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cocos2d-iphone之魔塔20层第八部分
昨天我们的勇士可以穿越楼层了,但是我们的游戏界面还不够“生动”,接下来我们就要
添加一些代码使其“生动”起来。
这部分代码不多但是却能让地图上的怪物都动来,那么就让我们来添加一下这部分代
码吧,这部分代码需要添加到TitledMap.m中titledMapAnalytic方法中if(heroPoint_tileGid)
循环的下面如图:
if (enemy_tileGid) { NSDictionary *props = [self propertiesForGID:enemy_tileGid]; NSString *value = [props valueForKey:@"enemy"]; int type = [value intValue]; CCTexture2D *Texture = [[CCTextureCache sharedTextureCache] addImage:@"enemy.png"]; CCSpriteFrame *frame0 ,*frame1,*frame2,*frame3; //第二个参数表示显示区域的x, y, width, height,根据type来确定显示的y坐标 frame0 = [CCSpriteFrame frameWithTexture:Texture rect:CGRectMake(32*0, type*32, 32, 32)]; frame1 = [CCSpriteFrame frameWithTexture:Texture rect:CGRectMake(32*1, type*32, 32, 32)]; frame2 = [CCSpriteFrame frameWithTexture:Texture rect:CGRectMake(32*2, type*32, 32, 32)]; frame3 = [CCSpriteFrame frameWithTexture:Texture rect:CGRectMake(32*3, type*32, 32, 32)]; NSMutableArray *animFrames = [NSMutableArray array]; [animFrames addObject:frame0]; [animFrames addObject:frame1]; [animFrames addObject:frame2]; [animFrames addObject:frame3]; //循环动画序列 CCAnimation *animation = [CCAnimation animationWithFrames:animFrames delay:0.2f]; CCAnimate *animate = [CCAnimate actionWithAnimation:animation]; CCSequence *seq = [CCSequence actions: animate,nil]; [[self.enemy tileAt:towerLoc]runAction:[CCRepeatForever actionWithAction: seq]]; }
这个跟之前的开门动画加载方式差不多我就不多讲了。运行一下游戏,你就会发现我们的怪物
动起来了,这样看着是不是更有感觉了!
下面让我们随着游戏一直来到三楼,直接到商店你会发现商店没有任何响应,接下来我们就要
开始添加商店的响应事件了,不过在这之前我们要先把我们的商店界面设计好。代码:
ShopLayer.h文件内容
#import <Foundation/Foundation.h> #import "cocos2d.h" @interface ShopLayer : CCLayer { CCLabelTTF *introduction; CCLabelTTF *addHP; CCLabelTTF *addAttack; CCLabelTTF *addDefense; CCLabelTTF *exitShop; CCLabelTTF *enter; } @property (nonatomic,assign)int curHP; @property (nonatomic,assign)int curAttack; @property (nonatomic,assign)int curDefense; @property (nonatomic,assign)int curCoin; //当前选中商店编号 @property (nonatomic,assign) int selID; //是否在购买状态 @property (nonatomic,assign) int isOnShop; @property (nonatomic,retain) CCSprite *selSprite; -(id)initWithID:(int) shopID; @end
ShopLayer.m文件内容
#import "ShopLayer.h" #import "Hero.h" #import "Herohp.h" @implementation ShopLayer @synthesize curHP; @synthesize curCoin; @synthesize curAttack; @synthesize curDefense; @synthesize selSprite; @synthesize isOnShop; @synthesize selID; -(void)viewInit { //获取屏幕大小 CGSize size = [[CCDirector sharedDirector] winSize]; self.selSprite = [CCSprite spriteWithFile:@"logo_select.png"]; self.selSprite.scaleX = 2.0; id blink = [CCBlink actionWithDuration:2 blinks:2]; [self.selSprite runAction:[CCRepeatForever actionWithAction:blink]]; self.selID = 0; //背景 CCTMXTiledMap *background = [CCTMXTiledMap tiledMapWithTMXFile:@"shopbg.tmx"]; background.scale = 2.0; background.position = ccp(40, size.height / 2 - 200); [self addChild:background]; //介绍标签 introduction = [[CCLabelTTF alloc] initWithString:[NSString stringWithFormat:@"勇士你好,这里是商店你花%d金币即可选择一下任意一项",self.curCoin] dimensions:CGSizeMake(500, 100) alignment:UITextAlignmentCenter fontName:@"Verdana-Bold" fontSize:32]; introduction.position = ccp(350, size.height - 165); [self addChild:introduction]; //加血标签 addHP = [[CCLabelTTF alloc] initWithString:[NSString stringWithFormat:@"增加%d血量",self.curHP] fontName:@"Verdana-Bold" fontSize:30]; addHP.position = ccp(350, size.height - 260); [self addChild:addHP]; //加攻标签 addAttack = [[CCLabelTTF alloc] initWithString:[NSString stringWithFormat:@"增加%d攻击",self.curAttack] fontName:@"Verdana-Bold" fontSize:30]; addAttack.position = ccp(350, size.height - 320); [self addChild:addAttack]; //加防标签 addDefense = [[CCLabelTTF alloc] initWithString:[NSString stringWithFormat:@"增加%d防御",self.curDefense] fontName:@"Verdana-Bold" fontSize:30]; addDefense.position = ccp(350, size.height - 380); [self addChild:addDefense]; //离开商店 exitShop = [[CCLabelTTF alloc] initWithString:@"离开商店" fontName:@"Verdana-Bold" fontSize:30]; exitShop.position = ccp(350, size.height - 440); [self addChild:exitShop]; //确定 enter = [[CCLabelTTF alloc] initWithString:@"确定" fontName:@"Verdana-Bold" fontSize:30]; enter.position = ccp(350,size.height - 500); [self addChild:enter]; [self addChild:self.selSprite]; self.selSprite.position = addHP.position; } -(id)initWithID:(int) shopID { if ((self = [super init])) { if (shopID == 1) { self.curCoin = 25; self.curAttack = 4; self.curDefense = 4; self.curHP = 800; } else { self.curCoin = 100; self.curAttack = 20; self.curDefense = 20; self.curHP = 4000; } [self viewInit]; } return self; } @end
这部分代码我就不多讲了,下面我们就开始添加Game01.m中调用部分和操作控制
首先我们要在if(other_tileGid)方法中添加以下代码:
NSDictionary *props = [self.curtitleMap propertiesForGID:other_tileGid]; NSString *value = [props valueForKey:@"shop"]; int type = [value intValue]; if (type) { _hero.isFighting = YES; shop = [[ShopLayer alloc] initWithID:type]; shop.isOnShop = YES; [self addChild:shop]; }
当我们在购买状态时是不能进行除了商店以外的操作的,所以我把勇士的战斗状态赋值为YES
在我们这个游戏中是有两个商店的,所以我们在初始化商店的时候通过商店编号来识别。
到这里我们的商店界面出现了,下面就要开始添加商店操作了,这部分代码需要添加到
Game01.m文件的触摸响应事件中去
if (shop.isOnShop) { for (int i = 0; i <= 4; i++) { CGRect Rect1 = CGRectMake(200, size.height - 290 - i*60, 400, 60); //检测触点是否在控件区 if (CGRectIntersectsRect(Rect, Rect1)) { if (i == 4) { if (herohp.Coin >= shop.curCoin) { switch (shop.selID) { case 0: _hero.HP += shop.curHP; [herohp updateHeroHp]; break; case 1: _hero.Attack += shop.curAttack; [herohp updateHeroAttack]; break; case 2: _hero.Defense += shop.curDefense; [herohp updateHeroDefense]; break; default: break; } herohp.Coin -= shop.curCoin; [herohp updateCoin]; } } else if (i == 3) { _hero.isFighting = NO; shop.isOnShop = NO; [self removeChild:shop cleanup:YES]; } else shop.selID = i; if (i<3) { shop.selSprite.position = ccp(350, size.height - 260 - i*60); } } } }
终于我们的商店可以使用了,但是一个问题来了我们没有金币啊,金币是打怪的时候得到的
那么我们就要在消除怪物的时候更新一下金币和经验了代码如下:
canmove = YES; herohp.Coin += self.selenemy.Coin; herohp.Experience += self.selenemy.Experience; [herohp updateCoin]; [herohp updateExperience];
这样我们就能够获得金币和经验了,不过为了测试方便,这里我们可以修改一些参数,
self.HP = 10000; self.Attack = 1000; self.Defense = 1000;
金币和经验也可以适当修改,修改过之后,让我们再次随着勇士的脚步来到5楼吧,这里
你会看到两个npc,地图左边的是神秘老人,右边的是商人,神秘老人是可以说是经验商店
在这里你可以用经验提升勇士的能力;商人是卖钥匙的,在这里你可以买到各种钥匙。
讲到这里我们又需要添加两个类Business和Buykey跟商店差不多这里我就不多讲了,直接
上代码:
Business.h代码:
#import <Foundation/Foundation.h> #import "cocos2d.h" @interface Business : CCLayer { CCLabelTTF *introduction; CCLabelTTF *addGrade; CCLabelTTF *addAttack; CCLabelTTF *addDefense; CCLabelTTF *exitShop; CCLabelTTF *enter; } @property (nonatomic,assign)int curUpgrade; @property (nonatomic,assign)int curAttack; @property (nonatomic,assign)int curDefense; @property (nonatomic,assign)int curExperience; @property (nonatomic,assign)int curExperience2; //当前选中商店编号 @property (nonatomic,assign) int selID; //是否在购买状态 @property (nonatomic,assign) int isOnShop; @property (nonatomic,retain) CCSprite *selSprite; -(id)initWithID:(int) shopID; @end
Business.m代码:
#import "Business.h" @implementation Business @synthesize curUpgrade; @synthesize curExperience; @synthesize curExperience2; @synthesize curAttack; @synthesize curDefense; @synthesize selSprite; @synthesize isOnShop; @synthesize selID; -(void)viewInit { //获取屏幕大小 CGSize size = [[CCDirector sharedDirector] winSize]; self.selSprite = [CCSprite spriteWithFile:@"logo_select.png"]; self.selSprite.scaleX = 2.0; id blink = [CCBlink actionWithDuration:2 blinks:2]; [self.selSprite runAction:[CCRepeatForever actionWithAction:blink]]; self.selID = 0; //背景 CCTMXTiledMap *background = [CCTMXTiledMap tiledMapWithTMXFile:@"shopbg.tmx"]; background.scale = 2.0; background.position = ccp(35, size.height / 2 - 200); [self addChild:background]; //介绍标签 introduction = [[CCLabelTTF alloc] initWithString:@"勇士你好,你可以用经验值提升自己的能力" fontName:@"Verdana-Bold" fontSize:30]; introduction = [[CCLabelTTF alloc] initWithString:@"勇士你好,你可以用经验值提升自己的能力" dimensions:CGSizeMake(500, 100) alignment:UITextAlignmentCenter fontName:@"Verdana-Bold" fontSize:32]; introduction.position = ccp(350, size.height - 200); [self addChild:introduction]; //加血标签 addGrade = [[CCLabelTTF alloc] initWithString:[NSString stringWithFormat:@"%d经验提升%d级",self.curExperience,self.curUpgrade] fontName:@"Verdana-Bold" fontSize:30]; addGrade.position = ccp(350, size.height - 260); [self addChild:addGrade]; //加攻标签 addAttack = [[CCLabelTTF alloc] initWithString:[NSString stringWithFormat:@"%d经验增加%d攻击",self.curExperience2,self.curAttack] fontName:@"Verdana-Bold" fontSize:30]; addAttack.position = ccp(350, size.height - 320); [self addChild:addAttack]; //加防标签 addDefense = [[CCLabelTTF alloc] initWithString:[NSString stringWithFormat:@"%d经验增加%d防御",self.curExperience2,self.curDefense] fontName:@"Verdana-Bold" fontSize:30]; addDefense.position = ccp(350, size.height - 380); [self addChild:addDefense]; //离开商店 exitShop = [[CCLabelTTF alloc] initWithString:@"离开商店" fontName:@"Verdana-Bold" fontSize:30]; exitShop.position = ccp(350, size.height - 440); [self addChild:exitShop]; //确定 enter = [[CCLabelTTF alloc] initWithString:@"确定" fontName:@"Verdana-Bold" fontSize:30]; enter.position = ccp(350,size.height - 500); [self addChild:enter]; [self addChild:self.selSprite]; self.selSprite.position = addGrade.position; } -(id)initWithID:(int) shopID { if ((self = [super init])) { if (shopID == 4) { self.curUpgrade = 1; self.curAttack = 5; self.curDefense = 5; self.curExperience = 100; self.curExperience2 = 30; } else { self.curUpgrade = 3; self.curAttack = 17; self.curDefense = 17; self.curExperience = 270; self.curExperience2 = 90; } [self viewInit]; } return self; } @end
Buykey.h代码:
#import <Foundation/Foundation.h> #import "cocos2d.h" @interface Buykey : CCLayer { CCLabelTTF *introduction; CCLabelTTF *Key1Lable; CCLabelTTF *Key2Lable; CCLabelTTF *Key3Lable; CCLabelTTF *exitShop; CCLabelTTF *enter; } @property (nonatomic,assign)int yellowKeyPrice; @property (nonatomic,assign)int blueKeyPrice; @property (nonatomic,assign)int redKeyPrice; //当前选中商店编号 @property (nonatomic,assign) int selID; //是否在购买状态 @property (nonatomic,assign) int isOnShop; @property (nonatomic,retain) CCSprite *selSprite; -(void)viewInit:(int) shopID; @end
Buykey.m代码:
#import "Buykey.h" @implementation Buykey @synthesize yellowKeyPrice; @synthesize blueKeyPrice; @synthesize redKeyPrice; @synthesize selSprite; @synthesize isOnShop; @synthesize selID; -(void)viewInit:(int) shopID { if (shopID == 5) { self.yellowKeyPrice = 10; self.blueKeyPrice = 50; self.redKeyPrice = 100; [introduction setString:@"勇士你好,我这里有各种钥匙如果你有钱我可以卖给你"]; } else { self.yellowKeyPrice = 5; self.blueKeyPrice = 25; self.redKeyPrice = 50; [introduction setString:@"勇士你好,如果你有多余的钥你可以卖给我"]; } [Key1Lable setString:[NSString stringWithFormat:@"黄钥匙(%d)",self.yellowKeyPrice]]; [Key2Lable setString:[NSString stringWithFormat:@"蓝钥匙(%d)",self.blueKeyPrice]]; [Key3Lable setString:[NSString stringWithFormat:@"红钥匙(%d)",self.redKeyPrice]]; [self removeChild:self.selSprite cleanup:YES]; id blink = [CCBlink actionWithDuration:2 blinks:2]; [self.selSprite runAction:[CCRepeatForever actionWithAction:blink]]; [self addChild:self.selSprite]; self.selSprite.position = Key1Lable.position; } -(id)init { if ((self = [super init])) { //获取屏幕大小 CGSize size = [[CCDirector sharedDirector] winSize]; self.selSprite = [CCSprite spriteWithFile:@"logo_select.png"]; self.selSprite.scaleX = 2.0; id blink = [CCBlink actionWithDuration:2 blinks:2]; [self.selSprite runAction:[CCRepeatForever actionWithAction:blink]]; self.selID = 0; //背景 CCTMXTiledMap *background = [CCTMXTiledMap tiledMapWithTMXFile:@"shopbg.tmx"]; background.scale = 2.0; background.position = ccp(35, size.height / 2 - 200); [self addChild:background]; //介绍标签 //introduction = [[CCLabelTTF alloc] initWithString:@"勇士你好,我这里有各种钥匙如果你有钱我可以卖给你" fontName:@"Verdana-Bold" fontSize:30]; introduction = [[CCLabelTTF alloc] initWithString:@"勇士你好,我这里有各种钥匙如果你有钱我可以卖给你" dimensions:CGSizeMake(500, 100) alignment:UITextAlignmentCenter fontName:@"Verdana-Bold" fontSize:32]; introduction.position = ccp(350, size.height - 200); [self addChild:introduction]; //黄钥匙标签 Key1Lable = [[CCLabelTTF alloc] initWithString:@"黄钥匙(10)" fontName:@"Verdana-Bold" fontSize:30]; Key1Lable.position = ccp(350, size.height - 260); [self addChild:Key1Lable]; //蓝钥匙标签 Key2Lable = [[CCLabelTTF alloc] initWithString:@"蓝钥匙(50)" fontName:@"Verdana-Bold" fontSize:30]; Key2Lable.position = ccp(350, size.height - 320); [self addChild:Key2Lable]; //红钥匙标签 Key3Lable = [[CCLabelTTF alloc] initWithString:@"红钥匙(100)" fontName:@"Verdana-Bold" fontSize:30]; Key3Lable.position = ccp(350, size.height - 380); [self addChild:Key3Lable]; //离开商店 exitShop = [[CCLabelTTF alloc] initWithString:@"离开商店" fontName:@"Verdana-Bold" fontSize:30]; exitShop.position = ccp(350, size.height - 440); [self addChild:exitShop]; //确定 enter = [[CCLabelTTF alloc] initWithString:@"确定" fontName:@"Verdana-Bold" fontSize:30]; enter.position = ccp(350,size.height - 500); [self addChild:enter]; [self addChild:self.selSprite]; self.selSprite.position = Key1Lable.position; } return self; } @end
好了这两个类都有了,那么就让我们添加Game01.m里面的代码吧
这次我们要添加到if(npc_tileGid)里面:
case 4: business = [[Business alloc] initWithID:type]; business.isOnShop = YES; [self addChild:business]; break; case 5: [buykey viewInit:5]; [self addChild:buykey]; buykey.isOnShop = YES; break; case 6: [buykey viewInit:6]; [self addChild:buykey]; buykey.isOnShop = YES; break; case 7: business = [[Business alloc] initWithID:type]; business.isOnShop = YES; [self addChild:business]; break;
这样我们的“可用”npc又多了几个,之后我们会继续完善我们的npc,好了继续添加我们的代码:
if (business.isOnShop) { for (int i = 0; i <= 4; i++) { CGRect Rect1 = CGRectMake(200, size.height - 290 - i*60, 400, 60); //检测触点是否在控件区 if (CGRectIntersectsRect(Rect, Rect1)) { if (i == 4) { if (herohp.Experience >= business.curExperience2) { switch (business.selID) { case 0: if (herohp.Experience >= business.curExperience) { _hero.HP += 1000*business.curUpgrade; _hero.Attack += 7*business.curUpgrade; _hero.Defense += 7*business.curUpgrade; herohp.Grade += 1; [herohp updateGrade]; herohp.Experience -= business.curExperience; } break; case 1: if (herohp.Experience >= business.curExperience2) { _hero.Attack += business.curAttack; herohp.Experience -= business.curExperience2; } break; case 2: if (herohp.Experience >= business.curExperience2) { _hero.Defense += business.curDefense; herohp.Experience -= business.curExperience2; } break; default: break; } [herohp updateHeroHp]; [herohp updateHeroAttack]; [herohp updateHeroDefense]; [herohp updateExperience]; } } else if (i == 3) { _hero.isFighting = NO; business.isOnShop = NO; [self removeChild:business cleanup:YES]; } else business.selID = i; if (i<3) { business.selSprite.position = ccp(350, size.height - 260 - i*60); } } } } if (buykey.isOnShop) { for (int i = 0; i <= 4; i++) { CGRect Rect1 = CGRectMake(200, size.height - 290 - i*60, 400, 60); //检测触点是否在控件区 if (CGRectIntersectsRect(Rect, Rect1)) { if (i == 4) { switch (buykey.selID) { case 0: if (buykey.yellowKeyPrice > 5) { if (herohp.Coin >= 10) { herohp.Coin -= 10; herohp.YellowKey += 1; } } else { herohp.Coin += 5; herohp.YellowKey -= 1; } break; case 1: if (buykey.yellowKeyPrice > 5) { if (herohp.Coin >= 50) { herohp.Coin -= 50; herohp.BlueKey += 1; } } else { herohp.Coin += 25; herohp.BlueKey -= 1; } break; case 2: if (buykey.yellowKeyPrice > 5) { if (herohp.Coin >= 100) { herohp.Coin -= 100; herohp.RedKey += 1; } } else { herohp.Coin += 50; herohp.RedKey -= 1; } break; default: break; } [herohp updateCoin]; [herohp updateKey1]; } else if (i == 3) { _hero.isFighting = NO; buykey.isOnShop = NO; [self removeChild:buykey cleanup:YES]; } else { buykey.selID = i; } if (i<3) { buykey.selSprite.position = ccp(350, size.height - 260 - i*60); } } } }
好了运行一下试试吧!
在这里我要感谢这几天大家对我的支持,你们的支持是我最大的动力!
还有请转载我文章的朋友们注意添加原文连接,谢谢!
在这里我补充一点内容就是之前的代码中钥匙商店没有初始化,我们需要在
Game01.m初始化方法中添加buykey = [[Buykey alloc] init];这样就行了。
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【cocos2d-x】是基于C++的开源游戏开发框架,它被广泛用于创建2D游戏、动画以及其他视觉互动内容。cocos2d-x支持多平台开发,包括iOS、Android、Windows等,使得开发者可以编写一次代码,到处运行。 【xcode】是...
【cocos2d-x】是基于C++的开源游戏开发框架,主要用于2D游戏、交互式应用程序和实时视觉效果的开发。它支持多种平台,包括iOS、Android、Windows以及Mac等。cocos2d-x提供了丰富的API接口,使得开发者可以方便地进行...
Cocos2d-x是一个基于C++的2D游戏引擎,它源于cocos2d-iphone,并扩展到支持Android、iOS、Windows等多个平台。它提供了一套完整的2D图形渲染、动画、物理引擎、音频处理、资源管理等功能,使得开发者能够快速构建高...