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http://csssprites.org/download.html
SmartSprites 是一个基于java开发的命令行 形式的CSS Sprites生成器。它根据CSS文件中的特别注释自动合成图片,然后自动替换原来的图片,最后生成一个新的CSS文件。显然比手工上传、下载,再手工 修改CSS方便多了。
Using SmartSprites
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Start with preparing your design (HTML, CSS, images) the usual way. Use background-image to attach images like icons, logos or e.g. x- or y-repeated backgrounds. You'll probably end up with a CSS pattern along the lines of this:
#web { width: 17px; height: 17px; background-repeat: no-repeat; background-image: url(../img/web.gif); } #logo { width: 50px; height: 50px; background-repeat: no-repeat; background-position: top right; background-image: url(../img/logo.png); } #main-box { background-repeat: repeat-x; background-position: 5px left; background-image: url(../img/top-frame.gif); }
When you've verified that the original design works as indented, you're ready to annotate it with SmartSprite's directives. -
Annotate your CSS with SmartSprites directives. SmartSprites directives must be enclosed between /** and */characters (CSS comments), which will make them transparent to the browser, when you're working on your original CSS. Inside the comments, the directives follow the common CSS syntax of property: value. After adding annotations, the original CSS will look like this (directives highlighted):
/** sprite: mysprite; sprite-image: url('../img/mysprite.png'); sprite-layout: vertical */ #web { width: 17px; height: 17px; background-repeat: no-repeat; background-image: url(../img/web.gif); /** sprite-ref: mysprite; */ } #logo { width: 50px; height: 50px; background-repeat: no-repeat; background-position: top right; background-image: url(../img/logo.png); /** sprite-ref: mysprite; sprite-alignment: right */ } #main-box { background-repeat: repeat-x; background-position: 5px left; background-image: url(../img/top-frame.gif); /** sprite-ref: mysprite; sprite-alignment: repeat; sprite-margin-top: 5px */ }
The first directive (in red) tells SmartSprites that there will be one sprite whose name is mysprite, which should be saved to ../img/mysprite.png relative to the CSS file. Images in this sprite will be laid out vertically (on top of each other).
The directive for the #web rule instructs SmartSprites to add image located at ../img/web.gif to the mysprite sprite. SmartSprites will also replace that line of CSS with properties referring to the sprite it created.
The directive for the #logo rule tells SmartSprites to add ../img/logo.png to the same sprite and align it to the right edge of the sprite image. This way, the image can be positioned towards the right edge of the box to achieve the same effect as with the original background-position: top right declaration.
Finally, the directive for the #main-box rule instructs SmartSprites to repeat the ../img/top-frame.png across the full width of the sprite image, so that the effect of background-repeat: repeat-x can be preserved. Additionally, SmartSprites will offset the image from the bottom edge of the neighbouring image in the sprite by 5px, so that the effect of background-position: 5px top is also preserved.
Below is a detailed description of SmartSprites directives, which you may find a little heavy, but it will allow you to use all the power of SmartSprites. There are two types of SmartSprites directives:
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Sprite Image Directive, marked in red, is used to declare one sprite image, which merges some number of individual images. Sprite image directive must start with /** sprite: and must be contained in a single line. A single CSS file can contain any number of sprite image directives. The sprite image directive specifies the following properties:
- Sprite ID, syntax: sprite: unique-id, required. A unique identifier by which the sprite image will be referred to. For each unique sprite id, SmartSprites will create one sprite image.
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Sprite image location, syntax: sprite-image: url('path/name.(png | gif | jpg)'), required. CSS file-relative path to the sprite image to be created. SmartSprites will infer the format of the image based on the extension used. Currently supported are: gif, png and jpg.
The path can contain a number of variable references of the form ${variable}. The following variables are supported and will be replaced with the corresponding content:
- sprite: Sprite ID
- md5: MD5 hash of the sprite image file created by SmartSprites. The hash will change only if the sprite image content or file format changes.
- date: timestamp taken at the time of sprite image generation. The timestamp will be different every time SmartSprites processing is run, even if the sprite images do not change
The sprite image path can contain a ? character to enable query-string-based cache busting. The portion of the path from the ? character until the end of the path will be ignored when determining the actual name of the sprite image to be written to disk.
Please note that you can put the variables anywhere in the sprite image path, e.g.
sprite-image: url('../img/logo-${md5}.png') sprite-image: url('../${date}/${sprite}.png') sprite-image: url('../sprite.png?${md5}')
- Sprite image layout, syntax: sprite-layout: vertical | horizontal, optional, default value: horizontal. Specifies whether the individual images should be laid out in the sprite image vertically (on top of each other) or horizontally (next to each other).
- Matte color, syntax: sprite-matte-color: #ff8822, optional, default value: #ffffff. Specifies the matte color that should be used to render partial transparencies on sprites saved in GIF or PNG8 formats. Note: currently only the 6-digit hexadecimal color specifications are supported. See also the PNG color depth and IE6-friendly PNG options.
- IE6 compatibility mode, syntax: sprite-ie6-mode: auto | none, optional, default value: auto. Specifies whether an IE6-compatible image for this sprite should be generated when necessary (auto) or should not be generated at all (none). See the IE6-friendly PNG option for more details.
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Sprite Reference Directive, marked in orange, is used to tell SmartSprites that a specific individual image should be placed in the specified sprite image. The sprite reference directive must contain in one line, a background-imageCSS property specifying a CSS file-relative path to the individual image and a CSS comment starting with /** sprite-ref: . The sprite reference directive specifies the following properties:
- Sprite Reference, syntax: sprite-ref: sprite-id, required. A reference to one of the sprites declared by the sprite image directives. The individual image will be placed in the sprite with the provided identifier.
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Sprite Alignment, syntax: sprite-alignment: left | right | top | bottom | repeat, optional, default value:left for sprites with vertical layout, top for sprites with horizontal layout. Defines the edge of the sprite image to which this individual image will be aligned. For vertically aligned sprites, the allowed values are left andright, while for horizontally aligned ones -- top and bottom. Sprite alignment can come in handy when the original background image was positioned towards the right or bottom of the box (e.g. background-position: top right).
One special alignment value is repeat. In this case, the contents of the individual image will be repeated across the whole width of a vertical sprite or the whole height of a horizontal sprite. This will allow you to use sprites for backgrounds that have background-repeat set to repeat-x or repeat-y.
Warning: the width (height) of the resulting sprite will be not smaller than the least common multiple of the widths of all individual images with alignment set to repeat in that vertical (horizontal) sprite. For example, if you have "repeated" individual images of widths (heights) 3px, 5px, 7px and 11px in one vertical (horizontal) sprite, the width (height) of that sprite will be 1155px. Therefore, use sprite-alignment: repeat with caution.
- Sprite margins, syntax: sprite-margin-(left | right | top | bottom): OFFSETpx, optional, default value:0px. The offset of this image from the left, right, top and bottom edge or the neighbouring image in the sprite. This property may be useful when the original image was not positioned exactly on the edge of the box, but had e.g. background-position: 5px left. Note: only pixel values are allowed. Shorthand version of margins property known from CSS is not yet supported here.
When you've finished annotating your CSS with SmartSprites directives, you can have SmartSprites generate the sprite images and modified CSS files for you. Before you do that, you will need to install some software SmartSprites requires and SmartSprites itself.
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Obtain SmartSprites and the software it requires.
- Download and install Java JDK version 5 or above (JDK 6 recommended).
- Download SmartSprites and unpack the archive.
Now you're really ready to run SmartSprites.
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Run SmartSprites.
- On Windows:
smartsprites --root-dir-path c:/example
On Linux:./smartsprites.sh --root-dir-path /home/user/example
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After processing completes you should see on the screen messages similar to:
process: [java] INFO: Reading image from: C:\example\img\web.gif [java] INFO: Reading image from: C:\example\img\logo.png [java] INFO: Reading image from: C:\example\img\top-frame.gif [java] INFO: Creating sprite image of size 48 x 75 for mysprite [java] INFO: Creating CSS style sheet: C:\example\css\style-sprite.css [java] SmartSprites processing completed in 328 ms
If you notice any line containing a warning (WARN:), please read it carefully and correct the problem. Otherwise, your design may not look like the original version.
Upon successful completion, SmartSprites will create all the sprite images in the locations specified by the sprite image directives. Also, next to each processed CSS file, SmartSprites will create a corresponding CSS file with a -spritesuffix. The original CSS files will remain unchanged. To switch your design to CSS sprites, link these CSS files instead of the original ones in your HTML.
For our example, the generated CSS would look similar to this:
#web { width: 17px; height: 17px; background-repeat: no-repeat; background-image: url('../img/mysprite.png'); background-position: left -0px; } #logo { width: 50px; height: 50px; background-repeat: no-repeat; background-position: top right; background-image: url('../img/mysprite.png'); background-position: right -17px; } #main-box { background-repeat: repeat-x; background-position: 5px left; background-image: url('../img/mysprite.png'); background-position: left -64px; }
Notice that all of the SmartSprites directives have been omitted in the generated CSS file. If you still see any of them in the output file, it means these specific directives had some syntactic or semantic errors and have been ignored. Warning messages should help you to pinpoint the problems.
Also notice that SmartSprites currently doesn't remove the original background-position properties, but appends its own ones below to shadow them. Your design may break if you have background-position or background-image properties appearing below the line with SmartSprite's sprite reference directive.
- On Windows:
- Check if your design still looks the same. Chances are, it won't right away. See FAQ for some tips.
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Tune global options. SmartSprites has a number of additional options you can specify in the command line invocation to further tune your designs.
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--root-dir-path: directory in which SmartSprites processing should be done, required if css-files not specified or ifoutput-dir-path specified, default: not specified.
SmartSprites will process all files with the *.css extension found in root-dir-path or any subdirectory of it. For more fine-grained control over the processed CSS files, see the css-files option.
If the provided root directory path is relative, it will be resolved against the current working directory.
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--css-files: paths of CSS files to process, required if root-dir-path not specified, default: not specified.
SmartSprites will process all CSS files listed using this option. If css-files is to be used together with output-dir-path, root-dir-path must also be specified so that SmartSprites can preserve the directory structure found inroot-dir-path in output-dir-path. If root-dir-path and output-dir-path are used, css-files outside ofroot-dir-path will be ignored.
Relative CSS file paths provided using this option will be resolved against the current working directory. Please note that SmartSprites will not expand any wildcards (like style/*.css), it assumes the expansion is performed at the command line shell level.
To specify the list of CSS files to process in the SmartSprites Ant task, use one or more nested fileset elements. Please see the build.xml file in the distribution archive for an example.
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--output-dir-path: output directory for processed CSS files and CSS-relative sprite images, optional, default: not specified.
If a non-empty output-dir-path is specified, a non-empty root-dir-path must also be provided. The directory structure relative to the root-dir-path will be preserved in the output directory. E.g. if CSS files are contained in the css/base directory of root-dir-path, the processed results will be written to output-dir-path/css/base. Also, CSS-relative sprite images will be written to the output directory. Sprite images with document-root-relative URLs will be written relative to the document-root-dir-path. If the output-dir-path directory does not exist, it will be created. If the provided output directory path is relative, it will be resolved against the current working directory.
You can leave the output-dir-path empty, in which case the CSS files will be written next to the original CSS files with the css-file-suffix, and sprite images will be written relative to the original CSS files. If you are using a non-empty output-dir-path, you might want to use an empty css-file-suffix.
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--document-root-dir-path: Document root path for document-root-relative (starting with /) image urls in CSS, optional, default: not specified.
All document-root-relative image and sprite URLs will be taken relative to document-root-dir-path. Also document-root-relative sprite URLs will be written relative to document-root-dir-path. You can leave this property empty if your CSS uses only CSS-relative image URLs. If the provided document root directory path is relative, it will be resolved against the current working directory.
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--log-level: Message logging level, optional, default: INFO.
Messages less important than log-level will not be shown. SmartSprites has 3 levels of log messages (in the increasing order of importance):
- INFO: information messages, can be safely ignored
- IE6NOTICE: notices related to possible quality loss when creating IE6-friendly sprite images, see also the IE6-friendly PNG option
- WARN: warnings related to syntax, IO and sprite rendering quality loss problems that may cause the converted sprite-based designs look broken
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--sprite-png-depth: Color depth of sprites in the PNG format, optional, default: AUTO.
- AUTO: PNG color depth will be chosen automatically. If the sprite image does not contain partial transparencies (alpha channel) and has less than 256 colors, PNG8 will be used. Otherwise, the sprite will be saved in PNG24.
- DIRECT: PNG sprites will always be saved in the PNG24 format.
- INDEXED: PNG sprites will always be saved in the PNG8 format. If the sprite image contains partial transparencies (alpha channel) or has more than 255 colors, image quality loss may occur and appropriate warnings will be issued. See also the sprite-matte-color property.
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--sprite-png-ie6: Enables generation of IE6-friendly sprite images, optional, default: disabled.
If sprite-png-ie6 is specified, for each PNG sprite image with partial transparencies (alpha channel) or more than 255 colors and any transparencies, SmartSprites will generate a corresponding color-reduced PNG8 file for IE6. An extra IE6-only CSS rule will be added to the generated CSS file to ensure that IE6 (and only IE6) uses the color-reduced version:
#web { width: 17px; height: 17px; background-repeat: no-repeat; background-image: url('../img/mysprite.png'); -background-image: url('../img/mysprite-ie6.png'); background-position: left -0px; }
See also the sprite-matte-color property.
- --css-file-encoding: The encoding to assume for input and output CSS files, default: UTF-8. For the list of allowed values, please see the list of encodings supported in Java.
- --css-file-suffix: Suffix to be appended to the processed CSS file name, optional, default: -sprite.
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--root-dir-path: directory in which SmartSprites processing should be done, required if css-files not specified or ifoutput-dir-path specified, default: not specified.
- Integrate SmartSprites with your build scripts. SmartSprites comes with an Ant that performs sprite processing and has exactly the same options as the command line invocation. For an example invocation of the task, please take a look at thebuild.xml script, whose process task reads parameters from smartsprites.properties and generates sprites. Please note that, contrary to the command line interface, the Ant task resolves all relative paths against the directory in which thebuild.xml script is located.
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zk主题生成器
2011-09-27 20:37 1805生成器在附件内,兼容zk3.x 与zk5.x,zkth ... -
浏览器如何工作的
2011-09-22 10:46 1071英文原文 : http://taligarsiel.com/P ... -
zk服务器端获取鼠标点击位置
2011-09-08 22:24 2741index.zul <?xml version=&qu ... -
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zk Fiddle-zk在线测试保存代码分享平台
2011-09-02 10:40 2074http://zkfiddle.org/ 是zk项目组之一To ... -
zksample2-一个复杂应用的zk示例
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zk5.0.8发布
2011-08-31 18:02 1219该版本是一个维护版本,主要于bug修复及引入几个新特性 ... -
zk数据绑定
2011-08-21 23:53 3825简介: 关于数据绑定:数据绑定是一种机制,在UI组件和数据源 ... -
zk EE/PE/CE的区别
2011-08-18 10:32 4500自从zk5.0以后,zk拆分为 EE / PE / CE ... -
ZK 5.0.8 新特性
2011-08-17 19:03 37108月16日,zk官网:zk5.0.8将要发布 z ... -
js中理解变量的声明
2011-08-17 18:02 1003要点: 1,函数内声明的变量,无论在哪里声明,作 ... -
zk client与server code结合提高长操作的响应性
2011-08-17 15:58 1320一,关于长操作与响应性 zk client ... -
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ZK 5.0.7发布,及新特性
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YOLO系列算法目标检测数据集,包含标签,可以直接训练模型和验证测试,数据集已经划分好,包含数据集配置文件data.yaml,适用yolov5,yolov8,yolov9,yolov7,yolov10,yolo11算法; 包含两种标签格:yolo格式(txt文件)和voc格式(xml文件),分别保存在两个文件夹中,文件名末尾是部分类别名称; yolo格式:<class> <x_center> <y_center> <width> <height>, 其中: <class> 是目标的类别索引(从0开始)。 <x_center> 和 <y_center> 是目标框中心点的x和y坐标,这些坐标是相对于图像宽度和高度的比例值,范围在0到1之间。 <width> 和 <height> 是目标框的宽度和高度,也是相对于图像宽度和高度的比例值; 【注】可以下拉页面,在资源详情处查看标签具体内容;
包含了登陆注册、用户管理、部门管理、文件管理、权限管理、日志管理、个人中心、数据字典和代码生成这九个功能模块 系统采用了基于角色的访问控制,角色和菜单关联,一个角色可以配置多个菜单权限;然后再将用户和角色关联,一位用户可以赋予多个角色。这样用户就可以根据角色拿到该有的菜单权限,更方便管理者进行权限管控。 本系统还封装了文件管理功能,在其他模块如若要实现图片/文件上传预览时,前端只需导入现成的 Vue 组件即可实现(使用 viewerjs 依赖实现),后端只需定义 String 类型的实体类变量即可,无需再去研究文件上传预览的相关功能,简化了开发者的工作量。内容来源于网络分享,如有侵权请联系我删除。另外如果没有积分的同学需要下载,请私信我。
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GJB 5236-2004 军用软件质量度量文档,本称准规定了车用软件产品的质重模型和基本的度量。本标准为确定车用软件质量需求和衡量军用 软件产品的能力提供了一个框架。
基于MATLAB车牌识别系统【GUI含界面】.zip。内容来源于网络分享,如有侵权请联系我删除。另外如果没有积分的同学需要下载,请私信我。
【宿舍管理系统】是一种专为高校或住宿机构设计的信息化解决方案,旨在提高宿舍管理的效率和准确性。该系统包含了多项核心功能,如宿舍管理员管理、宿舍信息维护、查询、卫生检查以及电费缴纳等,旨在实现全面的宿舍运营自动化。 **宿舍管理员管理**功能允许指定的管理员进行用户权限分配和角色设定。这包括对管理员账户的创建、修改和删除,以及设置不同的操作权限,例如只读、编辑或管理员权限。通过这样的权限控制,可以确保数据的安全性和管理的规范性。 **宿舍添加与管理**是系统的基础模块。管理员可以录入宿舍的基本信息,如宿舍号、楼栋、楼层、房间类型(单人间、双人间等)、容纳人数、设施配置等。此外,系统还支持批量导入或导出宿舍信息,方便数据的备份和迁移。 **查询功能**是系统的重要组成部分,它允许管理员和学生根据不同的条件(如宿舍号、楼栋、学生姓名等)快速查找宿舍信息。此外,系统还可以生成各种统计报告,如宿舍占用率、空闲宿舍数量等,以便于决策者进行资源优化。 **卫生检查**功能则是对宿舍卫生状况进行定期评估。管理员可设定检查计划,包括检查周期、评分标准等,并记录每次检查的结果。系统能自动生成卫生报表,用于
YOLO系列算法目标检测数据集,包含标签,可以直接训练模型和验证测试,数据集已经划分好,包含数据集配置文件data.yaml,适用yolov5,yolov8,yolov9,yolov7,yolov10,yolo11算法; 包含两种标签格:yolo格式(txt文件)和voc格式(xml文件),分别保存在两个文件夹中,文件名末尾是部分类别名称; yolo格式:<class> <x_center> <y_center> <width> <height>, 其中: <class> 是目标的类别索引(从0开始)。 <x_center> 和 <y_center> 是目标框中心点的x和y坐标,这些坐标是相对于图像宽度和高度的比例值,范围在0到1之间。 <width> 和 <height> 是目标框的宽度和高度,也是相对于图像宽度和高度的比例值; 【注】可以下拉页面,在资源详情处查看标签具体内容;
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