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Linux asynchronous I/O is a relatively recent addition to the Linux kernel. It's a standard feature of the 2.6 kernel, but you can find patches for 2.4. The basic idea behind AIO is to allow a process to initiate a number of I/O operations without having to block or wait for any to complete. At some later time, or after being notified of I/O completion, the process can retrieve the results of the I/O.
Before digging into the AIO API, let's explore the different I/O models that are available under Linux. This isn't intended as an exhaustive review, but rather aims to cover the most common models to illustrate their differences from asynchronous I/O. Figure 1 shows synchronous and asynchronous models, as well as blocking and non-blocking models.
Figure 1. Simplified matrix of basic Linux I/O models
Each of these I/O models has usage patterns that are advantageous for particular applications. This section briefly explores each one.
I/O-bound versus CPU-bound processes
A process that is I/O bound is one that performs more I/O than processing. A CPU-bound process does more processing than I/O. The Linux 2.6 scheduler actually favors I/O-bound processes because they commonly initiate an I/O and then block, which means other work can be efficiently interlaced between them.
One of the most common models is the synchronous blocking I/O model. In this model, the user-space application performs a system call that results in the application blocking. This means that the application blocks until the system call is complete (data transferred or error). The calling application is in a state where it consumes no CPU and simply awaits the response, so it is efficient from a processing perspective.
Figure 2 illustrates the traditional blocking I/O model, which is also the most common model used in applications today. Its behaviors are well understood, and its usage is efficient for typical applications. When the read
system call is invoked, the application blocks and the context switches to the kernel. The read is then initiated, and when the response returns (from the device from which you're reading), the data is moved to the user-space buffer. Then the application is unblocked (and the read
call returns).
Figure 2. Typical flow of the synchronous blocking I/O model
From the application's perspective, the read
call spans a long duration. But, in fact, the application is actually blocked while the read is multiplexed with other work in the kernel.
A less efficient variant of synchronous blocking is synchronous non-blocking I/O. In this model, a device is opened as non-blocking. This means that instead of completing an I/O immediately, a read
may return an error code indicating that the command could not be immediately satisfied (EAGAIN
or EWOULDBLOCK
), as shown in Figure 3.
Figure 3. Typical flow of the synchronous non-blocking I/O model
The implication of non-blocking is that an I/O command may not be satisfied immediately, requiring that the application make numerous calls to await completion. This can be extremely inefficient because in many cases the application must busy-wait until the data is available or attempt to do other work while the command is performed in the kernel. As also shown in Figure 3, this method can introduce latency in the I/O because any gap between the data becoming available in the kernel and the user calling read
to return it can reduce the overall data throughput.
Another blocking paradigm is non-blocking I/O with blocking notifications. In this model, non-blocking I/O is configured, and then the blocking select
system call is used to determine when there's any activity for an I/O descriptor. What makes the select
call interesting is that it can be used to provide notification for not just one descriptor, but many. For each descriptor, you can request notification of the descriptor's ability to write data, availability of read data, and also whether an error has occurred.
Figure 4. Typical flow of the asynchronous blocking I/O model (select)
The primary issue with the select
call is that it's not very efficient. While it's a convenient model for asynchronous notification, its use for high-performance I/O is not advised.
Asynchronous non-blocking I/O (AIO)
Finally, the asynchronous non-blocking I/O model is one of overlapping processing with I/O. The read request returns immediately, indicating that the read
was successfully initiated. The application can then perform other processing while the background read operation completes. When the read
response arrives, a signal or a thread-based callback can be generated to complete the I/O transaction.
Figure 5. Typical flow of the asynchronous non-blocking I/O model
The ability to overlap computation and I/O processing in a single process for potentially multiple I/O requests exploits the gap between processing speed and I/O speed. While one or more slow I/O requests are pending, the CPU can perform other tasks or, more commonly, operate on already completed I/Os while other I/Os are initiated.
The next section examines this model further, explores the API, and then demonstrates a number of the commands.
Motivation for asynchronous I/O
From the previous taxonomy of I/O models, you can see the motivation for AIO. The blocking models require the initiating application to block when the I/O has started. This means that it isn't possible to overlap processing and I/O at the same time. The synchronous non-blocking model allows overlap of processing and I/O, but it requires that the application check the status of the I/O on a recurring basis. This leaves asynchronous non-blocking I/O, which permits overlap of processing and I/O, including notification of I/O completion.
The functionality provided by the select
function (asynchronous blocking I/O) is similar to AIO, except that it still blocks. However, it blocks on notifications instead of the I/O call.
This section explores the asynchronous I/O model for Linux to help you understand how to apply it in your applications.
In a traditional I/O model, there is an I/O channel that is identified by a unique handle. In UNIX®, these are file descriptors (which are the same for files, pipes, sockets, and so on). In blocking I/O, you initiate a transfer and the system call returns when it's complete or an error has occurred.
AIO for Linux
AIO first entered the Linux kernel in 2.5 and is now a standard feature of 2.6 production kernels.
In asynchronous non-blocking I/O, you have the ability to initiate multiple transfers at the same time. This requires a unique context for each transfer so you can identify it when it completes. In AIO, this is an aiocb
(AIO I/O Control Block) structure. This structure contains all of the information about a transfer, including a user buffer for data. When notification for an I/O occurs (called a completion), the aiocb
structure is provided to uniquely identify the completed I/O. The API demonstration shows how to do this.
The AIO interface API is quite simple, but it provides the necessary functions for data transfer with a couple of different notification models. Table 1 shows the AIO interface functions, which are further explained later in this section.
aio_read
|
Request an asynchronous read operation |
aio_error
|
Check the status of an asynchronous request |
aio_return
|
Get the return status of a completed asynchronous request |
aio_write
|
Request an asynchronous operation |
aio_suspend
|
Suspend the calling process until one or more asynchronous requests have completed (or failed) |
aio_cancel
|
Cancel an asynchronous I/O request |
lio_listio
|
Initiate a list of I/O operations |
Each of these API functions uses the aiocb
structure for initiating or checking. This structure has a number of elements, but Listing 1 shows only the ones that you'll need to (or can) use.
Listing 1. The aiocb structure showing the relevant fields
struct aiocb { int aio_fildes; // File Descriptor int aio_lio_opcode; // Valid only for lio_listio (r/w/nop) volatile void *aio_buf; // Data Buffer size_t aio_nbytes; // Number of Bytes in Data Buffer struct sigevent aio_sigevent; // Notification Structure /* Internal fields */ ... }; |
The sigevent
structure tells AIO what to do when the I/O completes. You'll explore this structure in the AIO demonstration. Now I'll show you how the individual API functions for AIO work and how you can use them.
The aio_read
function requests an asynchronous read operation for a valid file descriptor. The file descriptor can represent a file, a socket, or even a pipe. The aio_read
function has the following prototype:
int aio_read ( struct aiocb *aiocbp ); |
The aio_read
function returns immediately after the request has been queued. The return value is zero on success or -1 on error, where errno
is defined.
To perform a read, the application must initialize the aiocb
structure. The following short example illustrates filling in the aiocb
request structure and using aio_read
to perform an asynchronous read request (ignore notification for now). It also shows use of the aio_error
function, but I'll explain that later.
Listing 2. Sample code for an asynchronous read with aio_read
#include <aio.h> ... int fd, ret; struct aiocb my_aiocb; fd = open( "file.txt", O_RDONLY ); if (fd < 0) perror("open"); /* Zero out the aiocb structure (recommended) */ bzero( (char *)&my_aiocb, sizeof(struct aiocb) ); /* Allocate a data buffer for the aiocb request */ my_aiocb.aio_buf = malloc(BUFSIZE+1); if (!my_aiocb.aio_buf) perror("malloc"); /* Initialize the necessary fields in the aiocb */ my_aiocb.aio_fildes = fd; my_aiocb.aio_nbytes = BUFSIZE; my_aiocb.aio_offset = 0; ret = aio_read ( &my_aiocb ); if (ret < 0) perror("aio_read"); while ( aio_error ( &my_aiocb ) == EINPROGRESS ) ; if ((ret = aio_return( &my_iocb )) > 0) { /* got ret bytes on the read */ } else { /* read failed, consult errno */ } |
In Listing 2, after the file from which you're reading data is opened, you zero out your aiocb
structure, and then allocate a data buffer. The reference to the data buffer is placed into aio_buf
. Subsequently, you initialize the size of the buffer into aio_nbytes
. The aio_offset
is set to zero (the first offset in the file). You set the file descriptor from which you're reading into aio_fildes
. After these fields are set, you call aio_read
to request the read. You can then make a call to aio_error
to determine the status of the aio_read
. As long as the status is EINPROGRESS
, you busy-wait until the status changes. At this point, your request has either succeeded or failed.
Building with the AIO interface
You can find the function prototypes and other necessary symbolics in the aio.h
header file. When building an application that uses this interface, you must use the POSIX real-time extensions library (librt
).
Note the similarities to reading from the file with the standard library functions. In addition to the asynchronous nature of aio_read
, another difference is setting the offset for the read. In a typical read
call, the offset is maintained for you in the file descriptor context. For each read, the offset is updated so that subsequent reads address the next block of data. This isn't possible with asynchronous I/O because you can perform many read requests simultaneously, so you must specify the offset for each particular read request.
The aio_error
function is used to determine the status of a request. Its prototype is:
int aio_error ( struct aiocb *aiocbp ); |
This function can return the following:
-
EINPROGRESS
, indicating the request has not yet completed -
ECANCELLED
, indicating the request was cancelled by the application -
-1
, indicating that an error occurred for which you can consulterrno
Another difference between asynchronous I/O and standard blocking I/O is that you don't have immediate access to the return status of your function because you're not blocking on the read
call. In a standard read
call, the return status is provided upon return of the function. With asynchronous I/O, you use the aio_return
function. This function has the following prototype:
ssize_t aio_return ( struct aiocb *aiocbp ); |
This function is called only after the aio_error
call has determined that your request has completed (either successfully or in error). The return value of aio_return
is identical to that of the read
or write
system call in a synchronous context (number of bytes transferred or -1
for error).
The aio_write
function is used to request an asynchronous write. Its function prototype is:
int aio_write ( struct aiocb *aiocbp ); |
The aio_write
function returns immediately, indicating that the request has been enqueued (with a return of 0
on success and -1
on failure, with errno
properly set).
This is similar to the read
system call, but one behavior difference is worth noting. Recall that the offset to be used is important with the read
call. However, with write
, the offset is important only if used in a file context where the O_APPEND
option is not set. If O_APPEND
is set, then the offset is ignored and the data is appended to the end of the file. Otherwise, the aio_offset
field determines the offset at which the data is written to the file.
You can use the aio_suspend
function to suspend (or block) the calling process until an asynchronous I/O request has completed, a signal is raised, or an optional timeout occurs. The caller provides a list of aiocb
references for which the completion of at least one will cause aio_suspend
to return. The function prototype for aio_suspend
is:
int aio_suspend ( const struct aiocb *const cblist[], int n, const struct timespec *timeout ); |
Using aio_suspend
is quite simple. A list of aiocb
references is provided. If any of them complete, the call returns with 0
. Otherwise, -1
is returned, indicating an error occurred. See Listing 3.
Listing 3. Using the aio_suspend function to block on asynchronous I/Os
struct aioct *cblist[MAX_LIST] /* Clear the list. */ bzero( (char *)cblist, sizeof(cblist) ); /* Load one or more references into the list */ cblist[0] = &my_aiocb; ret = aio_read ( &my_aiocb ); ret = aio_suspend ( cblist, MAX_LIST, NULL ); |
Note that the second argument of aio_suspend
is the number of elements in cblist
, not the number of aiocb
references. Any NULL
element in the cblist
is ignored by aio_suspend
.
If a timeout is provided to aio_suspend
and the timeout occurs, then -1
is returned and errno
contains EAGAIN
.
The aio_cancel
function allows you to cancel one or all outstanding I/O requests for a given file descriptor. Its prototype is:
int aio_cancel ( int fd, struct aiocb *aiocbp ); |
To cancel a single request, provide the file descriptor and the aiocb
reference. If the request is successfully cancelled, the function returns AIO_CANCELED
. If the request completes, the function returns AIO_NOTCANCELED
.
To cancel all requests for a given file descriptor, provide that file descriptor and a NULL
reference for aiocbp
. The function returns AIO_CANCELED
if all requests are canceled, AIO_NOT_CANCELED
if at least one request couldn't be canceled, and AIO_ALLDONE
if none of the requests could be canceled. You can then evaluate each individual AIO request using aio_error
. If the request was canceled, aio_error
returns -1
, and errno
is set to ECANCELED
.
Finally, AIO provides a way to initiate multiple transfers at the same time using the lio_listio
API function. This function is important because it means you can start lots of I/Os in the context of a single system call (meaning one kernel context switch). This is great from a performance perspective, so it's worth exploring. The lio_listio
API function has the following prototype:
int lio_listio ( int mode, struct aiocb *list[], int nent, struct sigevent *sig ); |
The mode
argument can be LIO_WAIT
or LIO_NOWAIT
. LIO_WAIT
blocks the call until all I/O has completed. LIO_NOWAIT
returns after the operations have been queued. The list
is a list of aiocb
references, with the maximum number of elements defined by nent
. Note that elements of list
may be NULL
, which lio_listio
ignores. The sigevent
reference defines the method for signal notification when all I/O is complete.
The request for lio_listio
is slightly different than the typical read
or write
request in that the operation must be specified. This is illustrated in Listing 4.
Listing 4. Using the lio_listio function to initiate a list of requests
struct aiocb aiocb1, aiocb2; struct aiocb *list[MAX_LIST]; ... /* Prepare the first aiocb */ aiocb1.aio_fildes = fd; aiocb1.aio_buf = malloc( BUFSIZE+1 ); aiocb1.aio_nbytes = BUFSIZE; aiocb1.aio_offset = next_offset; aiocb1.aio_lio_opcode = LIO_READ; ... bzero( (char *)list, sizeof(list) ); list[0] = &aiocb1; list[1] = &aiocb2; ret = lio_listio ( LIO_WAIT, list, MAX_LIST, NULL ); |
The read operation is noted in the aio_lio_opcode
field with LIO_READ
. For a write operation, LIO_WRITE
is used, but LIO_NOP
is also valid for no operation.
Now that you've seen the AIO functions that are available, this section digs into the methods that you can use for asynchronous notification. I'll explore asynchronous notification through signals and function callbacks.
Asynchronous notification with signals
The use of signals for interprocess communication (IPC) is a traditional mechanism in UNIX and is also supported by AIO. In this paradigm, the application defines a signal handler that is invoked when a specified signal occurs. The application then specifies that an asynchronous request will raise a signal when the request has completed. As part of the signal context, the particular aiocb
request is provided to keep track of multiple potentially outstanding requests. Listing 5 demonstrates this notification method.
Listing 5. Using signals as notification for AIO requests
void setup_io( ... ) { int fd; struct sigaction sig_act; struct aiocb my_aiocb; ... /* Set up the signal handler */ sigemptyset(&sig_act.sa_mask); sig_act.sa_flags = SA_SIGINFO; sig_act.sa_sigaction = aio_completion_handler; /* Set up the AIO request */ bzero( (char *)&my_aiocb, sizeof(struct aiocb) ); my_aiocb.aio_fildes = fd; my_aiocb.aio_buf = malloc(BUF_SIZE+1); my_aiocb.aio_nbytes = BUF_SIZE; my_aiocb.aio_offset = next_offset; /* Link the AIO request with the Signal Handler */ my_aiocb.aio_sigevent.sigev_notify = SIGEV_SIGNAL; my_aiocb.aio_sigevent.sigev_signo = SIGIO; my_aiocb.aio_sigevent.sigev_value.sival_ptr = &my_aiocb; /* Map the Signal to the Signal Handler */ ret = sigaction( SIGIO, &sig_act, NULL ); ... ret = aio_read ( &my_aiocb ); } void aio_completion_handler( int signo, siginfo_t *info, void *context ) { struct aiocb *req; /* Ensure it's our signal */ if (info->si_signo == SIGIO) { req = (struct aiocb *)info->si_value.sival_ptr; /* Did the request complete? */ if (aio_error ( req ) == 0) { /* Request completed successfully, get the return status */ ret = aio_return ( req ); } } return; } |
In Listing 5, you set up your signal handler to catch the SIGIO
signal in the aio_completion_handler
function. You then initialize the aio_sigevent
structure to raise SIGIO
for notification (which is specified via the SIGEV_SIGNAL
definition in sigev_notify
). When your read completes, your signal handler extracts the particular aiocb
from the signal's si_value
structure and checks the error status and return status to determine I/O completion.
For performance, the completion handler is an ideal spot to continue the I/O by requesting the next asynchronous transfer. In this way, when completion of one transfer has completed, you immediately start the next.
Asynchronous notification with callbacks
An alternative notification mechanism is the system callback. Instead of raising a signal for notification, this mechanism calls a function in user-space for notification. You initialize the aiocb
reference into the sigevent
structure to uniquely identify the particular request being completed; see Listing 6.
Listing 6. Using thread callback notification for AIO requests
void setup_io( ... ) { int fd; struct aiocb my_aiocb; ... /* Set up the AIO request */ bzero( (char *)&my_aiocb, sizeof(struct aiocb) ); my_aiocb.aio_fildes = fd; my_aiocb.aio_buf = malloc(BUF_SIZE+1); my_aiocb.aio_nbytes = BUF_SIZE; my_aiocb.aio_offset = next_offset; /* Link the AIO request with a thread callback */ my_aiocb.aio_sigevent.sigev_notify = SIGEV_THREAD; my_aiocb.aio_sigevent.notify_function = aio_completion_handler; my_aiocb.aio_sigevent.notify_attributes = NULL; my_aiocb.aio_sigevent.sigev_value.sival_ptr = &my_aiocb; ... ret = aio_read ( &my_aiocb ); } void aio_completion_handler( sigval_t sigval ) { struct aiocb *req; req = (struct aiocb *)sigval.sival_ptr; /* Did the request complete? */ if (aio_error ( req ) == 0) { /* Request completed successfully, get the return status */ ret = aio_return ( req ); } return; } |
In Listing 6, after creating your aiocb
request, you request a thread callback using SIGEV_THREAD
for the notification method. You then specify the particular notification handler and load the context to be passed to the handler (in this case, a reference to the aiocb
request itself). In the handler, you simply cast the incoming sigval
pointer and use the AIO functions to validate the completion of the request.
The proc file system contains two virtual files that can be tuned for asynchronous I/O performance:
- The /proc/sys/fs/aio-nr file provides the current number of system-wide asynchronous I/O requests.
- The /proc/sys/fs/aio-max-nr file is the maximum number of allowable concurrent requests. The maximum is commonly 64KB, which is adequate for most applications.
Using asynchronous I/O can help you build faster and more efficient I/O applications. If your application can overlap processing and I/O, then AIO can help you build an application that more efficiently uses the CPU resources available to you. While this I/O model differs from the traditional blocking patterns found in most Linux applications, the asynchronous notification model is conceptually simple and can simplify your design.
转自 http://www.ibm.com/developerworks/linux/library/l-async/
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本文将深入探讨Node.js异步IO的实现,并结合给定的资源进行分析。 首先,异步I/O是Node.js的核心特性之一,它允许程序在等待I/O操作完成时继续执行其他任务,从而提高了整体的执行效率和系统资源利用率。在传统的...
- `aio_fsync()`:异步文件同步。 - `aio_suspend()` 和 `aio_cancel()`:用于暂停或取消已提交的 I/O 操作。 使用 AIO API 时,应用程序需要初始化 AIO 控制块(`aiocb` 结构体),设置相关的参数,如文件描述符、...
异步IO框架Cindy是一种高效、灵活的编程模型,它为开发者提供了处理高并发和低延迟场景的能力。在现代计算环境中,特别是在网络服务和大数据处理领域,异步IO已经成为一个关键的技术工具。Cindy框架的设计目标是简化...
3. **使用完成端口(IO Completion Port, IOCP)**:完成端口是一种更为高效的方式,它可以处理大量并发的I/O请求。每个完成的I/O请求都会被放入与之关联的完成端口,用户线程通过GetQueuedCompletionStatus从端口...
4. 异步IO和线程:在多任务环境中,异步IO和线程管理是提高性能的关键。异步IO允许程序在等待I/O操作完成时执行其他任务,避免了阻塞。线程库则提供创建、同步和销毁线程的接口,使得多任务并发执行成为可能。熟悉...