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大哥 可以给我源码看看吗·?··
我最近需要实现这个东西 ...
android经典快速拨号app发布 -
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很有感觉啊
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上帝卖糕的 写道买了G1??又买了手机啊,有钱人啊·~我还在为 ...
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上帝卖糕的:
买了G1??又买了手机啊,有钱人啊·~我还在为手机话费纠结呢, ...
android经典快速拨号app发布 -
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恭喜毕业,也是东软的人啊?
回顾答辩时老师提的问题
Social APIs in Contacts Provider(联系人添加社交网络API)
The contact APIs defined by the ContactsContract
provider have been extended to support new social-oriented features such as a personal profile for the device owner and the ability for users to invite individual contacts to social networks that are installed on the device.
User Profile
Android now includes a personal profile that represents the device owner, as defined by the ContactsContract.Profile
table. Social apps that maintain a user identity can contribute to the user's profile data by creating a new ContactsContract.RawContacts
entry within the ContactsContract.Profile
. That is, raw contacts that represent the device user do not belong in the traditional raw contacts table defined by the ContactsContract.RawContacts
Uri; instead, you must add a profile raw contact in the table at CONTENT_RAW_CONTACTS_URI
. Raw contacts in this table are then aggregated into the single user-visible profile labeled "Me".
Adding a new raw contact for the profile requires the WRITE_PROFILE
permission. Likewise, in order to read from the profile table, you must request the READ_PROFILE
permission. However, most apps should need to read the user profile, even when contributing data to the profile. Reading the user profile is a sensitive permission and you should expect users to be skeptical of apps that request it.
Invite Intent
The INVITE_CONTACT
intent action allows an app to invoke an action that indicates the user wants to add a contact to a social network. The app receiving the app uses it to invite the specified contact to that social network. Most apps will be on the receiving-end of this operation. For example, the built-in People app invokes the invite intent when the user selects "Add connection" for a specific social app that's listed in a person's contact details.
To make your app visible as in the "Add connection" list, your app must provide a sync adapter to sync contact information from your social network. You must then indicate to the system that your app responds to the INVITE_CONTACT
intent by adding the inviteContactActivity
attribute to your app’s sync configuration file, with a fully-qualified name of the activity that the system should start when sending the invite intent. The activity that starts can then retrieve the URI for the contact in question from the intent’s data and perform the necessary work to invite that contact to the network or add the person to the user’s connections.
See the Sample Sync Adapter app for an example (specifically, see the contacts.xml file).
Large photos
Android now supports high resolution photos for contacts. Now, when you push a photo into a contact record, the system processes it into both a 96x96 thumbnail (as it has previously) and a 256x256 "display photo" that's stored in a new file-based photo store (the exact dimensions that the system chooses may vary in the future). You can add a large photo to a contact by putting a large photo in the usual PHOTO
column of a data row, which the system will then process into the appropriate thumbnail and display photo records.
Contact Usage Feedback
The new ContactsContract.DataUsageFeedback
APIs allow you to help track how often the user uses particular methods of contacting people, such as how often the user uses each phone number or e-mail address. This information helps improve the ranking for each contact method associated with each person and provide better suggestions for contacting each person.
Calendar Provider(日历)
The new calendar APIs allow you to read, add, modify and delete calendars, events, attendees, reminders and alerts, which are stored in the Calendar Provider.
A variety of apps and widgets can use these APIs to read and modify calendar events. However, some of the most compelling use cases are sync adapters that synchronize the user's calendar from other calendar services with the Calendar Provider, in order to offer a unified location for all the user's events. Google Calendar events, for example, are synchronized with the Calendar Provider by the Google Calendar Sync Adapter, allowing these events to be viewed with Android's built-in Calendar app.
The data model for calendars and event-related information in the Calendar Provider is defined by CalendarContract
. All the user’s calendar data is stored in a number of tables defined by various subclasses of CalendarContract
:
- The
CalendarContract.Calendars
table holds the calendar-specific information. Each row in this table contains the details for a single calendar, such as the name, color, sync information, and so on. - The
CalendarContract.Events
table holds event-specific information. Each row in this table contains the information for a single event, such as the event title, location, start time, end time, and so on. The event can occur one time or recur multiple times. Attendees, reminders, and extended properties are stored in separate tables and use the event’s_ID
to link them with the event. - The
CalendarContract.Instances
table holds the start and end time for occurrences of an event. Each row in this table represents a single occurrence. For one-time events there is a one-to-one mapping of instances to events. For recurring events, multiple rows are automatically generated to correspond to the multiple occurrences of that event. - The
CalendarContract.Attendees
table holds the event attendee or guest information. Each row represents a single guest of an event. It specifies the type of guest the person is and the person’s response for the event. - The
CalendarContract.Reminders
table holds the alert/notification data. Each row represents a single alert for an event. An event can have multiple reminders. The number of reminders per event is specified inMAX_REMINDERS
, which is set by the sync adapter that owns the given calendar. Reminders are specified in number-of-minutes before the event is scheduled and specify an alarm method such as to use an alert, email, or SMS to remind the user. - The
CalendarContract.ExtendedProperties
table hold opaque data fields used by the sync adapter. The provider takes no action with items in this table except to delete them when their related events are deleted.
To access a user’s calendar data with the Calendar Provider, your application must request the READ_CALENDAR
permission (for read access) and WRITE_CALENDAR
(for write access).
Event intent
If all you want to do is add an event to the user’s calendar, you can use an ACTION_INSERT
intent with a "vnd.android.cursor.item/event"
MIME type to start an activity in the Calendar app that creates new events. Using the intent does not require any permission and you can specify event details with the following extras:
-
Events.TITLE
: Name for the event -
CalendarContract.EXTRA_EVENT_BEGIN_TIME
: Event begin time in milliseconds from the epoch -
CalendarContract.EXTRA_EVENT_END_TIME
: Event end time in milliseconds from the epoch -
Events.EVENT_LOCATION
: Location of the event -
Events.DESCRIPTION
: Event description -
Intent.EXTRA_EMAIL
: Email addresses of those to invite -
Events.RRULE
: The recurrence rule for the event -
Events.ACCESS_LEVEL
: Whether the event is private or public -
Events.AVAILABILITY
: Whether the time period of this event allows for other events to be scheduled at the same time
Voicemail Provider(语音邮件)
The new Voicemail Provider allows applications to add voicemails to the device, in order to present all the user's voicemails in a single visual presentation. For instance, it’s possible that a user has multiple voicemail sources, such as one from the phone’s service provider and others from VoIP or other alternative voice services. These apps can use the Voicemail Provider APIs to add their voicemails to the device. The built-in Phone application then presents all voicemails to the user in a unified presentation. Although the system’s Phone application is the only application that can read all the voicemails, each application that provides voicemails can read those that it has added to the system (but cannot read voicemails from other services).
Because the APIs currently do not allow third-party apps to read all the voicemails from the system, the only third-party apps that should use the voicemail APIs are those that have voicemail to deliver to the user.
The VoicemailContract
class defines the content provider for the Voicemail Provder. The subclasses VoicemailContract.Voicemails
and VoicemailContract.Status
provide tables in which apps can insert voicemail data for storage on the device. For an example of a voicemail provider app, see the Voicemail Provider Demo
.
Multimedia(多媒体)
Android 4.0 adds several new APIs for applications that interact with media such as photos, videos, and music.
Media Effects
A new media effects framework allows you to apply a variety of visual effects to images and videos. For example, image effects allow you to easily fix red-eye, convert an image to grayscale, adjust brightness, adjust saturation, rotate an image, apply a fisheye effect, and much more. The system performs all effects processing on the GPU to obtain maximum performance.
For maximum performance, effects are applied directly to OpenGL textures, so your application must have a valid OpenGL context before it can use the effects APIs. The textures to which you apply effects may be from bitmaps, videos or even the camera. However, there are certain restrictions that textures must meet:
- They must be bound to a
GL_TEXTURE_2D
texture image - They must contain at least one mipmap level
An Effect
object defines a single media effect that you can apply to an image frame. The basic workflow to create an Effect
is:
- Call
EffectContext.createWithCurrentGlContext()
from your OpenGL ES 2.0 context. - Use the returned
EffectContext
to callEffectContext.getFactory()
, which returns an instance ofEffectFactory
. - Call
createEffect()
, passing it an effect name from @link android.media.effect.EffectFactory}, such asEFFECT_FISHEYE
orEFFECT_VIGNETTE
.
You can adjust an effect’s parameters by calling setParameter()
and passing a parameter name and parameter value. Each type of effect accepts different parameters, which are documented with the effect name. For example, EFFECT_FISHEYE
has one parameter for the scale
of the distortion.
To apply an effect on a texture, call apply()
on the Effect
and pass in the input texture, it’s width and height, and the output texture. The input texture must be bound to a GL_TEXTURE_2D
texture image (usually done by calling the glTexImage2D()
function). You may provide multiple mipmap levels. If the output texture has not been bound to a texture image, it will be automatically bound by the effect as a GL_TEXTURE_2D
and with one mipmap level (0), which will have the same size as the input.
All effects listed in EffectFactory
are guaranteed to be supported. However, some additional effects available from external libraries are not supported by all devices, so you must first check if the desired effect from the external library is supported by calling isEffectSupported()
.
Remote control client
The new RemoteControlClient
allows media players to enable playback controls from remote control clients such as the device lock screen. Media players can also expose information about the media currently playing for display on the remote control, such as track information and album art.
To enable remote control clients for your media player, instantiate a RemoteControlClient
with its constructor, passing it a PendingIntent
that broadcasts ACTION_MEDIA_BUTTON
. The intent must also declare the explicit BroadcastReceiver
component in your app that handles the ACTION_MEDIA_BUTTON
event.
To declare which media control inputs your player can handle, you must call setTransportControlFlags()
on your RemoteControlClient
, passing a set of FLAG_KEY_MEDIA_*
flags, such asFLAG_KEY_MEDIA_PREVIOUS
and FLAG_KEY_MEDIA_NEXT
.
You must then register your RemoteControlClient
by passing it to MediaManager.registerRemoteControlClient()
. Once registered, the broadcast receiver you declared when you instantiated theRemoteControlClient
will receive ACTION_MEDIA_BUTTON
events when a button is pressed from a remote control. The intent you receive includes the KeyEvent
for the media key pressed, which you can retrieve from the intent with getParcelableExtra(Intent.EXTRA_KEY_EVENT)
.
To display information on the remote control about the media playing, call editMetaData()
and add metadata to the returned RemoteControlClient.MetadataEditor
. You can supply a bitmap for media artwork, numerical information such as elapsed time, and text information such as the track title. For information on available keys see the METADATA_KEY_*
flags inMediaMetadataRetriever
.
For a sample implementation, see the Random Music Player , which provides compatibility logic such that it enables the remote control client on Android 4.0 devices while continuing to support devices back to Android 2.1.
Media player
- Streaming online media from
MediaPlayer
now requires theINTERNET
permission. If you useMediaPlayer
to play content from the Internet, be sure to add theINTERNET
permission to your manifest or else your media playback will not work beginning with Android 4.0. -
setSurface()
allows you define aSurface
to behave as the video sink. -
setDataSource()
allows you to send additional HTTP headers with your request, which can be useful for HTTP(S) live streaming - HTTP(S) live streaming now respects HTTP cookies across requests
Media types
Android 4.0 adds support for:
- HTTP/HTTPS live streaming protocol version 3
- ADTS raw AAC audio encoding
- WEBP images
- Matroska video
For more info, see Supported Media Formats .
Camera(摄像头)
The Camera
class now includes APIs for detecting faces and controlling focus and metering areas.
Face detection
Camera apps can now enhance their abilities with Android’s face detection APIs, which not only detect the face of a subject, but also specific facial features, such as the eyes and mouth.
To detect faces in your camera application, you must register a Camera.FaceDetectionListener
by calling setFaceDetectionListener()
. You can then start your camera surface and start detecting faces by calling startFaceDetection()
.
When the system detects one or more faces in the camera scene, it calls the onFaceDetection()
callback in your implementation of Camera.FaceDetectionListener
, including an array ofCamera.Face
objects.
An instance of the Camera.Face
class provides various information about the face detected, including:
- A
Rect
that specifies the bounds of the face, relative to the camera's current field of view - An integer betwen 1 and 100 that indicates how confident the system is that the object is a human face
- A unique ID so you can track multiple faces
- Several
Point
objects that indicate where the eyes and mouth are located
Note:
Face detection may not be supported on some devices, so you should check by calling getMaxNumDetectedFaces()
and ensure the return value is greater than zero. Also, some devices may not support identification of eyes and mouth, in which case, those fields in the Camera.Face
object will be null.
Focus and metering areas
Camera apps can now control the areas that the camera uses for focus and for metering white balance and auto-exposure. Both features use the new Camera.Area
class to specify the region of the camera’s current view that should be focused or metered. An instance of the Camera.Area
class defines the bounds of the area with a Rect
and the area's weight—representing the level of importance of that area, relative to other areas in consideration—with an integer.
Before setting either a focus area or metering area, you should first call getMaxNumFocusAreas()
or getMaxNumMeteringAreas()
, respectively. If these return zero, then the device does not support the corresponding feature.
To specify the focus or metering areas to use, simply call setFocusAreas()
or setMeteringAreas()
. Each take a List
of Camera.Area
objects that indicate the areas to consider for focus or metering. For example, you might implement a feature that allows the user to set the focus area by touching an area of the preview, which you then translate to an Camera.Area
object and request that the camera focus on that area of the scene. The focus or exposure in that area will continually update as the scene in the area changes.
Continuous auto focus for photos
You can now enable continuous auto focusing (CAF) when taking photos. To enable CAF in your camera app, pass FOCUS_MODE_CONTINUOUS_PICTURE
to setFocusMode()
. When ready to capture a photo, call autoFocus()
. Your Camera.AutoFocusCallback
immediately receives a callback to indicate whether focus was achieved. To resume CAF after receiving the callback, you must call cancelAutoFocus()
.
Note:
Continuous auto focus is also supported when capturing video, using FOCUS_MODE_CONTINUOUS_VIDEO
, which was added in API level 9.
Other camera features
- While recording video, you can now call
takePicture()
to save a photo without interrupting the video session. Before doing so, you should callisVideoSnapshotSupported()
to be sure the hardware supports it. - You can now lock auto exposure and white balance with
setAutoExposureLock()
andsetAutoWhiteBalanceLock()
to prevent these properties from changing. - You can now call
setDisplayOrientation()
while the camera preview is running. Previously, you could call this only before beginning the preview, but you can now change the orientation at any time.
Camera broadcast intents
-
Camera.ACTION_NEW_PICTURE
: This indicates that the user has captured a new photo. The built-in Camera app invokes this broadcast after a photo is captured and third-party camera apps should also broadcast this intent after capturing a photo. -
Camera.ACTION_NEW_VIDEO
: This indicates that the user has captured a new video. The built-in Camera app invokes this broadcast after a video is recorded and third-party camera apps should also broadcast this intent after capturing a video.
Android Beam (NDEF Push with NFC)
Android Beam is a new NFC feature that allows you to send NDEF messages from one device to another (a process also known as “NDEF Push"). The data transfer is initiated when two Android-powered devices that support Android Beam are in close proximity (about 4 cm), usually with their backs touching. The data inside the NDEF message can contain any data that you wish to share between devices. For example, the People app shares contacts, YouTube shares videos, and Browser shares URLs using Android Beam.
To transmit data between devices using Android Beam, you need to create an NdefMessage
that contains the information you want to share while your activity is in the foreground. You must then pass the NdefMessage
to the system in one of two ways:
- Define a single
NdefMessage
to push while in the activity:Call
setNdefPushMessage()
at any time to set the message you want to send. For instance, you might call this method and pass it yourNdefMessage
during your activity’sonCreate()
method. Then, whenever Android Beam is activated with another device while the activity is in the foreground, the system sends theNdefMessage
to the other device. - Define the
NdefMessage
to push at the time that Android Beam is initiated:Implement
NfcAdapter.CreateNdefMessageCallback
, in which your implementation of thecreateNdefMessage()
method returns theNdefMessage
you want to send. Then pass theNfcAdapter.CreateNdefMessageCallback
implementation tosetNdefPushMessageCallback()
.In this case, when Android Beam is activated with another device while your activity is in the foreground, the system calls
createNdefMessage()
to retrieve theNdefMessage
you want to send. This allows you to define theNdefMessage
to deliver only once Android Beam is initiated, in case the contents of the message might vary throughout the life of the activity.
In case you want to run some specific code once the system has successfully delivered your NDEF message to the other device, you can implement NfcAdapter.OnNdefPushCompleteCallback
and set it with setNdefPushCompleteCallback()
. The system will then call onNdefPushComplete()
when the message is delivered.
On the receiving device, the system dispatches NDEF Push messages in a similar way to regular NFC tags. The system invokes an intent with the ACTION_NDEF_DISCOVERED
action to start an activity, with either a URL or a MIME type set according to the first NdefRecord
in the NdefMessage
. For the activity you want to respond, you can declare intent filters for the URLs or MIME types your app cares about. For more information about Tag Dispatch see the NFC
developer guide.
If you want your NdefMessage
to carry a URI, you can now use the convenience method createUri
to construct a new NdefRecord
based on either a string or a Uri
object. If the URI is a special format that you want your application to also receive during an Android Beam event, you should create an intent filter for your activity using the same URI scheme in order to receive the incoming NDEF message.
You should also pass an “Android application record" with your NdefMessage
in order to guarantee that your application handles the incoming NDEF message, even if other applications filter for the same intent action. You can create an Android application record by calling createApplicationRecord()
, passing it your application’s package name. When the other device receives the NDEF message with the application record and multiple applications contain activities that handle the specified intent, the system always delivers the message to the activity in your application (based on the matching application record). If the target device does not currently have your application installed, the system uses the Android application record to launch Android Market and take the user to the application in order to install it.
If your application doesn’t use NFC APIs to perform NDEF Push messaging, then Android provides a default behavior: When your application is in the foreground on one device and Android Beam is invoked with another Android-powered device, then the other device receives an NDEF message with an Android application record that identifies your application. If the receiving device has the application installed, the system launches it; if it’s not installed, Android Market opens and takes the user to your application in order to install it.
You can read more about Android Beam and other NFC features in the NFC Basics developer guide. For some example code using Android Beam, see the Android Beam Demo .
Wi-Fi Direct(无线WIFI)
Android now supports Wi-Fi Direct for peer-to-peer (P2P) connections between Android-powered devices and other device types without a hotspot or Internet connection. The Android framework provides a set of Wi-Fi P2P APIs that allow you to discover and connect to other devices when each device supports Wi-Fi Direct, then communicate over a speedy connection across distances much longer than a Bluetooth connection.
A new package, android.net.wifi.p2p
, contains all the APIs for performing peer-to-peer connections with Wi-Fi. The primary class you need to work with is WifiP2pManager
, which you can acquire by calling getSystemService(WIFI_P2P_SERVICE)
. The WifiP2pManager
includes APIs that allow you to:
- Initialize your application for P2P connections by calling
initialize()
- Discover nearby devices by calling
discoverPeers()
- Start a P2P connection by calling
connect()
- And more
Several other interfaces and classes are necessary as well, such as:
- The
WifiP2pManager.ActionListener
interface allows you to receive callbacks when an operation such as discovering peers or connecting to them succeeds or fails. -
WifiP2pManager.PeerListListener
interface allows you to receive information about discovered peers. The callback provides aWifiP2pDeviceList
, from which you can retrieve aWifiP2pDevice
object for each device within range and get information such as the device name, address, device type, the WPS configurations the device supports, and more. - The
WifiP2pManager.GroupInfoListener
interface allows you to receive information about a P2P group. The callback provides aWifiP2pGroup
object, which provides group information such as the owner, the network name, and passphrase. -
WifiP2pManager.ConnectionInfoListener
interface allows you to receive information about the current connection. The callback provides aWifiP2pInfo
object, which has information such as whether a group has been formed and who is the group owner.
In order to use the Wi-Fi P2P APIs, your app must request the following user permissions:
-
ACCESS_WIFI_STATE
-
CHANGE_WIFI_STATE
-
INTERNET
(although your app doesn’t technically connect to the Internet, communicating to Wi-Fi Direct peers with standard java sockets requires Internet permission).
The Android system also broadcasts several different actions during certain Wi-Fi P2P events:
-
WIFI_P2P_CONNECTION_CHANGED_ACTION
: The P2P connection state has changed. This carriesEXTRA_WIFI_P2P_INFO
with aWifiP2pInfo
object andEXTRA_NETWORK_INFO
with aNetworkInfo
object. -
WIFI_P2P_STATE_CHANGED_ACTION
: The P2P state has changed between enabled and disabled. It carriesEXTRA_WIFI_STATE
with eitherWIFI_P2P_STATE_DISABLED
orWIFI_P2P_STATE_ENABLED
-
WIFI_P2P_PEERS_CHANGED_ACTION
: The list of peer devices has changed. -
WIFI_P2P_THIS_DEVICE_CHANGED_ACTION
: The details for this device have changed.
See the WifiP2pManager
documentation for more information. Also look at the Wi-Fi Direct Demo
sample application.
Bluetooth Health Devices(蓝牙)
Android now supports Bluetooth Health Profile devices, so you can create applications that use Bluetooth to communicate with health devices that support Bluetooth, such as heart-rate monitors, blood meters, thermometers, and scales.
Similar to regular headset and A2DP profile devices, you must call getProfileProxy()
with a BluetoothProfile.ServiceListener
and the HEALTH
profile type to establish a connection with the profile proxy object.
Once you’ve acquired the Health Profile proxy (the BluetoothHealth
object), connecting to and communicating with paired health devices involves the following new Bluetooth classes:
-
BluetoothHealthCallback
: You must extend this class and implement the callback methods to receive updates about changes in the application’s registration state and Bluetooth channel state. -
BluetoothHealthAppConfiguration
: During callbacks to yourBluetoothHealthCallback
, you’ll receive an instance of this object, which provides configuration information about the available Bluetooth health device, which you must use to perform various operations such as initiate and terminate connections with theBluetoothHealth
APIs.
For more information about using the Bluetooth Health Profile, see the documentation for BluetoothHealth
.
Accessibility(辅助)
Android 4.0 improves accessibility for sight-impaired users with new explore-by-touch mode and extended APIs that allow you to provide more information about view content or develop advanced accessibility services.
Explore-by-touch mode
Users with vision loss can now explore the screen by touching and dragging a finger across the screen to hear voice descriptions of the content. Because the explore-by-touch mode works like a virtual cursor, it allows screen readers to identify the descriptive text the same way that screen readers can when the user navigates with a d-pad or trackball—by reading information provided byandroid:contentDescription
and setContentDescription()
upon a simulated "hover" event. So, consider this is a reminder that you should provide descriptive text for the views in your application, especially for ImageButton
, EditText
, ImageView
and other widgets that might not naturally contain descriptive text.
Accessibility for views
To enhance the information available to accessibility services such as screen readers, you can implement new callback methods for accessibility events in your custom View
components.
It's important to first note that the behavior of the sendAccessibilityEvent()
method has changed in Android 4.0. As with previous version of Android, when the user enables accessibility services on the device and an input event such as a click or hover occurs, the respective view is notified with a call to sendAccessibilityEvent()
. Previously, the implementation of sendAccessibilityEvent()
would initialize an AccessibilityEvent
and send it to AccessibilityManager
. The new behavior involves some additional callback methods that allow the view and its parents to add more contextual information to the event:
- When invoked, the
sendAccessibilityEvent()
andsendAccessibilityEventUnchecked()
methods defer toonInitializeAccessibilityEvent()
.Custom implementations of
View
might want to implementonInitializeAccessibilityEvent()
to attach additional accessibility information to theAccessibilityEvent
, but should also call the super implementation to provide default information such as the standard content description, item index, and more. However, you should not add additional text content in this callback—that happens next. - Once initialized, if the event is one of several types that should be populated with text information, the view then receives a call to
dispatchPopulateAccessibilityEvent()
, which defers to theonPopulateAccessibilityEvent()
callback.Custom implementations of
View
should usually implementonPopulateAccessibilityEvent()
to add additional text content to theAccessibilityEvent
if theandroid:contentDescription
text is missing or insufficient. To add more text description to theAccessibilityEvent
, callgetText()
.add()
. - At this point, the
View
passes the event up the view hierarchy by callingrequestSendAccessibilityEvent()
on the parent view. Each parent view then has the chance to augment the accessibility information by adding anAccessibilityRecord
, until it ultimately reaches the root view, which sends the event to theAccessibilityManager
withsendAccessibilityEvent()
.
In addition to the new methods above, which are useful when extending the View
class, you can also intercept these event callbacks on any View
by extending AccessibilityDelegate
and setting it on the view with setAccessibilityDelegate()
. When you do, each accessibility method in the view defers the call to the corresponding method in the delegate. For example, when the view receives a call to onPopulateAccessibilityEvent()
, it passes it to the same method in the View.AccessibilityDelegate
. Any methods not handled by the delegate are given right back to the view for default behavior. This allows you to override only the methods necessary for any given view without extending the View
class.
If you want to maintain compatibility with Android versions prior to 4.0, while also supporting the new the accessibility APIs, you can do so with the latest version of the v4 support library (inCompatibility Package, r4 ) using a set of utility classes that provide the new accessibility APIs in a backward-compatible design.
Accessibility services
If you're developing an accessibility service, the information about various accessibility events has been significantly expanded to enable more advanced accessibility feedback for users. In particular, events are generated based on view composition, providing better context information and allowing accessibility services to traverse view hierarchies to get additional view information and deal with special cases.
If you're developing an accessibility service (such as a screen reader), you can access additional content information and traverse view hierarchies with the following procedure:
- Upon receiving an
AccessibilityEvent
from an application, call theAccessibilityEvent.getRecord()
to retrieve a specificAccessibilityRecord
(there may be several records attached to the event). - From either
AccessibilityEvent
or an individualAccessibilityRecord
, you can callgetSource()
to retrieve aAccessibilityNodeInfo
object.An
AccessibilityNodeInfo
represents a single node of the window content in a format that allows you to query accessibility information about that node. TheAccessibilityNodeInfo
object returned fromAccessibilityEvent
describes the event source, whereas the source from anAccessibilityRecord
describes the predecessor of the event source. - With the
AccessibilityNodeInfo
, you can query information about it, callgetParent()
orgetChild()
to traverse the view hierarchy, and even add child views to the node.
In order for your application to publish itself to the system as an accessibility service, it must declare an XML configuration file that corresponds to AccessibilityServiceInfo
. For more information about creating an accessibility service, see AccessibilityService
and SERVICE_META_DATA
for information about the XML configuration.
Other accessibility APIs
If you're interested in the device's accessibility state, the AccessibilityManager
has some new APIs such as:
-
AccessibilityManager.AccessibilityStateChangeListener
is an interface that allows you to receive a callback whenever accessibility is enabled or disabled. -
getEnabledAccessibilityServiceList()
provides information about which accessibility services are currently enabled. -
isTouchExplorationEnabled()
tells you whether the explore-by-touch mode is enabled.
Spell Checker Services(拼写检查)
A new spell checker framework allows apps to create spell checkers in a manner similar to the input method framework (for IMEs). To create a new spell checker, you must implement a service that extends SpellCheckerService
and extend the SpellCheckerService.Session
class to provide spelling suggestions based on text provided by the interface's callback methods. In theSpellCheckerService.Session
callback methods, you must return the spelling suggestions as SuggestionsInfo
objects.
Applications with a spell checker service must declare the BIND_TEXT_SERVICE
permission as required by the service. The service must also declare an intent filter with <action android:name="android.service.textservice.SpellCheckerService" />
as the intent’s action and should include a <meta-data>
element that declares configuration information for the spell checker.
See the Spell Checker sample app for example code.
Text-to-speech Engines(文字语音引擎)
Android’s text-to-speech (TTS) APIs have been significantly extended to allow applications to more easily implement custom TTS engines, while applications that want to use a TTS engine have a couple new APIs for selecting an engine.
Using text-to-speech engines
In previous versions of Android, you could use the TextToSpeech
class to perform text-to-speech (TTS) operations using the TTS engine provided by the system or set a custom engine usingsetEngineByPackageName()
. In Android 4.0, the setEngineByPackageName()
method has been deprecated and you can now specify the engine to use with a new TextToSpeech
constructor that accepts the package name of a TTS engine.
You can also query the available TTS engines with getEngines()
. This method returns a list of TextToSpeech.EngineInfo
objects, which include meta data such as the engine’s icon, label, and package name.
Building text-to-speech engines
Previously, custom engines required that the engine be built using an undocumented native header file. In Android 4.0, there is a complete set of framework APIs for building TTS engines.
The basic setup requires an implementation of TextToSpeechService
that responds to the INTENT_ACTION_TTS_SERVICE
intent. The primary work for a TTS engine happens during theonSynthesizeText()
callback in a service that extends TextToSpeechService
. The system delivers this method two objects:
-
SynthesisRequest
: This contains various data including the text to synthesize, the locale, the speech rate, and voice pitch. -
SynthesisCallback
: This is the interface by which your TTS engine delivers the resulting speech data as streaming audio. First the engine must callstart()
to indicate that the engine is ready to deliver the audio, then callaudioAvailable()
, passing it the audio data in a byte buffer. Once your engine has passed all audio through the buffer, calldone()
.
Now that the framework supports a true API for creating TTS engines, support for the native code implementation has been removed. Look for a blog post about a compatibility layer that you can use to convert your old TTS engines to the new framework.
For an example TTS engine using the new APIs, see the Text To Speech Engine sample app.
Network Usage(网络数据使用)
Android 4.0 gives users precise visibility of how much network data their applications are using. The Settings app provides controls that allow users to manage set limits for network data usage and even disable the use of background data for individual apps. In order to avoid users disabling your app’s access to data from the background, you should develop strategies to use use the data connection efficiently and adjust your usage depending on the type of connection available.
If your application performs a lot of network transactions, you should provide user settings that allow users to control your app’s data habits, such as how often your app syncs data, whether to perform uploads/downloads only when on Wi-Fi, whether to use data while roaming, etc. With these controls available to them, users are much less likely to disable your app’s access to data when they approach their limits, because they can instead precisely control how much data your app uses. If you provide a preference activity with these settings, you should include in its manifest declaration an intent filter for the ACTION_MANAGE_NETWORK_USAGE
action. For example:
<activity android:name = "DataPreferences" android:label = "@string/title_preferences" > <intent-filter> <action android:name = "android.intent.action.MANAGE_NETWORK_USAGE" /> <category android:name = "android.intent.category.DEFAULT" /> </intent-filter> </activity>
This intent filter indicates to the system that this is the activity that controls your application’s data usage. Thus, when the user inspects how much data your app is using from the Settings app, a “View application settings" button is available that launches your preference activity so the user can refine how much data your app uses.
Also beware that getBackgroundDataSetting()
is now deprecated and always returns true—use getActiveNetworkInfo()
instead. Before you attempt any network transactions, you should always call getActiveNetworkInfo()
to get the NetworkInfo
that represents the current network and query isConnected()
to check whether the device has a connection. You can then check other connection properties, such as whether the device is roaming or connected to Wi-Fi.
RenderScript(渲染脚本)
Three major features have been added to RenderScript:
- Off-screen rendering to a framebuffer object
- Rendering inside a view
- RS for each from the framework APIs
The Allocation
class now supports a USAGE_GRAPHICS_RENDER_TARGET
memory space, which allows you to render things directly into the Allocation
and use it as a framebuffer object.
RSTextureView
provides a means to display RenderScript graphics inside of a View
, unlike RSSurfaceView
, which creates a separate window. This key difference allows you to do things such as move, transform, or animate an RSTextureView
as well as draw RenderScript graphics inside a view that lies within an activity layout.
The Script.forEach()
method allows you to call RenderScript compute scripts from the VM level and have them automatically delegated to available cores on the device. You do not use this method directly, but any compute RenderScript that you write will have a forEach()
method that you can call in the reflected RenderScript class. You can call the reflected forEach()
method by passing in an input Allocation
to process, an output Allocation
to write the result to, and a FieldPacker
data structure in case the RenderScript needs more information. Only one of the Allocation
s is necessary and the data structure is optional.
Enterprise(企业级功能)
Android 4.0 expands the capabilities for enterprise application with the following features.
VPN services
The new VpnService
allows applications to build their own VPN (Virtual Private Network), running as a Service
. A VPN service creates an interface for a virtual network with its own address and routing rules and performs all reading and writing with a file descriptor.
To create a VPN service, use VpnService.Builder
, which allows you to specify the network address, DNS server, network route, and more. When complete, you can establish the interface by callingestablish()
, which returns a ParcelFileDescriptor
.
Because a VPN service can intercept packets, there are security implications. As such, if you implement VpnService
, then your service must require the BIND_VPN_SERVICE
to ensure that only the system can bind to it (only the system is granted this permission—apps cannot request it). To then use your VPN service, users must manually enable it in the system settings.
Device policies
Applications that manage the device restrictions can now disable the camera using setCameraDisabled()
and the USES_POLICY_DISABLE_CAMERA
property (applied with a <disable-camera />
element in the policy configuration file).
Certificate management
The new KeyChain
class provides APIs that allow you to import and access certificates in the system key store. Certificates streamline the installation of both client certificates (to validate the identity of the user) and certificate authority certificates (to verify server identity). Applications such as web browsers or email clients can access the installed certificates to authenticate users to servers. See the KeyChain
documentation for more information.
Device Sensors(设备传感器)
Two new sensor types have been added in Android 4.0:
-
TYPE_AMBIENT_TEMPERATURE
: A temperature sensor that provides the ambient (room) temperature in degrees Celsius. -
TYPE_RELATIVE_HUMIDITY
: A humidity sensor that provides the relative ambient (room) humidity as a percentage.
If a device has both TYPE_AMBIENT_TEMPERATURE
and TYPE_RELATIVE_HUMIDITY
sensors, you can use them to calculate the dew point and the absolute humidity.
The previous temperature sensor, TYPE_TEMPERATURE
, has been deprecated. You should use the TYPE_AMBIENT_TEMPERATURE
sensor instead.
Additionally, Android’s three synthetic sensors have been greatly improved so they now have lower latency and smoother output. These sensors include the gravity sensor (TYPE_GRAVITY
), rotation vector sensor (TYPE_ROTATION_VECTOR
), and linear acceleration sensor (TYPE_LINEAR_ACCELERATION
). The improved sensors rely on the gyroscope sensor to improve their output, so the sensors appear only on devices that have a gyroscope.
Action Bar(动作条)
The ActionBar
has been updated to support several new behaviors. Most importantly, the system gracefully manages the action bar’s size and configuration when running on smaller screens in order to provide an optimal user experience on all screen sizes. For example, when the screen is narrow (such as when a handset is in portrait orientation), the action bar’s navigation tabs appear in a “stacked bar," which appears directly below the main action bar. You can also opt-in to a “split action bar," which places all action items in a separate bar at the bottom of the screen when the screen is narrow.
Split action bar
If your action bar includes several action items, not all of them will fit into the action bar on a narrow screen, so the system will place more of them into the overflow menu. However, Android 4.0 allows you to enable “split action bar" so that more action items can appear on the screen in a separate bar at the bottom of the screen. To enable split action bar, add android:uiOptions
with"splitActionBarWhenNarrow"
to either your <application>
tag or individual <activity>
tags in your manifest file. When enabled, the system will add an additional bar at the bottom of the screen for all action items when the screen is narrow (no action items will appear in the primary action bar).
If you want to use the navigation tabs provided by the ActionBar.Tab
APIs, but don’t need the main action bar on top (you want only the tabs to appear at the top), then enable the split action bar as described above and also call setDisplayShowHomeEnabled(false)
to disable the application icon in the action bar. With nothing left in the main action bar, it disappears—all that’s left are the navigation tabs at the top and the action items at the bottom of the screen.
Action bar styles
If you want to apply custom styling to the action bar, you can use new style properties backgroundStacked
and backgroundSplit
to apply a background drawable or color to the stacked bar and split bar, respectively. You can also set these styles at runtime with setStackedBackgroundDrawable()
and setSplitBackgroundDrawable()
.
Action provider
The new ActionProvider
class allows you to create a specialized handler for action items. An action provider can define an action view, a default action behavior, and a submenu for each action item to which it is associated. When you want to create an action item that has dynamic behaviors (such as a variable action view, default action, or submenu), extending ActionProvider
is a good solution in order to create a reusable component, rather than handling the various action item transformations in your fragment or activity.
For example, the ShareActionProvider
is an extension of ActionProvider
that facilitates a “share" action from the action bar. Instead of using traditional action item that invokes the ACTION_SEND
intent, you can use this action provider to present an action view with a drop-down list of applications that handle the ACTION_SEND
intent. When the user selects an application to use for the action, ShareActionProvider
remembers that selection and provides it in the action view for faster access to sharing with that app.
To declare an action provider for an action item, include the android:actionProviderClass
attribute in the <item>
element for your activity’s options menu, with the class name of the action provider as the value. For example:
<item android:id = "@+id/menu_share" android:title = "Share" android:showAsAction = "ifRoom" android:actionProviderClass = "android.widget.ShareActionProvider" />
In your activity’s onCreateOptionsMenu()
callback method, retrieve an instance of the action provider from the menu item and set the intent:
public boolean onCreateOptionsMenu ( Menu menu ) { getMenuInflater (). inflate ( R . menu . options , menu ); ShareActionProvider shareActionProvider = ( ShareActionProvider ) menu . findItem ( R . id . menu_share ). getActionProvider (); // Set the share intent of the share action provider. shareActionProvider . setShareIntent ( createShareIntent ()); ... return super . onCreateOptionsMenu ( menu ); }
For an example using the ShareActionProvider
, see the ActionBarActionProviderActivity
class in ApiDemos.
Collapsible action views
Action items that provide an action view can now toggle between their action view state and traditional action item state. Previously only the SearchView
supported collapsing when used as an action view, but now you can add an action view for any action item and switch between the expanded state (action view is visible) and collapsed state (action item is visible).
To declare that an action item that contains an action view be collapsible, include the “collapseActionView"
flag in the android:showAsAction
attribute for the <item>
element in the menu’s XML file.
To receive callbacks when an action view switches between expanded and collapsed, register an instance of MenuItem.OnActionExpandListener
with the respective MenuItem
by callingsetOnActionExpandListener()
. Typically, you should do so during the onCreateOptionsMenu()
callback.
To control a collapsible action view, you can call collapseActionView()
and expandActionView()
on the respective MenuItem
.
When creating a custom action view, you can also implement the new CollapsibleActionView
interface to receive callbacks when the view is expanded and collapsed.
Other APIs for action bar
-
setHomeButtonEnabled()
allows you to specify whether the icon/logo behaves as a button to navigate home or “up" (pass “true" to make it behave as a button). -
setIcon()
andsetLogo()
allow you to define the action bar icon or logo at runtime. -
Fragment.setMenuVisibility()
allows you to enable or disable the visibility of the options menu items declared by the fragment. This is useful if the fragment has been added to the activity, but is not visible, so the menu items should be hidden. -
FragmentManager.invalidateOptionsMenu()
allows you to invalidate the activity options menu during various states of the fragment lifecycle in which using the equivalent method fromActivity
might not be available.
User Interface and Views(用户界面和组件)
Android 4.0 introduces a variety of new views and other UI components.
GridLayout
GridLayout
is a new view group that places child views in a rectangular grid. Unlike TableLayout
, GridLayout
relies on a flat hierarchy and does not make use of intermediate views such as table rows for providing structure. Instead, children specify which row(s) and column(s) they should occupy (cells can span multiple rows and/or columns), and by default are laid out sequentially across the grid’s rows and columns. The GridLayout
orientation determines whether sequential children are by default laid out horizontally or vertically. Space between children may be specified either by using instances of the new Space
view or by setting the relevant margin parameters on children.
See ApiDemos
for samples using GridLayout
.
TextureView
TextureView
is a new view that allows you to display a content stream, such as a video or an OpenGL scene. Although similar to SurfaceView
, TextureView
is unique in that it behaves like a regular view, rather than creating a separate window, so you can treat it like any other View
object. For example, you can apply transforms, animate it using ViewPropertyAnimator
, or adjust its opacity with setAlpha()
.
Beware that TextureView
works only within a hardware accelerated window.
For more information, see the TextureView
documentation.
Switch widget
The new Switch
widget is a two-state toggle that users can drag to one side or the other (or simply tap) to toggle an option between two states.
You can use the android:textOn
and android:textOff
attributes to specify the text to appear on the switch when in the on and off setting. The android:text
attribute also allows you to place a label alongside the switch.
For a sample using switches, see the switches.xml layout file and respective Switches activity.
Popup menus
Android 3.0 introduced PopupMenu
to create short contextual menus that pop up at an anchor point you specify (usually at the point of the item selected). Android 4.0 extends the PopupMenu
with a couple useful features:
- You can now easily inflate the contents of a popup menu from an XML menu resource
with
inflate()
, passing it the menu resource ID. - You can also now create a
PopupMenu.OnDismissListener
that receives a callback when the menu is dismissed.
Preferences
A new TwoStatePreference
abstract class serves as the basis for preferences that provide a two-state selection option. The new SwitchPreference
is an extension of TwoStatePreference
that provides a Switch
widget in the preference view to allow users to toggle a setting on or off without the need to open an additional preference screen or dialog. For example, the Settings application uses a SwitchPreference
for the Wi-Fi and Bluetooth settings.
System themes
The default theme for all applications that target Android 4.0 (by setting either targetSdkVersion
or minSdkVersion
to “14"
or higher) is now the "device default" theme: Theme.DeviceDefault
. This may be the dark Holo theme or a different dark theme defined by the specific device.
The Theme.Holo
family of themes are guaranteed to not change from one device to another when running the same version of Android. If you explicitly apply any of the Theme.Holo
themes to your activities, you can rest assured that these themes will not change character on different devices within the same platform version.
If you wish for your app to blend in with the overall device theme (such as when different OEMs provide different default themes for the system), you should explicitly apply themes from theTheme.DeviceDefault
family.
Options menu button
Beginning with Android 4.0, you'll notice that handsets no longer require a Menu hardware button. However, there's no need for you to worry about this if your existing application provides an options menu and expects there to be a Menu button. To ensure that existing apps continue to work as they expect, the system provides an on-screen Menu button for apps that were designed for older versions of Android.
For the best user experience, new and updated apps should instead use the ActionBar
to provide access to menu items and set targetSdkVersion
to "14"
to take advantage of the latest framework default behaviors.
Controls for system UI visibility
Since the early days of Android, the system has managed a UI component known as the status bar , which resides at the top of handset devices to deliver information such as the carrier signal, time, notifications, and so on. Android 3.0 added the system bar for tablet devices, which resides at the bottom of the screen to provide system navigation controls (Home, Back, and so forth) and also an interface for elements traditionally provided by the status bar. In Android 4.0, the system provides a new type of system UI called the navigation bar . You might consider the navigation bar a re-tuned version of the system bar designed for handsets—it provides navigation controls for devices that don’t have hardware counterparts for navigating the system, but it leaves out the system bar's notification UI and setting controls. As such, a device that provides the navigation bar also has the status bar at the top.
To this day, you can hide the status bar on handsets using the FLAG_FULLSCREEN
flag. In Android 4.0, the APIs that control the system bar’s visibility have been updated to better reflect the behavior of both the system bar and navigation bar:
- The
SYSTEM_UI_FLAG_LOW_PROFILE
flag replaces theSTATUS_BAR_HIDDEN
flag. When set, this flag enables “low profile" mode for the system bar or navigation bar. Navigation buttons dim and other elements in the system bar also hide. Enabling this is useful for creating more immersive games without distraction for the system navigation buttons. - The
SYSTEM_UI_FLAG_VISIBLE
flag replaces theSTATUS_BAR_VISIBLE
flag to request the system bar or navigation bar be visible. - The
SYSTEM_UI_FLAG_HIDE_NAVIGATION
is a new flag that requests the navigation bar hide completely. Be aware that this works only for the navigation bar used by some handsets (it doesnot hide the system bar on tablets). The navigation bar returns to view as soon as the system receives user input. As such, this mode is useful primarily for video playback or other cases in which the whole screen is needed but user input is not required.
You can set each of these flags for the system bar and navigation bar by calling setSystemUiVisibility()
on any view in your activity. The window manager combines (OR-together) all flags from all views in your window and apply them to the system UI as long as your window has input focus. When your window loses input focus (the user navigates away from your app, or a dialog appears), your flags cease to have effect. Similarly, if you remove those views from the view hierarchy their flags no longer apply.
To synchronize other events in your activity with visibility changes to the system UI (for example, hide the action bar or other UI controls when the system UI hides), you should register aView.OnSystemUiVisibilityChangeListener
to be notified when the visibility of the system bar or navigation bar changes.
See the OverscanActivity class for a demonstration of different system UI options.
Input Framework(输入框架)
Android 4.0 adds support for cursor hover events and new stylus and mouse button events.
Hover events
The View
class now supports “hover" events to enable richer interactions through the use of pointer devices (such as a mouse or other devices that drive an on-screen cursor).
To receive hover events on a view, implement the View.OnHoverListener
and register it with setOnHoverListener()
. When a hover event occurs on the view, your listener receives a call toonHover()
, providing the View
that received the event and a MotionEvent
that describes the type of hover event that occurred. The hover event can be one of the following:
Your View.OnHoverListener
should return true from onHover()
if it handles the hover event. If your listener returns false, then the hover event will be dispatched to the parent view as usual.
If your application uses buttons or other widgets that change their appearance based on the current state, you can now use the android:state_hovered
attribute in a state list drawable
to provide a different background drawable when a cursor hovers over the view.
For a demonstration of the new hover events, see the Hover class in ApiDemos.
Stylus and mouse button events
Android now provides APIs for receiving input from a stylus input device such as a digitizer tablet peripheral or a stylus-enabled touch screen.
Stylus input operates in a similar manner to touch or mouse input. When the stylus is in contact with the digitizer, applications receive touch events just like they would when a finger is used to touch the display. When the stylus is hovering above the digitizer, applications receive hover events just like they would when a mouse pointer was being moved across the display when no buttons are pressed.
Your application can distinguish between finger, mouse, stylus and eraser input by querying the “tool type" associated with each pointer in a MotionEvent
using getToolType()
. The currently defined tool types are: TOOL_TYPE_UNKNOWN
, TOOL_TYPE_FINGER
, TOOL_TYPE_MOUSE
, TOOL_TYPE_STYLUS
, and TOOL_TYPE_ERASER
. By querying the tool type, your application can choose to handle stylus input in different ways from finger or mouse input.
Your application can also query which mouse or stylus buttons are pressed by querying the “button state" of a MotionEvent
using getButtonState()
. The currently defined button states are:BUTTON_PRIMARY
, BUTTON_SECONDARY
, BUTTON_TERTIARY
, BUTTON_BACK
, and BUTTON_FORWARD
. For convenience, the back and forward mouse buttons are automatically mapped to the KEYCODE_BACK
and KEYCODE_FORWARD
keys. Your application can handle these keys to support mouse button based back and forward navigation.
In addition to precisely measuring the position and pressure of a contact, some stylus input devices also report the distance between the stylus tip and the digitizer, the stylus tilt angle, and the stylus orientation angle. Your application can query this information using getAxisValue()
with the axis codes AXIS_DISTANCE
, AXIS_TILT
, and AXIS_ORIENTATION
.
For a demonstration of tool types, button states and the new axis codes, see the TouchPaint class in ApiDemos.
Properties(属性)
The new Property
class provides a fast, efficient, and easy way to specify a property on any object that allows callers to generically set/get values on target objects. It also allows the functionality of passing around field/method references and allows code to set/get values of the property without knowing the details of what the fields/methods are.
For example, if you want to set the value of field bar
on object foo
, you would previously do this:
foo . bar = value ;
If you want to call the setter for an underlying private field bar
, you would previously do this:
foo . setBar ( value );
However, if you want to pass around the foo
instance and have some other code set the bar
value, there is really no way to do it prior to Android 4.0.
Using the Property
class, you can declare a Property
object BAR
on class Foo
so that you can set the field on instance foo
of class Foo
like this:
BAR . set ( foo , value );
The View
class now leverages the Property
class to allow you to set various fields, such as transform properties that were added in Android 3.0 (ROTATION
, ROTATION_X
, TRANSLATION_X
, etc.).
The ObjectAnimator
class also uses the Property
class, so you can create an ObjectAnimator
with a Property
, which is faster, more efficient, and more type-safe than the string-based approach.
Hardware Acceleration(硬件加速)
Beginning with Android 4.0, hardware acceleration for all windows is enabled by default if your application has set either targetSdkVersion
or minSdkVersion
to “14"
or higher. Hardware acceleration generally results in smoother animations, smoother scrolling, and overall better performance and response to user interaction.
If necessary, you can manually disable hardware acceleration with the hardwareAccelerated
attribute for individual <activity>
elements or the <application>
element. You can alternatively disable hardware acceleration for individual views by calling setLayerType(LAYER_TYPE_SOFTWARE)
.
For more information about hardware acceleration, including a list of unsupported drawing operations, see the Hardware Acceleration document.
JNI Changes(JNI变化)
In previous versions of Android, JNI local references weren’t indirect handles; Android used direct pointers. This wasn't a problem as long as the garbage collector didn't move objects, but it seemed to work because it made it possible to write buggy code. In Android 4.0, the system now uses indirect references in order to detect these bugs.
The ins and outs of JNI local references are described in “Local and Global References" in JNI Tips . In Android 4.0, CheckJNI has been enhanced to detect these errors. Watch the Android Developers Blog for an upcoming post about common errors with JNI references and how you can fix them.
This change in the JNI implementation only affects apps that target Android 4.0 by setting either the targetSdkVersion
or minSdkVersion
to “14"
or higher. If you’ve set these attributes to any lower value, then JNI local references behave the same as in previous versions.
WebKit(WebKit内核更新)
- WebKit updated to version 534.30
- Support for Indic fonts (Devanagari, Bengali, and Tamil, including the complex character support needed for combining glyphs) in
WebView
and the built-in Browser - Support for Ethiopic, Georgian, and Armenian fonts in
WebView
and the built-in Browser - Support for WebDriver
makes it easier for you to test apps that use
WebView
Android Browser
The Browser application adds the following features to support web applications:
- Updated V8 JavaScript compiler for faster performance
- Plus other notable enhancements carried over from Android 3.0
are now available for handsets:
- Support for fixed position elements on all pages
- HTML media capture
- Device orientation events
- CSS 3D transformations
Permissions(权限)
The following are new permissions:
-
ADD_VOICEMAIL
: Allows a voicemail service to add voicemail messages to the device. -
BIND_TEXT_SERVICE
: A service that implementsSpellCheckerService
must require this permission for itself. -
BIND_VPN_SERVICE
: A service that implementsVpnService
must require this permission for itself. -
READ_PROFILE
: Provides read access to theContactsContract.Profile
provider. -
WRITE_PROFILE
: Provides write access to theContactsContract.Profile
provider.
Device Features(设备功能)
The following are new device features:
-
FEATURE_WIFI_DIRECT
: Declares that the application uses Wi-Fi for peer-to-peer communications.
For a detailed view of all API changes in Android 4.0 (API Level 14), see the API Differences Report .
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很抱歉,由于您提供的是图片链接而非实际的文本内容,我无法直接分析...不过,无论Android如何更新,网络编程的基本原理和核心概念都是一脉相承的,本知识点所涉及的内容仍然对理解和掌握后续版本的网络编程大有裨益。
【Android 4.0 系统详解】 Android 4.0,代号"Ice Cream Sandwich"(冰淇淋三明治),是Google在2011年推出的一个重要版本,旨在为智能手机和平板电脑提供统一的操作系统体验。这个版本的发布标志着Android系统在...
在Android 4.0(Ice Cream Sandwich)系统中,Camera模块是系统的重要组成部分,它为开发者提供了丰富的功能,包括拍照、录制视频、设置参数等。本文将深入探讨Android 4.0 Camera源码中的关键知识点。 一、Camera...
《细说Android4.0NDK编程》由王家林所著,通过NDK,应用程序可以非常方便地实现Java与C/C++代码的相互沟通。本书顺应Android软/硬件、云计算整合潮流,详细剖析了NDK开发中涉及的各类问题和解决方案:搭建Android ...
在Android 4.0(Ice Cream Sandwich,简称ICS)系统中,设计团队为用户带来了全新的图标设计风格,旨在提供更加统一、现代且易识别的视觉体验。这个压缩包文件"android 4.0系统自带图标"显然是包含了这一版本系统中...
以下是关于"android4.0 日历源码Calendar"的一些关键知识点: 1. **日历服务(Calendar Service)** - Android中的日历服务由`com.android.calendar`包下的`CalendarProvider2`类提供,它是Android系统的Content ...
对于Android 4.0(也称为Ice Cream Sandwich,简称ICS),了解如何下载源码是开发者和研究者的基础工作。本文将详细介绍如何使用`repo`工具下载Android 4.0的源码。 首先,`repo`是一个由Google开发的Python脚本,...
本资源包含的" Axure组件库(android4.0 android4.4)"是专为设计Android系统应用原型而准备的,涵盖了Android 4.0(冰淇淋三明治)和4.4(奇巧)两个版本的界面元素。 Android 4.0(Holo Dark)组件库:这个库包含...
《细说Android 4.0 NDK编程》是一本深入探讨Android Native Development Kit(NDK)的书籍,专为Android开发者提供关于NDK使用的详细指南。NDK是Google推出的一个工具集,允许开发者使用C/C++等原生代码在Android...
在Android 4.0(代号Ice Cream Sandwich,简称ICS)时代,测试代码的重要性得到了显著提升,因为这个版本引入了许多新特性和优化,为开发者带来了更丰富的功能和更好的用户体验。以下是一些关于Android 4.0测试代码...
本文将深入解析标题为"android 4.0 sdk tools"的tools_r14-linux.zip压缩包中的核心内容,帮助开发者理解和掌握这些工具的使用。 首先,让我们了解一下Android SDK Tools的基本构成。这个工具包主要包含了一系列...
这些内容是Android开发的基石,掌握它们将有助于理解Android系统的运作机制,从而能够编写出高效、稳定的应用程序。 通过黑马程序员的课程学习,你可以逐步建立起Android开发的知识体系,无论是想要从事移动应用...
总之,"mtk6577 android4.0 root工具"是一个帮助用户为采用MTK6577芯片和Android 4.0系统的设备获取root权限的工具包,其主要内容包括两个执行脚本和一个可能包含其他文件的"stuff"目录。在使用前,用户需了解root的...
首先,Android 4.0,代号为ICS(Ice Cream Sandwich),是Google在2011年推出的一个重要版本,它整合了之前Froyo、Gingerbread和Honeycomb的特点,旨在提供一个统一的用户体验,无论是在手机还是平板设备上。...