`
isiqi
  • 浏览: 16565366 次
  • 性别: Icon_minigender_1
  • 来自: 济南
社区版块
存档分类
最新评论

android官方文档:ubuntn10.04下编译android源码之初始化编译环境 Initializing a Build Environment

阅读更多

原文链接:

Initializing a Build Environment

The "Getting Started" section describes how to set up your local work environment, how to use Repo to get the Android files, and how to build the files on your machine. To build the Android source files, you will need to use Linux or Mac OS. Building under Windows is not currently supported.

Note: The source is approximately 2.6GB in size. You will need 10GB free to complete the build.

For an overview of the entire code-review and code-update process, seeLife of a Patch .

To see snapshots and histories of the files available in the public Android repositories, visit theGitWeb web interface.

Setting up a Linux build environment

The Android build is routinely tested in house on recent versions of Ubuntu (10.04 and later), but most distributions should have the required build tools available. Reports of successes or failures on other distributions are welcome.

Note: It is also possible to build Android in a virtual machine. If you are running Linux in a virtual machine, you will need at least 8GB of RAM/swap and 12GB or more of disk space in order to build the Android tree.

In general you will need:

  • Python 2.4 -- 2.7, which you can download frompython.org .

  • JDK 6 if you wish to build Gingerbread or newer; JDK 5 for Froyo or older. You can download both fromjava.sun.com .

  • Git 1.5.4 or newer. You can find it atgit-scm.com .

  • (optional) Valgrind, a tool that will help you find memory leaks, stack corruption, array bounds overflows, etc. Download fromvalgrind.org .

Detailed instructions for Ubuntu 10.04+ follow.

Installing the JDK

The Sun JDK is no longer in Ubuntu's main package repository. In order to download it, you need to add the appropriate repository and indicate to the system which JDK should be used.

Java 6: for Gingerbread and newer

$ sudo add-apt-repository "deb http://archive.canonical.com/ lucid partner"
$ sudo add-apt-repository "deb-src http://archive.canonical.com/ubuntu lucid partner"
$ sudo apt-get update
$ sudo apt-get install sun-java6-jdk

Java 5: for Froyo and older

$ sudo add-apt-repository "deb http://archive.ubuntu.com/ubuntu dapper main multiverse"
$ sudo add-apt-repository "deb http://archive.ubuntu.com/ubuntu dapper-updates main multiverse"
$ sudo apt-get update
$ sudo apt-get install sun-java5-jdk

Installing required packages

To set up your development environment, install the following required packages:

$ sudo apt-get install git-core gnupg flex bison gperf build-essential zip curl zlib1g-dev libc6-dev 
lib32ncurses5-dev ia32-libs x11proto-core-dev libx11-dev lib32readline5-dev lib32z-dev

For building Froyo or an older release on a 64-bit system, several other packages are necessary to establish a 32-bit build environment:

$ sudo apt-get install gcc-multilib g++-multilib libc6-i386 libc6-dev-i386

Configuring USB Access

Under GNU/linux systems (and specifically under Ubuntu systems), regular users can't directly access USB devices by default. The system needs to be configured to allow such access.

The recommended approach is to create a file/etc/udev/rules.d/51-android.rules (as the root user) and to copy the following lines in it.must be replaced by the actual username of the user who is authorized to access the phones over USB.

# adb protocol on passion (Nexus One)
SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e12", MODE="0600", OWNER="<username>"
# fastboot protocol on passion (Nexus One)
SUBSYSTEM=="usb", ATTR{idVendor}=="0bb4", ATTR{idProduct}=="0fff", MODE="0600", OWNER="<username>"
# adb protocol on crespo (Nexus S)
SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e22", MODE="0600", OWNER="<username>"
# fastboot protocol on crespo (Nexus S)
SUBSYSTEM=="usb", ATTR{idVendor}=="18d1", ATTR{idProduct}=="4e20", MODE="0600", OWNER="<username>"

Those new rules take effect the next time a device is plugged in. It might therefore be necessary to unplug the device and plug it back into the computer.

This is known to work on both Ubuntu Hardy Heron (8.04.x LTS) and Lucid Lynx (10.04.x LTS). Other versions of Ubuntu or other variants of GNU/linux might require different configurations.

补充:

1.Manufacturer USB Vendor ID:(对应ATTR{idVendor}=="18d1"

Acer 0502

Dell 413c

Foxconn 0489

Garmin-Asus 091E

HTC 0bb4

Huawei 12d1

Kyocera 0482

LG 1004

Motorola 22b8

Nvidia 0955

Pantech 10A9

Samsung 04e8

Sharp 04dd

Sony Ericsson 0fce

ZTE 19D2

2.给予文件 读写权限 chmod a+r /etc/udev/rules.d/51-android .rules

Setting up a Mac OS X build environment

To build the Android files in a Mac OS environment, you need an Intel/x86 machine running MacOS 10.4 (Tiger), 10.5 (Leopard), or 10.6 (Snow Leopard). The Android build system and tools do not support the obsolete PowerPC architecture.

Android must be built on a case-sensitive file system because the sources contain files that differ only in case. We recommend that you build Android on a partition that has been formatted with the journaled file system HFS+. HFS+ is required to successfully build Mac OS applications such as the Android Emulator for OS X.

Creating a case sensitive disk image

If you want to avoid partitioning/formatting your hard drive, you can use a case-sensitive disk image instead. To create the image, launch Disk Utility and select "New Image". A size of 12 GB should be sufficient to complete the build. Be sure to select "case sensitive, journaled" as the volume format.

This will create a .dmg file which, once mounted, acts as a drive with the required formatting for Android development. For a disk image named "android.dmg" stored in your home directory, you can add the following to your~/.bash_profile to mount the image when you execute "mountAndroid":

# mount the android file image
function mountAndroid{ hdiutil attach ~/android.dmg-mountpoint /Volumes/android; }

Once mounted, you'll do all your work in the "android" volume. You can eject it (unmount it) just like you would with an external drive.

Installing required packages

  • Install XCode fromthe Apple developer site . We recommend version 3.0 or newer. If you are not already registered as an Apple developer, you will have to create an Apple ID in order to download.

  • Install MacPorts frommacports.org .

    Note: Make sure that/opt/local/bin appears in your path BEFORE/usr/bin . If not, add

    export PATH=/opt/local/bin:$PATH

    to your~/.bash_profile .

  • Get make, git, and GPG packages from MacPorts:

    $ POSIXLY_CORRECT=1 sudo port install gmake libsdl git-core gnupg

    If using Mac OS 10.4, also install bison:

    $ POSIXLY_CORRECT=1 sudo port install bison

Reverting from make 3.82

There is a bug in gmake 3.82 that prevents android from building. You can install version 3.81 using MacPorts by taking the following steps:

  • Edit/opt/local/etc/macports/sources.conf and a line that says

    file:///Users/Shared/dports

    above the rsync line. Then create this directory:

    $ mkdir /Users/Shared/dports
  • In the newdports directory, run

    $ svn co --revision 50980 http://svn.macports.org/repository/macports/trunk/dports/devel/gmake/ devel/gmake/
  • Create a port index for your new local repository:

    $ portindex /Users/Shared/dports
  • Finally, install the old version of gmake with

    $ sudo port install gmake @3.81

Setting a file descriptor limit

On MacOS the default limit on the number of simultaneous file descriptors open is too low and a highly parallel build process may exceed this limit.

To increase the cap, add the following lines to your~/.bash_profile :

# set the number of open files to be 1024
ulimit -S -n 1024

Next: Download the source

Your build environment is good to go! Proceed todownloading the source ....

分享到:
评论

相关推荐

    ubuntu 10.04下编译Android源码技术文档

    ### Ubuntu 10.04下编译Android源码技术文档 #### 一、环境准备与配置 在Ubuntu 10.04环境下编译Android源码是一项复杂但极具价值的任务。为了确保编译过程顺利进行,首先需要完成一系列准备工作。 1. **系统更新...

    Ubuntu 10.04下Android编译环境搭建

    在Ubuntu 10.04环境下,为了搭建Android的编译环境,我们需要完成一系列的步骤。这个过程主要包括安装Java Development Kit (JDK),配置相关的环境变量,安装必要的编译工具和依赖包,以及解决特定的系统问题。以下...

    Ubuntu 10.04下编译Android源码全过程

    在Ubuntu 10.04环境下编译Android源码的过程是一项复杂的任务,涉及到多个步骤和技术。首先,要了解Git,这是一个分布式版本控制系统,由Linux Torvalds创建,用于管理Linux内核开发。与传统的集中式版本控制系统如...

    Ubuntu_10.04下编译Android源码实用.pdf

    【Ubuntu 10.04下编译Android源码实用指南】 在Ubuntu 10.04系统中编译Android源码是一项复杂的过程,需要掌握Git版本控制系统以及Android的Repo工具。Git是Linux Torvalds为管理Linux内核开发而创建的分布式版本...

    Ubuntu10.04下编译Android源码全过程.pdf

    ### Ubuntu 10.04 下编译 Android 源码全过程详解 #### 一、获取 Android 源代码 **Git与集中式版本控制系统对比** - **Git**:由 Linux Torvalds 开发,是一种分布式版本控制系统。与 Subversion 和 CVS 这样的...

    (修正的)Ubuntu_10.04下编译Android源码全过程.doc

    ### Ubuntu 10.04 下编译 Android 源码全过程详解 #### 一、获取 Android 源代码 1. **Git 的介绍与安装**: - Git 是一种分布式版本控制系统,由 Linux Torvalds 为了更好地管理 Linux 内核开发而创建。 - **...

    Ubuntu环境下编译android源码及安装

    ### Ubuntu环境下编译Android源码及安装的知识点详解 #### 实验环境介绍 - **操作系统**: Ubuntu 10.04 - **Android版本**: 2.1 - **开发板**: ARM9 Mini6410 - **目标**: 在Ubuntu环境下编译Android 2.1源码并进行...

    Ubuntu10.04下配置MTK6573的Android编译运行环境

    在Ubuntu 10.04操作系统中配置MTK6573的Android编译运行环境是一项复杂的任务,涉及到多个步骤和必要的组件安装。MTK6573是联发科(Mediatek)推出的一款针对智能手机和平板电脑的处理器,而Android则是运行在其上的...

    Ubuntu_10.04上编译Android_2.3

    Ubuntu_10.04上编译Android_2.3Ubuntu_10.04上编译Android_2.3

    ubuntu10.04下deadbeef完美支持源码

    标题 "Ubuntu 10.04 下 Deadbeef 完美支持源码" 提到的是在 Ubuntu 10.04 这个 Linux 发行版上安装和使用 Deadbeef 音乐播放器的源码编译方法。Deadbeef 是一款轻量级、高度可定制化的音频播放器,它支持多种音频...

    Build android development platform in Ubuntu 10.04.pdf

    通过上述步骤,你可以在Ubuntu 10.04上构建一个完整的Android开发环境,包括源码获取、构建环境搭建以及模拟器使用等关键环节。这对于初学者来说是一份非常宝贵的指南,帮助他们快速上手Android应用开发。

    Ubuntu10.04(64位)下载并编译Android2.2源码.pdf

    - 初始化源码仓库:在`software/android/src/new`目录下初始化Android源码仓库,指定分支为`froyo`。 - 同步源码:使用`repo sync`命令下载Android 2.2.1 (Froyo)的源码。 3. **源码编译**: - 开始编译:在源码...

    android2.2源码编译-Ubuntu10.04 (X86) + android2.2 + JDK1.6

    ### Android 2.2 源码编译指南:Ubuntu 10.04 (X86) + Android 2.2 + JDK 1.6 #### 一、环境搭建 在进行Android 2.2源码编译之前,我们需要准备一个合适的开发环境。根据题目中的描述,本指南将详细介绍如何在...

    在32位Ubuntu 10.04上编译Android 2.3.doc

    ### 在32位Ubuntu 10.04上编译Android 2.3的知识点 #### 一、环境准备 1. **安装JDK6**: - 对于Android 2.3系统的编译,应选择安装JDK6而不是JDK5。 - 在32位Ubuntu 10.04环境下,直接安装JDK6可能会导致编译时...

    Android_4.2_源码下载和编译环境安装及Android_4.2_源码编译[收集].pdf

    《Android 4.2 源码下载与编译环境搭建详解》 Android 4.2的源码编译是一项复杂但重要的任务,对于开发者来说,深入理解Android系统的内部运作和进行自定义修改都离不开对源码的掌握。本文将详细介绍在Ubuntu 10.04...

Global site tag (gtag.js) - Google Analytics