1.
With protocol buffers, you
write a .proto description of the data structure you wish to store. From that,
the protocol buffer compiler creates a class that implements automatic encoding
and parsing of the protocol buffer data with an efficient binary format. The
generated class provides getters and setters for the fields that make up a
protocol buffer and takes care of the details of reading and writing the
protocol buffer as a unit. Importantly, the protocol buffer format supports the
idea of extending the format over time in such a way that the code can still
read data encoded with the old format.
2. T
he definitions in a .proto
file are simple: you add a message for each data structure you want to
serialize, then specify a name and a type for each field in the message. . A
message is just an aggregate containing a set of typed fields. Many standard
simple data types are available as field types, including bool
, int32
, float
, double
,
and string
. You can also add further structure to your messages by using other
message types as field types
3.
A value for a required field
must be provided, otherwise the message will be considered
"uninitialized". Trying to build an uninitialized message will throw
a RuntimeException
. Parsing an uninitialized message will throw an IOException
.
4.
For embedded messages, the
default value is always the "default instance" or
"prototype" of the message, which has none of its fields set.
5.
Each message class has its own Builder
class that you use to create instances of that class. Both messages and
builders have auto-generated accessor methods for each field of the message;
messages have only getters while builders have both getters and setters. There
are simple JavaBeans-style getters and setters for each field. There are also has
getters for each singular field which return true if that field has been set.
Finally, each field has a clear method that un-sets the field back to its empty
state.
6.
Even though the .proto
file
uses lowercase-with-underscores, the generated classes match standard Java
style conventions. You should always use lowercase-with-underscores for field
names in your .proto
files; this ensures good naming practice in all the
generated languages.
7. T
he message classes generated
by the protocol buffer compiler are all immutable. Once a message object is
constructed, it cannot be modified. To construct a message, you must first
construct a builder, set any fields you want to set to your chosen values, then
call the builder's build()
method.
8
.
Each method of the builder
which modifies the message returns another builder. The returned object is
actually the same builder on which you called the method. It is returned for
convenience so that you can string several setters together on a single line of
code.
9
.
Each message and builder class
also contains a number of other methods that let you check or manipulate the
entire message, including:
a)
isInitialized()
: checks if all
the required fields have been set.
b)
toString()
: returns a
human-readable representation of the message.
c)
mergeFrom(Message other)
:
(builder only) merges the contents of other into this message, overwriting
singular fields and concatenating repeated ones.
d)
clear()
: (builder only) clears
all the fields back to the empty state.
These methods implement the Message
and Message.Builder
interfaces shared by all Java messages and builders.
10.
Each protocol buffer class has
methods for writing and reading messages of your chosen type using the protocol
buffer binary format
.
These include:
a)
byte[] toByteArray()
:
serializes the message and returns a byte array containing its raw bytes.
b)
static Person parseFrom(byte[]
data)
: parses a message from the given byte array.
c)
void writeTo(OutputStream
output)
: serializes the message and writes it to an OutputStream
.
d)
static Person
parseFrom(InputStream input)
: reads and parses a message from an InputStream
.
11. I
f you want your new buffers to
be backwards-compatible, and your old buffers to be forward-compatible – and
you almost certainly do want this – then there are some rules you need to
follow. In the new version of the protocol buffer:
a)
you must not change the tag
numbers of any existing fields.
b)
you must not add or delete any
required fields.
c)
you may delete optional or
repeated fields.
d)
you may add new optional or
repeated fields but you must use fresh tag numbers (i.e. tag numbers that were
never used in this protocol buffer, not even by deleted fields).
If you follow these rules, old code will happily read new
messages and simply ignore any new fields. To the old code, optional fields
that were deleted will simply have their default value, and deleted repeated
fields will be empty. New code will also transparently read old messages.
12.
One key feature provided by
protocol message classes is reflection
. You
can iterate over the fields of a message and manipulate their values without
writing your code against any specific message type. One very useful way to use
reflection is for converting protocol messages to and from other encodings,
such as XML or JSON. A more advanced use of reflection might be to find
differences between two messages of the same type, or to develop a sort of
"regular expressions for protocol messages" in which you can write
expressions that match certain message contents.
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