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最新评论
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GGGGeek:
第一个函数滚动监听不起作用,onPageScroll可以
微信小程序--搜索框滚动到顶部时悬浮 -
naomibyron:
解决办法:工具 -> 编译选项 -> 编译器 ...
dev-c++中编译含WINSOCK的代码出现错误的解决方法 -
haichuan11:
这个…… 代码不全真的是让人很憋屈的感觉啊
actionScript 3.0 图片裁剪及旋转 -
chenyw101:
老兄能留个QQ号吗?具体的我有些东西想请教下你
用VB制作网站登陆器 -
yantao1943:
貌似有点问题,只派发一次事件啊
使用ActionScript 2.0或ActionScript 3.0处理音频文件的提示点(cue
Here, I present the source code for a socket class that faciliates using
Sockets in Windows Programming. This socket class is being used for BROADCAST
chat client. These are actually four classes: Socket (the base class) from which
SocketServer and SocketClient are derived. Also, there is SocketSelect which can
be used to do a Select call on more than one Socket. The constructors of Socket
are protected; this should be a taken as a hint not to use Socket, but either
SocketServer or SocketClient. When you compile this files, make sure you link
them against Ws2_32.lib. A small description of the socket class: Every program
that uses Windows Sockets needs to call WSAStartup. This call is wrapped into
Socket::Start, which in turn is called by the Socket's constructor. I pass 2.0
as version here as I expect that version to be installed.
The Socket's
constructor also calls socket() (note the small s) which actually creates the
socket. It passes the SOCK_STREAM parameter, indicating TCP. If UDP were wished,
you'd have to pass SOCK_DGRAM. SocketClient: SocketClient is inherited from
Socket.
The constructor of SocketClient takes a host as parameter, which is
the name of the server that this client wishes to communicate to. This name is
resolved into an IP Address by gethostbyname(). SocketServer: SocketServer is
inherited from Socket.
The constructor of the SocketServer class listens on
the port indicated in its parameter. This is made by calling bind().
As
SOCK_STREAM type sockets have the ability to queue incoming connection requests,
we need to know the maximum number of connections to be queued which can be
stated by the connections parameter (and which is passed to listen()).
SocketServer::Accept(): simply waits for an incoming connection request (or
removes one from the queue) by calling accept (note the small a).
The header
file
socket.h
/*
Socket.h
Copyright (C) 2002-2004 René Nyffenegger
This source code is provided 'as-is', without any express or implied
warranty. In no event will the author be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any
purpose,
including commercial applications, and to alter it and
redistribute it
freely, subject to the following restrictions:
1. The origin of this source code must not be misrepresented; you must
not
claim that you wrote the original source code. If you use this
source code
in a product, an acknowledgment in the product
documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not
be
misrepresented as being the original source code.
3. This notice may not be removed or altered from any source distribution.
René Nyffenegger rene.nyffenegger@adp-gmbh.ch
*/
#ifndef SOCKET_H
#define SOCKET_H
#include <WinSock2.h>
#include <string>
enum TypeSocket {BlockingSocket, NonBlockingSocket};
class Socket {
public:
virtual ~Socket();
Socket(const Socket&);
Socket&
operator=(Socket&);
std::string ReceiveLine();
std::string ReceiveBytes();
void Close();
// The parameter of SendLine is not a const reference
// because
SendLine modifes the std::string passed.
void SendLine (std::string);
// The parameter of SendBytes is a const reference
// because
SendBytes does not modify the std::string passed
// (in contrast to
SendLine).
void SendBytes(const std::string&);
protected:
friend class SocketServer;
friend class
SocketSelect;
Socket(SOCKET s);
Socket();
SOCKET s_;
int* refCounter_;
private:
static void Start();
static void End();
static int
nofSockets_;
};
class SocketClient : public Socket {
public:
SocketClient(const
std::string& host, int port);
};
class SocketServer : public Socket {
public:
SocketServer(int port,
int connections, TypeSocket type=BlockingSocket);
Socket* Accept();
};
//
http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winsock/wsapiref_2tiq.asp
class
SocketSelect {
public:
SocketSelect(Socket const * const s1, Socket
const * const s2=NULL, TypeSocket type=BlockingSocket);
bool Readable(Socket const * const s);
private:
fd_set fds_;
};
#endif
The implementation file
socket.cpp
/*
Socket.cpp
Copyright (C) 2002-2004 René Nyffenegger
This source code is provided 'as-is', without any express or implied
warranty. In no event will the author be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any
purpose,
including commercial applications, and to alter it and
redistribute it
freely, subject to the following restrictions:
1. The origin of this source code must not be misrepresented; you must
not
claim that you wrote the original source code. If you use this
source code
in a product, an acknowledgment in the product
documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not
be
misrepresented as being the original source code.
3. This notice may not be removed or altered from any source distribution.
René Nyffenegger rene.nyffenegger@adp-gmbh.ch
*/
#include "Socket.h"
#include <iostream>
using namespace std;
int Socket::nofSockets_= 0;
void Socket::Start() {
if (!nofSockets_) {
WSADATA info;
if (WSAStartup(MAKEWORD(2,0), &info)) {
throw "Could not start
WSA";
}
}
++nofSockets_;
}
void Socket::End() {
WSACleanup();
}
Socket::Socket() : s_(0) {
Start();
// UDP: use SOCK_DGRAM instead
of SOCK_STREAM
s_ = socket(AF_INET,SOCK_STREAM,0);
if (s_ == INVALID_SOCKET) {
throw "INVALID_SOCKET";
}
refCounter_ = new int(1);
}
Socket::Socket(SOCKET s) : s_(s) {
Start();
refCounter_ = new
int(1);
};
Socket::~Socket() {
if (! --(*refCounter_)) {
Close();
delete refCounter_;
}
--nofSockets_;
if (!nofSockets_) End();
}
Socket::Socket(const Socket& o) {
refCounter_=o.refCounter_;
(*refCounter_)++;
s_ =o.s_;
nofSockets_++;
}
Socket& Socket::operator=(Socket& o) {
(*o.refCounter_)++;
refCounter_=o.refCounter_;
s_ =o.s_;
nofSockets_++;
return *this;
}
void Socket::Close() {
closesocket(s_);
}
std::string Socket::ReceiveBytes() {
std::string ret;
char
buf[1024];
while (1) {
u_long arg = 0;
if
(ioctlsocket(s_, FIONREAD, &arg) != 0)
break;
if (arg == 0)
break;
if (arg > 1024) arg = 1024;
int rv = recv (s_, buf, arg, 0);
if (rv <= 0) break;
std::string t;
t.assign (buf, rv);
ret += t;
}
return
ret;
}
std::string Socket::ReceiveLine() {
std::string ret;
while (1)
{
char r;
switch(recv(s_, &r, 1, 0)) {
case 0: // not connected
anymore;
// ... but last line sent
// might
not end in \n,
// so return ret anyway.
return
ret;
case -1:
return "";
// if (errno == EAGAIN)
{
// return ret;
// } else {
// // not connected
anymore
// return "";
// }
}
ret += r;
if (r == '\n') return ret;
}
}
void Socket::SendLine(std::string s) {
s += '\n';
send(s_,s.c_str(),s.length(),0);
}
void Socket::SendBytes(const std::string& s) {
send(s_,s.c_str(),s.length(),0);
}
SocketServer::SocketServer(int port, int connections, TypeSocket type) {
sockaddr_in sa;
memset(&sa, 0, sizeof(sa));
sa.sin_family = PF_INET;
sa.sin_port =
htons(port);
s_ = socket(AF_INET, SOCK_STREAM, 0);
if (s_ ==
INVALID_SOCKET) {
throw "INVALID_SOCKET";
}
if(type==NonBlockingSocket) {
u_long arg = 1;
ioctlsocket(s_,
FIONBIO, &arg);
}
/* bind the socket to the internet address */
if (bind(s_, (sockaddr
*)&sa, sizeof(sockaddr_in)) == SOCKET_ERROR) {
closesocket(s_);
throw "INVALID_SOCKET";
}
listen(s_,
connections);
}
Socket* SocketServer::Accept() {
SOCKET new_sock = accept(s_, 0,
0);
if (new_sock == INVALID_SOCKET) {
int rc =
WSAGetLastError();
if(rc==WSAEWOULDBLOCK) {
return 0; //
non-blocking call, no request pending
}
else {
throw
"Invalid Socket";
}
}
Socket* r = new Socket(new_sock);
return r;
}
SocketClient::SocketClient(const std::string& host, int port) : Socket()
{
std::string error;
hostent *he;
if ((he = gethostbyname(host.c_str())) == 0) {
error = strerror(errno);
throw error;
}
sockaddr_in addr;
addr.sin_family = AF_INET;
addr.sin_port =
htons(port);
addr.sin_addr = *((in_addr *)he->h_addr);
memset(&(addr.sin_zero), 0, 8);
if (::connect(s_, (sockaddr *) &addr, sizeof(sockaddr))) {
error
= strerror(WSAGetLastError());
throw error;
}
}
SocketSelect::SocketSelect(Socket const * const s1, Socket const * const s2,
TypeSocket type) {
FD_ZERO(&fds_);
FD_SET(const_cast<Socket*>(s1)->s_,&fds_);
if(s2) {
FD_SET(const_cast<Socket*>(s2)->s_,&fds_);
}
TIMEVAL tval;
tval.tv_sec = 0;
tval.tv_usec = 1;
TIMEVAL *ptval;
if(type==NonBlockingSocket) {
ptval =
&tval;
}
else {
ptval = 0;
}
if (select (0, &fds_, (fd_set*) 0, (fd_set*) 0, ptval) == SOCKET_ERROR)
throw "Error in select";
}
bool SocketSelect::Readable(Socket const* const s) {
if
(FD_ISSET(s->s_,&fds_)) return true;
return false;
}
A simple
Client
The following simple client connects to www.google.ch and get its
front-website.
#include "Socket.h"
#include <iostream>
using namespace std;
int main() {
try {
SocketClient s("www.google.com", 80);
s.SendLine("GET / HTTP/1.0");
s.SendLine("Host:
www.google.com");
s.SendLine("");
while (1) {
string l = s.ReceiveLine();
if (l.empty())
break;
cout << l;
cout.flush();
}
}
catch (const char* s) {
cerr << s << endl;
}
catch (std::string s) {
cerr << s << endl;
}
catch (...) {
cerr << "unhandled exception\n";
}
return 0;
}
A simple echo Server
The following simple Server opens
a port on 2000 and waits for incoming connections. Each connection is answered
with the same line as was written (echoed). If you want to test the server, use
telnet localhost 2000
/*
EchoServer.cpp
Copyright (C) 2002-2004 René Nyffenegger
This source code is provided 'as-is', without any express or implied
warranty. In no event will the author be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any
purpose,
including commercial applications, and to alter it and
redistribute it
freely, subject to the following restrictions:
1. The origin of this source code must not be misrepresented; you must
not
claim that you wrote the original source code. If you use this
source code
in a product, an acknowledgment in the product
documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not
be
misrepresented as being the original source code.
3. This notice may not be removed or altered from any source distribution.
René Nyffenegger rene.nyffenegger@adp-gmbh.ch
*/
#include "Socket.h"
#include <process.h>
#include
<string>
unsigned __stdcall Answer(void* a) {
Socket* s = (Socket*) a;
while (1) {
std::string r = s->ReceiveLine();
if
(r.empty()) break;
s->SendLine(r);
}
delete s;
return 0;
}
int main(int argc, char* argv[]) {
SocketServer in(2000,5);
while (1) {
Socket* s=in.Accept();
unsigned ret;
_beginthreadex(0,0,Answer,(void*)
s,0,&ret);
}
return 0;
}
A Proxy that uses the Socket
class
You need the Chameleon class to compile this proxy. Usage: proxy
<port proxy> <addr server> <port server>.
This proxy will
then listen on <port proxy> and whenever it receives a connection, relays
the traffic to the <port server> of <addr server>. This makes it
ideal to see what an SMTP Client exchanges with a SMTP Server, or equally what a
NNTP client exchanges with an NNTP Server.
Proxy.cpp
/*
Proxy.cpp
Copyright (C) 2002-2004 René Nyffenegger
This source code is provided 'as-is', without any express or implied
warranty. In no event will the author be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any
purpose,
including commercial applications, and to alter it and
redistribute it
freely, subject to the following restrictions:
1. The origin of this source code must not be misrepresented; you must
not
claim that you wrote the original source code. If you use this
source code
in a product, an acknowledgment in the product
documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not
be
misrepresented as being the original source code.
3. This notice may not be removed or altered from any source distribution.
René Nyffenegger rene.nyffenegger@adp-gmbh.ch
*/
#include "Socket.h"
#include <iostream>
#include <process.h>
#include
<sstream>
int portProxy;
std::string addrServer;
int
portServer;
unsigned __stdcall RunProxyThread (void* a) {
Socket* s = (Socket*)
a;
SocketClient c(addrServer, portServer);
while (1) {
SocketSelect sel(s, &c);
bool still_connected = true;
if (sel.Readable(s)) {
std::string bytes =
s->ReceiveBytes();
c.SendBytes(bytes);
std::cout <<
"Server: " << bytes << std::endl;
if (bytes.empty())
still_connected=false;
}
if (sel.Readable(&c)) {
std::string bytes = c.ReceiveBytes();
s->SendBytes(bytes);
std::cout << "Client: " << bytes << std::endl;
if
(bytes.empty()) still_connected=false;
}
if (! still_connected)
{
break;
}
}
delete s;
return 0;
}
int main(int argc, char* argv[]) {
if (argc < 4) {
std::cout
<< "Usage:" << std::endl;
std::cout << " proxy
<port proxy> <addr server> <port server>" <<
std::endl;
std::cout << std::endl;
std::cout << "
This proxy will then listen on <port proxy> and whenever it receives"
<< std::endl;
std::cout << " a connection, relays the
traffic to the <port server> of <addr server>." <<
std::endl;
std::cout << " This makes it ideal to see what an SMTP
Client exchanges with a SMTP Server," << std::endl;
std::cout
<< " or equally what a NNTP client exchanges with an NNTP Server."
<< std::endl << std::endl;
return -1;
}
std::stringstream s;
s<<argv[1]; s>>portProxy;
s.clear();
addrServer=argv[2];
s<<argv[3]; s>>portServer;
SocketServer in(portProxy,5);
while (1) {
Socket* s=in.Accept();
unsigned ret;
_beginthreadex(0, 0, RunProxyThread,(void*)
s,0,&ret);
}
return 0;
}
See also: Fiddler: a HTTP
Debugging Proxy which logs all HTTP traffic between your computer and the
Internet. Fiddler allows you to watch HTTP Traffic, set breakpoints, and
"fiddle" with incoming or outgoing data. Fiddler is designed to be much simpler
than using NetMon or Achilles.
Message Distributor
Message Distributor is
a server that listens on port 2000. Any number of clients can connect to that
server. When a client sends a message to the server, the server will broadcast
this message to all other clients, but not to the one that sent the message.
MsgDistributor.cpp
/*
MsgDistributor.cpp
Copyright (C) 2002-2004 René Nyffenegger
This source code is provided 'as-is', without any express or implied
warranty. In no event will the author be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any
purpose,
including commercial applications, and to alter it and
redistribute it
freely, subject to the following restrictions:
1. The origin of this source code must not be misrepresented; you must
not
claim that you wrote the original source code. If you use this
source code
in a product, an acknowledgment in the product
documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not
be
misrepresented as being the original source code.
3. This notice may not be removed or altered from any source distribution.
René Nyffenegger rene.nyffenegger@adp-gmbh.ch
*/
#include "Socket.h"
#include <process.h>
#include
<string>
#include <list>
typedef std::list<Socket*> socket_list;
socket_list g_connections;
unsigned __stdcall Connection(void* a) {
Socket* s = (Socket*) a;
g_connections.push_back(s);
s->SendLine("Welcome to the Message Distributor");
while (1) {
std::string r = s->ReceiveLine();
if
(r.empty()) break;
for (socket_list::iterator os
=g_connections.begin();
os!=g_connections.end();
os++) {
if
(*os != s) (*os)->SendLine(r);
}
}
g_connections.remove(s);
delete s;
return 0;
}
int main() {
SocketServer in(2000,5);
while (1) {
Socket* s=in.Accept();
unsigned ret;
_beginthreadex(0,0,Connection,(void*) s,0,&ret);
}
return
0;
}
The file list:
socket.h
Chameleon.h
Chameleon.cpp
EchoServer.cpp
MsgDistributor.cpp
Proxy.cpp
Socket.cpp
EchoServer.exe
Proxy.exe
makefile
I was able to compile the sources with mingw
using the supplied makefile.
Thanks
发表评论
-
wxpython学习笔记
2011-01-13 21:21 2032出处:http://www.cnblogs.com ... -
ADO编程实用宝典
2009-05-08 13:05 1477目录 ADO编程实用宝典 目录 一引入A ... -
创建ACCESS的存储过程
2008-09-11 22:52 4803在Access自身的帮助中看到了Create Procedu ... -
实现服务器端的多线程SOCKET Server
2008-09-11 16:45 3413实现服务器端的多线程SOCKET Server 想要实现 ... -
轻量级xml读写模块 tinyXML
2008-09-11 16:32 2900文档和使用例子: http://www.grinningl ... -
基于TinyXML的XML文档操作(部分测试代码)
2008-09-11 16:31 2436#include <stdio.h> #incl ... -
使用tinyxml类解析XML
2008-09-11 16:26 2450读取和设置xml配置文件是最常用的操作,试用了几个C++的XM ... -
用VB制作网站登陆器
2008-08-25 20:59 4098Private Sub Command1_Click() Wb ... -
vb+Webbrowser控件详解
2008-08-25 20:54 3283方法 说明 GoBack 相当 ... -
VB自动提交表单问题
2008-08-25 14:32 2478需要知道表单名称呢,比如 <Form name=&quo ... -
BBS灌水机脚本(vb scritp, telnet, bbs, sterm)
2008-08-16 11:32 2519'****************************** ... -
c++下载网页的代码,VC6.0编译通过
2008-05-30 19:21 3859#include <winsock2.h> ... -
【译】C/S 多线程Socket类
2008-05-30 19:16 1677Multi-threaded Client/Server So ... -
C++ socket程序
2008-05-30 17:58 11513C++ socket程序 下面是一个C++调用windows ... -
字符串提取
2008-05-05 11:24 1304Function bTest(ByVal s As Strin ... -
VB用正则表达式提取网页中的链接
2008-05-05 10:37 2905VBScript code Function getUrl ... -
利用VB提取HTML文件中的EMAIL地址
2008-05-05 09:53 1193电子邮件(EMAIL)是INTERNET上应用最广泛的一种服务 ... -
VB6.0如何使用正则表达式
2008-05-04 20:39 8013最近在用VB6解决一个网页解析的应用,涉及到了正则。如何在VB ... -
VB写一个IE插件
2008-05-04 18:20 3072Q: 就类似于3721的插件一样,当用户浏览我的网站的时候,提 ... -
破解VisualStudio2005(vs2005) 的180天限制
2008-04-19 11:53 4568中文版本的软件本身是正式版,但内置的序列号却是180天试用版的 ...
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本文将深入探讨一个名为“Generic C++ Socket Class”的开源项目,该库旨在为开发者提供一个跨平台的、封装了C Socket API的C++类。 该项目的核心目标是创建一个在Win32环境下能够兼容Unix C++、Visual C++以及...
`MySocket_Class.rar`中的`MySocket类`显然是一个自定义实现的C++ Socket服务类,旨在简化用户对Socket操作的过程。这个类可能封装了创建、连接、监听、发送和接收数据等基本的Socket操作,从而让开发者可以更专注于...
在C++ Builder中使用Socket API编写网络通信程序是IT领域中的一个重要知识点,尤其对于那些希望在Windows平台上构建高效、稳定网络应用的开发者来说。本文将深入解析如何在C++ Builder中利用Socket API实现TCP和UDP...
### Socket C++ TCP阻塞与非阻塞服务器客户端开发 #### 概述 本文档将详细介绍如何使用C++ Winsock库来开发TCP非阻塞服务器。通过本篇内容的学习,您将了解到设置socket函数为非阻塞模式的方法,并且能够深入了解...
【C++ Socket编程MFC】涉及的是在网络编程中使用C++和Microsoft Foundation Class (MFC)库进行Socket通信的知识。Socket编程是实现网络应用的基础,它提供了一种标准的接口,使得应用程序能够发送和接收数据。 TCP/...
在C++中,SOCKET编程主要涉及两个库:`<winsock2.h>`(Windows平台)和`<sys/socket.h>`(Unix/Linux平台)。这些头文件包含了定义SOCKET类型和相关函数的接口。 **服务器端实现**: 1. **初始化**: 在服务器端,...
About: This is a GPL licensed C++ class library wrapping the berkeley sockets C API, and therefore works on most unixes and also win32. The library is in use in a number of real world applications,...
c++通过socket udp模式传输struct数据(各种类型数据:int double float char long long等)到c++与python。c++通过socket udp接收数据,python通过enum枚举进行接收并且通过赋值给class类,封装统一方法
在Windows环境中,使用Microsoft Foundation Class (MFC)库可以简化C++程序员编写Socket服务器的过程。MFC库提供了一组类,这些类封装了底层的Winsock API,使得网络编程更加便捷。 在"socket服务器"项目中,我们...
在Windows系统中,可以使用`gethostbyname`函数或者`GetAdaptersInfo` API来获取MAC地址。在Linux或Unix系统中,可以使用`ifconfig`命令行工具,或者通过解析`/sys/class/net/`目录下的接口文件来获取。在Python中,...
Socket编程在IT行业中是网络通信的基础,特别是在C++这样的系统级编程语言中,它的重要性不言而喻。"Socket C++ Classes.zip"这个压缩包很可能包含了一组用于简化C++中socket编程的类库,方便开发者创建网络应用程序...
标题中的"Full Multi-thread Client_Server Socket Class with ThreadPoolSocketPort_Linux.zip"是一个针对Linux操作系统的多线程客户端-服务器套接字类,其中包含了线程池功能。这个压缩包文件很可能是为了实现高效...
在本文中,我们将深入探讨如何使用Qt/C++框架创建Windows服务,并实现客户端与服务器之间的通信。Qt是一个跨平台的应用程序开发框架,广泛用于GUI应用程序,同时也支持非图形化的后台服务。 首先,创建Windows服务...
在这个特定的案例中,该小程序是使用Microsoft Foundation Class (MFC)库来构建的,这是一款由微软提供的C++类库,用于简化Windows应用程序开发。下面将详细讨论Socket通信、MFC以及如何在Windows环境下使用TCP进行...