`
hellobin
  • 浏览: 65852 次
  • 性别: Icon_minigender_1
社区版块
存档分类
最新评论

UVA 131 - The Psychic Poker Player

    博客分类:
  • UVA
 
阅读更多

 

 

In 5-card draw poker, a player is dealt a hand of five cards (which may be looked at). The player may then discard between zero and five of his or her cards and have them replaced by the same number of cards from the top of the deck (which is face down). The object is to maximize the value of the final hand. The different values of hands in poker are given at the end of this problem.

Normally the player cannot see the cards in the deck and so must use probability to decide which cards to discard. In this problem, we imagine that the poker player is psychic and knows which cards are on top of the deck. Write a program which advises the player which cards to discard so as to maximize the value of the resulting hand.

 

Input and Output

Input will consist of a series of lines, each containing the initial five cards in the hand then the first five cards on top of the deck. Each card is represented as a two-character code. The first character is the face-value (A=Ace, 2-9, T=10, J=Jack, Q=Queen, K=King) and the second character is the suit (C=Clubs, D=Diamonds, H=Hearts, S=Spades). Cards will be separated by single spaces. Each input line will be from a single valid deck, that is there will be no duplicate cards in each hand and deck.

Each line of input should produce one line of output, consisting of the initial hand, the top five cards on the deck, and the best value of hand that is possible. Input is terminated by end of file.

 

Use the sample input and output as a guide. Note that the order of the cards in the player's hand is irrelevant, but the order of the cards in the deck is important because the discarded cards must be replaced from the top of the deck. Also note that examples of all types of hands appear in the sample output, with the hands shown in decreasing order of value.

 

Sample Input

 

TH JH QC QD QS QH KH AH 2S 6S
2H 2S 3H 3S 3C 2D 3D 6C 9C TH
2H 2S 3H 3S 3C 2D 9C 3D 6C TH
2H AD 5H AC 7H AH 6H 9H 4H 3C
AC 2D 9C 3S KD 5S 4D KS AS 4C
KS AH 2H 3C 4H KC 2C TC 2D AS
AH 2C 9S AD 3C QH KS JS JD KD
6C 9C 8C 2D 7C 2H TC 4C 9S AH
3D 5S 2H QD TD 6S KH 9H AD QH

 

Sample Output

 

Hand: TH JH QC QD QS Deck: QH KH AH 2S 6S Best hand: straight-flush
Hand: 2H 2S 3H 3S 3C Deck: 2D 3D 6C 9C TH Best hand: four-of-a-kind
Hand: 2H 2S 3H 3S 3C Deck: 2D 9C 3D 6C TH Best hand: full-house
Hand: 2H AD 5H AC 7H Deck: AH 6H 9H 4H 3C Best hand: flush
Hand: AC 2D 9C 3S KD Deck: 5S 4D KS AS 4C Best hand: straight
Hand: KS AH 2H 3C 4H Deck: KC 2C TC 2D AS Best hand: three-of-a-kind
Hand: AH 2C 9S AD 3C Deck: QH KS JS JD KD Best hand: two-pairs
Hand: 6C 9C 8C 2D 7C Deck: 2H TC 4C 9S AH Best hand: one-pair
Hand: 3D 5S 2H QD TD Deck: 6S KH 9H AD QH Best hand: highest-card

 

 

 

下面列出从大到小的扑克牌面. 这是所有的扑克通用规则。

1
Royal Flush 同花大顺又称皇家同花顺 它是所有德州扑克中的王牌,即使您经常玩扑克,也很少见到这样的牌。好比打高尔夫球一杆进洞一样。它是由T(10)到Ace的清一色同花组成。 Uva <wbr> <wbr>131 <wbr>- <wbr>The <wbr>Psychic <wbr>Poker <wbr>PlayerUva <wbr> <wbr>131 <wbr>- <wbr>The <wbr>Psychic <wbr>Poker <wbr>PlayerUva <wbr> <wbr>131 <wbr>- <wbr>The <wbr>Psychic <wbr>Poker <wbr>PlayerUva <wbr> <wbr>131 <wbr>- <wbr>The <wbr>Psychic <wbr>Poker <wbr>PlayerUva <wbr> <wbr>131 <wbr>- <wbr>The <wbr>Psychic <wbr>Poker <wbr>Player
     
2
Straight Flush 同花顺 除了由最大同花所组成的同花大顺以外的同花组成的顺子。 Uva <wbr> <wbr>131 <wbr>- <wbr>The <wbr>Psychic <wbr>Poker <wbr>PlayerUva <wbr> <wbr>131 <wbr>- <wbr>The <wbr>Psychic <wbr>Poker <wbr>PlayerUva <wbr> <wbr>131 <wbr>- <wbr>The <wbr>Psychic <wbr>Poker <wbr>PlayerUva <wbr> <wbr>131 <wbr>- <wbr>The <wbr>Psychic <wbr>Poker <wbr>PlayerUva <wbr> <wbr>131 <wbr>- <wbr>The <wbr>Psychic <wbr>Poker <wbr>Player
     
3
Four-of-a-Kind 四条 四张同样的牌+任意一张牌 。 Uva <wbr> <wbr>131 <wbr>- <wbr>The <wbr>Psychic <wbr>Poker <wbr>PlayerUva <wbr> <wbr>131 <wbr>- <wbr>The <wbr>Psychic <wbr>Poker <wbr>PlayerUva <wbr> <wbr>131 <wbr>- <wbr>The <wbr>Psychic <wbr>Poker <wbr>PlayerUva <wbr> <wbr>131 <wbr>- <wbr>The <wbr>Psychic <wbr>Poker <wbr>PlayerUva <wbr> <wbr>131 <wbr>- <wbr>The <wbr>Psychic <wbr>Poker <wbr>Player
     
4
 

Full House 俘虏或船牌或葫芦 三条带一对,即三张同样的牌带两张同样的牌。如都是Full House,则先比较谁的三条大,如三条一样大,则比谁的两对大。如:

Uva <wbr> <wbr>131 <wbr>- <wbr>The <wbr>Psychic <wbr>Poker <wbr>PlayerUva <wbr> <wbr>131 <wbr>- <wbr>The <wbr>Psychic <wbr>Poker <wbr>PlayerUva <wbr> <wbr>131 <wbr>- <wbr>The <wbr>Psychic <wbr>Poker <wbr>PlayerUva <wbr> <wbr>131 <wbr>- <wbr>The <wbr>Psychic <wbr>Poker <wbr>PlayerUva <wbr> <wbr>131 <wbr>- <wbr>The <wbr>Psychic <wbr>Poker <wbr>Player
     
5
Flush 五张同花 用五张同一花色但不相连的牌型组成,如都是五张同花,则谁的同花牌大谁赢。 Uva <wbr> <wbr>131 <wbr>- <wbr>The <wbr>Psychic <wbr>Poker <wbr>PlayerUva <wbr> <wbr>131 <wbr>- <wbr>The <wbr>Psychic <wbr>Poker <wbr>PlayerUva <wbr> <wbr>131 <wbr>- <wbr>The <wbr>Psychic <wbr>Poker <wbr>PlayerUva <wbr> <wbr>131 <wbr>- <wbr>The <wbr>Psychic <wbr>Poker <wbr>PlayerUva <wbr> <wbr>131 <wbr>- <wbr>The <wbr>Psychic <wbr>Poker <wbr>Player
     
6
Straight 五张顺子 由五张相连但不同花色的牌组成,在连牌中,Ace是既可作最大也可以作最小的牌。 Uva <wbr> <wbr>131 <wbr>- <wbr>The <wbr>Psychic <wbr>Poker <wbr>PlayerUva <wbr> <wbr>131 <wbr>- <wbr>The <wbr>Psychic <wbr>Poker <wbr>PlayerUva <wbr> <wbr>131 <wbr>- <wbr>The <wbr>Psychic <wbr>Poker <wbr>PlayerUva <wbr> <wbr>131 <wbr>- <wbr>The <wbr>Psychic <wbr>Poker <wbr>PlayerUva <wbr> <wbr>131 <wbr>- <wbr>The <wbr>Psychic <wbr>Poker <wbr>Player
     
7
Three-of-a-Kind 三条 即三张同样的牌。它有两种叫法,取决于一对牌是在您手中还是在桌上。一对在手中,桌上有一张,称之为“set”;v如手中有一张,桌上有一对,则称之为“Three of A Kind”。 Uva <wbr> <wbr>131 <wbr>- <wbr>The <wbr>Psychic <wbr>Poker <wbr>PlayerUva <wbr> <wbr>131 <wbr>- <wbr>The <wbr>Psychic <wbr>Poker <wbr>PlayerUva <wbr> <wbr>131 <wbr>- <wbr>The <wbr>Psychic <wbr>Poker <wbr>PlayerUva <wbr> <wbr>131 <wbr>- <wbr>The <wbr>Psychic <wbr>Poker <wbr>PlayerUva <wbr> <wbr>131 <wbr>- <wbr>The <wbr>Psychic <wbr>Poker <wbr>Player
     
8
Two Pair 两对 由五张牌中的两对牌组成。如果都有两对,则先比大对,再比小对 。 Uva <wbr> <wbr>131 <wbr>- <wbr>The <wbr>Psychic <wbr>Poker <wbr>PlayerUva <wbr> <wbr>131 <wbr>- <wbr>The <wbr>Psychic <wbr>Poker <wbr>PlayerUva <wbr> <wbr>131 <wbr>- <wbr>The <wbr>Psychic <wbr>Poker <wbr>PlayerUva <wbr> <wbr>131 <wbr>- <wbr>The <wbr>Psychic <wbr>Poker <wbr>PlayerUva <wbr> <wbr>131 <wbr>- <wbr>The <wbr>Psychic <wbr>Poker <wbr>Player
     
9
One Pair 一对 当不止一人有同样的一对牌时,则要比一对后面的牌,称之为“Kickers”。记住,德州扑克是挑选最好的五张牌去比。 Uva <wbr> <wbr>131 <wbr>- <wbr>The <wbr>Psychic <wbr>Poker <wbr>PlayerUva <wbr> <wbr>131 <wbr>- <wbr>The <wbr>Psychic <wbr>Poker <wbr>PlayerUva <wbr> <wbr>131 <wbr>- <wbr>The <wbr>Psychic <wbr>Poker <wbr>PlayerUva <wbr> <wbr>131 <wbr>- <wbr>The <wbr>Psychic <wbr>Poker <wbr>PlayerUva <wbr> <wbr>131 <wbr>- <wbr>The <wbr>Psychic <wbr>Poker <wbr>Player
     
10
High Card 大牌 无以上任何牌型时,决定牌的大小 。 Uva <wbr> <wbr>131 <wbr>- <wbr>The <wbr>Psychic <wbr>Poker <wbr>PlayerUva <wbr> <wbr>131 <wbr>- <wbr>The <wbr>Psychic <wbr>Poker <wbr>PlayerUva <wbr> <wbr>131 <wbr>- <wbr>The <wbr>Psychic <wbr>Poker <wbr>PlayerUva <wbr> <wbr>131 <wbr>- <wbr>The <wbr>Psychic <wbr>Poker <wbr>PlayerUva <wbr> <wbr>131 <wbr>- <wbr>The <wbr>Psychic <wbr>Poker <wbr>Player

 

 

 

 

可以用0-2^5 32个二进制数生成所有弃牌情况用0,1分别代表第x张牌弃还是留,然后从牌堆补到5张;

至于比大小,其实只有三大类,顺子(10 J Q K A特殊),同花,对子(包含多张相同);

统计对子可以将每次产生的五张牌分别统计与每一张相同的张数(包含自己)然后排序

 

 

#define RUN
#ifdef RUN

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
#include <string>
#include <iostream>
#include <sstream>
#include <map>
#include <set>
#include <vector>
#include <list>
#include <cctype> 
#include <algorithm>
#include <utility>
#include <math.h>
#include <ctime>

using namespace std;

#define MAXN 110

//输入序列
char numIn[11];	//牌的大小,标示值,如T,J,Q,K,A
int num[11];	//牌的大小,真实值
char suit[11];	//花色

int make[6];	//存放产生的二进制数

char name[10][MAXN] = {"highest-card","one-pair","two-pairs","three-of-a-kind","straight",
	"flush","full-house","four-of-a-kind","straight-flush"};

//手中牌的大小和花色
int Num[6];
int Suit[6];

int Win;

void printout(){
	for(int i=1; i<=10; i++){
		printf("%c%c ", numIn[i], suit[i]);
	}
	printf("\n");
	
	for(int i=1; i<=10; i++){
		printf("%d%c ", num[i], suit[i]);
	}
	printf("\n");
	printf("\n");
}

void printout2(){
	for(int i=1; i<=5; i++){
		printf("%d", make[i]);
	}
	printf("\n");
}

void printout3(){
	for(int i=1; i<=5; i++){
		printf("%d%c ", Num[i], Suit[i]);
	}
	printf("\n");
}

//判断牌大小和花色来确定什么牌
void play(){
	int win=0, shunzi=1, tonghua=1;
	int sum[6];	//存放重复的个数

	memset(sum, 0, sizeof(sum));

	//判断是否顺子
	for(int i=1; i<5; i++){
		if(Num[i]+1 != Num[i+1]){
			shunzi = 0;
			break;
		}
	}

	//顺子的特殊情况:(A,10,J,Q,K)
	if(Num[1]==1 && Num[2]==10 && Num[3]==11 && Num[4]==12 && Num[5]==13){
		shunzi = 1;
	}

	//判断是否同花
	for(int i=1; i<5; i++){
		if(Suit[i] != Suit[5]){
			tonghua = 0;
		}
	}

	//准备计算对子的数目
	//牌面大小为i共有sum[i]张
	for(int i=1; i<=5; i++){
		for(int j=1; j<=5; j++){
			if(Num[i] == Num[j]){
				sum[i]++;
			}
		}
	}

	//升序冒泡排序sum数组
	for(int i=1; i<5; i++){
		for(int j=i+1; j<=5; j++){
			if(sum[i] > sum[j]){
				int t = sum[i];
				sum[i] = sum[j];
				sum[j] = t;
			}
		}
	}

	//根据定义来确定最佳的牌面
	//对子 one-pair
	if(sum[5] == 2){
		win = 1;
	}

	//两对 two-pairs
	if(sum[2]+sum[3] == 4){
		win = 2;
	}

	//三条 three-of-a-kind
	if(sum[5] == 3){
		win = 3;
	}

	//顺子 straight
	if(shunzi){
		win = 4;
	}

	//五张同花 flush
	if(tonghua){
		win = 5;
	}

	//三条且一对 full-house
	if(sum[2]+sum[3] == 5){
		win = 6;
	}

	//4张同牌 four-of-a-kind
	if(sum[2] == 4){
		win = 7;
	}

	//同花顺 straight-flush
	if(tonghua+shunzi == 2){
		win = 8;
	}

	if(win > Win){
		Win = win;
	}
}

int main(){

#ifndef ONLINE_JUDGE
	freopen("131.in", "r", stdin);
	freopen("out.out", "w", stdout);
#endif
	
	while(scanf("%c%c", &numIn[1],&suit[1]) != EOF){
		for(int i=2; i<=10; i++){
			scanf(" %c%c", &numIn[i], &suit[i]);
		}
		getchar();
		
		Win = 0;

		//把牌值的T,J,Q,K,A转为数字,存入num
		for(int i=1; i<=10; i++){
			if(numIn[i] == 'T'){
				num[i] = 10;
			}
			else if(numIn[i] == 'J'){
				num[i] = 11;
			}
			else if(numIn[i] == 'Q'){
				num[i] = 12;
			}
			else if(numIn[i] == 'K'){
				num[i] = 13;
			}
			else if(numIn[i] == 'A'){
				num[i] = 1;
			}
			else if(isdigit(numIn[i])){
				num[i] = numIn[i] - '0';
			}
		}

		//printout();

		//产生5位二进制数的所有可能,从0到2^5-1
		for(int i=0; i<(1<<5); i++){
			int binDigit = 5;
			int tmp = i;
			memset(make, 0, sizeof(make));
			while(tmp != 0){
				make[binDigit] = tmp % 2;
				tmp /= 2;
				binDigit--;
			}

			//printout2();

			//根据产生的二进制序列来选择该丢弃哪一张牌,序列中0表示抛弃,1表示保留
			int dumpCnt = 0;
			int dump[6];
			memset(dump, 0, sizeof(dump));
			for(int i=1; i<=5; i++){
				if(make[i] == 0){
					dumpCnt++;
					//摸最顶端的牌来填补到前面被抛弃牌的位置
					Num[i] = num[5+dumpCnt];
					Suit[i] = suit[5+dumpCnt];
				}
				else{
					//没被抛弃的牌保持不变
					Num[i] = num[i];
					Suit[i] = suit[i];
				}
			}
			
			//printout3();

			//从小到大冒泡排序
			for(int i=1; i<5; i++){
				for(int j=i+1; j<=5; j++){
					if(Num[i] > Num[j]){
						int t1 = Num[i];
						Num[i] = Num[j];
						Num[j] = t1;
						char t2 = Suit[i];
						Suit[i] = Suit[j];
						Suit[j] = t2;
					}
				}
			}

			//printout3();

			play();

			


		}//End of generating binary

		

		printf("Hand: ");
		for(int i=1; i<=5; i++){
			printf("%c%c ", numIn[i], suit[i]);
		}

		printf("Deck: ");
		for(int i=6; i<=10; i++){
			printf("%c%c ", numIn[i], suit[i]);
		}

		printf("Best hand: %s\n", name[Win]);

	}

}


#endif

 

 

 

分享到:
评论

相关推荐

    The-Psychic-Poker-Player:解决方案

    The-Psychic-Poker-Player-master这个文件名暗示了项目可能使用了Git进行版本控制,这有助于团队协作和代码版本管理。此外,可能还有Maven或Gradle这样的构建工具,用于自动化构建、依赖管理和打包。 总的来说,...

    cpp-Psychic基于psyc的ARM板的深度学习库

    cpp-Psychic项目提供的"psychic-master"压缩包包含了项目的源代码、示例、文档等资源。开发者可以通过阅读源代码,了解如何在C++环境中构建和训练神经网络模型,以及如何在ARM板上部署这些模型。同时,文档部分会...

    psychic-ui:OpenGL UI库

    "psychic-ui" 是一个基于 OpenGL 的用户界面(UI)库,意味着它主要用于创建图形用户界面,并且利用 OpenGL 这个强大的图形处理库来渲染和交互。"OpenGL UI库" 进一步确认了这个项目的核心功能是为开发者提供一套...

    mongod-client:psychic-octo MonGOD 应用程序的客户端

    "psychic-octo MonGOD 应用程序的客户端" 提到的可能是一个开发项目或应用,它使用 MongoDB 作为后端数据库,并构建了一个 JavaScript 客户端来与其交互。JavaScript 客户端通常是指运行在浏览器或 Node.js 环境中的...

    leetcode答案-psychic-avocado-broccoli-kale:面试练习题

    leetcode 答案通灵鳄梨花椰菜羽衣甘蓝 阿卡。 面试练习题 此 repo 中共有 155 个问题有答案,所有问题均来自和 大多数问题都有详细的解释,有些没有有些答案没有错误,有些则没有大多数答案是由 ...

    matlab距离矩阵代码-PSYCHIC:使用Hi-C数据查找推定的增强子的代码

    matlab距离矩阵代码精神 使用Hi-C数据查找推定的增强子的代码 用法 python htad-​​chain.py 要运行该示例,请使用repo目录中的python htad-chain.py examples/himr90.chr20.conf 。...Hi-C文件的res分辨率,以基为...

    Python库 | psychic_disco-0.10.0.tar.gz

    《Python库:深入理解psychic_disco-0.10.0》 在Python的世界里,库是开发者的重要工具,它们提供了丰富的功能,使得代码编写更加高效和便捷。本文将聚焦于一个名为"psychic_disco"的Python库,详细探讨其在0.10.0...

    Eye of the Psychic-Paranormal Investigations-crx插件

    语言:English 进入令人兴奋的令人兴奋的全球调查世界和精神审查 随着互联网的增长,人们提出问题的人数也是如此。我们不再绑在等待书籍,以便获得我们正在寻找的答案。它已成为一个伟大的教育工具和一种启发别人的...

    psychic-sniffle:https

    psychic-sniffle:https

    Psychic-Game:猜猜计算机在想什么!

    在这个名为"Psychic-Game"的独特项目中,我们有机会体验一种别出心裁的互动游戏,它巧妙地融合了人类的直觉与计算机的逻辑。这个游戏的核心概念是让玩家尝试猜测计算机随机生成的数字,从而挑战我们的思维能力和计算...

    psychic-disco

    测试 01.访问日志分析 运行环境: Linux(Ubuntu优先) 先决条件: 卷曲 q 操作说明: 从ftp://ita.ee.lbl.gov/traces/NASA_access_log_Aug95.gz下载日志文件 解压下载的文件并将其放入question1文件夹 ...

    psychic-octo-wookie:SLXXLSX 相关 POC

    标题中的“psychic-octo-wookie:SLXXLSX 相关 POC”指的是一个特定的安全漏洞证明概念(Proof of Concept,POC),它与名为“psychic-octo-wookie”的项目相关,并涉及到SLXXLSX组件。在IT安全领域,POC是一个演示...

    psychic-engine

    文件位置:psychic-engine / README.md 工作空间只能在私有项目中启用。 parcel index.html parcel watch index.html 全部格式化: prettier --write { "start:app-ant-design" : "yarn workspace @project/app-...

    Psychic-Game:Javascript作业

    "Psychic-Game"是一个基于JavaScript的项目,旨在帮助学习者通过实际操作来深化对JavaScript的理解。这个游戏,我们可以称之为“通灵游戏”,其设计不仅有趣,更富有教育意义,它将引导我们走进JavaScript的核心概念...

    Psychics:适用于Paper的Minecraft Psychic插件

    心理 소개 发布。 용법개발개발 编译 ./gradlew构建 插件= ./psychics-common/build/libs/Psychics.jar 能力= ./psychics-abilities/build/libs/GroupName.AbilityName.jar 依赖插件 ... 후PaperMC 1.16.3구동하세요...

    psychic-batman-data-viz:数据可视化应用

    "Psychic Batman Data Viz"项目,正如其标题所暗示的,结合了超级英雄的魅力与数据科学的实用性,通过JavaScript技术为我们展示了一个独特而引人入胜的数据可视化应用案例。下面我们将深入探讨这一项目的相关知识点...

    Psychic Messenger 3 Free Psychic Answers-crx插件

    Psychic Messenger 3免费通灵问答 获得3个免费的心理答案,当您可以获得其他免费的心理答案时,会收到新优惠的通知。 如果您有需要心理答案的问题,或者想知道将来会发生什么,这是给您的! 关系答案爱情生活答案...

    Master Psychic Online-crx插件

    通过Master Psychic Rachel在线获得免费或付费的心理阅读 与Internet排名最高的在线心理学家之一,Master Psychic Rachel一起获得免费或付费的心理学读物。 * MasterPsychicOnline.com是您免费心理阅读的第一来源。 ...

    psychic-batman

    "psychic-batman"项目是一个基于Django框架构建的简单消息网站,旨在为开发者提供一个自我娱乐的平台。这个项目可能包含与Web开发、Python编程、Django框架以及JavaScript相关的技术知识。以下是对这些技术点的详细...

Global site tag (gtag.js) - Google Analytics