`

C++ Socket Class for Windows

 
阅读更多
转自
http://www.adp-gmbh.ch/win/misc/sockets.html



C++ Socket Class for Windows


    Here, I present the source code for a socket class that faciliates using Sockets in Windows Programming. I also want to say thanks Fabien Le Lez, www.infflux.com and Tamas Kaskoto who have improved this source.
     This socket class is being used for BROADCAST chat client.
    These are actually four classes: Socket (the base class) from which SocketServer and SocketClient are derived. Also, there is SocketSelect which can be used to do a Select call on more than one Socket. The constructors of Socket are protected; this should be a taken as a hint not to use Socket, but either SocketServer or SocketClient.
    When you compile this files, make sure you link them against Ws2_32.lib.
Jump to the header file, the implementation file, the test programm and the Echo Server. Here's also a Proxy and a Web Server.
    You can also download the files.
    A small description of the socket class: Every program that uses Windows Sockets needs to call WSAStartup. This call is wrapped into Socket::Start, which in turn is called by the Socket's constructor. I pass 2.0 as version here as I expect that version to be installed.
    The Socket's constructor also calls socket() (note the small s) which actually creates the socket. It passes the SOCK_STREAM parameter, indicating TCP. If UDP were wished, you'd have to pass SOCK_DGRAM.
    SocketClient: SocketClient is inherited from Socket.
    The constructor of SocketClient takes a host as parameter, which is the name of the server that this client wishes to communicate to. This name is resolved into an IP Address by gethostbyname().
    SocketServer: SocketServer is inherited from Socket.
    The constructor of the SocketServer class listens on the port indicated in its parameter. This is made by calling bind().
    As SOCK_STREAM type sockets have the ability to queue incoming connection requests, we need to know the maximum number of connections to be queued which can be stated by the connections parameter (and which is passed to listen()).
SocketServer::Accept(): simply waits for an incoming connection request (or removes one from the queue) by calling accept (note the small a).

The header file
socket.h
/* 
   Socket.h

   Copyright (C) 2002-2004 René Nyffenegger

   This source code is provided 'as-is', without any express or implied
   warranty. In no event will the author be held liable for any damages
   arising from the use of this software.

   Permission is granted to anyone to use this software for any purpose,
   including commercial applications, and to alter it and redistribute it
   freely, subject to the following restrictions:

   1. The origin of this source code must not be misrepresented; you must not
      claim that you wrote the original source code. If you use this source code
      in a product, an acknowledgment in the product documentation would be
      appreciated but is not required.

   2. Altered source versions must be plainly marked as such, and must not be
      misrepresented as being the original source code.

   3. This notice may not be removed or altered from any source distribution.

   René Nyffenegger rene.nyffenegger@adp-gmbh.ch

   Update By:Jacky.Dai
   Date:2016.07.13
   Link:http://jacky-dai.iteye.com/admin/blogs/2309507
*/

#ifndef SOCKET_H
#define SOCKET_H

#include <WinSock2.h>
#include <string>

//
//////////////////////////////////////////////////////////////////////////
enum TypeSocket
{
    BlockingSocket = 0, 
    NonBlockingSocket = 1
};

#define  MAX_SOCKET_RECV_BUFFER     1024

//////////////////////////////////////////////////////////////////////////
class Socket 
{
public:
    Socket(const Socket&); //Default copy function 
    virtual ~Socket();

    Socket& operator=(Socket&); //Default evaluate function 

    // The parameter of SendLine is not a const reference
    // because SendLine modifes the std::string passed.
    void SendLine(std::string);

    // The parameter of SendBytes is a const reference
    // because SendBytes does not modify the std::string passed 
    // (in contrast to SendLine).
    void SendBytes(const std::string&);
    void SendBytes(const char* pData, int nSize);

    std::string ReceiveLine();
    std::string ReceiveBytes();

    void Close();

protected:
    friend class SocketServer;
    friend class SocketSelect;

    Socket(SOCKET s);
    Socket(); //Default Constructor


    SOCKET s_;
    int streamType; // UDP: use SOCK_DGRAM instead of SOCK_STREAM
                    // TCP: use SOCK_STREAM
    

private:
    static void Start();
    static void End();

    static int  refCounter_;
    static int  nofSockets_;
};

class SocketClient : public Socket 
{
public:
    SocketClient(const std::string& host, int port);

    virtual ~SocketClient(){}

private:
    SocketClient(){}//Default Constructor
    SocketClient(const SocketClient&){} //Default copy function 
    SocketClient& operator = (SocketClient&){return *this;} //Default evaluate function 

};

class SocketServer : public Socket
{
public:
    SocketServer(int port, int connections, TypeSocket type=BlockingSocket);
    virtual ~SocketServer(){}

    Socket* Accept();

private:
    SocketServer(){}//Default Constructor
    SocketServer(const SocketServer&){} //Default copy function 
    SocketServer& operator = (SocketServer&){return *this;} //Default evaluate function 
};

//http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winsock/wsapiref_2tiq.asp
class SocketSelect
{
public:
    SocketSelect(Socket const * const s1, Socket const * const s2=NULL, TypeSocket type=BlockingSocket);
    virtual ~SocketSelect(){}

    bool Readable(Socket const * const s);

private:
    SocketSelect(){}                        //Default Constructor
    SocketSelect(const SocketSelect&){}     //Default copy function 
    SocketSelect& operator = (SocketSelect&){return *this;} //Default evaluate function 

private:
    fd_set fds_;
}; 

#endif


The implementation file
socket.cpp
/* 
   Socket.cpp

   Copyright (C) 2002-2004 René Nyffenegger

   This source code is provided 'as-is', without any express or implied
   warranty. In no event will the author be held liable for any damages
   arising from the use of this software.

   Permission is granted to anyone to use this software for any purpose,
   including commercial applications, and to alter it and redistribute it
   freely, subject to the following restrictions:

   1. The origin of this source code must not be misrepresented; you must not
      claim that you wrote the original source code. If you use this source code
      in a product, an acknowledgment in the product documentation would be
      appreciated but is not required.

   2. Altered source versions must be plainly marked as such, and must not be
      misrepresented as being the original source code.

   3. This notice may not be removed or altered from any source distribution.

   René Nyffenegger rene.nyffenegger@adp-gmbh.ch

   Update By:Jacky.Dai
   Date:2016.07.13
   Link:http://jacky-dai.iteye.com/admin/blogs/2309507
*/


#include "Socket.h"
#include <iostream>
using namespace std;

int Socket::refCounter_= 0;
int Socket::nofSockets_= 0;

#pragma comment(lib, "Ws2_32.lib")

//////////////////////////////////////////////////////////////////////////
Socket::~Socket()
{
    --refCounter_;

    if (!refCounter_)
    {
        Close();
    }

    --nofSockets_;

    if (!nofSockets_)
    {
        End();
    }
}

Socket::Socket(const Socket& o)
    : s_(0)
    , streamType(SOCK_STREAM)
{
    refCounter_= o.refCounter_;
    refCounter_++;
    s_ =o.s_;
    nofSockets_++;
}

Socket& Socket::operator=(Socket& o)
{
    o.refCounter_++;
    refCounter_=o.refCounter_;
    s_ =o.s_;
    nofSockets_++;
    streamType = o.streamType;

    return *this;
}

void Socket::SendLine(std::string s)
{
    s += '\n';
    SendBytes(s.c_str(), s.length());
}

void Socket::SendBytes(const std::string& s)
{
    SendBytes(s.c_str(), s.length());
}

void Socket::SendBytes(const char* pData, int nSize)
{
    send(s_, pData, nSize, 0);

    //How to make sure all data has been send?
//     PBYTE pSendData = pData->GetBuffer();
//     int nLen = pData->GetLength();
// 
//     int nTotalSend = 0;
//     while (nTotalSend < nLen)
//     {
//         int nSent = send(cSock, (PSTR)pSendData, (nLen - nTotalSend), 0);
//         if(nSent == SOCKET_ERROR)
//         {
//             CloseSocket();
//             return FALSE;
//         }
//         else
//         {
//             nTotalSend += nSent;
//             pData += nSent;
//         }
//     }
}

std::string Socket::ReceiveLine()
{
    std::string ret;
    while (1)
    {
        char r;

        switch(recv(s_, &r, 1, 0))
        {
        case 0:
            {
                // not connected anymore;
                // ... but last line sent
                // might not end in \n,
                // so return ret anyway.
                return ret;
            }

        case -1:
            {
                return "";
            }

            //      if (errno == EAGAIN) {
            //        return ret;
            //      } else {
            //      // not connected anymore
            //      return "";
            //      }
        }

        ret += r;

        if (r == '\n')
        {
            return ret;
        }
    }
}

std::string Socket::ReceiveBytes() 
{
    std::string ret;
    char buf[MAX_SOCKET_RECV_BUFFER];

    while (1)
    {
        u_long arg = 0;
        if (ioctlsocket(s_, FIONREAD, &arg) != 0)
        {
            break;
        }

        if (arg == 0)
        {
            break;
        }

        if (arg > MAX_SOCKET_RECV_BUFFER)
        {
            arg = MAX_SOCKET_RECV_BUFFER;
        }

        int rv = recv (s_, buf, arg, 0);
        if (rv <= 0)
        {
            break;
        }

        std::string t;
        t.assign (buf, rv);
        ret += t;
    }

    return ret;
}

void Socket::Close()
{
    closesocket(s_);
}


void Socket::Start()
{
    if (!nofSockets_)
    {
        WSADATA info;
        if (WSAStartup(MAKEWORD(2,0), &info))
        {
            throw "Could not start WSA";
        }
    }

    ++nofSockets_;
}

void Socket::End()
{
    WSACleanup();
}

Socket::Socket() 
    : s_(0)
    , streamType(SOCK_STREAM)
{
    Start();

    // UDP: use SOCK_DGRAM instead of SOCK_STREAM
    s_ = socket(AF_INET,  streamType,0);

    if (s_ == INVALID_SOCKET)
    {
        throw "INVALID_SOCKET";
    }
}

Socket::Socket(SOCKET s)
    : s_(s)
    , streamType(SOCK_STREAM)
{
    Start();
};


//
//////////////////////////////////////////////////////////////////////////
SocketServer::SocketServer(int port, int connections, TypeSocket type)
{
    sockaddr_in sa;

    memset(&sa, 0, sizeof(sa));

    sa.sin_family = PF_INET;
    sa.sin_port = htons((u_short)port);
    s_ = socket(AF_INET, streamType, 0);

    if (s_ == INVALID_SOCKET)
    {
        throw "INVALID_SOCKET";
    }

    if(type == NonBlockingSocket)
    {
        u_long arg = 1;
        ioctlsocket(s_, FIONBIO, &arg);
    }

    /* bind the socket to the internet address */
    if (bind(s_, (sockaddr *)&sa, sizeof(sockaddr_in)) == SOCKET_ERROR)
    {
        closesocket(s_);
        throw "INVALID_SOCKET";
    }

    listen(s_, connections);
}

Socket* SocketServer::Accept()
{
    SOCKET new_sock = accept(s_, 0, 0);

    if (new_sock == INVALID_SOCKET)
    {
        int rc = WSAGetLastError();
        if(rc==WSAEWOULDBLOCK)
        {
            return 0; // non-blocking call, no request pending
        }
        else
        {
            throw "Invalid Socket";
        }
    }

    Socket* r = new Socket(new_sock);
    return r;
}


//
//////////////////////////////////////////////////////////////////////////
SocketClient::SocketClient(const std::string& host, int port) : Socket()
{
    std::string error;

    hostent *he;
    if ((he = gethostbyname(host.c_str())) == 0)
    {
        error = strerror(errno);
        throw error;
    }

    sockaddr_in addr;
    addr.sin_family = AF_INET;
    addr.sin_port = htons(port);
    addr.sin_addr = *((in_addr *)he->h_addr);
    memset(&(addr.sin_zero), 0, 8); 

    if (::connect(s_, (sockaddr *) &addr, sizeof(sockaddr)))
    {
        error = strerror(WSAGetLastError());
        throw error;
    }
}

//
//////////////////////////////////////////////////////////////////////////
SocketSelect::SocketSelect(Socket const * const s1, Socket const * const s2, TypeSocket type)
{
    FD_ZERO(&fds_);
    FD_SET(const_cast<Socket*>(s1)->s_,&fds_);

    if(s2)
    {
        FD_SET(const_cast<Socket*>(s2)->s_,&fds_);
    }     

    TIMEVAL tval;
    tval.tv_sec  = 0;
    tval.tv_usec = 1;

    TIMEVAL *ptval;
    if(type==NonBlockingSocket)
    {
        ptval = &tval;
    }
    else
    { 
        ptval = 0;
    }

    if (select (0, &fds_, (fd_set*) 0, (fd_set*) 0, ptval) == SOCKET_ERROR) 
    {
        throw "Error in select";
    }
}

bool SocketSelect::Readable(Socket const* const s) 
{
    if (FD_ISSET(s->s_,&fds_))
        return true;

    return false;
}



A simple echo Server
The following simple Server opens a port on 2000 and waits for incoming connections. Each connection is answered with the same line as was written (echoed).
If you want to test the server, use telnet localhost 2000

/* 
   EchoServer.cpp

   Copyright (C) 2002-2004 René Nyffenegger

   This source code is provided 'as-is', without any express or implied
   warranty. In no event will the author be held liable for any damages
   arising from the use of this software.

   Permission is granted to anyone to use this software for any purpose,
   including commercial applications, and to alter it and redistribute it
   freely, subject to the following restrictions:

   1. The origin of this source code must not be misrepresented; you must not
      claim that you wrote the original source code. If you use this source code
      in a product, an acknowledgment in the product documentation would be
      appreciated but is not required.

   2. Altered source versions must be plainly marked as such, and must not be
      misrepresented as being the original source code.

   3. This notice may not be removed or altered from any source distribution.

   René Nyffenegger rene.nyffenegger@adp-gmbh.ch
*/


#include "Socket.h"
#include <process.h>
#include <string>

unsigned __stdcall Answer(void* a) {
  Socket* s = (Socket*) a;

  while (1) {
    std::string r = s->ReceiveLine();
    if (r.empty()) break;
    s->SendLine(r);
  }

  delete s;

  return 0;
}

int main(int argc, char* argv[]) {
  SocketServer in(2000,5);

  while (1) {
    Socket* s=in.Accept();

    unsigned ret;
    _beginthreadex(0,0,Answer,(void*) s,0,&ret);
  }
 
  return 0;
}


    A Proxy that uses the Socket class
    You need the Chameleon class to compile this proxy.
    Usage: proxy <port proxy> <addr server> <port server>.
    This proxy will then listen on <port proxy> and whenever it receives a connection, relays the traffic to the <port server> of <addr server>. This makes it ideal to see what an SMTP Client exchanges with a SMTP Server, or equally what a NNTP client exchanges with an NNTP Server.
Proxy.cpp

/* 
   Proxy.cpp

   Copyright (C) 2002-2004 René Nyffenegger

   This source code is provided 'as-is', without any express or implied
   warranty. In no event will the author be held liable for any damages
   arising from the use of this software.

   Permission is granted to anyone to use this software for any purpose,
   including commercial applications, and to alter it and redistribute it
   freely, subject to the following restrictions:

   1. The origin of this source code must not be misrepresented; you must not
      claim that you wrote the original source code. If you use this source code
      in a product, an acknowledgment in the product documentation would be
      appreciated but is not required.

   2. Altered source versions must be plainly marked as such, and must not be
      misrepresented as being the original source code.

   3. This notice may not be removed or altered from any source distribution.

   René Nyffenegger rene.nyffenegger@adp-gmbh.ch
*/

#include "Socket.h"

#include <iostream>
#include <process.h>
#include <sstream>

int         portProxy;
std::string addrServer;
int         portServer;

unsigned __stdcall RunProxyThread (void* a) {
  Socket*      s = (Socket*) a;
  SocketClient c(addrServer, portServer);

  while (1) {
    SocketSelect sel(s, &c);

    bool still_connected = true;

    if (sel.Readable(s)) {
      std::string bytes = s->ReceiveBytes();
      c.SendBytes(bytes);
      std::cout << "Server: " << bytes << std::endl;
      if (bytes.empty()) still_connected=false;
    }
    if (sel.Readable(&c)) {
      std::string bytes = c.ReceiveBytes();
      s->SendBytes(bytes);
      std::cout << "Client: " << bytes << std::endl;
      if (bytes.empty()) still_connected=false;
    }
    if (! still_connected) {
      break;
    }
  }

  delete s;

  return 0;
}

int main(int argc, char* argv[]) {
  if (argc < 4) {
    std::cout << "Usage:" << std::endl;
    std::cout << "  proxy <port proxy> <addr server> <port server>" << std::endl;
    std::cout << std::endl;
    std::cout << "  This proxy will then listen on <port proxy> and whenever it receives" << std::endl;
    std::cout << "  a connection, relays the traffic to the <port server> of <addr server>." << std::endl;
    std::cout << "  This makes it ideal to see what an SMTP Client exchanges with a SMTP Server," << std::endl;
    std::cout << "  or equally what a NNTP client exchanges with an NNTP Server." << std::endl << std::endl;
    return -1;
  }

  std::stringstream s; 
  
  s<<argv[1]; s>>portProxy; s.clear();

  addrServer=argv[2];

  s<<argv[3]; s>>portServer;

  SocketServer in(portProxy,5);

  while (1) {
    Socket* s=in.Accept();

    unsigned ret;
    _beginthreadex(0, 0, RunProxyThread,(void*) s,0,&ret);
  }
  
  return 0;
}


    See also: Fiddler: a HTTP Debugging Proxy which logs all HTTP traffic between your computer and the Internet. Fiddler allows you to watch HTTP Traffic, set breakpoints, and "fiddle" with incoming or outgoing data. Fiddler is designed to be much simpler than using NetMon or Achilles.
    Message Distributor
    Message Distributor is a server that listens on port 2000. Any number of clients can connect to that server. When a client sends a message to the server, the server will broadcast this message to all other clients, but not to the one that sent the message.

MsgDistributor.cpp
/* 
   MsgDistributor.cpp

   Copyright (C) 2002-2004 René Nyffenegger

   This source code is provided 'as-is', without any express or implied
   warranty. In no event will the author be held liable for any damages
   arising from the use of this software.

   Permission is granted to anyone to use this software for any purpose,
   including commercial applications, and to alter it and redistribute it
   freely, subject to the following restrictions:

   1. The origin of this source code must not be misrepresented; you must not
      claim that you wrote the original source code. If you use this source code
      in a product, an acknowledgment in the product documentation would be
      appreciated but is not required.

   2. Altered source versions must be plainly marked as such, and must not be
      misrepresented as being the original source code.

   3. This notice may not be removed or altered from any source distribution.

   René Nyffenegger rene.nyffenegger@adp-gmbh.ch
*/

#include "Socket.h"
#include <process.h>
#include <string>
#include <list>

typedef std::list<Socket*> socket_list;

socket_list g_connections;

unsigned __stdcall Connection(void* a) {
  Socket* s = (Socket*) a;

  g_connections.push_back(s);

  s->SendLine("Welcome to the Message Distributor");

  while (1) {
    std::string r = s->ReceiveLine();
    if (r.empty()) break;

    for (socket_list::iterator os =g_connections.begin();
                               os!=g_connections.end(); 
                               os++) {
      if (*os != s) (*os)->SendLine(r);
    }
  }

  g_connections.remove(s);

  delete s;

  return 0;
}

int main() {
  SocketServer in(2000,5);
  
  while (1) {
    Socket* s=in.Accept();
  
    unsigned ret;
    _beginthreadex(0,0,Connection,(void*) s,0,&ret);
  }
  
  return 0;
}



Download the files
You can download the source code and the exefiles as a zip file consisting of
    socket.h
    Chameleon.h
    Chameleon.cpp
    EchoServer.cpp
    MsgDistributor.cpp
    Proxy.cpp
    Socket.cpp
    EchoServer.exe
    Proxy.exe
makefile
    I was able to compile the sources with mingw using the supplied makefile.
Thanks
    Thanks to Eugene Wee and Nathan Vander Wilt who helped me improve the socket class.

分享到:
评论

相关推荐

    Class-Socket.zip_c++ Socket类_socket_socket class_socket封装_socket

    标题“Class-Socket.zip_c++ Socket类_socket_socket class_socket封装_socket”以及描述“visual C++ 编程,封装好的Socket类,可用于广播”暗示了一个关于C++中Socket类的封装,特别是针对广播功能的应用。...

    QT中使用C++ socket通信 客户端与服务端的代码实例

    在QT框架中,C++ Socket通信是实现网络数据交换的基础,它允许客户端和服务端通过网络进行数据传输。本文将深入探讨如何在QT中使用C++编写客户端和服务端的socket通信代码,以及涉及到的关键操作。 首先,我们需要...

    Windows下C++多线程SOCKET服务代码

    程序中用到STL的std::map和std::list,也大量的运行了模板类,如:关于线程的参数 ARGS即为模板类:template &lt;class T&gt; ARGS{}、还有一个就是SOCKET结构体: HOSTSTRUCTSTRCT的定义也是用到了模板类。...

    socket_base_class.zip_c++ socket类_c++ Socket类_udp类

    C++标准库本身并不直接支持Socket编程,但可以通过调用操作系统提供的API(如在Unix-like系统中的`&lt;sys/socket.h&gt;`和Windows系统中的`winsock2.h`)来创建和操作Socket。通常,开发者会封装这些底层接口,构建自己的...

    Generic C++ Socket Class-开源

    本文将深入探讨一个名为“Generic C++ Socket Class”的开源项目,该库旨在为开发者提供一个跨平台的、封装了C Socket API的C++类。 该项目的核心目标是创建一个在Win32环境下能够兼容Unix C++、Visual C++以及...

    MySocket_Class.rar_c++ Socket服务类

    `MySocket_Class.rar`中的`MySocket类`显然是一个自定义实现的C++ Socket服务类,旨在简化用户对Socket操作的过程。这个类可能封装了创建、连接、监听、发送和接收数据等基本的Socket操作,从而让开发者可以更专注于...

    C++ Builder中用socket api来写网络通讯程序

    在C++ Builder中使用Socket API编写网络通信程序是IT领域中的一个重要知识点,尤其对于那些希望在Windows平台上构建高效、稳定网络应用的开发者来说。本文将深入解析如何在C++ Builder中利用Socket API实现TCP和UDP...

    Socket C++ TCP阻塞\非阻塞 服务器 客户端 开发

    ### Socket C++ TCP阻塞与非阻塞服务器客户端开发 #### 概述 本文档将详细介绍如何使用C++ Winsock库来开发TCP非阻塞服务器。通过本篇内容的学习,您将了解到设置socket函数为非阻塞模式的方法,并且能够深入了解...

    C++ socket编程MFC

    【C++ Socket编程MFC】涉及的是在网络编程中使用C++和Microsoft Foundation Class (MFC)库进行Socket通信的知识。Socket编程是实现网络应用的基础,它提供了一种标准的接口,使得应用程序能够发送和接收数据。 TCP/...

    SOCKET编程(C++)实现server与client端的CLASS

    在C++中,SOCKET编程主要涉及两个库:`&lt;winsock2.h&gt;`(Windows平台)和`&lt;sys/socket.h&gt;`(Unix/Linux平台)。这些头文件包含了定义SOCKET类型和相关函数的接口。 **服务器端实现**: 1. **初始化**: 在服务器端,...

    c++ socket Library

    About: This is a GPL licensed C++ class library wrapping the berkeley sockets C API, and therefore works on most unixes and also win32. The library is in use in a number of real world applications,...

    c++通过socket udp模式传输struct数据到c++与python

    c++通过socket udp模式传输struct数据(各种类型数据:int double float char long long等)到c++与python。c++通过socket udp接收数据,python通过enum枚举进行接收并且通过赋值给class类,封装统一方法

    socket 服务器

    在Windows环境中,使用Microsoft Foundation Class (MFC)库可以简化C++程序员编写Socket服务器的过程。MFC库提供了一组类,这些类封装了底层的Winsock API,使得网络编程更加便捷。 在"socket服务器"项目中,我们...

    socket编程获取mac地址

    在Windows系统中,可以使用`gethostbyname`函数或者`GetAdaptersInfo` API来获取MAC地址。在Linux或Unix系统中,可以使用`ifconfig`命令行工具,或者通过解析`/sys/class/net/`目录下的接口文件来获取。在Python中,...

    Socket C++ Classes.zip

    Socket编程在IT行业中是网络通信的基础,特别是在C++这样的系统级编程语言中,它的重要性不言而喻。"Socket C++ Classes.zip"这个压缩包很可能包含了一组用于简化C++中socket编程的类库,方便开发者创建网络应用程序...

    Full Multi-thread Client_Server Socket Class with ThreadPoolSocketPort_Linux.zip

    标题中的"Full Multi-thread Client_Server Socket Class with ThreadPoolSocketPort_Linux.zip"是一个针对Linux操作系统的多线程客户端-服务器套接字类,其中包含了线程池功能。这个压缩包文件很可能是为了实现高效...

    Qt/C++建立windows服务,以及客户端和服务器进行通信的例子

    在本文中,我们将深入探讨如何使用Qt/C++框架创建Windows服务,并实现客户端与服务器之间的通信。Qt是一个跨平台的应用程序开发框架,广泛用于GUI应用程序,同时也支持非图形化的后台服务。 首先,创建Windows服务...

    socket 小程序

    在这个特定的案例中,该小程序是使用Microsoft Foundation Class (MFC)库来构建的,这是一款由微软提供的C++类库,用于简化Windows应用程序开发。下面将详细讨论Socket通信、MFC以及如何在Windows环境下使用TCP进行...

Global site tag (gtag.js) - Google Analytics