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thread 源码

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  • j2se
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线程的状态:NEW , RUNNABLE , BLOCKED,WARITING , TIMED_WARNING , TERMATED 
public enum State {
        /**
         * Thread state for a thread which has not yet started.
         */
        NEW,
        
        /**
         * Thread state for a runnable thread.  A thread in the runnable
         * state is executing in the Java virtual machine but it may
         * be waiting for other resources from the operating system
         * such as processor.
         */
        RUNNABLE,
        
        /**
         * Thread state for a thread blocked waiting for a monitor lock.
         * A thread in the blocked state is waiting for a monitor lock
         * to enter a synchronized block/method or 
         * reenter a synchronized block/method after calling
         * {@link Object#wait() Object.wait}.
         */
        BLOCKED,
    
        /**
         * Thread state for a waiting thread.
         * A thread is in the waiting state due to calling one of the 
         * following methods:
         * <ul>
         *   <li>{@link Object#wait() Object.wait} with no timeout</li>
         *   <li>{@link #join() Thread.join} with no timeout</li>
         *   <li>{@link LockSupport#park() LockSupport.park}</li>
         * </ul>
         * 
         * <p>A thread in the waiting state is waiting for another thread to
         * perform a particular action.  
         *
         * For example, a thread that has called <tt>Object.wait()</tt>
         * on an object is waiting for another thread to call 
         * <tt>Object.notify()</tt> or <tt>Object.notifyAll()</tt> on 
         * that object. A thread that has called <tt>Thread.join()</tt> 
         * is waiting for a specified thread to terminate.
         */
        WAITING,
        
        /**
         * Thread state for a waiting thread with a specified waiting time.
         * A thread is in the timed waiting state due to calling one of 
         * the following methods with a specified positive waiting time:
         * <ul>
         *   <li>{@link #sleep Thread.sleep}</li>
         *   <li>{@link Object#wait(long) Object.wait} with timeout</li>
         *   <li>{@link #join(long) Thread.join} with timeout</li>
         *   <li>{@link LockSupport#parkNanos LockSupport.parkNanos}</li> 
         *   <li>{@link LockSupport#parkUntil LockSupport.parkUntil}</li>
         * </ul>
         */
        TIMED_WAITING,

        /**
         * Thread state for a terminated thread.
         * The thread has completed execution.
         */
        TERMINATED;
    }

 

join 方法 同步,

    /**
     * Waits at most <code>millis</code> milliseconds for this thread to 
     * die. A timeout of <code>0</code> means to wait forever. 
     *
     * @param      millis   the time to wait in milliseconds.
     * @exception  InterruptedException if any thread has interrupted
     *             the current thread.  The <i>interrupted status</i> of the
     *             current thread is cleared when this exception is thrown.
     */
    public final synchronized void join(long millis) 
    throws InterruptedException {
	long base = System.currentTimeMillis();
	long now = 0;

	if (millis < 0) {
            throw new IllegalArgumentException("timeout value is negative");
	}

	if (millis == 0) {
	    while (isAlive()) {
		wait(0);
	    }
	} else {
	    while (isAlive()) {
		long delay = millis - now;
		if (delay <= 0) {
		    break;
		}
		wait(delay);
		now = System.currentTimeMillis() - base;
	    }
	}
    }

 Runnable接口:

public
interface Runnable {
    /**
     * When an object implementing interface <code>Runnable</code> is used 
     * to create a thread, starting the thread causes the object's 
     * <code>run</code> method to be called in that separately executing 
     * thread. 
     * <p>
     * The general contract of the method <code>run</code> is that it may 
     * take any action whatsoever.
     *
     * @see     java.lang.Thread#run()
     */
    public abstract void run();
}

 

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