`

SSD04 Exercise01 个人解答

阅读更多

Observation

 

Introduction

All too often when designing complex systems, developers concentrate their effort on expanding system features or maximizing system performance—neglecting, if only temporarily, the important issue of making the systems usable to people. This tendency is both quite natural and misguided. It is natural because the construction of a rich and fast application poses challenges and uncertainties that seem to require our undivided attention. However, it is misguided because a system with a poorly designed user interface will be used inefficiently and, probably, seldom—no matter what a system's technical merits are.

Though it is increasingly common for developers of new systems to focus specifically on the design of user interfaces, it is still often the case that this important aspect of design is not given the attention it is due. The result is that many new programs overtax peoples' capacities for perceiving, recalling, and acting, and that, therefore, these programs interact with users very ineffectively. Not only is this true for programs and computer systems, but also for many other things—from appliances, to cars, to buildings. Most of us have heard the jokes about "programmable" VCRs, puzzled over simple tasks like heating water in a new microwave oven, or fumbled at the steering wheel while looking for a "scan" button on a car radio. However, how often do we stop to consider why these things are difficult to use and what would make their interfaces more usable?

The Assignment

The goal of this exercise is to focus your critical thought on those features of a computer system that promote usability or hinder it. To this end, you will be asked to write a short essay discussing the usability shortcomings of an application of your choosing. Note that many technically elegant and successful applications are suitable candidates for scrutiny—since, sadly, technical virtue and usability are often not found together.

As you examine the application, think about usability issues in order to find specific reasons why the application's interface fails in some respect, and then propose solutions to correct this failing. As much as you are able, ground your reasons for both the failings and the solutions on the principles of psychology you have just been introduced to. Also, propose a way to test your solution—to see if it really addresses the problem, not merely your individual taste. That is, you will need to propose an experiment that will demonstrate the effectiveness of your solution for real users.

Please note that, to a considerable extent, the tools you need to carry out these tasks successfully are covered in detail in sections of this course that you have yet to take . However, this is not a problem: the purpose of this initial exploration of usability issues is to 1) give you an opportunity to reflect on the importance of good human-centered design, 2) allow you to practice thinking about the psychology of the users in a focused way, and 3) allow you to apply this psychology reasoning to user interface design.

 

What you must do:

  1. Choose an application to observe. This can be a Web page, a standard application, a utility program—even a gadget or appliance that has interesting user-interface features.
  2. Write an essay of no more than two pages in length. The essay should include:
    • A brief description of the system or application you are critiquing. If at all possible, include a picture or drawing to help us understand this application.
    • A concise statement of the problem you have observed.
    • An explanation of why you believe this is a problem based on the content of "1.1.3 Basic Psychology Needed for Interface Design ." (Don't merely say that a feature is "annoying" or "ugly," but explain how it forces a user to perform the tasks of perceiving, processing, or acting in ways that are difficult for people.)
    • A suggestion for improving the design and a rationale for that suggestion.

      (When proposing a solution, try to be as realistic as possible and not suggest costly or complicated enhancements. For example, it probably would not be reasonable to propose that VCRs should recognize and process human speech, as this would make them very expensive, if not unfeasible to build.)

    • A method for testing your new design to see if it actually solves the problem. This part should include brief descriptions of
      • What you would measure about people's behavior as they use the original application and your modified redesign.
      • The types of people you would use in your test (e.g., computer-savvy experts or novices, etc.).
      • The tasks that you would ask those people to perform.
      • A prediction of the results you might get.
      • What those results would mean if you got them.
  3.  

  4. When you are finished, put your essay into a file (ask your teacher about admissible formats, such as Word or plain text).
  • Exercise01.zip (569.3 KB)
  • 描述: 这是我的解答
  • 下载次数: 3
分享到:
评论
1 楼 qianjigui 2008-10-20  
Feedback for Exercise 1: UIObservation (v2.0)
Total Score: 80/100

    * Description of Application & Statement of Problem
      Score: 30/40

          o text
            Score: 30/40
            The brief description contains one or more minor flaws: ____. -5
            The statement of the problem contains one or more minor flaws: ____. -5

    * Explanation of the Problem
      Score: 20/20

          o text
            Score: 20/20
            The explanation is fine. -0

    * Suggestion for Improving the Design
      Score: 20/20

          o text
            Score: 20/20
            The proposed solution is fine. -0

    * Method for Testing
      Score: 10/20

          o Method for Testing
            Score: 10/20
            The method for testing your new design contains one or more major flaws: ____. -10

相关推荐

    SSD04 Exercise04 个人解答

    【标题】"SSD04 Exercise04 个人解答"主要涵盖了两个关键知识点:源码理解和工具使用。在这个练习中,作者分享了他们对于特定编程问题的解决方案,可能涉及编程语言的深入理解、代码调试技巧以及如何有效地利用开发...

    SSD04 Exercise06 个人解答

    标题“SSD04 Exercise06 个人解答”暗示了一个编程练习或项目,其中涉及到对Microsoft Calendar Control 10.0的使用。这个控制组件通常用于Windows应用程序开发,特别是使用Visual Basic 6 (VB6) 或其他支持ActiveX...

    SSD04 Exercise03 个人解答

    【标题】"SSD04 Exercise03 个人解答"主要涵盖了两个关键概念:源码分析和工具使用。这可能是某个课程或项目中的一个练习,其中"SSD04"可能代表课程编号或者阶段,而"Exercise03"则指示这是第三次实践任务。解答者...

    SSD06 Exercise01 个人解答

    NULL 博文链接:https://qianjigui.iteye.com/blog/256678

    SSD06 Exercise04 个人解答

    标题 "SSD06 Exercise04 个人解答" 暗示这可能是一个关于软件开发或编程练习的解答,特别是涉及到性能分析或者优化的环节。描述中的 "NULL" 没有提供额外的信息,但我们可以从标签 "源码" 和 "工具" 中推测,这个...

    SSD04 Exercise08 个人解答

    【SSD04 Exercise08 个人解答】 在这个学习实践中,我们主要关注的是与源码分析和工具使用相关的知识。这个题目可能源自于一个软件开发或计算机科学的课程,其中"SSD04"可能是课程代码,而"Exercise08"指的是第八个...

    SSD06 Exercise02 个人解答

    【标题】"SSD06 Exercise02 个人解答"主要涵盖了两个关键概念:源码分析和工具使用。这可能是某个课程或项目练习的一部分,其中作者Qianjigui分享了他在解决特定编程问题或实现某功能时的经验和理解。 在源码分析...

    SSD06 Exercise05 个人解答

    【标题】"SSD06 Exercise05 个人解答"主要涵盖了两个关键知识点:源码分析和工具使用。在这个练习中,作者分享了他对某个特定编程问题或项目的解答,这通常涉及深入理解代码的运作机制,包括算法、数据结构以及编程...

    SSD04 Exercise05 个人解答

    综上所述,SSD04 Exercise05 个人解答不仅仅是完成了一个具体的编程练习,更重要的是,通过这个过程,我学习到了如何有效地阅读和分析源码,如何深入理解编程语言特性和算法的运作,以及如何熟练运用开发工具来提升...

    SSD06 Exercise03 个人解答

    标题“SSD06 Exercise03 个人解答”暗示了一个编程练习或课程作业,其中可能涉及 SSD(固态存储)相关的技术,而 Exercise03 可能是该系列练习中的第三个部分。描述提到的“Ubuntu8.04+Gcc+Gdb”是一个古老的Linux...

    SSD04 Exercise02 个人解答

    我的解答 博文链接:https://qianjigui.iteye.com/blog/248918

Global site tag (gtag.js) - Google Analytics