): shape = self.shapeAt(j, Board.BoardHeight - i - 1) if shape != Tetrominoes.NoShape: self.drawSquare(painter, rect.left() + j * self.squareWidth(), boardTop + i * self.squareHeight(), shape) if self.curPiece.shape() != Tetrominoes.NoShape: for i in range(4): x = self.curX + self.curPiece.x(i) y = self.curY - self.curPiece.y(i) self.drawSquare(painter, rect.left() + x * self.squareWidth(), boardTop + (Board.BoardHeight - y - 1) * self.squareHeight(), self.curPiece.shape()) def keyPressEvent(self, event): if not self.isStarted or self.curPiece.shape() == Tetrominoes.NoShape: QtGui.QWidget.keyPressEvent(self, event) return key = event.key() if key == QtCore.Qt.Key_P: self.pause() return if self.isPaused: return elif key == QtCore.Qt.Key_Left: self.tryMove(self.curPiece, self.curX - 1, self.curY) elif key == QtCore.Qt.Key_Right: self.tryMove(self.curPiece, self.curX + 1, self.curY) elif key == QtCore.Qt.Key_Down: self.tryMove(self.curPiece.rotatedRight(), self.curX, self.curY) elif key == QtCore.Qt.Key_Up: self.tryMove(self.curPiece.rotatedLeft(), self.curX, self.curY) elif key == QtCore.Qt.Key_Space: self.dropDown() elif key == QtCore.Qt.Key_D: self.oneLineDown() else: QtGui.QWidget.keyPressEvent(self, event) def timerEvent(self, event): if event.timerId() == self.timer.timerId(): if self.isWaitingAfterLine: self.isWaitingAfterLine = False self.newPiece() else: self.oneLineDown() else: QtGui.QFrame.timerEvent(self, event) def clearBoard(self): for i in range(Board.BoardHeight * Board.BoardWidth): self.board.append(Tetrominoes.NoShape) def dropDown(self): newY = self.curY while newY > 0: if not self.tryMove(self.curPiece, self.curX, newY - 1): break newY -= 1 self.pieceDropped() def oneLineDown(self): if not self.tryMove(self.curPiece, self.curX, self.curY - 1): self.pieceDropped() def pieceDropped(self): for i in range(4): x = self.curX + self.curPiece.x(i) y = self.curY - self.curPiece.y(i) self.setShapeAt(x, y, self.curPiece.shape()) self.removeFullLines() if not self.isWaitingAfterLine: self.newPiece() def removeFullLines(self): numFullLines = 0 rowsToRemove = [] for i in range(Board.BoardHeight): n = 0 for j in range(Board.BoardWidth): if not self.shapeAt(j, i) == Tetrominoes.NoShape: n = n + 1 if n == 10: rowsToRemove.append(i) rowsToRemove.reverse() for m in rowsToRemove: for k in range(m, Board.BoardHeight): for l in range(Board.BoardWidth): self.setShapeAt(l, k, self.shapeAt(l, k + 1)) numFullLines = numFullLines + len(rowsToRemove) if numFullLines > 0: self.numLinesRemoved = self.numLinesRemoved + numFullLines self.emit(QtCore.SIGNAL("messageToStatusbar(QString)"), str(self.numLinesRemoved)) self.isWaitingAfterLine = True self.curPiece.setShape(Tetrominoes.NoShape) self.update() def newPiece(self): self.curPiece = self.nextPiece self.nextPiece.setRandomShape() self.curX = Board.BoardWidth / 2 + 1 self.curY = Board.BoardHeight - 1 + self.curPiece.minY() if not self.tryMove(self.curPiece, self.curX, self.curY): self.curPiece.setShape(Tetrominoes.NoShape) self.timer.stop() self.isStarted = False self.emit(QtCore.SIGNAL("messageToStatusbar(QString)"), "Game over") def tryMove(self, newPiece, newX, newY): for i in range(4): x = newX + newPiece.x(i) y = newY - newPiece.y(i) if x < 0 or x >= Board.BoardWidth or y < 0 or y >= Board.BoardHeight: return False if self.shapeAt(x, y) != Tetrominoes.NoShape: return False self.curPiece = newPiece self.curX = newX self.curY = newY self.update() return True def drawSquare(self, painter, x, y, shape): colorTable = [0x000000, 0xCC6666, 0x66CC66, 0x6666CC, 0xCCCC66, 0xCC66CC, 0x66CCCC, 0xDAAA00] color = QtGui.QColor(colorTable[shape]) painter.fillRect(x + 1, y + 1, self.squareWidth() - 2, self.squareHeight() - 2, color) painter.setPen(color.light()) painter.drawLine(x, y + self.squareHeight() - 1, x, y) painter.drawLine(x, y, x + self.squareWidth() - 1, y) painter.setPen(color.dark()) painter.drawLine(x + 1, y + self.squareHeight() - 1, x + self.squareWidth() - 1, y + self.squareHeight() - 1) painter.drawLine(x + self.squareWidth() - 1, y + self.squareHeight() - 1, x + self.squareWidth() - 1, y + 1) class Tetrominoes(object): NoShape = 0 ZShape = 1 SShape = 2 LineShape = 3 TShape = 4 SquareShape = 5 LShape = 6 MirroredLShape = 7 class Shape(object): coordsTable = ( ((0, 0), (0, 0), (0, 0), (0, 0)), ((0, -1), (0, 0), (-1, 0), (-1, 1)), ((0, -1), (0, 0), (1, 0), (1, 1)), ((0, -1), (0, 0), (0, 1), (0, 2)), ((-1, 0), (0, 0), (1, 0), (0, 1)), ((0, 0), (1, 0), (0, 1), (1, 1)), ((-1, -1), (0, -1), (0, 0), (0, 1)), ((1, -1), (0, -1), (0, 0), (0, 1)) ) def __init__(self): self.coords = [[0,0] for i in range(4)] self.pieceShape = Tetrominoes.NoShape self.setShape(Tetrominoes.NoShape) def shape(self): return self.pieceShape def setShape(self, shape): table = Shape.coordsTable[shape] for i in range(4): for j in range(2): self.coords[i][j] = table[i][j] self.pieceShape = shape def setRandomShape(self): self.setShape(random.randint(1, 7)) def x(self, index): return self.coords[index][0] def y(self, index): return self.coords[index][1] def setX(self, index, x): self.coords[index][0] = x def setY(self, index, y): self.coords[index][1] = y def minX(self): m = self.coords[0][0] for i in range(4): m = min(m, self.coords[i][0]) return m def maxX(self): m = self.coords[0][0] for i in range(4): m = max(m, self.coords[i][0]) return m def minY(self): m = self.coords[0][1] for i in range(4): m = min(m, self.coords[i][1]) return m def maxY(self): m = self.coords[0][1] for i in range(4): m = max(m, self.coords[i][1]) return m def rotatedLeft(self): if self.pieceShape == Tetrominoes.SquareShape: return self result = Shape() result.pieceShape = self.pieceShape for i in range(4): result.setX(i, self.y(i)) result.setY(i, -self.x(i)) return result def rotatedRight(self): if self.pieceShape == Tetrominoes.SquareShape: return self result = Shape() result.pieceShape = self.pieceShape for i in range(4): result.setX(i, -self.y(i)) result.setY(i, self.x(i)) return result app = QtGui.QApplication(sys.argv) tetris = Tetris() tetris.show() sys.exit(app.exec_())
评论
2 楼
lampeter123
2009-06-20
运行环境是python 2.6 + pyqt4
pyqt4在以下网址下载:
http://www.riverbankcomputing.co.uk/software/pyqt/download
安装以上软件之后,用python shell 直接运行就可以
pyqt4在以下网址下载:
http://www.riverbankcomputing.co.uk/software/pyqt/download
安装以上软件之后,用python shell 直接运行就可以
1 楼
kungstriving
2009-06-19
收藏了,正准备找一个这样的源码看看呢
楼主能不能把具体的运行方式再贴出来,需要什么库之类的
谢谢!
楼主能不能把具体的运行方式再贴出来,需要什么库之类的
谢谢!
发表评论
-
Python库
2009-12-24 16:40 2218转自程序员 “俗话” ... -
base64 批量解码
2009-12-11 09:56 2839在转化其他邮件系统的时候碰到的一个问题,到处对方邮件系统的数据 ... -
python通过glob生成文件列表
2009-12-11 09:55 15725python有一个模块可以生成文件列表,就像在命令行里使用通 ... -
python使用FTP
2009-12-10 16:55 2462import ftplib ftp = ftplib.F ... -
python的lambda函数
2009-12-10 16:53 2394def f(x): return x**2 pri ... -
python中的filter函数
2009-12-10 16:51 3392filter函数,是用来过滤列表的。简单的说就是用一个函数来过 ... -
python中的map函数
2009-12-10 16:48 3045map函数有的时候可以用来替代循环,它比for循环的效率更高, ... -
range和xrange
2009-12-10 16:47 1159这两个基本上都是在循环的时候用。for i in range( ... -
pickle模块的使用
2009-12-10 16:35 1207import pickle import string ... -
python操作mysql
2009-12-10 16:30 1046#-*- encoding: gb2312 -*- im ... -
Python核心标准库学习
2009-09-08 13:56 1218Python核心标准库学习Python 2.0发布附带了一个包 ... -
求素数的快速算法(python)
2009-08-10 12:21 3281def primes(n): ""& ... -
python编码规范
2009-06-23 08:57 1138这篇文档所给出的编码约定适用于在主要的Python发布版本中组 ... -
实例教程:1小时学会Python
2009-06-18 14:54 1560from: http://www.cnitblog.com/y ... -
超强! GAE上也可以用python shell
2009-06-12 11:08 990http://shell.appspot.com/ 源码在附件 ... -
python创建Excel的例子
2009-05-24 09:11 4587用python来对Excel的数据进行处理的例子 这段代码会在 ... -
使用python把文本转化为声音
2009-04-16 11:02 4544使用python把文本转化为声音 作者:枯藤天涯 转自:ht ... -
初学Python
2009-04-15 17:37 965今天我第一次接触Python ...
相关推荐
俄罗斯方块游戏--JAVA实现(含双人联机对战).zip 俄罗斯方块游戏--JAVA实现(含双人联机对战).zip 俄罗斯方块游戏--JAVA实现(含双人联机对战).zip 俄罗斯方块游戏--JAVA实现(含双人联机对战).zip 俄罗斯方块...
《Delphi实现的俄罗斯方块游戏源码解析》 Delphi是一种基于Object Pascal语言的集成开发环境,以其高效、简洁的编程风格深受程序员喜爱。在游戏开发领域,尽管不如Unity或Unreal Engine等大型引擎常见,但Delphi...
《俄罗斯方块游戏设计——基于C++的MFC实现》 在计算机科学的学习过程中,课程设计是提升实践技能的重要环节。本次我们关注的是一个经典的案例——利用C++和MFC框架设计实现“俄罗斯方块”游戏。这个项目不仅涵盖了...
俄罗斯方块游戏源代码俄罗斯方块游戏源代码俄罗斯方块游戏源代码俄罗斯方块游戏源代码俄罗斯方块游戏源代码C++C++C++
**基于MFC的俄罗斯方块游戏** MFC(Microsoft Foundation Classes)是微软提供的一套C++库,用于构建Windows应用程序。它封装了Windows API,使得开发者可以使用面向对象的方式来开发Windows程序,包括桌面应用、...
《基于C51单片机实现的俄罗斯方块游戏详解》 在电子技术与嵌入式系统领域,C51单片机是一个广泛使用的微控制器,因其强大的处理能力和丰富的资源而备受青睐。本项目——“基于C51单片机的俄罗斯方块游戏”,将深入...