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/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package MainUI;
import Handler.Components;
import Handler.GameRecord;
import Handler.Handler;
import Handler.Info;
import Level.*;
import java.io.IOException;
import java.util.Vector;
import javax.microedition.lcdui.Command;
import javax.microedition.lcdui.CommandListener;
import javax.microedition.lcdui.Display;
import javax.microedition.lcdui.Displayable;
import javax.microedition.lcdui.Font;
import javax.microedition.lcdui.Graphics;
import javax.microedition.lcdui.Image;
import javax.microedition.lcdui.TextBox;
import javax.microedition.lcdui.TextField;
import javax.microedition.lcdui.game.GameCanvas;
/**
*
* @author Administrator
*/
public class MainUI extends GameCanvas implements Runnable,CommandListener{
//程序控制器
public static MainUI instance; //主界面句柄
private Graphics g; //画布
private Level1 level1=null; //相关关卡
private Level2 level2=null;
private Level3 level3=null;
private Level4 level4=null;
private Level5 level5=null;
//主界面程序状态控制参数设置
public static boolean pause=false; //主界面是否转到其他关卡界面
public int delay=300; //显示延时
private int line=0; //游戏显示
private int menuSelect=0; //菜单选项
private int setSelect=0; //设置选项
public int state=-1; //程序状态记录
public final static int SPLASH=-1;
public final static int PLOT=0;
public final static int SELECT=1;
public final static int PROCESS=2;
public final static int HELP=3;
public final static int ABOUT=4;
public final static int SET=5;
public final static int EXIT=6;
public final static int PASS=7;
public final static int FAIL=8;
public final static int AGAIN=9;
public final static int ENTER=10;
//设备参数
public static int height;
public static int width;
private GameRecord game=new GameRecord();
private Vector v;
private Info in=new Info();
private TextBox f=new TextBox("请输入玩家姓名:",null,256,TextField.ANY);
private Command c=new Command("确认",Command.OK,1);
private int ind=0;
//图片资源
private Image bg=null;
private Image logo=null;
private Image menu=null;
private Image mainMenu=null;
private int frameGif=0;
private boolean next=false;
//文字说明
private String[]Menu={"继续旅程", "设置","帮助","关于","退出"};
private String help=" 游戏帮助\n " +
" 1、按键操作\n"+
"2键或向上键表示向上\n"+
"8键或向下键表示向下\n"+
"4键或向左键表示向左\n"+
"6键或向右键表示向右\n"+
"5键或OK键表示确认\n"+
"返回键或右软件键表示返回到主界面\n"+
" 2、游戏关卡\n"+
"一共有五个关卡,需要在规定时间内闯关\n"+
" 祝你有一个愉快的旅程!";
private String about=" 游戏声明\n"+
"程序编写: David Tseng\n"+
"美工: DouDou&&David Tseng\n"+
"游戏名称:浪漫鼠之旅\n"+
"游戏音乐:DouDou\n"+
"游戏剧情:DouDou\n"+
"联系电话:你是我的XX\n"+
"服务商:DouDou&&David\n"+
"创作时间:2008年4月\n";
private String[]plot={"很多年以前。。。。。。多年以前。。。。。。年以前。。。。。。以前。。。。。。前。。。。。。",
"为了争夺河蟹大陆的统治权,猫小咪和浪漫鼠两个种群进行着旷日持久的战斗。",
"经过几场异常惨烈的战役,猫咪国和可爱鼠国双方元气大伤,在德高望重的DeiDei狗和DouDou马的调停下,两国化干戈于鱼片和奶酪,共同和平的生活着。",
"浪漫鼠霄霄和筱筱,自由自在地生活在无忧草原上,朝九晚五采集食物,睡睡吃吃,吃吃睡睡。。。。。。过着神仙鼠般的生活。。。。。。",
"可是。。。。。\n种子早已深埋,阴霾的天空再次笼盖。。。。。。",
"邪恶的猫小咪豆豆一心想要挑起战争,取得河蟹大陆统治权,它趁着霄霄睡懒觉绑架了筱筱,并留下字条:!@#¥%…&*()。。。。。",
"故事就这样开始了。。。。。。"};
public MainUI()
{
super(false);
setFullScreenMode(true);
g=getGraphics();
initial();
(new Thread(this)).start();
}
private void initial(){
Handler.instance=new Handler();
Components.instance=new Components();
height=getHeight();
width=getWidth();
f.addCommand(c);
f.setCommandListener(MainUI.instance);
try{
bg=Image.createImage("/Resource/Picture/Main/bg.png");
logo=Image.createImage("/Resource/Picture/Main/logo.png");
menu=Image.createImage("/Resource/Picture/Main/menu.png");
mainMenu=Image.createImage("/Resource/Picture/Main/mainMenu.png");
}catch(IOException e){}
v=game.readRecord();
state=SPLASH;
}
private void drawPlot(){
next=false;
while(line<plot.length){
Components.instance.drawText(plot[line],Font.getDefaultFont(),Handler.board,(MainUI.width-Handler.board.getWidth())/2,(MainUI.height-Handler.board.getHeight())/2, g,null);
for(int i=0;i<20&&!next;i++){
try{
Thread.sleep(100);
}catch(InterruptedException e){}
flushGraphics();
}
line++;
next=false;
}
state=SELECT;
}
private void drawSplash(){
g.setColor(0xffff);
g.fillRect(0,0,width,height);
g.drawImage(logo,width/2,Handler.move,g.HCENTER|g.TOP);
Handler.move+=5;
try{
Thread.sleep(100);
}catch(InterruptedException e){}
if(Handler.move>(height-bg.getHeight())/2){
state=1;Handler.move=0;
try{
Thread.sleep(500);
}catch(InterruptedException e){}
state=SELECT;
}
}
private void drawMenu(){
g.setClip(0,0,width,height);
g.setColor(0xffff);
g.fillRect(0,0,width,height);
g.drawImage(bg,width/2,height/2,g.HCENTER|g.VCENTER);
g.setColor(0xffff);
g.drawString(Menu[menuSelect],width/2,height/2+20,g.HCENTER|g.TOP);
}
private void drawHelp(){
Components.instance.drawText(help,Font.getDefaultFont(),Handler.board,(width-Handler.board.getWidth())/2,(height-Handler.board.getHeight())/2, g,null);
}
private void drawAbout(){
Components.instance.drawText(about,Font.getDefaultFont(),Handler.board,(width-Handler.board.getWidth())/2,(height-Handler.board.getHeight())/2, g,null);
}
private void drawEnter(){
g.setColor(0xffff);
g.fillRect(0,0,getWidth(),getHeight());
g.drawImage(bg,getWidth()/2,getHeight()/2,g.HCENTER|g.VCENTER);
if(v==null){
g.setColor(0xffff);
g.drawString("请输入玩家名字:",getWidth()/2,getHeight()/3,g.HCENTER|g.TOP);
g.setColor(0xffff);
g.drawRect(getWidth()/2-40,getHeight()/3+20,80,20);
}
else {
for(int i=0;i<v.size();i++){
Info in=(Info)v.elementAt(i);
g.setColor(0xffff);
g.drawString(in.Player,0,i*20,g.TOP|g.LEFT);
}
g.setColor(0xffff);
g.drawString("设置新玩家: ",getWidth()/2,v.size()*20,g.HCENTER|g.TOP);
g.setColor(0xffff);
g.drawRect(getWidth()/2-40,(v.size()+1)*20,80,20);
}
}
private void drawSet(){
g.setColor(0xffff);
g.fillRect(0,0,width,height);
g.setColor(0xff00ff);
g.fillRect(0,setSelect*30,width,30);
g.setColor(0xff0000);
g.drawString("声音",0,0,g.TOP|g.LEFT);
g.setColor(0xff0000);
if(Handler.SoundEnable)
g.drawString("开",width,0,g.TOP|g.RIGHT);
else g.drawString("关",width,0,g.TOP|g.RIGHT);
g.drawString("音量",0,30,g.TOP|g.LEFT);
g.drawString(""+Handler.sound,width,30,g.TOP|g.RIGHT);
g.setColor(0xff0000);
}
private void Level(){
System.out.println("进入关卡!");
switch(Handler.Level){
case 1:
if(level1==null)level1=new Level1();
else{level1.end=false;pause=true;Display.getDisplay(Midlet.instance).setCurrent(level1);new Thread(level1).start();}
break;
case 2:
if(level2==null)level2=new Level2();
else{level2.end=false;pause=true;Display.getDisplay(Midlet.instance).setCurrent(level2);new Thread(level2).start();}
break;
case 3:
if(level3==null)level3=new Level3();
else{level3.end=false;pause=true;Display.getDisplay(Midlet.instance).setCurrent(level3);new Thread(level3).start();}
break;
case 4:
if(level4==null)level4=new Level4();
else{level4.end=false;pause=true;Display.getDisplay(Midlet.instance).setCurrent(level4);new Thread(level4).start();}
break;
case 5:
if(level5==null)level5=new Level5();
else{level5.end=false;pause=true;Display.getDisplay(Midlet.instance).setCurrent(level5);new Thread(level5).start();}
break;
}
}
private void Pass(){
Clear();
Handler.Level++;
if(Handler.Level>5)Handler.Level=1;
if(Handler.Level==4)Handler.Level=5;
state=PROCESS;
}
private void Exit(){
Clear();
Midlet.instance.notifyDestroyed();
Midlet.instance.destroyApp(true);
}
public void Clear(){
switch(Handler.Level){
case 1:
if(level1!=null){level1.end=true;level1=null;System.gc();}
break;
case 2:
if(level2!=null){level2.end=true;level2=null;System.gc();}
break;
case 3:
if(level3!=null){level3.end=true;level3=null;System.gc();}
break;
case 4:
if(level4!=null){level4.end=true;level4=null;System.gc();}
break;
case 5:
if(level5!=null){level5.end=true;level5=null;System.gc();}
break;
}
}
public void keyRepeated(int keyCode){
keyPressed(keyCode);
}
public void keyPressed(int keyCode){
switch(state){
case ENTER:
if(v==null&&(keyCode==KEY_NUM5||keyCode==-5)){
pause=true;
Display.getDisplay(Midlet.instance).setCurrent(f);
return ;
}
else{}
break;
case PLOT:
next=true;
break;
case SELECT:
switch(keyCode){
case KEY_NUM5:
case -5:
if(Handler.NewGame){
state=ENTER;
Handler.NewGame=false;
return;
}
switch(menuSelect){
case 0:
state=PROCESS;
break;
case 1:
state=SET;
break;
case 2:
state=HELP;
break;
case 3:
state=ABOUT;
break;
case 4:
state=EXIT;
break;
}
break;
case KEY_NUM2:
case -1:
menuSelect--;
if(menuSelect<0)menuSelect=4;
break;
case KEY_NUM8:
case -2:
menuSelect++;
if(menuSelect>4)menuSelect=0;
break;
case KEY_NUM4:
case -3:
break;
case KEY_NUM6:
case -4:
break;
}
break;
case HELP:
if(keyCode==-11||keyCode==-10){state=SELECT;Handler.move=0;}
else if(keyCode==-1||keyCode==KEY_NUM2){Handler.move--;}
else if(keyCode==-2||keyCode==KEY_NUM8){Handler.move++;}
break;
case ABOUT:
if(keyCode==-11||keyCode==-10){state=SELECT;Handler.move=0;}
else if(keyCode==-1||keyCode==KEY_NUM2){Handler.move--;}
else if(keyCode==-2||keyCode==KEY_NUM8){Handler.move++;}
break;
case SET:
switch(keyCode){
case -10:
case -11:
state=SELECT;
break;
case -5:
case KEY_NUM5:
if(setSelect==0){
Handler.SoundEnable=!Handler.SoundEnable;
if(Handler.SoundEnable)Handler.instance.playSound();
else Handler.instance.pauseSound();
}
break;
case -1:
case KEY_NUM2:
setSelect--;
if(setSelect<0)setSelect=1;
break;
case -2:
case KEY_NUM8:
setSelect++;
if(setSelect>1)setSelect=0;
break;
case -3:
case KEY_NUM4:
if(setSelect==1){
Handler.sound-=5;
if(Handler.sound<0)Handler.sound=0;
Handler.instance.setVolume();
}
break;
case -4:
case KEY_NUM6:
if(setSelect==1){
Handler.sound+=5;
if(Handler.sound>100)Handler.sound=100;
Handler.instance.setVolume();
}
}
break;
case FAIL:
Clear();
state=SELECT;
break;
case PASS:
Pass();
break;
}
}
public void run() {
Handler.instance.playAudio("/Resource/Music/Main/bg.mid");
while(!pause){
switch(state){
case SPLASH:
drawSplash();
break;
case PLOT:
drawPlot();
break;
case SELECT:
drawMenu();
break;
case PROCESS:
Level();
break;
case HELP:
drawHelp();
break;
case ABOUT:
drawAbout();
break;
case SET:
drawSet();
break;
case EXIT:
Exit();
break;
case PASS:
Pass();
break;
case FAIL:
Clear();
state=SELECT;
break;
case AGAIN:
Clear();
state=PROCESS;
break;
case ENTER:
drawEnter();
break;
}
if(state!=PLOT){
try{
Thread.sleep(150);
}catch(InterruptedException e){}
flushGraphics();
}
}
}
public void commandAction(Command c, Displayable s) {
if(c==instance.c){
in.Player=f.getString();
}
f=null;
state=SELECT;
pause=false;
new Thread(MainUI.instance).start();
Display.getDisplay(Midlet.instance).setCurrent(MainUI.instance);
}
}
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package MainUI;
import Handler.Components;
import Handler.GameRecord;
import Handler.Handler;
import Handler.Info;
import Level.*;
import java.io.IOException;
import java.util.Vector;
import javax.microedition.lcdui.Command;
import javax.microedition.lcdui.CommandListener;
import javax.microedition.lcdui.Display;
import javax.microedition.lcdui.Displayable;
import javax.microedition.lcdui.Font;
import javax.microedition.lcdui.Graphics;
import javax.microedition.lcdui.Image;
import javax.microedition.lcdui.TextBox;
import javax.microedition.lcdui.TextField;
import javax.microedition.lcdui.game.GameCanvas;
/**
*
* @author Administrator
*/
public class MainUI extends GameCanvas implements Runnable,CommandListener{
//程序控制器
public static MainUI instance; //主界面句柄
private Graphics g; //画布
private Level1 level1=null; //相关关卡
private Level2 level2=null;
private Level3 level3=null;
private Level4 level4=null;
private Level5 level5=null;
//主界面程序状态控制参数设置
public static boolean pause=false; //主界面是否转到其他关卡界面
public int delay=300; //显示延时
private int line=0; //游戏显示
private int menuSelect=0; //菜单选项
private int setSelect=0; //设置选项
public int state=-1; //程序状态记录
public final static int SPLASH=-1;
public final static int PLOT=0;
public final static int SELECT=1;
public final static int PROCESS=2;
public final static int HELP=3;
public final static int ABOUT=4;
public final static int SET=5;
public final static int EXIT=6;
public final static int PASS=7;
public final static int FAIL=8;
public final static int AGAIN=9;
public final static int ENTER=10;
//设备参数
public static int height;
public static int width;
private GameRecord game=new GameRecord();
private Vector v;
private Info in=new Info();
private TextBox f=new TextBox("请输入玩家姓名:",null,256,TextField.ANY);
private Command c=new Command("确认",Command.OK,1);
private int ind=0;
//图片资源
private Image bg=null;
private Image logo=null;
private Image menu=null;
private Image mainMenu=null;
private int frameGif=0;
private boolean next=false;
//文字说明
private String[]Menu={"继续旅程", "设置","帮助","关于","退出"};
private String help=" 游戏帮助\n " +
" 1、按键操作\n"+
"2键或向上键表示向上\n"+
"8键或向下键表示向下\n"+
"4键或向左键表示向左\n"+
"6键或向右键表示向右\n"+
"5键或OK键表示确认\n"+
"返回键或右软件键表示返回到主界面\n"+
" 2、游戏关卡\n"+
"一共有五个关卡,需要在规定时间内闯关\n"+
" 祝你有一个愉快的旅程!";
private String about=" 游戏声明\n"+
"程序编写: David Tseng\n"+
"美工: DouDou&&David Tseng\n"+
"游戏名称:浪漫鼠之旅\n"+
"游戏音乐:DouDou\n"+
"游戏剧情:DouDou\n"+
"联系电话:你是我的XX\n"+
"服务商:DouDou&&David\n"+
"创作时间:2008年4月\n";
private String[]plot={"很多年以前。。。。。。多年以前。。。。。。年以前。。。。。。以前。。。。。。前。。。。。。",
"为了争夺河蟹大陆的统治权,猫小咪和浪漫鼠两个种群进行着旷日持久的战斗。",
"经过几场异常惨烈的战役,猫咪国和可爱鼠国双方元气大伤,在德高望重的DeiDei狗和DouDou马的调停下,两国化干戈于鱼片和奶酪,共同和平的生活着。",
"浪漫鼠霄霄和筱筱,自由自在地生活在无忧草原上,朝九晚五采集食物,睡睡吃吃,吃吃睡睡。。。。。。过着神仙鼠般的生活。。。。。。",
"可是。。。。。\n种子早已深埋,阴霾的天空再次笼盖。。。。。。",
"邪恶的猫小咪豆豆一心想要挑起战争,取得河蟹大陆统治权,它趁着霄霄睡懒觉绑架了筱筱,并留下字条:!@#¥%…&*()。。。。。",
"故事就这样开始了。。。。。。"};
public MainUI()
{
super(false);
setFullScreenMode(true);
g=getGraphics();
initial();
(new Thread(this)).start();
}
private void initial(){
Handler.instance=new Handler();
Components.instance=new Components();
height=getHeight();
width=getWidth();
f.addCommand(c);
f.setCommandListener(MainUI.instance);
try{
bg=Image.createImage("/Resource/Picture/Main/bg.png");
logo=Image.createImage("/Resource/Picture/Main/logo.png");
menu=Image.createImage("/Resource/Picture/Main/menu.png");
mainMenu=Image.createImage("/Resource/Picture/Main/mainMenu.png");
}catch(IOException e){}
v=game.readRecord();
state=SPLASH;
}
private void drawPlot(){
next=false;
while(line<plot.length){
Components.instance.drawText(plot[line],Font.getDefaultFont(),Handler.board,(MainUI.width-Handler.board.getWidth())/2,(MainUI.height-Handler.board.getHeight())/2, g,null);
for(int i=0;i<20&&!next;i++){
try{
Thread.sleep(100);
}catch(InterruptedException e){}
flushGraphics();
}
line++;
next=false;
}
state=SELECT;
}
private void drawSplash(){
g.setColor(0xffff);
g.fillRect(0,0,width,height);
g.drawImage(logo,width/2,Handler.move,g.HCENTER|g.TOP);
Handler.move+=5;
try{
Thread.sleep(100);
}catch(InterruptedException e){}
if(Handler.move>(height-bg.getHeight())/2){
state=1;Handler.move=0;
try{
Thread.sleep(500);
}catch(InterruptedException e){}
state=SELECT;
}
}
private void drawMenu(){
g.setClip(0,0,width,height);
g.setColor(0xffff);
g.fillRect(0,0,width,height);
g.drawImage(bg,width/2,height/2,g.HCENTER|g.VCENTER);
g.setColor(0xffff);
g.drawString(Menu[menuSelect],width/2,height/2+20,g.HCENTER|g.TOP);
}
private void drawHelp(){
Components.instance.drawText(help,Font.getDefaultFont(),Handler.board,(width-Handler.board.getWidth())/2,(height-Handler.board.getHeight())/2, g,null);
}
private void drawAbout(){
Components.instance.drawText(about,Font.getDefaultFont(),Handler.board,(width-Handler.board.getWidth())/2,(height-Handler.board.getHeight())/2, g,null);
}
private void drawEnter(){
g.setColor(0xffff);
g.fillRect(0,0,getWidth(),getHeight());
g.drawImage(bg,getWidth()/2,getHeight()/2,g.HCENTER|g.VCENTER);
if(v==null){
g.setColor(0xffff);
g.drawString("请输入玩家名字:",getWidth()/2,getHeight()/3,g.HCENTER|g.TOP);
g.setColor(0xffff);
g.drawRect(getWidth()/2-40,getHeight()/3+20,80,20);
}
else {
for(int i=0;i<v.size();i++){
Info in=(Info)v.elementAt(i);
g.setColor(0xffff);
g.drawString(in.Player,0,i*20,g.TOP|g.LEFT);
}
g.setColor(0xffff);
g.drawString("设置新玩家: ",getWidth()/2,v.size()*20,g.HCENTER|g.TOP);
g.setColor(0xffff);
g.drawRect(getWidth()/2-40,(v.size()+1)*20,80,20);
}
}
private void drawSet(){
g.setColor(0xffff);
g.fillRect(0,0,width,height);
g.setColor(0xff00ff);
g.fillRect(0,setSelect*30,width,30);
g.setColor(0xff0000);
g.drawString("声音",0,0,g.TOP|g.LEFT);
g.setColor(0xff0000);
if(Handler.SoundEnable)
g.drawString("开",width,0,g.TOP|g.RIGHT);
else g.drawString("关",width,0,g.TOP|g.RIGHT);
g.drawString("音量",0,30,g.TOP|g.LEFT);
g.drawString(""+Handler.sound,width,30,g.TOP|g.RIGHT);
g.setColor(0xff0000);
}
private void Level(){
System.out.println("进入关卡!");
switch(Handler.Level){
case 1:
if(level1==null)level1=new Level1();
else{level1.end=false;pause=true;Display.getDisplay(Midlet.instance).setCurrent(level1);new Thread(level1).start();}
break;
case 2:
if(level2==null)level2=new Level2();
else{level2.end=false;pause=true;Display.getDisplay(Midlet.instance).setCurrent(level2);new Thread(level2).start();}
break;
case 3:
if(level3==null)level3=new Level3();
else{level3.end=false;pause=true;Display.getDisplay(Midlet.instance).setCurrent(level3);new Thread(level3).start();}
break;
case 4:
if(level4==null)level4=new Level4();
else{level4.end=false;pause=true;Display.getDisplay(Midlet.instance).setCurrent(level4);new Thread(level4).start();}
break;
case 5:
if(level5==null)level5=new Level5();
else{level5.end=false;pause=true;Display.getDisplay(Midlet.instance).setCurrent(level5);new Thread(level5).start();}
break;
}
}
private void Pass(){
Clear();
Handler.Level++;
if(Handler.Level>5)Handler.Level=1;
if(Handler.Level==4)Handler.Level=5;
state=PROCESS;
}
private void Exit(){
Clear();
Midlet.instance.notifyDestroyed();
Midlet.instance.destroyApp(true);
}
public void Clear(){
switch(Handler.Level){
case 1:
if(level1!=null){level1.end=true;level1=null;System.gc();}
break;
case 2:
if(level2!=null){level2.end=true;level2=null;System.gc();}
break;
case 3:
if(level3!=null){level3.end=true;level3=null;System.gc();}
break;
case 4:
if(level4!=null){level4.end=true;level4=null;System.gc();}
break;
case 5:
if(level5!=null){level5.end=true;level5=null;System.gc();}
break;
}
}
public void keyRepeated(int keyCode){
keyPressed(keyCode);
}
public void keyPressed(int keyCode){
switch(state){
case ENTER:
if(v==null&&(keyCode==KEY_NUM5||keyCode==-5)){
pause=true;
Display.getDisplay(Midlet.instance).setCurrent(f);
return ;
}
else{}
break;
case PLOT:
next=true;
break;
case SELECT:
switch(keyCode){
case KEY_NUM5:
case -5:
if(Handler.NewGame){
state=ENTER;
Handler.NewGame=false;
return;
}
switch(menuSelect){
case 0:
state=PROCESS;
break;
case 1:
state=SET;
break;
case 2:
state=HELP;
break;
case 3:
state=ABOUT;
break;
case 4:
state=EXIT;
break;
}
break;
case KEY_NUM2:
case -1:
menuSelect--;
if(menuSelect<0)menuSelect=4;
break;
case KEY_NUM8:
case -2:
menuSelect++;
if(menuSelect>4)menuSelect=0;
break;
case KEY_NUM4:
case -3:
break;
case KEY_NUM6:
case -4:
break;
}
break;
case HELP:
if(keyCode==-11||keyCode==-10){state=SELECT;Handler.move=0;}
else if(keyCode==-1||keyCode==KEY_NUM2){Handler.move--;}
else if(keyCode==-2||keyCode==KEY_NUM8){Handler.move++;}
break;
case ABOUT:
if(keyCode==-11||keyCode==-10){state=SELECT;Handler.move=0;}
else if(keyCode==-1||keyCode==KEY_NUM2){Handler.move--;}
else if(keyCode==-2||keyCode==KEY_NUM8){Handler.move++;}
break;
case SET:
switch(keyCode){
case -10:
case -11:
state=SELECT;
break;
case -5:
case KEY_NUM5:
if(setSelect==0){
Handler.SoundEnable=!Handler.SoundEnable;
if(Handler.SoundEnable)Handler.instance.playSound();
else Handler.instance.pauseSound();
}
break;
case -1:
case KEY_NUM2:
setSelect--;
if(setSelect<0)setSelect=1;
break;
case -2:
case KEY_NUM8:
setSelect++;
if(setSelect>1)setSelect=0;
break;
case -3:
case KEY_NUM4:
if(setSelect==1){
Handler.sound-=5;
if(Handler.sound<0)Handler.sound=0;
Handler.instance.setVolume();
}
break;
case -4:
case KEY_NUM6:
if(setSelect==1){
Handler.sound+=5;
if(Handler.sound>100)Handler.sound=100;
Handler.instance.setVolume();
}
}
break;
case FAIL:
Clear();
state=SELECT;
break;
case PASS:
Pass();
break;
}
}
public void run() {
Handler.instance.playAudio("/Resource/Music/Main/bg.mid");
while(!pause){
switch(state){
case SPLASH:
drawSplash();
break;
case PLOT:
drawPlot();
break;
case SELECT:
drawMenu();
break;
case PROCESS:
Level();
break;
case HELP:
drawHelp();
break;
case ABOUT:
drawAbout();
break;
case SET:
drawSet();
break;
case EXIT:
Exit();
break;
case PASS:
Pass();
break;
case FAIL:
Clear();
state=SELECT;
break;
case AGAIN:
Clear();
state=PROCESS;
break;
case ENTER:
drawEnter();
break;
}
if(state!=PLOT){
try{
Thread.sleep(150);
}catch(InterruptedException e){}
flushGraphics();
}
}
}
public void commandAction(Command c, Displayable s) {
if(c==instance.c){
in.Player=f.getString();
}
f=null;
state=SELECT;
pause=false;
new Thread(MainUI.instance).start();
Display.getDisplay(Midlet.instance).setCurrent(MainUI.instance);
}
}
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