`
JamesQian
  • 浏览: 55621 次
  • 性别: Icon_minigender_1
  • 来自: 北京
社区版块
存档分类
最新评论

thoughts on flash(Steve Jobs)

 
阅读更多

Apple has a long relationship with Adobe. In fact, we met Adobe’s founders when they were in their proverbial garage. Apple was their first big customer, adopting their Postscript language for our new Laserwriter printer. Apple invested in Adobe and owned around 20% of the company for many years. The two companies worked closely together to pioneer desktop publishing and there were many good times. Since that golden era, the companies have grown apart. Apple went through its near death experience, and Adobe was drawn to the corporate market with their Acrobat products. Today the two companies still work together to serve their joint creative customers – Mac users buy around half of Adobe’s Creative Suite products – but beyond that there are few joint interests.

I wanted to jot down some of our thoughts on Adobe’s Flash products so that customers and critics may better understand why we do not allow Flash on iPhones, iPods and iPads. Adobe has characterized our decision as being primarily business driven – they say we want to protect our App Store – but in reality it is based on technology issues. Adobe claims that we are a closed system, and that Flash is open, but in fact the opposite is true. Let me explain.

First, there’s “Open”.

Adobe’s Flash products are 100% proprietary. They are only available from Adobe, and Adobe has sole authority as to their future enhancement, pricing, etc. While Adobe’s Flash products are widely available, this does not mean they are open, since they are controlled entirely by Adobe and available only from Adobe. By almost any definition, Flash is a closed system.

Apple has many proprietary products too. Though the operating system for the iPhone, iPod and iPad is proprietary, we strongly believe that all standards pertaining to the web should be open. Rather than use Flash, Apple has adopted HTML5, CSS and JavaScript – all open standards. Apple’s mobile devices all ship with high performance, low power implementations of these open standards. HTML5, the new web standard that has been adopted by Apple, Google and many others, lets web developers create advanced graphics, typography, animations and transitions without relying on third party browser plug-ins (like Flash). HTML5 is completely open and controlled by a standards committee, of which Apple is a member.

Apple even creates open standards for the web. For example, Apple began with a small open source project and created WebKit, a complete open-source HTML5 rendering engine that is the heart of the Safari web browser used in all our products. WebKit has been widely adopted. Google uses it for Android’s browser, Palm uses it, Nokia uses it, and RIM (Blackberry) has announced they will use it too. Almost every smartphone web browser other than Microsoft’s uses WebKit. By making its WebKit technology open, Apple has set the standard for mobile web browsers.

Second, there’s the “full web”.

Adobe has repeatedly said that Apple mobile devices cannot access “the full web” because 75% of video on the web is in Flash. What they don’t say is that almost all this video is also available in a more modern format, H.264, and viewable on iPhones, iPods and iPads. YouTube, with an estimated 40% of the web’s video, shines in an app bundled on all Apple mobile devices, with the iPad offering perhaps the best YouTube discovery and viewing experience ever. Add to this video from Vimeo, Netflix, Facebook, ABC, CBS, CNN, MSNBC, Fox News, ESPN, NPR, Time, The New York Times, The Wall Street Journal, Sports Illustrated, People, National Geographic, and many, many others. iPhone, iPod and iPad users aren’t missing much video.

Another Adobe claim is that Apple devices cannot play Flash games. This is true. Fortunately, there are over 50,000 games and entertainment titles on the App Store, and many of them are free. There are more games and entertainment titles available for iPhone, iPod and iPad than for any other platform in the world.

Third, there’s reliability, security and performance.

Symantec recently highlighted Flash for having one of the worst security records in 2009. We also know first hand that Flash is the number one reason Macs crash. We have been working with Adobe to fix these problems, but they have persisted for several years now. We don’t want to reduce the reliability and security of our iPhones, iPods and iPads by adding Flash.

In addition, Flash has not performed well on mobile devices. We have routinely asked Adobe to show us Flash performing well on a mobile device, any mobile device, for a few years now. We have never seen it. Adobe publicly said that Flash would ship on a smartphone in early 2009, then the second half of 2009, then the first half of 2010, and now they say the second half of 2010. We think it will eventually ship, but we’re glad we didn’t hold our breath. Who knows how it will perform?

Fourth, there’s battery life.

To achieve long battery life when playing video, mobile devices must decode the video in hardware; decoding it in software uses too much power. Many of the chips used in modern mobile devices contain a decoder called H.264 – an industry standard that is used in every Blu-ray DVD player and has been adopted by Apple, Google (YouTube), Vimeo, Netflix and many other companies.

Although Flash has recently added support for H.264, the video on almost all Flash websites currently requires an older generation decoder that is not implemented in mobile chips and must be run in software. The difference is striking: on an iPhone, for example, H.264 videos play for up to 10 hours, while videos decoded in software play for less than 5 hours before the battery is fully drained.

When websites re-encode their videos using H.264, they can offer them without using Flash at all. They play perfectly in browsers like Apple’s Safari and Google’s Chrome without any plugins whatsoever, and look great on iPhones, iPods and iPads.

Fifth, there’s Touch.

Flash was designed for PCs using mice, not for touch screens using fingers. For example, many Flash websites rely on “rollovers”, which pop up menus or other elements when the mouse arrow hovers over a specific spot. Apple’s revolutionary multi-touch interface doesn’t use a mouse, and there is no concept of a rollover. Most Flash websites will need to be rewritten to support touch-based devices. If developers need to rewrite their Flash websites, why not use modern technologies like HTML5, CSS and JavaScript?

Even if iPhones, iPods and iPads ran Flash, it would not solve the problem that most Flash websites need to be rewritten to support touch-based devices.

Sixth, the most important reason.

Besides the fact that Flash is closed and proprietary, has major technical drawbacks, and doesn’t support touch based devices, there is an even more important reason we do not allow Flash on iPhones, iPods and iPads. We have discussed the downsides of using Flash to play video and interactive content from websites, but Adobe also wants developers to adopt Flash to create apps that run on our mobile devices.

We know from painful experience that letting a third party layer of software come between the platform and the developer ultimately results in sub-standard apps and hinders the enhancement and progress of the platform. If developers grow dependent on third party development libraries and tools, they can only take advantage of platform enhancements if and when the third party chooses to adopt the new features. We cannot be at the mercy of a third party deciding if and when they will make our enhancements available to our developers.

This becomes even worse if the third party is supplying a cross platform development tool. The third party may not adopt enhancements from one platform unless they are available on all of their supported platforms. Hence developers only have access to the lowest common denominator set of features. Again, we cannot accept an outcome where developers are blocked from using our innovations and enhancements because they are not available on our competitor’s platforms.

Flash is a cross platform development tool. It is not Adobe’s goal to help developers write the best iPhone, iPod and iPad apps. It is their goal to help developers write cross platform apps. And Adobe has been painfully slow to adopt enhancements to Apple’s platforms. For example, although Mac OS X has been shipping for almost 10 years now, Adobe just adopted it fully (Cocoa) two weeks ago when they shipped CS5. Adobe was the last major third party developer to fully adopt Mac OS X.

Our motivation is simple – we want to provide the most advanced and innovative platform to our developers, and we want them to stand directly on the shoulders of this platform and create the best apps the world has ever seen. We want to continually enhance the platform so developers can create even more amazing, powerful, fun and useful applications. Everyone wins – we sell more devices because we have the best apps, developers reach a wider and wider audience and customer base, and users are continually delighted by the best and broadest selection of apps on any platform.

Conclusions.

Flash was created during the PC era – for PCs and mice. Flash is a successful business for Adobe, and we can understand why they want to push it beyond PCs. But the mobile era is about low power devices, touch interfaces and open web standards – all areas where Flash falls short.

The avalanche of media outlets offering their content for Apple’s mobile devices demonstrates that Flash is no longer necessary to watch video or consume any kind of web content. And the 250,000 apps on Apple’s App Store proves that Flash isn’t necessary for tens of thousands of developers to create graphically rich applications, including games.

New open standards created in the mobile era, such as HTML5, will win on mobile devices (and PCs too). Perhaps Adobe should focus more on creating great HTML5 tools for the future, and less on criticizing Apple for leaving the past behind.

Steve Jobs
April, 2010

分享到:
评论

相关推荐

    Thoughts on Recent Development of ITS.PDF

    Thoughts on Recent Development of ITS.PDF

    Some thoughts on differential equation notation - functional vs classical.pdf

    ### 差分方程符号表示法:函数式与经典式的思考 #### 概述 本文档探讨了在处理微分方程时,两种不同的符号表示方法:经典的表示法与现代的功能性表示法,并分析了这两种表示法之间的差异、优缺点以及应用场景。...

    Eric-Hoffer-The-true-believer_-Thoughts-on-the-nature-of-mass-movements

    Eric-Hoffer-The-true-believer_-Thoughts-on-the-nature-of-mass-movements 英文原版书

    Thoughts on Interoperable containers

    此文档来自于Fabio Kung在DockerCon中演讲的内容。

    A Spectrum White Paper: Thoughts on Google Android

    根据给定的文件信息,我们可以总结出以下关于Google Android的关键知识点: ### 1. Android的分层架构 #### 1.1.1 红色层(The Red Layer) - **定义**:红色层代表了由Linux内核及关联的GNU工具包提供的服务。...

    模型推理思想树:Tree-of-thoughts

    **模型推理思想树:Tree-of-thoughts** 在人工智能领域,模型推理是让机器学习模型理解问题、生成解决方案的关键步骤。"Tree-of-thoughts" 是一种创新的框架,旨在优化这一过程,尤其是在大型语言模型中。这个项目...

    thoughts-on-code

    cd thoughts-on-code sudo npm i 写作 将您的markdown文件放在docs/ ,并以章节编号作为前缀。 docs/ 1_chapter 1.md 1_chapter 2.md 然后使用make编译它们。 发展 如果您想更改页面的样式或脚本,可以使用gulp...

    Research Writing in Computer Science

    Report on: some practical techniques for the construction of research papers; the mechanics of paper writing.

    thoughts-about-servicemix

    servicemix 作者对于servicemix 发展过程及jbi选择的概述

    More Joel on Software

    Further Thoughts on Diverse and Occasionally Related Matters That Will Prove of Interest to Software Developers, Designers, and Managers, and to Those Who, Whether by Good Fortune or Ill Luck, Work ...

    google 定位最终解决方案

    在Android开发中,Google定位和地图服务是相当关键的一部分,特别是在构建导航、位置跟踪或提供本地服务的应用中。本文将深入探讨如何实现“Google定位最终解决方案”,并关注于室内定位和连续定位。...

    constructive_thoughts

    constructive_thoughts

    Thoughts-开源

    Thoughts是一款开源的电子日记应用程序,它基于.NET Framework并采用C#编程语言开发。这款工具为用户提供了方便的日记记录功能,支持通过Web服务在本地和远程保存日记条目,同时也可以直接保存到数据库中,确保了...

    即兴 NO.63 thoughts钢琴曲谱双手数字简谱.pdf

    《即兴 NO.63 thoughts》是一首深受音乐爱好者喜爱的钢琴曲,其双手数字简谱为演奏者提供了直观易懂的乐谱形式。在学习和演奏这首曲子时,有几个重要的音乐理论和技巧值得深入探讨。 首先,了解简谱的基本构成至关...

    Android代码-OpenSpritz-Android

    Glance-Android Glance is a RSVP reader for Android 4.0.4 (API 15). Glance also includes a curated collection of feeds for your reading pleasure ...Some quick, incomplete thoughts on what's next. Enh

    random_thoughts_api

    "random_thoughts_api"是一个基于JavaScript开发的API,它为用户提供了一种生成随机想法或概念的方法。然而,根据描述,这个API目前存在一些需要解决的问题。首先,它在Firefox浏览器上显示异常,表现为文本从底部掉...

    藏经阁-Ecotic Thoughts.pdf

    【阿里云】在2017年的The Computing Conference - Hangzhou峰会上,Minds + Machines Group Limited(MMX)发布了一份名为"Exotic Thoughts"的报告,深入探讨了海外新gTLD(通用顶级域名)市场的异域见解。...

    thoughts:基于Vue的Micronotes PWA

    思想在上运行的Micronotes PWA去做: 清理并创建适当的组件专注于添加野生动物园vuex,vuex-persist Firebase身份验证+存储过渡编辑思想存档(与完整删除相比)项目设置npm install编译和热重装以进行开发npm run ...

    Buffer of Thoughts: Thought-Augmented Reasoning with Large Langu

    ### Buffer of Thoughts: Thought-Augmented Reasoning with Large Language Models #### 概述 "Buffer of Thoughts"(简称BoT)是一种新颖且多用途的思想增强推理方法,旨在提高大型语言模型(LLMs)在准确度、...

Global site tag (gtag.js) - Google Analytics