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最新评论
-
wahahachuang8:
我喜欢代码简洁易读,服务稳定的推送服务,前段时间研究了一下go ...
websocket的helloworld -
q114687576:
http://www.blue-zero.com/WebSoc ...
websocket的helloworld -
zhaoyanzimm:
感谢您的分享,给我提供了很大的帮助,在使用过程中发现了一个问题 ...
nginx的helloworld模块的helloworld -
haoningabc:
leebyte 写道太NB了,期待早日用上Killinux!么 ...
qemu+emacs+gdb调试内核 -
leebyte:
太NB了,期待早日用上Killinux!
qemu+emacs+gdb调试内核
java的socket相对容易
server端:
1.建立ServerSocket(port);
2.获取客户端socket:Socket socket = server.accept();
3.读数据:Reader reader = new InputStreamReader(socket.getInputStream());//3
4.写数据:Writer writer = new OutputStreamWriter(socket.getOutputStream());//4
client端:
1.建立socket:Socket client = new Socket(host, port);//1
2.写数据:Writer writer = new OutputStreamWriter(client.getOutputStream());//2
3.读数据:Reader reader = new InputStreamReader(client.getInputStream());//3
而c的socket为:
server端:
1.建立socket:s=socket(AF_INET,SOCK_STREAM,0))
2.bind地址:bind(s,(struct sockaddr *)&my_addr,sizeof(struct sockaddr))
3.监听:listen(s,5);
4.获取客户端socket:cli=accept(s,(struct sockaddr *)&remote_addr,&sin_size))
5.向客户端写:len=send(cli,"welcome to my server\n",21,0);
6.从客户端读:len=recv(cli,buf,13,0);
client端:
1.建立socket:s=socket(AF_INET,SOCK_STREAM,0)),
2.链接server:connect(s,(struct sockaddr *)&remote_addr,sizeof(struct sockaddr))
3.从server读:len=recv(s,buf,BUFSIZ,0);
4.向server写len=send(s,"test3 message",13,0);
书的代码在
http://cs.ecs.baylor.edu/~donahoo/practical/CSockets2/
例子远吗在https://github.com/killinux/mysocket
参考
http://bbs.csdn.net/topics/340199431
http://haohaoxuexi.iteye.com/blog/1979837
先写段c的
client:
server:
运行用
其中HandleTCPClient 为
----------------------------------------------------
再写一段java的 server
client:
----------------------------------------------
再来一个长连接的:
client
server:
server端:
1.建立ServerSocket(port);
2.获取客户端socket:Socket socket = server.accept();
3.读数据:Reader reader = new InputStreamReader(socket.getInputStream());//3
4.写数据:Writer writer = new OutputStreamWriter(socket.getOutputStream());//4
client端:
1.建立socket:Socket client = new Socket(host, port);//1
2.写数据:Writer writer = new OutputStreamWriter(client.getOutputStream());//2
3.读数据:Reader reader = new InputStreamReader(client.getInputStream());//3
而c的socket为:
server端:
1.建立socket:s=socket(AF_INET,SOCK_STREAM,0))
2.bind地址:bind(s,(struct sockaddr *)&my_addr,sizeof(struct sockaddr))
3.监听:listen(s,5);
4.获取客户端socket:cli=accept(s,(struct sockaddr *)&remote_addr,&sin_size))
5.向客户端写:len=send(cli,"welcome to my server\n",21,0);
6.从客户端读:len=recv(cli,buf,13,0);
client端:
1.建立socket:s=socket(AF_INET,SOCK_STREAM,0)),
2.链接server:connect(s,(struct sockaddr *)&remote_addr,sizeof(struct sockaddr))
3.从server读:len=recv(s,buf,BUFSIZ,0);
4.向server写len=send(s,"test3 message",13,0);
书的代码在
http://cs.ecs.baylor.edu/~donahoo/practical/CSockets2/
例子远吗在https://github.com/killinux/mysocket
参考
http://bbs.csdn.net/topics/340199431
http://haohaoxuexi.iteye.com/blog/1979837
先写段c的
client:
[root@VM_192_107_centos ipv4]# cat TCPEchoClient4.c #include <stdio.h> #include <stdlib.h> #include <string.h> #include <unistd.h> #include <sys/types.h> #include <sys/socket.h> #include <netinet/in.h> #include <arpa/inet.h> #include "Practical.h" int main(int argc, char *argv[]) { if (argc < 3 || argc > 4) // Test for correct number of arguments DieWithUserMessage("Parameter(s)", "<Server Address> <Echo Word> [<Server Port>]"); char *servIP = argv[1]; // First arg: server IP address (dotted quad) char *echoString = argv[2]; // Second arg: string to echo // Third arg (optional): server port (numeric). 7 is well-known echo port in_port_t servPort = (argc == 4) ? atoi(argv[3]) : 7; // Create a reliable, stream socket using TCP int sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); if (sock < 0) DieWithSystemMessage("socket() failed"); // Construct the server address structure struct sockaddr_in servAddr; // Server address memset(&servAddr, 0, sizeof(servAddr)); // Zero out structure servAddr.sin_family = AF_INET; // IPv4 address family // Convert address int rtnVal = inet_pton(AF_INET, servIP, &servAddr.sin_addr.s_addr); if (rtnVal == 0) DieWithUserMessage("inet_pton() failed", "invalid address string"); else if (rtnVal < 0) DieWithSystemMessage("inet_pton() failed"); servAddr.sin_port = htons(servPort); // Server port // Establish the connection to the echo server if (connect(sock, (struct sockaddr *) &servAddr, sizeof(servAddr)) < 0) DieWithSystemMessage("connect() failed"); size_t echoStringLen = strlen(echoString); // Determine input length // Send the string to the server ssize_t numBytes = send(sock, echoString, echoStringLen, 0); if (numBytes < 0) DieWithSystemMessage("send() failed"); else if (numBytes != echoStringLen) DieWithUserMessage("send()", "sent unexpected number of bytes"); // Receive the same string back from the server unsigned int totalBytesRcvd = 0; // Count of total bytes received fputs("Received: ", stdout); // Setup to print the echoed string while (totalBytesRcvd < echoStringLen) { char buffer[BUFSIZE]; // I/O buffer /* Receive up to the buffer size (minus 1 to leave space for a null terminator) bytes from the sender */ numBytes = recv(sock, buffer, BUFSIZE - 1, 0); if (numBytes < 0) DieWithSystemMessage("recv() failed"); else if (numBytes == 0) DieWithUserMessage("recv()", "connection closed prematurely"); totalBytesRcvd += numBytes; // Keep tally of total bytes buffer[numBytes] = '\0'; // Terminate the string! fputs(buffer, stdout); // Print the echo buffer } fputc('\n', stdout); // Print a final linefeed close(sock); exit(0); }
server:
[root@VM_192_107_centos ipv4]# cat TCPEchoServer4.c #include <stdio.h> #include <stdlib.h> #include <string.h> #include <sys/types.h> #include <sys/socket.h> #include <netinet/in.h> #include <arpa/inet.h> #include "Practical.h" static const int MAXPENDING = 5; // Maximum outstanding connection requests int main(int argc, char *argv[]) { if (argc != 2) // Test for correct number of arguments DieWithUserMessage("Parameter(s)", "<Server Port>"); in_port_t servPort = atoi(argv[1]); // First arg: local port // Create socket for incoming connections int servSock; // Socket descriptor for server if ((servSock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP)) < 0) DieWithSystemMessage("socket() failed"); // Construct local address structure struct sockaddr_in servAddr; // Local address memset(&servAddr, 0, sizeof(servAddr)); // Zero out structure servAddr.sin_family = AF_INET; // IPv4 address family servAddr.sin_addr.s_addr = htonl(INADDR_ANY); // Any incoming interface servAddr.sin_port = htons(servPort); // Local port // Bind to the local address if (bind(servSock, (struct sockaddr*) &servAddr, sizeof(servAddr)) < 0) DieWithSystemMessage("bind() failed"); // Mark the socket so it will listen for incoming connections if (listen(servSock, MAXPENDING) < 0) DieWithSystemMessage("listen() failed"); for (;;) { // Run forever struct sockaddr_in clntAddr; // Client address // Set length of client address structure (in-out parameter) socklen_t clntAddrLen = sizeof(clntAddr); // Wait for a client to connect int clntSock = accept(servSock, (struct sockaddr *) &clntAddr, &clntAddrLen); if (clntSock < 0) DieWithSystemMessage("accept() failed"); // clntSock is connected to a client! char clntName[INET_ADDRSTRLEN]; // String to contain client address if (inet_ntop(AF_INET, &clntAddr.sin_addr.s_addr, clntName, sizeof(clntName)) != NULL) printf("Handling client %s/%d\n", clntName, ntohs(clntAddr.sin_port)); else puts("Unable to get client address"); HandleTCPClient(clntSock); } // NOT REACHED }
运行用
gcc -g -std=gnu99 TCPEchoServer4.c ../socket/DieWithMessage.c ../socket/TCPServerUtility.c ../socket/AddressUtility.c -o TCPEchoServer4 gcc -g TCPEchoClient4.c ../socket/DieWithMessage.c -o TCPEchoClient4
其中HandleTCPClient 为
void HandleTCPClient(int clntSocket) { char buffer[BUFSIZE]; // Buffer for echo string // Receive message from client ssize_t numBytesRcvd = recv(clntSocket, buffer, BUFSIZE, 0); if (numBytesRcvd < 0) DieWithSystemMessage("recv() failed"); // Send received string and receive again until end of stream ssize_t numBytesSent_begin = send(clntSocket, "this server:",13 , 0); while (numBytesRcvd > 0) { // 0 indicates end of stream // Echo message back to client ssize_t numBytesSent = send(clntSocket, buffer, numBytesRcvd, 0); if (numBytesSent < 0) DieWithSystemMessage("send() failed"); else if (numBytesSent != numBytesRcvd) DieWithUserMessage("send()", "sent unexpected number of bytes"); // See if there is more data to receive numBytesRcvd = recv(clntSocket, buffer, BUFSIZE, 0); if (numBytesRcvd < 0) DieWithSystemMessage("recv() failed"); } close(clntSocket); // Close client socket }
----------------------------------------------------
再写一段java的 server
package com.hao; import java.io.IOException; import java.io.InputStreamReader; import java.io.OutputStreamWriter; import java.io.Reader; import java.io.Writer; import java.net.ServerSocket; import java.net.Socket; import java.net.SocketAddress; public class Server { public static void main(String args[]) throws IOException { int port = 8080; ServerSocket server = new ServerSocket(port); while (true) { Socket socket = server.accept(); Reader reader = new InputStreamReader(socket.getInputStream()); SocketAddress sa = socket.getRemoteSocketAddress(); System.out.println(sa.toString()); char chars[] = new char[64]; int len; StringBuilder sb = new StringBuilder(); String temp; int index; while ((len = reader.read(chars)) != -1) { temp = new String(chars, 0, len); if ((index = temp.indexOf("eof")) != -1) { sb.append(temp.substring(0, index)); break; } sb.append(temp); } System.out.println("from client: " + sb); Writer writer = new OutputStreamWriter(socket.getOutputStream()); writer.write("Hello Client."); writer.flush(); writer.close(); reader.close(); socket.close(); } } }
client:
import java.io.InputStreamReader; import java.io.OutputStreamWriter; import java.io.Reader; import java.io.Writer; import java.net.Socket; public class Client { public static void main(String args[]) throws Exception { String host = "127.0.0.1";//"182.254.155.153"; int port = 8080; Socket client = new Socket(host, port); Writer writer = new OutputStreamWriter(client.getOutputStream()); writer.write("Hello Server hah."); writer.write("eof"); writer.flush(); Reader reader = new InputStreamReader(client.getInputStream()); char chars[] = new char[64]; int len; StringBuffer sb = new StringBuffer(); String temp; int index; while ((len = reader.read(chars)) != -1) { temp = new String(chars, 0, len); if ((index = temp.indexOf("eof")) != -1) { sb.append(temp.substring(0, index)); break; } sb.append(new String(chars, 0, len)); } System.out.println("from server: " + sb); writer.close(); reader.close(); client.close(); } }
----------------------------------------------
再来一个长连接的:
package com.hao.changlianjie; import java.io.Serializable; import java.text.SimpleDateFormat; import java.util.Date; public class KeepAlive implements Serializable{ private static final long serialVersionUID = -2813120366138988480L; @Override public String toString() { return new SimpleDateFormat("yyyy-MM-dd HH:mm:ss").format(new Date())+"\t维持连接包"; } }
client
package com.hao.changlianjie; import java.io.IOException; import java.io.InputStream; import java.io.ObjectInputStream; import java.io.ObjectOutputStream; import java.net.Socket; import java.net.UnknownHostException; import java.util.concurrent.ConcurrentHashMap; public class Client { /** * 处理服务端发回的对象,可实现该接口。 */ public static interface ObjectAction{ void doAction(Object obj,Client client); } public static final class DefaultObjectAction implements ObjectAction{ public void doAction(Object obj,Client client) { System.out.println("处理:\t"+obj.toString()); } } public static void main(String[] args) throws UnknownHostException, IOException { String serverIp = "127.0.0.1"; int port = 65432; Client client = new Client(serverIp,port); client.start(); } private String serverIp; private int port; private Socket socket; private boolean running=false; private long lastSendTime; private ConcurrentHashMap<Class, ObjectAction> actionMapping = new ConcurrentHashMap<Class,ObjectAction>(); public Client(String serverIp, int port) { this.serverIp=serverIp;this.port=port; } public void start() throws UnknownHostException, IOException { if(running)return; socket = new Socket(serverIp,port); System.out.println("本地端口:"+socket.getLocalPort()); lastSendTime=System.currentTimeMillis(); running=true; new Thread(new KeepAliveWatchDog()).start(); new Thread(new ReceiveWatchDog()).start(); } public void stop(){ if(running)running=false; } /** * 添加接收对象的处理对象。 * @param cls 待处理的对象,其所属的类。 * @param action 处理过程对象。 */ public void addActionMap(Class<Object> cls,ObjectAction action){ actionMapping.put(cls, action); } public void sendObject(Object obj) throws IOException { ObjectOutputStream oos = new ObjectOutputStream(socket.getOutputStream()); oos.writeObject(obj); System.out.println("发送:\t"+obj); oos.flush(); } class KeepAliveWatchDog implements Runnable{ long checkDelay = 10; long keepAliveDelay = 2000; public void run() { while(running){ if(System.currentTimeMillis()-lastSendTime>keepAliveDelay){ try { Client.this.sendObject(new KeepAlive()); } catch (IOException e) { e.printStackTrace(); Client.this.stop(); } lastSendTime = System.currentTimeMillis(); }else{ try { Thread.sleep(checkDelay); } catch (InterruptedException e) { e.printStackTrace(); Client.this.stop(); } } } } } class ReceiveWatchDog implements Runnable{ public void run() { while(running){ try { InputStream in = socket.getInputStream(); if(in.available()>0){ ObjectInputStream ois = new ObjectInputStream(in); Object obj = ois.readObject(); System.out.println("接收:\t"+obj); ObjectAction oa = actionMapping.get(obj.getClass()); oa = oa==null?new DefaultObjectAction():oa; oa.doAction(obj, Client.this); }else{ Thread.sleep(10); } } catch (Exception e) { e.printStackTrace(); Client.this.stop(); } } } } }
server:
package com.hao.changlianjie; import java.io.IOException; import java.io.InputStream; import java.io.ObjectInputStream; import java.io.ObjectOutputStream; import java.net.ServerSocket; import java.net.Socket; import java.util.concurrent.ConcurrentHashMap; public class Server { /** * 要处理客户端发来的对象,并返回一个对象,可实现该接口。 */ public interface ObjectAction{ Object doAction(Object rev); } public static final class DefaultObjectAction implements ObjectAction{ public Object doAction(Object rev) { System.out.println("处理并返回:"+rev); return rev; } } public static void main(String[] args) { int port = 65432; Server server = new Server(port); server.start(); } private int port; private volatile boolean running=false; private long receiveTimeDelay=3000; private ConcurrentHashMap<Class, ObjectAction> actionMapping = new ConcurrentHashMap<Class,ObjectAction>(); private Thread connWatchDog; public Server(int port) { this.port = port; } public void start(){ if(running)return; running=true; connWatchDog = new Thread(new ConnWatchDog()); connWatchDog.start(); } @SuppressWarnings("deprecation") public void stop(){ if(running)running=false; if(connWatchDog!=null)connWatchDog.stop(); } public void addActionMap(Class<Object> cls,ObjectAction action){ actionMapping.put(cls, action); } class ConnWatchDog implements Runnable{ public void run(){ try { ServerSocket ss = new ServerSocket(port,5); while(running){ Socket s = ss.accept(); new Thread(new SocketAction(s)).start(); } } catch (IOException e) { e.printStackTrace(); Server.this.stop(); } } } class SocketAction implements Runnable{ Socket s; boolean run=true; long lastReceiveTime = System.currentTimeMillis(); public SocketAction(Socket s) { this.s = s; } public void run() { while(running && run){ if(System.currentTimeMillis()-lastReceiveTime>receiveTimeDelay){ overThis(); }else{ try { InputStream in = s.getInputStream(); if(in.available()>0){ ObjectInputStream ois = new ObjectInputStream(in); Object obj = ois.readObject(); lastReceiveTime = System.currentTimeMillis(); System.out.println("接收:\t"+obj); ObjectAction oa = actionMapping.get(obj.getClass()); oa = oa==null?new DefaultObjectAction():oa; Object out = oa.doAction(obj); if(out!=null){ ObjectOutputStream oos = new ObjectOutputStream(s.getOutputStream()); oos.writeObject(out); oos.flush(); } }else{ Thread.sleep(10); } } catch (Exception e) { e.printStackTrace(); overThis(); } } } } private void overThis() { if(run)run=false; if(s!=null){ try { s.close(); } catch (IOException e) { e.printStackTrace(); } } System.out.println("关闭:"+s.getRemoteSocketAddress()); } } }
发表评论
-
xl2tp 备份
2019-09-24 16:25 6892019年9月24日更新: 注意,需要开启firewall ... -
sdl笔记
2019-01-31 17:19 732sdl教程教程 https://github.com/Twin ... -
tinyemu
2019-01-24 17:59 1432参考https://bellard.org/jslinux/t ... -
aws搭建xl2tp给iphone使用
2018-12-26 21:37 18902019年12月26日 可以参考原来的配置 https:// ... -
consul的基本使用
2017-06-27 11:13 1399### 安装 [centos7上consul的安装](ht ... -
lvs的helloworld
2017-06-13 20:36 596###################lvs######### ... -
系统调用的helloworld
2017-05-04 16:14 632《2.6内核标准教程》 p293 #include < ... -
bitcoin和cgminer的安装
2017-04-05 22:45 1958参考 http://blog.csdn.net/rion_ch ... -
ceph安装和常用命令
2017-03-21 21:55 953/etc/hosts ssh-keygen ssh-copy- ... -
mobile terminal 笔记
2016-12-02 15:35 624找出旧的iphone4 越狱之后可以变个小操作系统 mobi ... -
socket基础和select(python)
2016-06-14 17:21 1799上接 c语言的socket基础ht ... -
socket基础(c语言)
2016-06-14 16:45 994不使用select 普通的基础socket连接,对多个客户端的 ... -
ffmpeg+nginx 的直播(2,直播摄像头和麦克风)
2016-05-28 20:21 4357假设我的服务器是centos7 192.168.139.117 ... -
ffmpeg+nginx 的直播(1,直播播放的视频文件)
2016-05-26 17:11 659164位操作系统centos7 ############ 1.一 ... -
socat和netcat(nc)
2016-04-29 22:36 1742转 原文链接: http://www.wenquan.name ... -
neutron基础九(qemu nat网络)
2016-02-06 17:21 1621接上基础八,kvm透传nested忽略 1.在主机ce ... -
neutron基础八(qemu 桥接网络)
2016-02-06 13:13 1542qemu的桥接和nat的qemu启动命令是一样的,但是后续的脚 ... -
neutron基础七(qemu tap)
2016-02-02 17:02 1030使用qemu 建立个虚拟机 然后用tap设备, 根据基础六,t ... -
neutron基础六(bridge fdb)
2016-01-28 18:30 2263转发表 在三台机器上建立三个namespace 192.16 ... -
南北流量
2016-01-23 23:26 1822一、三层网络架构: 接入层:负责服务器的接入和隔离 汇聚层:汇 ...
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《TCP/IP Sockets in Java: Practical Guide for Programmers》第二版是一本深入介绍如何在Java环境中使用TCP/IP套接字进行网络编程的专业书籍。本书由Kenneth L. Calvert与Michael J. Donahoo共同编写,并于2008年...
《Java TCP/IP Socket编程》(原书第2版)是一本深入探讨Java中Socket编程的专著,旨在帮助读者理解并掌握如何在Java环境中利用TCP/IP协议进行网络通信。本书不仅详细介绍了Socket的工作原理,还提供了丰富的示例...
本资源包含了两本书籍,一本是英文版的《TCP-IP Sockets in Java, 2nd Edition》(java网络编程外文教材),另一本是中文版的《Java TCP/IP Socket编程》,旨在帮助开发者深入理解和应用Java的Socket编程技术。...
根据提供的文件信息,我们可以推断出此文档主要围绕TCP/IP Sockets编程展开,并且特别强调了在C语言环境中的应用。尽管文档标题和描述都指向了C语言编程,但文件内容却提到了一系列关于不同技术(如Java、C#等)的...
### 关于《TCP/IP Sockets in Java 第二版》的关键知识点 #### 一、书籍概述与定位 《TCP/IP Sockets in Java 第二版》是一本面向程序员的实用指南,由Kenneth L. Calvert(肯尼斯·L·卡尔弗特)与Michael J. ...
在IT行业中,Android和C#之间的TCP/IP通信是一项基础但重要的技术,特别是在构建跨平台应用时。本主题将深入探讨如何使Android客户端与C#服务器端实现高效且可靠的16进制数据传输。 首先,我们要了解TCP/IP协议。...
从提供的部分内容中我们可以看到,该系列还包括了其他有关Java和网络编程的书籍,例如《TCP/IP Sockets in Java》和《JDBC: Practical Guide for Java Programmers》。这表明该系列书籍专注于为程序员提供网络编程...
本文将深入探讨如何利用属性页、套接字类以及TCP/IP协议来实现客户端和服务器端之间的有效通信。我们将详细介绍这些概念,以及它们如何协同工作以完成数据交换。 首先,属性页是一种用户界面元素,通常用于设置或...