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可以在文本框上绑定事件来禁用回车键, 我就是这样做的.在IE中 ...
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非常好的文章,很透彻不过有一句话小僧腆着脸补充一下:“1111 ...
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火狐和IE 对css 样式解释的差异
In our last topic, we talk about the strategy pattern . And it helps us to encapsulate the change of algorithm. Today, we go on talking about the birds. We will consider how to generate the birds, eh, I mean the classes.
Now, we have the classes of eagle and penguin. We can use them anywhere we want. Further more, we can write down the following code to decide which class should be initialized.
- public class birdFactory {
- public function birdFactory (){
- }
- public function getBird ( type : String ) : bird {
- if ( type == " eagle " )
- return new eagle () ;
- else
- return new penguin () ;
- }
- }
Now, we just need to look at the type, and we can decide which kind of birds to be initialized. This is a pattern called simple factory , it seems that everything goes all right.
I don’t want to talk too much about this pattern, because it is not our topic today. And I want to introduce you a principle of OOD, called Open-Close-Principle, which means we should open for extension, and closed for modification.
Let’s take a sight at the UML diagram of the above code. Then discussing where the problem is.
Eh, Here comes the problem. Look at the code I just write down, what’ll happen if I want to add a new kind of bird. It seems I need to change the method of getBird(). That’s right, this is the problem of this pattern. It doesn’t fit the O-C-P. So, we need another solution.
Remember the Open-Close-Principle. We will follow this principle to get the result.
We want a factory to produce the class, and when we also want the factory doesn’t need to be modified, if we want to add a new kind of bird.
Then we’ll need another two classes of factories, named eagleFactory and penguinFactory, paired to the birds.
The birdFactory will change into interface.
- public interface birdFactory {
- function getBird () : bird ;
- }
And the concrete factory will implement the birdFactory. Here is the code of eagleFactory.
- public class eagleFactory implements birdFactory {
- public function getBird () : bird {
- return new eagle () ;
- }
- }
It looks like very simple and clean, isn’t it? Another concrete factory, penguinFactory is much the same.
Now the UML diagram will change into:
One factory, one kind of birds. If you want to add a new kind of birds, you need to add two more classes. It sounds a little red-tape, but you’ll get the rewards. You don’t need to change the code, and the code is easy to extension. It means when the requirement is changed, you can easily fit for it. And that’s why we need design patterns, it saves our time.
That’s all about this pattern, and we will talk about another related pattern next time.
Enjoy!.
发表评论
-
设计模式 图析
2011-09-24 14:27 710【observer】 【adapter】 【comm ... -
一个设计模式的图片
2009-05-03 02:14 532... -
Design Patterns in ActionScript-Strategy
2009-02-24 13:34 567Today, we’re going to talk abou ... -
Design Patterns in ActionScript-Mediator
2009-02-24 13:29 502Ok, the last pattern now. Let’s ... -
Design Patterns in ActionScript-Command
2009-02-24 13:21 615A few months ago, I was an inte ... -
Design Patterns in ActionScript-Chain of Responsib
2009-02-24 13:12 594When you need some help in a ho ... -
Design Patterns in ActionScript-Flyweight
2009-02-24 13:07 631In Action Script 3.0 we have th ... -
Design Patterns in ActionScript-Visitor
2009-02-24 11:26 507It’s our winter holiday now, an ... -
Design Patterns in ActionScript-Memento
2009-02-23 23:38 511Now, I’m using Microsoft word t ... -
Design Patterns in Action Script-Composite
2009-02-23 14:29 509Still remember the Interpreter ... -
Design Patterns in ActionScript-Interpreter
2009-02-23 14:26 658In web programming, we often us ... -
Design Patterns in ActionScript-Proxy
2009-02-23 14:19 623Have you ever use HTTP-proxy or ... -
Design Patterns in Action Script-State
2009-02-23 14:17 950Yesterday, when I was on my way ... -
Design Patterns in ActionScript-Builder
2009-02-23 14:16 516Have you ever buy a computer on ... -
Design Patterns in ActionScript-Prototype
2009-02-23 14:12 661When I want to write the Protot ... -
Design Patterns in ActionScript-Iterator
2009-02-23 14:07 568There is a famous saying in com ... -
Design Patterns in Action Script-Template Method
2009-02-23 14:04 493Do you like playing cards? If y ... -
Design Patterns in ActionScript-Observer
2009-02-23 14:00 589In GUI programming, event-drive ... -
Design Patterns in ActionScript-Singleton
2009-02-23 13:55 521In our real world, many things ... -
Design Patterns in Action Script-Bridge
2009-02-23 13:44 552I think many of you are the fan ...
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