`
kukuqiu001
  • 浏览: 210614 次
  • 性别: Icon_minigender_1
  • 来自: 成都
社区版块
存档分类
最新评论

ubuntu10.4下编译ffmpeg教程---tutorial05.c

阅读更多
首先需要ubuntu下编译ffmpeg0.8. ffmpeg0.8是当下最新的版本.(如何编译网上很多资料哈)
对于http://dranger.com/ffmpeg/ffmpeg.html教程的ffmpeg,tutorial05.c就需要修改

这里做个记录:
1, 方法img_convert不再使用, sws_scale代替之
需要新增加#include <ffmpeg/swscale.h>.编译时增加编译条件  -lswscale
需要在struct VideoState中新增加struct SwsContext *img_convert_ctx,并初始化此参数
2, avcodec_decode_video方法过时,修改为avcodec_decode_video2, avcodec_decode_audio2方法过时,修改为avcodec_decode_audio3
注意更改后的参数变化
3, dump_format方法过时,更改为 av_dump_format. 不更改不会编译报错,程序能够正常运行.但是会告警
4, av_open_input_file此方法过时,但是不可更改,仅仅编译告警. 如根据ffmpeg源代码,修改为新方法后, 则编译无告警且正常通过后.但是运行时会莫名报段错误(Segmentation fault)


以下代码在ubuntu10.4下编译通过,并正常运行

gcc -o tutorial05 tutorial05.c -lavformat -lavcodec -lswscale -lz -lm `sdl-config --cflags --libs`

// tutorial05.c
// A pedagogical video player that really works!
//
// Code based on FFplay, Copyright (c) 2003 Fabrice Bellard, 
// and a tutorial by Martin Bohme (boehme@inb.uni-luebeckREMOVETHIS.de)
// Tested on Gentoo, CVS version 5/01/07 compiled with GCC 4.1.1
// Use
//
// gcc -o tutorial05 tutorial05.c -lavformat -lavcodec -lswscale -lz -lm `sdl-config --cflags --libs`
// to build (assuming libavformat and libavcodec are correctly installed, 
// and assuming you have sdl-config. Please refer to SDL docs for your installation.)
//
// Run using
// tutorial05 myvideofile.mpg
//
// to play the video.

#include <ffmpeg/avcodec.h>
#include <ffmpeg/avformat.h>
#include <ffmpeg/swscale.h>

#include <SDL.h>
#include <SDL_thread.h>

#ifdef __MINGW32__
#undef main /* Prevents SDL from overriding main() */
#endif

#include <stdio.h>
#include <math.h>

#define SDL_AUDIO_BUFFER_SIZE 1024

#define MAX_AUDIOQ_SIZE (5 * 16 * 1024)
#define MAX_VIDEOQ_SIZE (5 * 256 * 1024)

#define AV_SYNC_THRESHOLD 0.01
#define AV_NOSYNC_THRESHOLD 10.0

#define FF_ALLOC_EVENT   (SDL_USEREVENT)
#define FF_REFRESH_EVENT (SDL_USEREVENT + 1)
#define FF_QUIT_EVENT (SDL_USEREVENT + 2)

#define VIDEO_PICTURE_QUEUE_SIZE 1

typedef struct PacketQueue {
  AVPacketList *first_pkt, *last_pkt;
  int nb_packets;
  int size;
  SDL_mutex *mutex;
  SDL_cond *cond;
} PacketQueue;


typedef struct VideoPicture {
  SDL_Overlay *bmp;
  int width, height; /* source height & width */
  int allocated;
  double pts;
} VideoPicture;

typedef struct VideoState {

  AVFormatContext *pFormatCtx;
  int             videoStream, audioStream;

  double          audio_clock;
  AVStream        *audio_st;
  PacketQueue     audioq;
  uint8_t         audio_buf[(AVCODEC_MAX_AUDIO_FRAME_SIZE * 3) / 2];
  unsigned int    audio_buf_size;
  unsigned int    audio_buf_index;
  AVPacket        audio_pkt;
  uint8_t         *audio_pkt_data;
  int             audio_pkt_size;
  int             audio_hw_buf_size;  
  double          frame_timer;
  double          frame_last_pts;
  double          frame_last_delay;
  double          video_clock; ///<pts of last decoded frame / predicted pts of next decoded frame
  AVStream        *video_st;
  PacketQueue     videoq;

  VideoPicture    pictq[VIDEO_PICTURE_QUEUE_SIZE];
  int             pictq_size, pictq_rindex, pictq_windex;
  SDL_mutex       *pictq_mutex;
  SDL_cond        *pictq_cond;
  
  SDL_Thread      *parse_tid;
  SDL_Thread      *video_tid;

  char            filename[1024];
  int             quit;
  struct SwsContext *img_convert_ctx;
  
} VideoState;

SDL_Surface     *screen;

/* Since we only have one decoding thread, the Big Struct
   can be global in case we need it. */
VideoState *global_video_state;

void packet_queue_init(PacketQueue *q) {
  memset(q, 0, sizeof(PacketQueue));
  q->mutex = SDL_CreateMutex();
  q->cond = SDL_CreateCond();
}
int packet_queue_put(PacketQueue *q, AVPacket *pkt) {

  AVPacketList *pkt1;
  if(av_dup_packet(pkt) < 0) {
    return -1;
  }
  pkt1 = av_malloc(sizeof(AVPacketList));
  if (!pkt1)
    return -1;
  pkt1->pkt = *pkt;
  pkt1->next = NULL;
  
  SDL_LockMutex(q->mutex);

  if (!q->last_pkt)
    q->first_pkt = pkt1;
  else
    q->last_pkt->next = pkt1;
  q->last_pkt = pkt1;
  q->nb_packets++;
  q->size += pkt1->pkt.size;
  SDL_CondSignal(q->cond);
  
  SDL_UnlockMutex(q->mutex);
  return 0;
}
static int packet_queue_get(PacketQueue *q, AVPacket *pkt, int block)
{
  AVPacketList *pkt1;
  int ret;

  SDL_LockMutex(q->mutex);
  
  for(;;) {
    
    if(global_video_state->quit) {
      ret = -1;
      break;
    }

    pkt1 = q->first_pkt;
    if (pkt1) {
      q->first_pkt = pkt1->next;
      if (!q->first_pkt)
	q->last_pkt = NULL;
      q->nb_packets--;
      q->size -= pkt1->pkt.size;
      *pkt = pkt1->pkt;
      av_free(pkt1);
      ret = 1;
      break;
    } else if (!block) {
      ret = 0;
      break;
    } else {
      SDL_CondWait(q->cond, q->mutex);
    }
  }
  SDL_UnlockMutex(q->mutex);
  return ret;
}
double get_audio_clock(VideoState *is) {
  double pts;
  int hw_buf_size, bytes_per_sec, n;
  
  pts = is->audio_clock; /* maintained in the audio thread */
  hw_buf_size = is->audio_buf_size - is->audio_buf_index;
  bytes_per_sec = 0;
  n = is->audio_st->codec->channels * 2;
  if(is->audio_st) {
    bytes_per_sec = is->audio_st->codec->sample_rate * n;
  }
  if(bytes_per_sec) {
    pts -= (double)hw_buf_size / bytes_per_sec;
  }
  return pts;
}

int audio_decode_frame(VideoState *is, uint8_t *audio_buf, int buf_size, double *pts_ptr) {

  int len1, data_size, n;
  AVPacket *pkt = &is->audio_pkt;
  double pts;

  for(;;) {
    while(is->audio_pkt_size > 0) {
      data_size = buf_size;
      len1 = avcodec_decode_audio3(is->audio_st->codec, 
				  (int16_t *)audio_buf, &data_size, 
				  pkt);
      if(len1 < 0) {
	/* if error, skip frame */
	is->audio_pkt_size = 0;
	break;
      }
      is->audio_pkt_data += len1;
      is->audio_pkt_size -= len1;
      if(data_size <= 0) {
	/* No data yet, get more frames */
	continue;
      }
      pts = is->audio_clock;
      *pts_ptr = pts;
      n = 2 * is->audio_st->codec->channels;
      is->audio_clock += (double)data_size /
	(double)(n * is->audio_st->codec->sample_rate);

      /* We have data, return it and come back for more later */
      return data_size;
    }
    if(pkt->data)
      av_free_packet(pkt);

    if(is->quit) {
      return -1;
    }
    /* next packet */
    if(packet_queue_get(&is->audioq, pkt, 1) < 0) {
      return -1;
    }
    is->audio_pkt_data = pkt->data;
    is->audio_pkt_size = pkt->size;
    /* if update, update the audio clock w/pts */
    if(pkt->pts != AV_NOPTS_VALUE) {
      is->audio_clock = av_q2d(is->audio_st->time_base)*pkt->pts;
    }

  }
}

void audio_callback(void *userdata, Uint8 *stream, int len) {

  VideoState *is = (VideoState *)userdata;
  int len1, audio_size;
  double pts;

  while(len > 0) {
    if(is->audio_buf_index >= is->audio_buf_size) {
      /* We have already sent all our data; get more */
      audio_size = audio_decode_frame(is, is->audio_buf, sizeof(is->audio_buf), &pts);
      if(audio_size < 0) {
	/* If error, output silence */
	is->audio_buf_size = 1024;
	memset(is->audio_buf, 0, is->audio_buf_size);
      } else {
	is->audio_buf_size = audio_size;
      }
      is->audio_buf_index = 0;
    }
    len1 = is->audio_buf_size - is->audio_buf_index;
    if(len1 > len)
      len1 = len;
    memcpy(stream, (uint8_t *)is->audio_buf + is->audio_buf_index, len1);
    len -= len1;
    stream += len1;
    is->audio_buf_index += len1;
  }
}

static Uint32 sdl_refresh_timer_cb(Uint32 interval, void *opaque) {
  SDL_Event event;
  event.type = FF_REFRESH_EVENT;
  event.user.data1 = opaque;
  SDL_PushEvent(&event);
  return 0; /* 0 means stop timer */
}

/* schedule a video refresh in 'delay' ms */
static void schedule_refresh(VideoState *is, int delay) {
  SDL_AddTimer(delay, sdl_refresh_timer_cb, is);
}

void video_display(VideoState *is) {

  SDL_Rect rect;
  VideoPicture *vp;
  AVPicture pict;
  float aspect_ratio;
  int w, h, x, y;
  int i;

  vp = &is->pictq[is->pictq_rindex];
  if(vp->bmp) {
    if(is->video_st->codec->sample_aspect_ratio.num == 0) {
      aspect_ratio = 0;
    } else {
      aspect_ratio = av_q2d(is->video_st->codec->sample_aspect_ratio) *
	is->video_st->codec->width / is->video_st->codec->height;
    }
    if(aspect_ratio <= 0.0) {
      aspect_ratio = (float)is->video_st->codec->width /
	(float)is->video_st->codec->height;
    }
    h = screen->h;
    w = ((int)rint(h * aspect_ratio)) & -3;
    if(w > screen->w) {
      w = screen->w;
      h = ((int)rint(w / aspect_ratio)) & -3;
    }
    x = (screen->w - w) / 2;
    y = (screen->h - h) / 2;
    
    rect.x = x;
    rect.y = y;
    rect.w = w;
    rect.h = h;
    SDL_DisplayYUVOverlay(vp->bmp, &rect);
  }
}

void video_refresh_timer(void *userdata) {

  VideoState *is = (VideoState *)userdata;
  VideoPicture *vp;
  double actual_delay, delay, sync_threshold, ref_clock, diff;
  
  if(is->video_st) {
    if(is->pictq_size == 0) {
      schedule_refresh(is, 1);
    } else {
      vp = &is->pictq[is->pictq_rindex];

      delay = vp->pts - is->frame_last_pts; /* the pts from last time */
      if(delay <= 0 || delay >= 1.0) {
	/* if incorrect delay, use previous one */
	delay = is->frame_last_delay;
      }
      /* save for next time */
      is->frame_last_delay = delay;
      is->frame_last_pts = vp->pts;

      /* update delay to sync to audio */
      ref_clock = get_audio_clock(is);
      diff = vp->pts - ref_clock;

      /* Skip or repeat the frame. Take delay into account
	 FFPlay still doesn't "know if this is the best guess." */
      sync_threshold = (delay > AV_SYNC_THRESHOLD) ? delay : AV_SYNC_THRESHOLD;
      if(fabs(diff) < AV_NOSYNC_THRESHOLD) {
	if(diff <= -sync_threshold) {
	  delay = 0;
	} else if(diff >= sync_threshold) {
	  delay = 2 * delay;
	}
      }
      is->frame_timer += delay;
      /* computer the REAL delay */
      actual_delay = is->frame_timer - (av_gettime() / 1000000.0);
      if(actual_delay < 0.010) {
	/* Really it should skip the picture instead */
	actual_delay = 0.010;
      }
      schedule_refresh(is, (int)(actual_delay * 1000 + 0.5));
      /* show the picture! */
      video_display(is);
      
      /* update queue for next picture! */
      if(++is->pictq_rindex == VIDEO_PICTURE_QUEUE_SIZE) {
	is->pictq_rindex = 0;
      }
      SDL_LockMutex(is->pictq_mutex);
      is->pictq_size--;
      SDL_CondSignal(is->pictq_cond);
      SDL_UnlockMutex(is->pictq_mutex);
    }
  } else {
    schedule_refresh(is, 100);
  }
}
      
void alloc_picture(void *userdata) {

  VideoState *is = (VideoState *)userdata;
  VideoPicture *vp;

  vp = &is->pictq[is->pictq_windex];
  if(vp->bmp) {
    // we already have one make another, bigger/smaller
    SDL_FreeYUVOverlay(vp->bmp);
  }
  // Allocate a place to put our YUV image on that screen
  vp->bmp = SDL_CreateYUVOverlay(is->video_st->codec->width,
				 is->video_st->codec->height,
				 SDL_YV12_OVERLAY,
				 screen);

  vp->width = is->video_st->codec->width;
  vp->height = is->video_st->codec->height;

  is->img_convert_ctx = sws_getContext(is->video_st->codec->width, is->video_st->codec->height,
 		is->video_st->codec->pix_fmt, is->video_st->codec->width, is->video_st->codec->height,
 		PIX_FMT_YUV420P, SWS_BICUBIC, NULL, NULL, NULL);
  
  SDL_LockMutex(is->pictq_mutex);
  vp->allocated = 1;
  SDL_CondSignal(is->pictq_cond);
  SDL_UnlockMutex(is->pictq_mutex);

}

int queue_picture(VideoState *is, AVFrame *pFrame, double pts) {

  VideoPicture *vp;
  int dst_pix_fmt;
  AVPicture pict;

  /* wait until we have space for a new pic */
  SDL_LockMutex(is->pictq_mutex);
  while(is->pictq_size >= VIDEO_PICTURE_QUEUE_SIZE &&
	!is->quit) {
    SDL_CondWait(is->pictq_cond, is->pictq_mutex);
  }
  SDL_UnlockMutex(is->pictq_mutex);

  if(is->quit)
    return -1;

  // windex is set to 0 initially
  vp = &is->pictq[is->pictq_windex];

  /* allocate or resize the buffer! */
  if(!vp->bmp ||
     vp->width != is->video_st->codec->width ||
     vp->height != is->video_st->codec->height) {
    SDL_Event event;

    vp->allocated = 0;
    /* we have to do it in the main thread */
    event.type = FF_ALLOC_EVENT;
    event.user.data1 = is;
    SDL_PushEvent(&event);

    /* wait until we have a picture allocated */
    SDL_LockMutex(is->pictq_mutex);
    while(!vp->allocated && !is->quit) {
      SDL_CondWait(is->pictq_cond, is->pictq_mutex);
    }
    SDL_UnlockMutex(is->pictq_mutex);
    if(is->quit) {
      return -1;
    }
  }
  /* We have a place to put our picture on the queue */
  /* If we are skipping a frame, do we set this to null 
     but still return vp->allocated = 1? */


  if(vp->bmp) {

    SDL_LockYUVOverlay(vp->bmp);
    
    dst_pix_fmt = PIX_FMT_YUV420P;
    /* point pict at the queue */

    pict.data[0] = vp->bmp->pixels[0];
    pict.data[1] = vp->bmp->pixels[2];
    pict.data[2] = vp->bmp->pixels[1];
    
    pict.linesize[0] = vp->bmp->pitches[0];
    pict.linesize[1] = vp->bmp->pitches[2];
    pict.linesize[2] = vp->bmp->pitches[1];
    
    // Convert the image into YUV format that SDL uses
    //img_convert(&pict, dst_pix_fmt,
    //		(AVPicture *)pFrame, is->video_st->codec->pix_fmt, 
    //		is->video_st->codec->width, is->video_st->codec->height);

    sws_scale(is->img_convert_ctx, (const uint8_t* const*)pFrame->data, pFrame->linesize,
			  0,is->video_st->codec->height, pict.data, pict.linesize);
    
    SDL_UnlockYUVOverlay(vp->bmp);
    vp->pts = pts;

    /* now we inform our display thread that we have a pic ready */
    if(++is->pictq_windex == VIDEO_PICTURE_QUEUE_SIZE) {
      is->pictq_windex = 0;
    }
    SDL_LockMutex(is->pictq_mutex);
    is->pictq_size++;
    SDL_UnlockMutex(is->pictq_mutex);
  }
  return 0;
}

double synchronize_video(VideoState *is, AVFrame *src_frame, double pts) {

  double frame_delay;

  if(pts != 0) {
    /* if we have pts, set video clock to it */
    is->video_clock = pts;
  } else {
    /* if we aren't given a pts, set it to the clock */
    pts = is->video_clock;
  }
  /* update the video clock */
  frame_delay = av_q2d(is->video_st->codec->time_base);
  /* if we are repeating a frame, adjust clock accordingly */
  frame_delay += src_frame->repeat_pict * (frame_delay * 0.5);
  is->video_clock += frame_delay;
  return pts;
}
uint64_t global_video_pkt_pts = AV_NOPTS_VALUE;

/* These are called whenever we allocate a frame
 * buffer. We use this to store the global_pts in
 * a frame at the time it is allocated.
 */
int our_get_buffer(struct AVCodecContext *c, AVFrame *pic) {
  int ret = avcodec_default_get_buffer(c, pic);
  uint64_t *pts = av_malloc(sizeof(uint64_t));
  *pts = global_video_pkt_pts;
  pic->opaque = pts;
  return ret;
}
void our_release_buffer(struct AVCodecContext *c, AVFrame *pic) {
  if(pic) av_freep(&pic->opaque);
  avcodec_default_release_buffer(c, pic);
}

int video_thread(void *arg) {
  VideoState *is = (VideoState *)arg;
  AVPacket pkt1, *packet = &pkt1;
  int len1, frameFinished;
  AVFrame *pFrame;
  double pts;

  pFrame = avcodec_alloc_frame();

  for(;;) {
    if(packet_queue_get(&is->videoq, packet, 1) < 0) {
      // means we quit getting packets
      break;
    }
    pts = 0;

    // Save global pts to be stored in pFrame in first call
    global_video_pkt_pts = packet->pts;
    // Decode video frame
    len1 = avcodec_decode_video2(is->video_st->codec, pFrame, &frameFinished, 
				packet);
    if(packet->dts == AV_NOPTS_VALUE 
       && pFrame->opaque && *(uint64_t*)pFrame->opaque != AV_NOPTS_VALUE) {
      pts = *(uint64_t *)pFrame->opaque;
    } else if(packet->dts != AV_NOPTS_VALUE) {
      pts = packet->dts;
    } else {
      pts = 0;
    }
    pts *= av_q2d(is->video_st->time_base);

    // Did we get a video frame?
    if(frameFinished) {
      pts = synchronize_video(is, pFrame, pts);
      if(queue_picture(is, pFrame, pts) < 0) {
	break;
      }
    }
    av_free_packet(packet);
  }
  av_free(pFrame);
  return 0;
}

int stream_component_open(VideoState *is, int stream_index) {

  AVFormatContext *pFormatCtx = is->pFormatCtx;
  AVCodecContext *codecCtx;
  AVCodec *codec;
  SDL_AudioSpec wanted_spec, spec;

  if(stream_index < 0 || stream_index >= pFormatCtx->nb_streams) {
    return -1;
  }

  // Get a pointer to the codec context for the video stream
  codecCtx = pFormatCtx->streams[stream_index]->codec;

  if(codecCtx->codec_type == AVMEDIA_TYPE_AUDIO) {
    // Set audio settings from codec info
    wanted_spec.freq = codecCtx->sample_rate;
    wanted_spec.format = AUDIO_S16SYS;
    wanted_spec.channels = codecCtx->channels;
    wanted_spec.silence = 0;
    wanted_spec.samples = SDL_AUDIO_BUFFER_SIZE;
    wanted_spec.callback = audio_callback;
    wanted_spec.userdata = is;
    
    if(SDL_OpenAudio(&wanted_spec, &spec) < 0) {
      fprintf(stderr, "SDL_OpenAudio: %s\n", SDL_GetError());
      return -1;
    }
    is->audio_hw_buf_size = spec.size;
  }
  codec = avcodec_find_decoder(codecCtx->codec_id);

  if(!codec || (avcodec_open(codecCtx, codec) < 0)) {
    fprintf(stderr, "Unsupported codec!\n");
    return -1;
  }

  switch(codecCtx->codec_type) {
  case AVMEDIA_TYPE_AUDIO:
    is->audioStream = stream_index;
    is->audio_st = pFormatCtx->streams[stream_index];
    is->audio_buf_size = 0;
    is->audio_buf_index = 0;
    memset(&is->audio_pkt, 0, sizeof(is->audio_pkt));
    packet_queue_init(&is->audioq);
    SDL_PauseAudio(0);
    break;
  case AVMEDIA_TYPE_VIDEO:
    is->videoStream = stream_index;
    is->video_st = pFormatCtx->streams[stream_index];

    is->frame_timer = (double)av_gettime() / 1000000.0;
    is->frame_last_delay = 40e-3;

    packet_queue_init(&is->videoq);
    is->video_tid = SDL_CreateThread(video_thread, is);
    codecCtx->get_buffer = our_get_buffer;
    codecCtx->release_buffer = our_release_buffer;
    break;
  default:
    break;
  }


}

int decode_interrupt_cb(void) {
  return (global_video_state && global_video_state->quit);
}

int decode_thread(void *arg) {

  VideoState *is = (VideoState *)arg;
  AVFormatContext *pFormatCtx;
  AVPacket pkt1, *packet = &pkt1;

  int video_index = -1;
  int audio_index = -1;
  int i;

  is->videoStream=-1;
  is->audioStream=-1;

  global_video_state = is;
  // will interrupt blocking functions if we quit!
  url_set_interrupt_cb(decode_interrupt_cb);

  // Open video file
  if(av_open_input_file(&pFormatCtx, is->filename, NULL, 0, NULL)!=0)
    return -1; // Couldn't open file

  is->pFormatCtx = pFormatCtx;
  
  // Retrieve stream information
  if(av_find_stream_info(pFormatCtx)<0)
    return -1; // Couldn't find stream information
  
  // Dump information about file onto standard error
  av_dump_format(pFormatCtx, 0, is->filename, 0);
  
  // Find the first video stream

  for(i=0; i<pFormatCtx->nb_streams; i++) {
    if(pFormatCtx->streams[i]->codec->codec_type==AVMEDIA_TYPE_VIDEO &&
       video_index < 0) {
      video_index=i;
    }
    if(pFormatCtx->streams[i]->codec->codec_type==AVMEDIA_TYPE_AUDIO &&
       audio_index < 0) {
      audio_index=i;
    }
  }
  if(audio_index >= 0) {
    stream_component_open(is, audio_index);
  }
  if(video_index >= 0) {
    stream_component_open(is, video_index);
  }   

  if(is->videoStream < 0 || is->audioStream < 0) {
    fprintf(stderr, "%s: could not open codecs\n", is->filename);
    goto fail;
  }

  // main decode loop

  for(;;) {
    if(is->quit) {
      break;
    }
    // seek stuff goes here
    if(is->audioq.size > MAX_AUDIOQ_SIZE ||
       is->videoq.size > MAX_VIDEOQ_SIZE) {
      SDL_Delay(10);
      continue;
    }
    if(av_read_frame(is->pFormatCtx, packet) < 0) {
      if(url_ferror(&pFormatCtx->pb) == 0) {
	SDL_Delay(100); /* no error; wait for user input */
	continue;
      } else {
	break;
      }
    }
    // Is this a packet from the video stream?
    if(packet->stream_index == is->videoStream) {
      packet_queue_put(&is->videoq, packet);
    } else if(packet->stream_index == is->audioStream) {
      packet_queue_put(&is->audioq, packet);
    } else {
      av_free_packet(packet);
    }
  }
  /* all done - wait for it */
  while(!is->quit) {
    SDL_Delay(100);
  }

 fail:
  {
    SDL_Event event;
    event.type = FF_QUIT_EVENT;
    event.user.data1 = is;
    SDL_PushEvent(&event);
  }
  return 0;
}



int main(int argc, char *argv[]) {

  SDL_Event       event;

  VideoState      *is;

  is = av_mallocz(sizeof(VideoState));

  if(argc < 2) {
    fprintf(stderr, "Usage: test <file>\n");
    exit(1);
  }
  // Register all formats and codecs
  av_register_all();
  
  if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER)) {
    fprintf(stderr, "Could not initialize SDL - %s\n", SDL_GetError());
    exit(1);
  }

  // Make a screen to put our video
#ifndef __DARWIN__
        screen = SDL_SetVideoMode(640, 480, 0, 0);
#else
        screen = SDL_SetVideoMode(640, 480, 24, 0);
#endif
  if(!screen) {
    fprintf(stderr, "SDL: could not set video mode - exiting\n");
    exit(1);
  }

  //pstrcpy(is->filename, sizeof(is->filename), argv[1]);
  av_strlcpy(is->filename, argv[1], sizeof(is->filename));

  is->pictq_mutex = SDL_CreateMutex();
  is->pictq_cond = SDL_CreateCond();

  schedule_refresh(is, 40);

  is->parse_tid = SDL_CreateThread(decode_thread, is);
  if(!is->parse_tid) {
    av_free(is);
    return -1;
  }
  for(;;) {

    SDL_WaitEvent(&event);
    switch(event.type) {
    case FF_QUIT_EVENT:
    case SDL_QUIT:
      is->quit = 1;
      SDL_Quit();
      exit(0);
      break;
    case FF_ALLOC_EVENT:
      alloc_picture(event.user.data1);
      break;
    case FF_REFRESH_EVENT:
      video_refresh_timer(event.user.data1);
      break;
    default:
      break;
    }
  }
  return 0;

}
分享到:
评论

相关推荐

    ffmpeg-6.1.1.tar,ffmpeg-master-latest-win64-gpl-shared

    ffmpeg-6.1.1.tar 是一个包含...ffmpeg_path = r"C:\path\to\ffmpeg\bin\ffmpeg.exe" # Windows路径示例 # ffmpeg_path = "/path/to/ffmpeg/bin/ffmpeg" # Linux/macOS路径示例 验证: 在命令行中运行ffmpeg -version

    ffmpeg-release-essentials.zip

    这个“ffmpeg-release-essentials.zip”压缩包包含了FFmpeg的预编译版本,适用于快速在命令行环境中使用。在解压后,我们需要将“bin”目录添加到系统的环境变量中,以便于在任何位置通过命令行调用FFmpeg的各种工具...

    ffmpeg-master-latest-win64-gpl.zip

    在64位Windows环境下,这个版本的FFmpeg通常已经预编译为可执行文件,用户可以直接运行而无需自行编译。这使得在Windows系统中使用FFmpeg变得简单,无需复杂的配置过程。 要使用这个压缩包,首先需要将其解压,然后...

    ffmpeg-4.3.2-1.5.5-API文档-中英对照版.zip

    赠送jar包:ffmpeg-4.3.2-1.5.5.jar; 赠送原API文档:ffmpeg-4.3.2-1.5.5-javadoc.jar; 赠送源代码:ffmpeg-4.3.2-1.5.5-sources.jar; 赠送Maven依赖信息文件:ffmpeg-4.3.2-1.5.5.pom; 包含翻译后的API文档:...

    ffmpeg-4.3.2-1.5.5-API文档-中文版.zip

    赠送jar包:ffmpeg-4.3.2-1.5.5.jar; 赠送原API文档:ffmpeg-4.3.2-1.5.5-javadoc.jar; 赠送源代码:ffmpeg-4.3.2-1.5.5-sources.jar; 赠送Maven依赖信息文件:ffmpeg-4.3.2-1.5.5.pom; 包含翻译后的API文档:...

    ffmpeg-4.0.2-win(32+64)-(static+shared+dev)

    ffmpeg-4.0.2-win32-dev.zip ffmpeg-4.0.2-win32-shared.zip ffmpeg-4.0.2-win32-static.zip ffmpeg-4.0.2-win64-dev.zip ffmpeg-4.0.2-win64-shared.zip ffmpeg-4.0.2-win64-static.zip

    ffmpeg-master-latest-win64-gpl-shared.zip

    github有的时候上不去,下载链接也点不动,故上传CSDN备份 Windows builds by BtbN Latest Auto-Build (2024-02-06 12:56) ffmpeg-master-latest-win64-gpl-shared.zip

    ubuntu18.04编译的ffmpeg-5.1动态库,包含x86和64

    标题提及的“ubuntu18.04编译的ffmpeg-5.1动态库”意味着这个版本是专门为Ubuntu 18.04 LTS(长期支持版)操作系统编译的,确保了与该系统版本的兼容性和稳定性。Ubuntu 18.04 使用的是Linux内核4.15,这是一个稳定...

    ffmpeg-4.2.2-win32-shared-lgpl.zip

    先用ffmpeg把abc.mp4文件转换为abc.ts文件: ffmpeg -y -i abc.mp4 -vcodec copy -acodec copy -vbsf h264_mp4toannexb abc.ts 再用ffmpeg把abc.ts文件切片并生成playlist.m3u8文件,5秒一个切片: ...

    ffmpeg-7.0.1.tar.xz

    ffmpeg

    ffmpeg-4.3.1(ffmpeg.zeranoe.com)(win32 win64).rar

    更深入的使用,如调整视频编码质量、帧率、比特率等,需要查阅FFmpeg的官方文档或在线教程。 总的来说,FFmpeg是多媒体处理领域的重要工具,无论你是普通用户还是开发者,都能从中受益。这个压缩包提供了不同平台和...

    ffmpeg-release-essentials.7z

    ffmpeg-release-essentials.7z

    ffmpeg-gl-transition

    在FFmpeg中集成OpenGL,可以加速图形处理,尤其是在视频转场这种对性能要求较高的场景下。 `ffmpeg-gl-transition` 的核心功能在于视频帧之间的过渡效果。在传统的视频编辑中,转场通常涉及简单的淡入淡出或硬切。...

    可以使用的ffmpeg-4.2.2-win64-static.zip

    这个"ffmpeg-4.2.2-win64-static.zip"压缩包包含了FFmpeg的预编译静态版本,适用于Windows 64位操作系统。下面我们将深入探讨FFmpeg的核心功能、如何使用以及压缩包内的文件作用。 1. FFmpeg核心功能: - 音频和...

    ffmpeg-git-amd64-static.tar.xz

    https://johnvansickle.com/ffmpeg/ 官网linux下载地址,官网下载的太慢,自己下载的然后上传的

    ffmpeg-4.2.2-win32-shared.zip

    ffmpeg-4.2.2-win32-shared.zip 先用ffmpeg把abc.mp4文件转换为abc.ts文件: ffmpeg -y -i abc.mp4 -vcodec copy -acodec copy -vbsf h264_mp4toannexb abc.ts 再用ffmpeg把abc.ts文件切片并生成...

    最新全套Jar: FFMPEG3.4.1+JavaCV1.4.1+OpenCV3.4.1-含windows&linux;平台链接库

    最新全套Jar: FFMPEG3.4.1+JavaCV1.4.1+OpenCV3.4.1-含windows&linux;平台链接库。安卓和macos的链接库将另发。 请根据平台选择适当的链接库。 artoolkitplus-linux-armhf.jar artoolkitplus-linux-ppc64le.jar ...

    ffmpeg-4.4-full_build.7z

    在Windows环境下,用户通常会遇到编译困难,因此提供预编译版本的 "ffmpeg-4.4-full_build.7z" 文件显得尤为重要。这个压缩包包含了FFmpeg的完整构建,使得用户可以直接在Windows系统上使用,而无需进行复杂的编译...

    ubuntu20.04 可直接使用的ffmpeg(静态编译)

    ubuntu20.04 可直接使用的ffmpeg(静态编译) built with gcc 9 (Ubuntu 9.3.0-17ubuntu1~20.04) configuration: --prefix=/root/ffmpeg_build --pkg-config-flags=--static --extra-cflags=-I/root/ffmpeg_build/...

    FFmpeg的安装文件压缩包:ffmpeg-2024-01-01-git-e1c1dc8347-full-build.7z

    ffmpeg-2024-01-01-git-e1c1dc8347-full_build.7z

Global site tag (gtag.js) - Google Analytics