TSerialPort.h
#ifndef __SERIALPORT_H__
#define __SERIALPORT_H__
#define WM_COMM_BREAK_DETECTED WM_USER+1 // A break was detected on input.
#define WM_COMM_CTS_DETECTED WM_USER+2 // The CTS (clear-to-sennd) sig
nal changed state.
#define WM_COMM_DSR_DETECTED WM_USER+3 // The DSR (data-set-reaady) si
gnal changed state.
#define WM_COMM_ERR_DETECTED WM_USER+4 // A line-status error ooccurre
d. Line-status errors are CE_FRAME, CE_OVERRUN, and CE_RXPARITY.
#define WM_COMM_RING_DETECTED WM_USER+5 // A ring indicator was etec ted.
#define WM_COMM_RLSD_DETECTED WM_USER+6 // The RLSD (receive-lin
-sig
nal-detect) signal changed state.
#define WM_COMM_RXCHAR WM_USER+7 // A character w
s received and pl
aced in the input buffer.
#define WM_COMM_RXFLAG_DETECTED WM_USER+8 // The event character w
s
received and placed in the input buffer.
#define WM_COMM_TXEMPTY_DETECTED WM_USER+9 // The last character in
th
e output buffer was sent.
class TSerialPort
{
public:
// contruction and destruction
TSerialPort();
virtual ~TSerialPort();
// port initialisation
BOOL InitPort(TForm* pPortOwner, UINT portnr = 1, UINT baud =
19200,
char parity = 'N', UINT databits = 8, UINT stopsbits = 1, DWORD dwCom
mEvents = EV_RXCHAR | EV_CTS, UINT nBufferSize = 512);
// start/stop comm watching
BOOL StartMonitoring();
BOOL RestartMonitoring();
BOOL StopMonitoring();
DWORD GetWriteBufferSize();
DWORD GetCommEvents();
DCB GetDCB();
void WriteToPort(char* string);
protected:
// protected memberfunctions
void ProcessErrorMessage(char* ErrorText);
static DWORD _stdcall CommThread(LPVOID pParam);
static void ReceiveChar(TSerialPort* port, COMSTAT comstat);
static void WriteChar(TSerialPort* port);
// thread
HANDLE m_HThread;
// synchronisation objects
CRITICAL_SECTION m_csCommunicationSync;
BOOL m_bThreadAlive;
// handles
HANDLE m_hShutdownEvent;
HANDLE m_hComm;
HANDLE m_hWriteEvent;
// Event array.
// One element is used for each event. There are two event handles fo
r each port.
// A Write event and a receive character event which is located in th
e overlapped structure (m_ov.hEvent).
// There is a general shutdown when the port is closed.
HANDLE m_hEventArray[3];
// structures
OVERLAPPED m_ov;
COMMTIMEOUTS m_CommTimeouts;
DCB m_dcb;
// owner window
TForm* m_pOwner;
// misc
UINT m_nPortNr;
char* m_szWriteBuffer;
DWORD m_dwCommEvents;
DWORD m_nWriteBufferSize;
};
#endif __SERIALPORT_H__
TSerialPort.cpp
#include
#pragma hdrstop
#include "SerialPort.h"
#include
#include
#pragma package(smart_init)
//
// Constructor
//
TSerialPort::TSerialPort()
{
m_hComm = NULL;
// initialize overlapped structure members to zero
m_ov.Offset = 0;
m_ov.OffsetHigh = 0;
// create events
m_ov.hEvent = NULL;
m_hWriteEvent = NULL;
m_hShutdownEvent = NULL;
m_szWriteBuffer = NULL;
m_bThreadAlive = false;
}
//
// Delete dynamic memory
//
TSerialPort::~TSerialPort()
{
do
{
SetEvent(m_hShutdownEvent);
} while (m_bThreadAlive);
delete [] m_szWriteBuffer;
}
//
// Initialize the port. This can be port 1 to 4.
//
BOOL TSerialPort::InitPort(TForm* pPortOwner, // the owner (CWnd) of t
he port (receives message)
UINT portnr,
/ portnumber (1..4)
UINT baud,
/ baudrate
char parity,
/ parity
UINT databits,
/ databits
UINT stopbits,
/ stopbits
DWORD dwCommEvents, // EV_RX
HAR, EV_CTS etc
UINT writebuffersize)
/ size to the writebuffer
{
assert(portnr > 0 && portnr < 5);
assert(pPortOwner != NULL);
// if the thread is alive: Kill
if (m_bThreadAlive)
{
do
{
SetEvent(m_hShutdownEvent);
} while (m_bThreadAlive);
}
// create events
if (m_ov.hEvent != NULL)
ResetEvent(m_ov.hEvent);
m_ov.hEvent = CreateEvent(NULL, true, false, NULL);
if (m_hWriteEvent != NULL)
ResetEvent(m_hWriteEvent);
m_hWriteEvent = CreateEvent(NULL, true, false, NULL);
if (m_hShutdownEvent != NULL)
ResetEvent(m_hShutdownEvent);
m_hShutdownEvent = CreateEvent(NULL, true, false, NULL);
// initialize the event objects
m_hEventArray[0] = m_hShutdownEvent; // highest priority
m_hEventArray[1] = m_ov.hEvent;
m_hEventArray[2] = m_hWriteEvent;
// initialize critical section
InitializeCriticalSection(&m_csCommunicationSync);
// set buffersize for writing and save the owner
m_pOwner = pPortOwner;
if (m_szWriteBuffer != NULL)
delete [] m_szWriteBuffer;
m_szWriteBuffer = new char[writebuffersize];
m_nPortNr = portnr;
m_nWriteBufferSize = writebuffersize;
m_dwCommEvents = dwCommEvents;
BOOL bResult = false;
char *szPort = new char[50];
char *szBaud = new char[50];
// now it critical!
EnterCriticalSection(&m_csCommunicationSync);
// if the port is already opened: close it
if (m_hComm != NULL)
{
CloseHandle(m_hComm);
m_hComm = NULL;
}
// prepare port strings
sprintf(szPort, "COM%d", portnr);
sprintf(szBaud, "baud=%d parity=%c data=%d stop=%d", baud, parity, da
tabits, stopbits);
// get a handle to the port
m_hComm = CreateFile(szPort,
/ communication port string (COMX)
GENERIC_READ | GENERIC_WRITE,
/ read/write types
0,
/ comm devices must be opened with exclusive acce
ss
ss
NULL,
/ no security attributes
OPEN_EXISTING,
/ comm devices must use OPEN_EXISTING
FILE_FLAG_OVERLAPPED,
/ Async I/O
0);
/ template must be 0 for comm devices
if (m_hComm == INVALID_HANDLE_VALUE)
{
// port not found
delete [] szPort;
delete [] szBaud;
return false;
}
// set the timeout values
m_CommTimeouts.ReadIntervalTimeout = 1000;
m_CommTimeouts.ReadTotalTimeoutMultiplier = 1000;
m_CommTimeouts.ReadTotalTimeoutConstant = 1000;
m_CommTimeouts.WriteTotalTimeoutMultiplier = 1000;
m_CommTimeouts.WriteTotalTimeoutConstant = 1000;
// configure
if (SetCommTimeouts(m_hComm, &m_CommTimeouts))
{
if (SetCommMask(m_hComm, dwCommEvents))
{
if (GetCommState(m_hComm, &m_dcb))
{
m_dcb.fRtsControl = RTS_CONTROL_ENABLE;
/ set RTS bit high!
if (BuildCommDCB(szBaud, &m_dcb))
{
if (SetCommState(m_hComm, &m_dcb))
; // normal operation... continu
else
ProcessErrorMessage("SetCommStat
()");
}
else
ProcessErrorMessage("BuildCommDCB()");
}
else
ProcessErrorMessage("GetCommState()");
}
else
ProcessErrorMessage("SetCommMask()");
}
else
ProcessErrorMessage("SetCommTimeouts()");
delete [] szPort;
delete [] szBaud;
// flush the port
PurgeComm(m_hComm, PURGE_RXCLEAR | PURGE_TXCLEAR | PURGE_RXABORT | PU
RGE_TXABORT);
// release critical section
LeaveCriticalSection(&m_csCommunicationSync);
return true;
}
//
// The CommThread Function.
//
DWORD _stdcall TSerialPort::CommThread(LPVOID pParam)
{
// Cast the void pointer passed to the thread back to
// a pointer of TSerialPort class
TSerialPort *port = (TSerialPort*)pParam;
// Set the status variable in the dialog class to
// TRUE to indicate the thread is running.
port->m_bThreadAlive = true;
// Misc. variables
DWORD BytesTransfered = 0;
DWORD Event = 0;
DWORD CommEvent = 0;
DWORD dwError = 0;
COMSTAT comstat;
BOOL bResult = true;
// Clear comm buffers at startup
if (port->m_hComm) // check if the port is opened
PurgeComm(port->m_hComm, PURGE_RXCLEAR | PURGE_TXCLEAR | PURGE_R
ABO
RT | PURGE_TXABORT);
// begin forever loop. This loop will run as long as the thread is a
live.
for (;;)
{
// Make a call to WaitCommEvent(). This call will return immedi
tly
// because our port was created as an async port (FILE_FLAG_OVER
APP
ED
// and an m_OverlappedStructerlapped structure specified). This
cal
l will cause the
// m_OverlappedStructerlapped element m_OverlappedStruct.hEvent,
whi
ch is part of the m_hEventArray to
// be placed in a non-signeled state if there are no bytes avail
ble
to be read,
// or to a signeled state if there are bytes available. If this
eve
nt handle
// is set to the non-signeled state, it will be set to signeled
hen
a
// character arrives at the port.
// we do this for each port!
bResult = WaitCommEvent(port->m_hComm, &Event, &port->m_ov);
if (!bResult)
{
// If WaitCommEvent() returns FALSE, process the last er
or to dete
rmin
rmin
// the reason..
switch (dwError = GetLastError())
{
case ERROR_IO_PENDING:
{
// This is a normal return value if ther
are no bytes
// to read at the port.
// Do nothing and continue
break;
}
case 87:
{
// Under Windows NT, this value is retur
ed for some reason.
// I have not investigated why, but it i
also a valid reply
// Also do nothing and continue.
break;
}
default:
{
// All other error codes indicate a seri
us error has
// occured. Process this error.
port->ProcessErrorMessage("WaitCommEvent
)");
break;
}
}
}
else
{
// If WaitCommEvent() returns TRUE, check to be sure the
e are
// actually bytes in the buffer to read.
//
// If you are reading more than one byte at a time from
he buffer
// (which this program does not do) you will have the si
uation occ
ur
// where the first byte to arrive will cause the WaitFor
ultipleObj
ects()
// function to stop waiting. The WaitForMultipleObjects
) function
// resets the event handle in m_OverlappedStruct.hEvent
o the non-
signelead state
// as it returns.
//
// If in the time between the reset of this event and th
call to
// ReadFile() more bytes arrive, the m_OverlappedStruct.
Event hand
le will be set again
// to the signeled state. When the call to ReadFile() oc
urs, it wi
ll
// read all of the bytes from the buffer, and the progra
will
// loop back around to WaitCommEvent().
//
// At this point you will be in the situation where m_Ov
rlappedStr
uct.hEvent is set,
// but there are no bytes available to read. If you pro
eed and ca
ll
// ReadFile(), it will return immediatly due to the asyn
port setu
p, but
// GetOverlappedResults() will not return until the next
character
arrives.
//
// It is not desirable for the GetOverlappedResults() fu
ction to b
e in
// this state. The thread shutdown event (event 0) and
he WriteFi
le()
// event (Event2) will not work if the thread is blocked
by GetOver
lappedResults().
//
// The solution to this is to check the buffer with a ca
l to Clear
CommError().
// This call will reset the event handle, and if there a
e no bytes
to read
// we can loop back through WaitCommEvent() again, then
roceed.
// If there are really bytes to read, do nothing and pro
eed.
bResult = ClearCommError(port->m_hComm, &dwError, &comst
t);
if (comstat.cbInQue == 0)
continue;
} // end if bResult
// Main wait function. This function will normally block the th
ead
// until one of nine events occur that require action.
Event = WaitForMultipleObjects(3, port->m_hEventArray, false, IN
INI
TE);
switch (Event)
{
case 0:
{
// Shutdown event. This is event zero so it wil
be
// the higest priority and be serviced first.
port->m_bThreadAlive = false;
// Kill this thread. break is not needed, but m
kes me feel bette
r.
ExitThread(100);
break;
}
case 1: // read event
{
GetCommMask(port->m_hComm, &CommEvent);
if (CommEvent & EV_CTS)
::SendMessage(port->m_pOwner->Handle, WM
COMM_CTS_DETECTED, (WPAR
AM) 0, (LPARAM) port->m_nPortNr);
if (CommEvent & EV_RXFLAG)
::SendMessage(port->m_pOwner->Handle, WM
COMM_RXFLAG_DETECTED, (W
PARAM) 0, (LPARAM) port->m_nPortNr);
if (CommEvent & EV_BREAK)
::SendMessage(port->m_pOwner->Handle, WM
COMM_BREAK_DETECTED, (WP
ARAM) 0, (LPARAM) port->m_nPortNr);
if (CommEvent & EV_ERR)
::SendMessage(port->m_pOwner->Handle, WM
COMM_ERR_DETECTED, (WPAR
AM) 0, (LPARAM) port->m_nPortNr);
if (CommEvent & EV_RING)
::SendMessage(port->m_pOwner->Handle, WM
COMM_RING_DETECTED, (WPA
RAM) 0, (LPARAM) port->m_nPortNr);
if (CommEvent & EV_RXCHAR)
// Receive character event from port.
ReceiveChar(port, comstat);
break;
}
case 2: // write event
{
// Write character event from port
WriteChar(port);
break;
}
} // end switch
} // close forever loop
return 0;
}
//
//
// start comm watching
//
BOOL TSerialPort::StartMonitoring()
{
DWORD lpThreadId;
m_HThread =CreateThread(NULL,
0,
CommThread,
this,
0,
&lpThreadId);
if(m_HThread==NULL)
{
ProcessErrorMessage("Create Thread Error");
return false;
}
return true;
}
//
// Restart the comm thread
//
//
BOOL TSerialPort::RestartMonitoring()
{
ResumeThread(m_HThread);
return true;
}
//
// Suspend the comm thread
//
BOOL TSerialPort::StopMonitoring()
{
SuspendThread(m_HThread);
return true;
}
//
// If there is a error, give the right message
//
void TSerialPort::ProcessErrorMessage(char* ErrorText)
{
char *Temp = new char[200];
LPVOID lpMsgBuf;
FormatMessage(
FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM,
NULL,
GetLastError(),
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), // Default language
(LPTSTR) &lpMsgBuf,
0,
NULL
);
sprintf(Temp, "WARNING: %s Failed with the following error: \n%s\nPo
rt: %d\n", (char*)ErrorText, lpMsgBuf, m_nPortNr);
Application->MessageBox(Temp, "Application Error", MB_ICONSTOP);
LocalFree(lpMsgBuf);
delete[] Temp;
}
//
// Write a character.
//
void TSerialPort::WriteChar(TSerialPort* port)
{
BOOL bWrite = true;
BOOL bResult = true;
DWORD BytesSent = 0;
ResetEvent(port->m_hWriteEvent);
// Gain ownership of the critical section
EnterCriticalSection(&port->m_csCommunicationSync);
if (bWrite)
{
// Initailize variables
port->m_ov.Offset = 0;
port->m_ov.OffsetHigh = 0;
// Clear buffer
PurgeComm(port->m_hComm, PURGE_RXCLEAR | PURGE_TXCLEAR | PURGE_R
ABO
ABO
RT | PURGE_TXABORT);
bResult = WriteFile(port->m_hComm,
/ Handle to COMM Port
port->m_szWriteBuffer, /
/ Pointer to message buffer in call
ing finction
strlen((char*)port->m_sz
riteBuffer), // Length of message to s
end
&BytesSent,
/ Where to store the number of bytes sent
&port->m_ov);
/ Overlapped structure
// deal with any error codes
if (!bResult)
{
DWORD dwError = GetLastError();
switch (dwError)
{
case ERROR_IO_PENDING:
{
// continue to GetOverlappedResu
ts()
BytesSent = 0;
bWrite = false;
break;
}
default:
{
// all other error codes
port->ProcessErrorMessage("Write
ile()");
}
}
}
else
{
LeaveCriticalSection(&port->m_csCommunicationSync);
}
} // end if(bWrite)
if (!bWrite)
{
bWrite = true;
bResult = GetOverlappedResult(port->m_hComm, // Handle to COM
port
&port-
m_ov, // Overlapped structure
&Bytes
ent, // Stores number of bytes sent
true);
// Wait flag
LeaveCriticalSection(&port->m_csCommunicationSync);
// deal with the error code
if (!bResult)
{
port->ProcessErrorMessage("GetOverlappedResults() in Wri
eFile()");
}
} // end if (!bWrite)
// Verify that the data size send equals what we tried to send
if (BytesSent != strlen((char*)port->m_szWriteBuffer))
{
printf("WARNING: WriteFile() error.. Bytes Sent: %d; Message Len
th:
%d\n", BytesSent, strlen((char*)port->m_szWriteBuffer));
}
}
//
// Character received. Inform the owner
//
void TSerialPort::ReceiveChar(TSerialPort* port, COMSTAT comstat)
{
BOOL bRead = true;
BOOL bResult = true;
DWORD dwError = 0;
DWORD BytesRead = 0;
unsigned char RXBuff;
for (;;)
{
// Gain ownership of the comm port critical section.
// This process guarantees no other part of this program
// is using the port object.
EnterCriticalSection(&port->m_csCommunicationSync);
// ClearCommError() will update the COMSTAT structure and
// clear any other errors.
bResult = ClearCommError(port->m_hComm, &dwError, &comstat);
LeaveCriticalSection(&port->m_csCommunicationSync);
// start forever loop. I use this type of loop because I
// do not know at runtime how many loops this will have to
// run. My solution is to start a forever loop and to
// break out of it when I have processed all of the
// data available. Be careful with this approach and
// be sure your loop will exit.
// My reasons for this are not as clear in this sample
// as it is in my production code, but I have found this
// solutiion to be the most efficient way to do this.
if (comstat.cbInQue == 0)
{
// break out when all bytes have been read
break;
}
EnterCriticalSection(&port->m_csCommunicationSync);
if (bRead)
{
bResult = ReadFile(port->m_hComm, // Handl
to COMM port
&RXBuff,
/ RX Buffer Pointer
1,
/ Read one byte
&BytesRead,
/ Stores number of bytes read
&port->m_ov);
/ pointer to the m_ov structure
// deal with the error code
if (!bResult)
{
switch (dwError = GetLastError())
{
case ERROR_IO_PENDING:
{
// asynchronous i/o is s
ill in progress
// Proceed on to GetOver
appedResults();
bRead = false;
break;
}
default:
{
// Another error has occ
red. Process this error.
port->ProcessErrorMessag
("ReadFile()");
break;
}
}
}
else
{
// ReadFile() returned complete. It is not neces
ary to call GetOv
erlappedResults()
bRead = true;
}
} // close if (bRead)
if (!bRead)
{
bRead = true;
bResult = GetOverlappedResult(port->m_hComm, // Handl
to COMM port
&port->m_ov, // Overlapped structure
&BytesRead, // Stores number of bytes read
true); // Wait flag
// deal with the error code
if (!bResult)
{
port->ProcessErrorMessage("GetOverlappedResults(
in ReadFile()");
}
} // close if (!bRead)
LeaveCriticalSection(&port->m_csCommunicationSync);
// notify parent that a byte was received
::SendMessage((port->m_pOwner)->Handle, WM_COMM_RXCHAR, (WPARAM)
RXB
uff, (LPARAM) port->m_nPortNr);
} // end forever loop
}
//
// Write a string to the port
//
void TSerialPort::WriteToPort(char* string)
{
assert(m_hComm != 0);
memset(m_szWriteBuffer, 0, sizeof(m_szWriteBuffer));
strcpy(m_szWriteBuffer, string);
// set event for write
SetEvent(m_hWriteEvent);
}
//
// Return the device control block
//
DCB TSerialPort::GetDCB()
{
return m_dcb;
}
//
// Return the communication event masks
//
DWORD TSerialPort::GetCommEvents()
{
return m_dwCommEvents;
}
//
// Return the output buffer size
//
DWORD TSerialPort::GetWriteBufferSize()
{
return m_nWriteBufferSize;
}
//----------------------------------------------------------------
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C++ 串口通信是计算机通信领域中的一个重要概念,它允许设备通过串行接口进行数据交换。这个完整的C++工程提供了实现串口通信的源代码,经过亲测,确保其功能正常,包括一个已调试好的可执行文件(exe),使得用户...
实现串口读写数据的多线程步骤如下: 1. 创建一个CAsyncSocket对象,并初始化串口参数,如波特率、数据位、停止位和校验位。 2. 使用CreateThread函数创建一个新的线程,该线程将负责串口的读写操作。 3. 在新线程...
总的来说,这个C++项目提供了一个基础的串口通信框架,开发者可以根据需求扩展功能,例如添加错误处理机制、多线程读写支持、数据帧的校验和解析等。通过理解并利用Windows API,可以有效地控制串口,实现与其他设备...
在本文中,我们将深入探讨如何使用Visual Studio 2005(VS2005)和C++ Win32 API来开发串口读写程序,以及如何将该程序移植到Windows CE(WinCE)平台上。串口通信是设备之间进行数据交换的一种基本方式,尤其在...
1、demo带串口发送指令,主要是电子秤开发 2、发送指令后,同时接受数据到变量里 3、同时也封装好串口通信的类 好的话 给个赞吧,一直找不到C++ 的发送同时接受的demo,最后自己写了
- 应用程序通过Java层的JNI接口调用C/C++的串口读写函数,实现数据传输。 6. **注意事项**: - Android设备通常需要root权限才能直接访问串口,对于非root设备,可能需要依赖特定的USB转串口驱动或串口服务器。 ...