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sztime:
可以在文本框上绑定事件来禁用回车键, 我就是这样做的.在IE中 ...
form 回车自动提交问题 -
damoqiongqiu:
非常好的文章,很透彻不过有一句话小僧腆着脸补充一下:“1111 ...
为什么要用补码来做存储 -
wuyizhong:
原来如此啊。
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谢楼主~!
用C语言扩展Python的功能 -
kwong:
很有用,谢谢
火狐和IE 对css 样式解释的差异
Now, I’m using Microsoft word to write these articles. These word processor programs are very useful when you writing something down. Sometimes, we heard someone was very familiar with these programs, such as word, can remember many short-cuts. Though I use this program frequently, I can’t remember many short-cuts. I can remember some short-cuts, such as “Ctrl+Z”, which means UNDO.
The UNDO command is widely use in today’s program. You can see it almost everywhere. Besides the word processor program, you can find it in photoshop, in flash, or even in games. Eh, in games, this command isn’t called UNDO, it use another name SAVE.
I think you should be familiar with this command. But, have you ever implemented this command in your application? Maybe, your application doesn’t need this kind of command, but you won’t deny the importance of this command. So, it’s worth to consider how to implement this command.
In the GoF book, there is a pattern, which has much to do with this command, called Memento. The intent is as follows.
Without violating encapsulation, capture and externalize an object’s internal state so that the object can be restored to this state later.
–By GOF BOOK
In my opinion, without practice, the definition is nothing. So, let’s write some code to implement this pattern.
This little program will mimic the game command SAVA. Generally, we need to store some basic information about the role, such as the blood, the experience and so on. Do it the easy way, we will only store the blood and the experience, nothing more.
Our demo will be looks like follows.
This is a little game with no rules, just fight And you can save the characters state, including blood and experience, with the save button. Of course, you can load the states you’ve just saved. One more thing, the experience here can’t help you level up; you can take a look at the source code for its effect.
The class diagram is as follows.
The SaveManager class is used for manage the save state, and all the state of Character will be put into the CharacterState. When we want to save the character’s state, we just need to call the SaveManager.save, and pass the character’s state into it. Then, when we want to load it, call the load method of SaveManager.
This is a basic application of this pattern. If you want to implement the UNDO and REDO commands, you may need a memento stack. How to use the stack depends on you program.
Enjoy!
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设计模式 图析
2011-09-24 14:27 711【observer】 【adapter】 【comm ... -
一个设计模式的图片
2009-05-03 02:14 533... -
Design Patterns in ActionScript–Factory Method
2009-02-24 13:37 764In our last topic, we talk abou ... -
Design Patterns in ActionScript-Strategy
2009-02-24 13:34 568Today, we’re going to talk abou ... -
Design Patterns in ActionScript-Mediator
2009-02-24 13:29 503Ok, the last pattern now. Let’s ... -
Design Patterns in ActionScript-Command
2009-02-24 13:21 616A few months ago, I was an inte ... -
Design Patterns in ActionScript-Chain of Responsib
2009-02-24 13:12 596When you need some help in a ho ... -
Design Patterns in ActionScript-Flyweight
2009-02-24 13:07 633In Action Script 3.0 we have th ... -
Design Patterns in ActionScript-Visitor
2009-02-24 11:26 509It’s our winter holiday now, an ... -
Design Patterns in Action Script-Composite
2009-02-23 14:29 511Still remember the Interpreter ... -
Design Patterns in ActionScript-Interpreter
2009-02-23 14:26 660In web programming, we often us ... -
Design Patterns in ActionScript-Proxy
2009-02-23 14:19 624Have you ever use HTTP-proxy or ... -
Design Patterns in Action Script-State
2009-02-23 14:17 951Yesterday, when I was on my way ... -
Design Patterns in ActionScript-Builder
2009-02-23 14:16 517Have you ever buy a computer on ... -
Design Patterns in ActionScript-Prototype
2009-02-23 14:12 662When I want to write the Protot ... -
Design Patterns in ActionScript-Iterator
2009-02-23 14:07 570There is a famous saying in com ... -
Design Patterns in Action Script-Template Method
2009-02-23 14:04 495Do you like playing cards? If y ... -
Design Patterns in ActionScript-Observer
2009-02-23 14:00 590In GUI programming, event-drive ... -
Design Patterns in ActionScript-Singleton
2009-02-23 13:55 523In our real world, many things ... -
Design Patterns in Action Script-Bridge
2009-02-23 13:44 553I think many of you are the fan ...
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