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Document doc = Jsoup.connect(ur ...
android中jsoup解析html的几个例子 -
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你好。看了您的例子,实践了一下,有问题啊?没有解析出来数据?怎 ...
android中jsoup解析html的几个例子
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html> <head> <meta http-equiv="content-type" content="text/html; charset=utf-8"> <title>Extending the Base Widget Class</title> <style type="text/css"> /*margin and padding on body element can introduce errors in determining element position and are not recommended; we turn them off as a foundation for YUI CSS treatments. */ body { margin:0; padding:0; } </style> <link type="text/css" rel="stylesheet" href="../../build/cssfonts/fonts-min.css" /> <script type="text/javascript" src="../../build/yui/yui-min.js"></script> <!--begin custom header content for this example--> <style type="text/css"> .yui3-js-enabled .yui3-spinner-loading { display:none; } .yui3-spinner-hidden { display:none; } .yui3-spinner { display:-moz-inline-stack; display:inline-block; zoom:1; *display:inline; vertical-align:middle; } .yui3-spinner-content { padding:1px; position:relative; } .yui3-spinner-value { width:2em; height:1.5em; text-align:right; margin-right:22px; vertical-align:top; border:1px solid #000; padding:2px; } .yui3-spinner-increment, .yui3-spinner-decrement { position:absolute; height:1em; width:22px; overflow:hidden; text-indent:-10em; border:1px solid #999; margin:0; padding:0px; } .yui3-spinner-increment { top:1px; *top:2px; right:1px; background:#ddd url(assets/arrows.png) no-repeat 50% 0px; } .yui3-spinner-decrement { bottom:1px; *bottom:2px; right:1px; background:#ddd url(assets/arrows.png) no-repeat 50% -20px; } #widget-extend-example { padding:5px; } #widget-extend-example .hint { margin-top:10px; font-size:85%; color:#00a; } </style> <!--end custom header content for this example--> </head> <body class="yui3-skin-sam yui-skin-sam"> <h1>Extending the Base Widget Class</h1> <div class="exampleIntro"> This example shows how to extend the base <code>Widget</code> class to create a simple, re-usable spinner control. The <code>Spinner</code> class created in the example is not intended to be a fully featured spinner. It is used here as a concrete example, to convey some of the key concepts to keep in mind when extending the <code>Widget</code> class. </div> <!--BEGIN SOURCE CODE FOR EXAMPLE =============================== --> <div id="widget-extend-example"> A basic spinner widget: <input type="text" id="numberField" class="yui3-spinner-loading" value="20" /> </div> <script type="text/javascript"> YUI({ filter: 'raw' }).use("event-key", "widget", function(Y) { var Lang = Y.Lang, Widget = Y.Widget, Node = Y.Node; /* Spinner class constructor Spinner类构造函数 */ function Spinner(config) { Spinner.superclass.constructor.apply(this, arguments); } /* * Required NAME static field, to identify the Widget class and * used as an event prefix, to generate class names etc. (set to the * class name in camel case). *需要NAME静态属性,来标识Widget类,用来作为event前缀 *产生类名字(驼峰格式) */ Spinner.NAME = "spinner"; /* * The attribute configuration for the Spinner widget. Attributes can be * defined with default values, get/set functions and validator functions * as with any other class extending Base. * 属性配置,get/set函数,validator函数 * */ Spinner.ATTRS = { // The minimum value for the spinner. min : { value:0 }, // The maximum value for the spinner. max : { value:100 }, // The current value of the spinner. value : { value:0, validator: function(val) { return this._validateValue(val); } }, // Amount to increment/decrement the spinner when the buttons or arrow up/down keys are pressed. minorStep : { value:1 }, // Amount to increment/decrement the spinner when the page up/down keys are pressed. majorStep : { value:10 }, // override default ("null"), required for focus() tabIndex: { value: 0 }, // The strings for the spinner UI. This attribute is // defined by the base Widget class but has an empty value. The // spinner is simply providing a default value for the attribute. strings: { value: { tooltip: "这里是提示信息:Press the arrow up/down keys for minor increments, page up/down for major increments...", increment: "Increment", decrement: "Decrement" } } }; /* Static constant used to identify the classname applied to the spinners value field */ /* 静态常量被用来标识应用于spinner值域的class */ // 产生一个类名: "yui3-spinner-button" //Spinner.BUTTON_TEMPLATE = Y.ClassNameManager.getClassName(Spinner.NAME, "button"); //那么这里就产生yui3-spinner-value Spinner.INPUT_CLASS = Y.ClassNameManager.getClassName(Spinner.NAME, "value"); /* Static constants used to define the markup templates used to create Spinner DOM elements */ Spinner.INPUT_TEMPLATE = '<input type="text" class="' + Spinner.INPUT_CLASS + '">'; Spinner.BTN_TEMPLATE = '<button type="button"></button>'; /* * The HTML_PARSER static constant is used by the Widget base class to populate * the configuration for the spinner instance from markup already on the page. * * The Spinner class attempts to set the value of the spinner widget if it * finds the appropriate input element on the page. */ Spinner.HTML_PARSER = { value: function (srcNode) { var val = parseInt(srcNode.get("value")); return Y.Lang.isNumber(val) ? val : null; } }; /* Spinner extends the base Widget class 继承base Widget类 */ Y.extend(Spinner, Widget, { /* * initializer is part of the lifecycle introduced by * the Widget class. It is invoked during construction, * and can be used to setup instance specific state. * * The Spinner class does not need to perform anything * specific in this method, but it is left in as an example. */ initializer: function() { // Not doing anything special during initialization }, /* * destructor is part of the lifecycle introduced by * the Widget class. It is invoked during destruction, * and can be used to cleanup instance specific state. * * The spinner cleans up any node references it's holding * onto. The Widget classes destructor will purge the * widget's bounding box of event listeners, so spinner * only needs to clean up listeners it attaches outside of * the bounding box. */ destructor : function() { this._documentMouseUpHandle.detach(); this.inputNode = null; this.incrementNode = null; this.decrementNode = null; }, /* * renderUI is part of the lifecycle introduced by the * Widget class. Widget's renderer method invokes: * * renderUI() * bindUI() * syncUI() * * renderUI is intended to be used by the Widget subclass * to create or insert new elements into the DOM. * * For spinner the method adds the input (if it's not already * present in the markup), and creates the inc/dec buttons *该方法的职责是往页面中创建增加widget需要的HTML节点(或者是改变页面中现有的HTML节点) *通常这是widget对DOM的第一次修改。 */ renderUI : function() { this._renderInput(); this._renderButtons(); }, /* * bindUI is intended to be used by the Widget subclass * to bind any event listeners which will drive the Widget UI. * * It will generally bind event listeners for attribute change * events, to update the state of the rendered UI in response * to attribute value changes, and also attach any DOM events, * to activate the UI. * * For spinner, the method: * * - Sets up the attribute change listener for the "value" attribute * - 设置value属性改变监听器 * * - Binds key listeners for the arrow/page keys * - Binds mouseup/down listeners on the boundingBox, document respectively. * - Binds a simple change listener on the input box. *该方法的职责是添加事件监听器,将UI的状态和widget的状态关联起来。 *这些事件监听器一般监听属性的change 事件,响应属性值的变化,改变UI的状态。 *该方法还负责添加DOM事件监听器,把用户交互和widget的API关联起来。 */ bindUI : function() { this.after("valueChange", this._afterValueChange); var boundingBox = this.get("boundingBox"); //测试boundingBox:alert(boundingBox); // Looking for a key event which will fire continously across browsers while the key is held down. 38, 40 = arrow up/down, 33, 34 = page up/down var keyEventSpec = (!Y.UA.opera) ? "down:" : "press:"; keyEventSpec += "38, 40, 33, 34"; // 绑定键盘事件 Y.on("key", Y.bind(this._onDirectionKey, this), boundingBox, keyEventSpec); // 绑定鼠标事件 Y.on("mousedown", Y.bind(this._onMouseDown, this), boundingBox); // 设置鼠标按住上下箭头按钮时,加减数值的快慢。 this._documentMouseUpHandle = Y.on("mouseup", Y.bind(this._onDocMouseUp, this), boundingBox.get("ownerDocument")); //输入节点的change事件绑定 Y.on("change", Y.bind(this._onInputChange, this), this.inputNode); }, /* * syncUI is intended to be used by the Widget subclass to * update the UI to reflect the current state of the widget. * * For spinner, the method sets the value of the input field, * to match the current state of the value attribute. *该方法的职责是在渲染的过程中,基于widget当前的状态设置UI的初始状态。 *设置一个值后,以此作为初始状态。比如滚到22,输入88,按enter,回到22 */ syncUI : function() { this._uiSetValue(this.get("value")); }, /* * Creates the input control for the spinner and adds it to * the widget's content box, if not already in the markup. *如果在构造函数中未提供这两个节点,widget会创建这两个节点,然后再render方法被调用的时候把这两个节点添加到页面中。如果render方法调用时,render方法的参数指向了某个节点,widget的boundingBox会被-插到这个节点中。 *在html里面有这样一段话: *<input type="text" id="numberField" class="yui3-spinner-loading" value="20" /> *所以,spinner widget会以此作为boundingBox。 */ _renderInput : function() { var contentBox = this.get("contentBox"), input = contentBox.one("." + Spinner.INPUT_CLASS), strings = this.get("strings"); if (!input) { input = Node.create(Spinner.INPUT_TEMPLATE); contentBox.appendChild(input); } input.set("title", strings.tooltip); this.inputNode = input; }, /* * Creates the button controls for the spinner and add them to * the widget's content box, if not already in the markup. */ _renderButtons : function() { var contentBox = this.get("contentBox"), strings = this.get("strings"); var inc = this._createButton(strings.increment, this.getClassName("increment")); var dec = this._createButton(strings.decrement, this.getClassName("decrement")); this.incrementNode = contentBox.appendChild(inc); this.decrementNode = contentBox.appendChild(dec); }, /* * Utility method, to create a spinner button */ _createButton : function(text, className) { var btn = Y.Node.create(Spinner.BTN_TEMPLATE); btn.set("innerHTML", text); btn.set("title", text); btn.addClass(className); return btn; }, /* * Bounding box mouse down handler. Will determine if the mouse down * is on one of the spinner buttons, and increment/decrement the value * accordingly. * * The method also sets up a timer, to support the user holding the mouse * down on the spinner buttons. The timer is cleared when a mouse up event * is detected. */ _onMouseDown : function(e) { var node = e.target, dir, handled = false, currVal = this.get("value"), minorStep = this.get("minorStep"); if (node.hasClass(this.getClassName("increment"))) { this.set("value", currVal + minorStep); dir = 1; handled = true; } else if (node.hasClass(this.getClassName("decrement"))) { this.set("value", currVal - minorStep); dir = -1; handled = true; } if (handled) { this._setMouseDownTimers(dir, minorStep); } }, /* * Override the default content box value, since we don't want the srcNode * to be the content box for spinner. * 页面上的一个节点。在创建widget时,如果需要渐进增强地使用页面中的标签代码,开发者需要提供这个节点 */ _defaultCB : function() { return null; }, /* * Document mouse up handler. Clears the timers supporting * the "mouse held down" behavior. */ _onDocMouseUp : function(e) { this._clearMouseDownTimers(); }, /* * Bounding box Arrow up/down, Page up/down key listener. * * Increments/Decrement the spinner value, based on the key pressed. */ _onDirectionKey : function(e) { e.preventDefault(); var currVal = this.get("value"), newVal = currVal, minorStep = this.get("minorStep"), majorStep = this.get("majorStep"); switch (e.charCode) { case 38: newVal += minorStep; break; case 40: newVal -= minorStep; break; case 33: newVal += majorStep; newVal = Math.min(newVal, this.get("max")); break; case 34: newVal -= majorStep; newVal = Math.max(newVal, this.get("min")); break; } if (newVal !== currVal) { this.set("value", newVal); } }, /* * Simple change handler, to make sure user does not input an invalid value */ _onInputChange : function(e) { if (!this._validateValue(this.inputNode.get("value"))) { this.syncUI(); } }, /* * Initiates mouse down timers, to increment slider, while mouse button * is held down */ _setMouseDownTimers : function(dir, step) { this._mouseDownTimer = Y.later(500, this, function() { this._mousePressTimer = Y.later(100, this, function() { this.set("value", this.get("value") + (dir * step)); }, null, true) }); }, /* * Clears timers used to support the "mouse held down" behavior */ _clearMouseDownTimers : function() { if (this._mouseDownTimer) { this._mouseDownTimer.cancel(); this._mouseDownTimer = null; } if (this._mousePressTimer) { this._mousePressTimer.cancel(); this._mousePressTimer = null; } }, /* * value attribute change listener. Updates the * value in the rendered input box, whenever the * attribute value changes. */ _afterValueChange : function(e) { this._uiSetValue(e.newVal); }, /* * Updates the value of the input box to reflect * the value passed in */ _uiSetValue : function(val) { this.inputNode.set("value", val); }, /* * value attribute default validator. Verifies that * the value being set lies between the min/max value */ _validateValue: function(val) { var min = this.get("min"), max = this.get("max"); return (Lang.isNumber(val) && val >= min && val <= max); } }); // Create a new Spinner instance, drawing it's // starting value from an input field already on the // page (the #numberField text box) var spinner = new Spinner({ srcNode: "#numberField", max:100, min:0 }); spinner.render(); spinner.focus(); }); </script> <!--END SOURCE CODE FOR EXAMPLE =============================== --> </body> </html>
发表评论
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yui3:widget
2011-06-18 11:36 3271Widget 类包含什么? widget类的结构和 ... -
YUI3:node2
2011-06-18 11:23 1YUI的Node功能为获取、 ... -
YUI3:plugin
2011-06-18 10:22 1461插件让你可以无侵入地 ... -
YUI3:Base
2011-06-16 20:39 1572Base类被设计成基础类 ... -
YUI3:Attribute
2011-06-16 10:30 1541YUI的Attribute功能允 ... -
YUI 3:Event
2011-06-15 22:23 15541. 要使用Event,首先要引入YUI3的种子文件: &l ... -
YUI3:Node
2011-06-15 15:59 2214YUI的Node功能为获取、创建、操作DOM节点提供很易懂的方 ... -
yui3 :Get 例子
2011-06-15 15:43 1330Getting a Script Node with JSON ... -
YUI:globle object
2011-06-13 11:52 1669YUI模块是YUI3中的单一核 ... -
YUI3:GET
2011-06-12 22:25 1694Get 工具提供了一个,在 ... -
YUI3:DataSource
2011-06-12 21:53 1319DataSource 工具,通过广泛支持的协议,为从不同的资源 ... -
YUI3:DataSchema
2011-06-12 20:57 912DataSchema Utility 应用一个给定的模式 ,以 ... -
YUI3:Cooke
2011-06-12 16:43 1248YUI Cookie工具为与cookies ... -
yui3 :datatype
2011-06-12 12:02 2116DataType工具为数据, ... -
YUI3:cache
2011-06-12 10:14 1269Cache 工具为存储名值对到本地JavaScript内存提供 ... -
YUI 3 周边
2011-06-11 16:46 11301.跨域请求:cross-domain 初步体验“AJAX不 ... -
YUI 3 :IO
2011-06-10 11:46 2954YUI IO是一个通讯工具,用于数据获取和内容更新,它使用X ... -
YUI 3 : json
2011-06-09 15:37 2654JSON (JavaScript Object ...
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