//附CMPPClient.cs:
/*
作者:TNT 时间:2003年12月
文件说明:本文件实现SP端的协议开发。
*/
using System;
using System.Security.Cryptography;
using System.Net.Sockets;
using System.Net;
using System.Text;
using System.Threading;
using System.Collections;
namespace CMPP.YOURCOMPANY
{
public delegate void ReportEventHandler(object sender, ReportEventArgs e); //声明一个事件的指代(指针)
public delegate void SMSEventHandler(object sender, SMSEventArgs e); //声明一个事件的指代(指针)
public delegate void TerminateEventHandler(object sender,TerminateEventArgs e); //声明收到终止信号
public delegate void TerminateRespEventHandler(object sender,TerminateRespEventArgs e); //回应事件发生
public delegate void TestEventHandler(object sender,TestEventArgs e);
public delegate void TestRespEventHandler(object sender,TestRespEventArgs e);
public delegate void ConnectRespEventHandler(object sender,ConnectRespEventArgs e);
public delegate void CancelRespEventHandler(object sender,CancelRespEventArgs e);
public delegate void SubmitRespEventHandler(object sender,SubmitRespEventArgs e);
public delegate void QueryRespEventHandler(object sender,QueryRespEventArgs e);
public delegate void LogonSuccEventHandler(object sender,EventArgs e); //当成功登录系统
public delegate void SocketClosedEventHandler(object sender,EventArgs e); //当套接字被检测到关闭
public delegate void FailedItemDeletedEventHandler(object sender,WaitingQueueItemEventArgs e); //当一条等待队列的消息超过60秒没有回应
public delegate void CMPPClientSvcStopEventHandler(object sender, ClientQueueStateArgs e); //当CMPP服务停止时候触发事件
/// <summary>
/// 作为CMPP协议的客户端,具有的登陆、发送、接受功能
/// 会开3 个线程处理: 1、处理需要发送 MO(下行)的消息
/// 2、处理从移动服务器发送过来CMPP的消息
/// 3、处理连接断等信息,检查需要重发的消息,检查收到的报告、短信,并调用 OnReport 事件 OnSMS事件
/// </summary>
public class CMPPClient
{
public static long CMPP_ACTIVE_TEST_C_TICKs= 30 ; // *3 ; //长连接的active_test测试时间
public static long CMPP_ACTIVE_TEST_T_TICKs= 60 ; // 消息失败时间 60秒
public static int CMPP_ACTIVE_TEST_N_COUNT=3; //3次
//public static int CMPP_MSG_MAX=100; //一次取得的最大消息数量
public static int CMPP_Port=7890;
public event ReportEventHandler onReportHandler; //指向事件处理代码的指针
public event SMSEventHandler onSMSHandler; //短信到来处理
public event TestEventHandler onTestHandler;
public event TestRespEventHandler onTestRespHandler;
public event ConnectRespEventHandler onConnectRespHandler;
public event CancelRespEventHandler onCancelRespHandler;
public event TerminateEventHandler onTerminateHandler;
public event TerminateRespEventHandler onTerminateRespHandler;
public event SubmitRespEventHandler onSubmitRespHandler;
public event QueryRespEventHandler onQueryRespHandler;
public event LogonSuccEventHandler onLogonSuccEventHandler;
public event SocketClosedEventHandler onSocketClosedHandler;
public event FailedItemDeletedEventHandler onWaitingItemDeltedHandler; //当等待队列消息超时
public event CMPPClientSvcStopEventHandler onClientSvcStopedHandler; //当服务停止时候的事件
//private 函数区域//////////////////////////////////////////////////////////////////////
private Socket tcp=null;
private IPHostEntry ip=null;
private IPEndPoint cmpp_ep=null;
private int RecvTimeOut =1000; //2000ms的接受超时
private int SendTimeout =2000; //2000ms的发送超时
private string CMPP_Server=""; //移动的服务器IP或者DNS名
private string systemID=""; //企业编号
private string userName=""; //sp的号码 /企业编号
private string PassWord=""; //口令
private bool isStop=false; //本服务是否终止运行
private bool isLogin=false; //是否已经登录
private Thread Send_Thread; //发送线程,专门处理对移动的数据包
private Thread Recv_Thread; //专门处理接收包
private Thread Deamo_Thread; //监控线程
private string ErrorInfo=""; //存放最后一次发生的错误信息 或者参考信息
private DateTime _current_time=DateTime.Now; //上一次 ping的时间
private uint lastSequence; //流水号,每一次重新启动都需要重新设定 lastSequence
private SortedList _outSeqQueue=new SortedList(); //消息队列存储 QueueItem,存储发送队列中的状态
private SortedList _waitingSeqQueue=new SortedList(); //消息队列存储 QueueItem
private int sub_resp=0; //最后返回的包 Sequence
private DateTime _lastOkTime; //最后正确发送消息时间
private bool _bNre=false; //空引用错误,套接字错误
//private ManualResetEvent _connectionDone=new ManualResetEvent(false); //是否连接到套接字服务器,也就是CMPP服务器
//private ManualResetEvent _lastsendDone=new ManualResetEvent(false); //上一次发送是否完毕
//private ManualResetEvent _lastrecvDone=new ManualResetEvent(false); //上一次接收是否完毕
private void ping() //发送一次ping包 ,不经过_outSeqQueue 直接存储在 out queue中
{
uint seq=this.getNextSequence();
MSG.CMPP_MSG_TEST test=new MSG.CMPP_MSG_TEST(seq);
QueueItem q=new QueueItem(seq,(uint)MSG.CMPP_COMMAND_ID.CMPP_ACTIVE_TEST,0,0);
q.setmsgObj(test);
this.addToOutQueue(q);
}
private string getValIdTime(DateTime d) //返回短信存活时间
{
DateTime n=d.AddHours(2); //2小时
return(n.Year.ToString().Substring(2) + n.Month.ToString().PadLeft(2,'0')+n.Day.ToString().PadLeft(2,'0')+n.Hour.ToString().PadLeft(2,'0')+n.Minute.ToString().PadLeft(2,'0')+n.Second.ToString().PadLeft(2,'0')+"032+");
}
private bool isPingTime( ) //是否到了ping一次的时间
{
System.TimeSpan l=(DateTime.Now - this._current_time );
if ( l.TotalSeconds >= (CMPPClient.CMPP_ACTIVE_TEST_C_TICKs))
{
lock(this)
{
this._current_time =DateTime.Now;
return(true);
}
}
else
{
return(false);
}
}
private void checkReSend() //是否需要再一次ping //查询 _waitingSeqQueue 是否存在 上一次 没有相应的消息
{ //调查waiting queue 中的所有消息,如果入列时间超过60
for(int i=0;i<this._waitingSeqQueue.Count;i++)
{
Thread.Sleep(20);
QueueItem q=(QueueItem)this._waitingSeqQueue.GetByIndex(i);
if(q!=null)
{
DateTime this_time=DateTime.Now ; //去当前时间
TimeSpan t=this_time-q.inQueueTime ;
if(t.TotalSeconds >CMPPClient.CMPP_ACTIVE_TEST_T_TICKs ) //达到超时时间
{//需要重新发送消息
if(q.FailedCount>=CMPPClient.CMPP_ACTIVE_TEST_N_COUNT)
{
//报告消息发送失败
if(this.onWaitingItemDeltedHandler!=null)
{
WaitingQueueItemEventArgs e=new WaitingQueueItemEventArgs(q);
this.onWaitingItemDeltedHandler(this,e);
}
this.delFromWaitingQueue(q); //从等待队列中删除
//q.MsgState =(int)MSG_STATE.SENDED_WAITTING;
}
else
{//可以尝试继续发送
q.inQueueTime = this_time;
q.FailedCount ++ ;
q.MsgState =(int)MSG_STATE.SENDED_WAITTING ;
this.sendQueueItem(q);
}
}
}
}
}
private void startThreads()
{
Deamo_Thread=new Thread(new ThreadStart(this.DeamonThread));
Deamo_Thread.Start();
}
private QueueItem newQueueItem(int msgtype,int msgstate,object msg) //生成一个消息队列成员对象实例
{
uint seq=this.getNextSequence(); //
QueueItem q=new QueueItem(seq,(uint)msgtype,0,msgstate);
q.setmsgObj(msg); //设定消息为 object
return(q);
}
private QueueItem getOutQueueItem(uint seq) //获取MT 队列中的消息项目
{
lock(this)
{
return((QueueItem)this._outSeqQueue[seq]) ;
}
}
private QueueItem getWaitingQueueItem(uint seq) //获取等待队列中的消息
{
return((QueueItem) this._waitingSeqQueue[seq]);
}
private void addToOutQueue(QueueItem q)
{
lock(this)
{
this._outSeqQueue.Add(q.Sequence,q);
}
}
private void addToWaitingQueue(QueueItem q)
{
lock(this)
{
if(!this._waitingSeqQueue.ContainsKey(q.Sequence))
{
this._waitingSeqQueue.Add(q.Sequence,q);
}
}
}
private QueueItem getTopOutQueue() //需要在取之前进行判断
{
for(int i=0;i<this._outSeqQueue.Count;i++)
{
QueueItem q=(QueueItem)this._outSeqQueue.GetByIndex(i);
if(q!=null)
{
if(q.MsgState==(int)MSG_STATE.NEW) //新消息,立即返回
{
lock(this)
{
q.MsgState =(int)MSG_STATE.SENDING; //发送状态
}
return(q);
}
else
{
q=null;
}
}
}
return(null);
}
private ArrayList getTop16Queue() //返回16条最顶的消息
{
int arrlength=0;
ArrayList reArr=new ArrayList() ;
QueueItem q=getTopOutQueue();
while(q!=null || arrlength <= 16)
{
if(q!=null)
{
reArr.Add(q);
arrlength++;
}
else
{
break;
}
q=getTopOutQueue();
}
if(arrlength>0)
{
return(reArr);
}
else
{
return(null);
}
}
private void delFromOutQueue(QueueItem q)
{
lock(this)
{
this._outSeqQueue.Remove(q.Sequence);
}
}
private void delFromOutQueue(uint seq)
{
lock(this)
{
this._outSeqQueue.Remove(seq);
}
}
private void delFromWaitingQueue(QueueItem q)
{
lock(this)
{
this._waitingSeqQueue.Remove(q.Sequence);
}
}
private void delFromWaitingQueue(uint seq)
{
this._waitingSeqQueue.Remove(seq);
}
private void SendLogin(string SystemID,string spNum,string Password)
{//发送登录验证包
systemID=SystemID;
userName=spNum;
PassWord=Password;
uint seq=this.getNextSequence(); //取得一个流水号
MSG.CMPP_MSG_CONNECT cn=new MSG.CMPP_MSG_CONNECT(seq);
cn.Password =Password.Trim();
cn.SourceAdd =SystemID.Trim();
tcp.Send(cn.ToBytes());
}
private byte[] prepairPKs(QueueItem outitem)//将QueueItem发送出去
{
uint seq=outitem.Sequence ;
uint msgtype=outitem.MsgType;
switch(msgtype)
{
case (uint)MSG.CMPP_COMMAND_ID.CMPP_ACTIVE_TEST :
MSG.CMPP_MSG_TEST test=(MSG.CMPP_MSG_TEST) outitem.getMsgObj(); //发送队列中取出
lock(this)
{
outitem.MsgState =(int)MSG_STATE.SENDING;
this.delFromOutQueue(seq);
this.addToWaitingQueue(outitem); //等待服务器的active_TEST_resp
}
outitem.MsgState =(int)MSG_STATE.SENDED_WAITTING ;
return(test.toBytes());
case (uint)MSG.CMPP_COMMAND_ID.CMPP_ACTIVE_TEST_RESP:
MSG.CMPP_MSG_TEST_RESP test_reply=(MSG.CMPP_MSG_TEST_RESP)outitem.getMsgObj(); //发送队列中取出//取出需要发送的具体消息
lock(this)
{
outitem.MsgState =(int)MSG_STATE.SENDING ;
this.delFromOutQueue(seq);
}
outitem.MsgState = (int)MSG_STATE.SENDING_FINISHED ; //完成
return(test_reply.toBytes());
case (uint)MSG.CMPP_COMMAND_ID.CMPP_CANCEL :
MSG.CMPP_MSG_CANCEL cancel=(MSG.CMPP_MSG_CANCEL)outitem.getMsgObj(); //还原成消息类
lock(this)
{
outitem.MsgState =(int)MSG_STATE.SENDING ;
this.delFromOutQueue(seq);
this.addToWaitingQueue(outitem); //等待回应
}
outitem.MsgState =(int)MSG_STATE.SENDED_WAITTING ;
return(cancel.toBytes());
case (uint)MSG.CMPP_COMMAND_ID.CMPP_DELIVER_RESP:
MSG.CMPP_MSG_DELIVER_RESP deliver_resp=(MSG.CMPP_MSG_DELIVER_RESP)outitem.getMsgObj(); //发送队列中取出;
lock(this)
{
outitem.MsgState =(int)MSG_STATE.SENDING ;
this.delFromOutQueue(seq);
}
outitem.MsgState=(int)MSG_STATE.SENDING_FINISHED ; //完成
return (deliver_resp.toBytes());
case (uint)MSG.CMPP_COMMAND_ID.CMPP_QUERY :
MSG.CMPP_MSG_QUERY query = (MSG.CMPP_MSG_QUERY )outitem.getMsgObj(); //发送队列中取出;
lock(this)
{
outitem.MsgState =(int)MSG_STATE.SENDING ;
this.delFromOutQueue(seq);
this.addToWaitingQueue(outitem);
}
outitem.MsgState =(int)MSG_STATE.SENDED_WAITTING ; //等待回应
return(query.toBytes());
case (uint)MSG.CMPP_COMMAND_ID.CMPP_SUBMIT :
MSG.CMPP_MSG_SUBMIT submit =(MSG.CMPP_MSG_SUBMIT)outitem.getMsgObj(); //发送队列中取出;
lock(this)
{
outitem.MsgState =(int)MSG_STATE.SENDING ;
this.delFromOutQueue(seq);
this.addToWaitingQueue (outitem);
}
outitem.MsgState =(int)MSG_STATE.SENDING_FINISHED ;
return(submit.toBytes());
case (uint)MSG.CMPP_COMMAND_ID.CMPP_TERMINATE :
MSG.CMPP_MSG_TERMINATE terminate=(MSG.CMPP_MSG_TERMINATE)outitem.getMsgObj(); //发送队列中取出;
lock(this)
{
outitem.MsgState =(int)MSG_STATE.SENDING ;
this.delFromOutQueue(seq);
this.addToWaitingQueue(outitem);
}
outitem.MsgState =(int)MSG_STATE.SENDED_WAITTING ;
return(terminate.toBytes());
case (uint)MSG.CMPP_COMMAND_ID.CMPP_TERMINATE_RESP :
MSG.CMPP_MSG_TERMINATE_RESP terminate_resp=(MSG.CMPP_MSG_TERMINATE_RESP)outitem.getMsgObj(); //发送队列中取出;
lock(this)
{
outitem.MsgState =(int)MSG_STATE.SENDING ;
this.delFromOutQueue(seq);
}
outitem.MsgState =(int)MSG_STATE.SENDING_FINISHED ;
return(terminate_resp.toBytes());
default:
test=(MSG.CMPP_MSG_TEST) outitem.getMsgObj(); //发送队列中取出
lock(this)
{
outitem.MsgState =(int)MSG_STATE.SENDING;
this.delFromOutQueue(seq);
this.addToWaitingQueue(outitem); //等待服务器的active_TEST_resp
}
outitem.MsgState =(int)MSG_STATE.SENDED_WAITTING ;
return(test.toBytes());
}
}
private void sendQueueItem(QueueItem outitem)//将QueueItem发送出去
{
uint seq=outitem.Sequence ;
uint msgtype=outitem.MsgType;
try
{
switch(msgtype)
{
case (uint)MSG.CMPP_COMMAND_ID.CMPP_ACTIVE_TEST :
MSG.CMPP_MSG_TEST test=(MSG.CMPP_MSG_TEST) outitem.getMsgObj(); //发送队列中取出
lock(this)
{
outitem.MsgState =(int)MSG_STATE.SENDING;
this.delFromOutQueue(seq);
this.addToWaitingQueue(outitem); //等待服务器的active_TEST_resp
}
tcp.Send(test.toBytes());
outitem.MsgState =(int)MSG_STATE.SENDED_WAITTING ;
break;
case (uint)MSG.CMPP_COMMAND_ID.CMPP_ACTIVE_TEST_RESP:
MSG.CMPP_MSG_TEST_RESP test_reply=(MSG.CMPP_MSG_TEST_RESP)outitem.getMsgObj(); //发送队列中取出//取出需要发送的具体消息
lock(this)
{
outitem.MsgState =(int)MSG_STATE.SENDING ;
this.delFromOutQueue(seq);
}
tcp.Send(test_reply.toBytes());
outitem.MsgState = (int)MSG_STATE.SENDING_FINISHED ; //完成
break;
case (uint)MSG.CMPP_COMMAND_ID.CMPP_CANCEL :
MSG.CMPP_MSG_CANCEL cancel=(MSG.CMPP_MSG_CANCEL)outitem.getMsgObj(); //还原成消息类
lock(this)
{
outitem.MsgState =(int)MSG_STATE.SENDING ;
this.delFromOutQueue(seq);
this.addToWaitingQueue(outitem); //等待回应
}
tcp.Send(cancel.toBytes());
outitem.MsgState =(int)MSG_STATE.SENDED_WAITTING ;
break;
case (uint)MSG.CMPP_COMMAND_ID.CMPP_DELIVER_RESP:
MSG.CMPP_MSG_DELIVER_RESP deliver_resp=(MSG.CMPP_MSG_DELIVER_RESP)outitem.getMsgObj(); //发送队列中取出;
lock(this)
{
outitem.MsgState =(int)MSG_STATE.SENDING ;
this.delFromOutQueue(seq);
}
tcp.Send(deliver_resp.toBytes());
outitem.MsgState=(int)MSG_STATE.SENDING_FINISHED ; //完成
break;
case (uint)MSG.CMPP_COMMAND_ID.CMPP_QUERY :
MSG.CMPP_MSG_QUERY query = (MSG.CMPP_MSG_QUERY )outitem.getMsgObj(); //发送队列中取出;
lock(this)
{
outitem.MsgState =(int)MSG_STATE.SENDING ;
this.delFromOutQueue(seq);
this.addToWaitingQueue(outitem);
}
tcp.Send(query.toBytes());
outitem.MsgState =(int)MSG_STATE.SENDED_WAITTING ; //等待回应
break;
case (uint)MSG.CMPP_COMMAND_ID.CMPP_SUBMIT :
MSG.CMPP_MSG_SUBMIT submit =(MSG.CMPP_MSG_SUBMIT)outitem.getMsgObj(); //发送队列中取出;
lock(this)
{
outitem.MsgState =(int)MSG_STATE.SENDING ;
this.delFromOutQueue(seq);
this.addToWaitingQueue (outitem);
}
tcp.Send(submit.toBytes());
outitem.MsgState =(int)MSG_STATE.SENDING_FINISHED ;
break;
case (uint)MSG.CMPP_COMMAND_ID.CMPP_TERMINATE :
MSG.CMPP_MSG_TERMINATE terminate=(MSG.CMPP_MSG_TERMINATE)outitem.getMsgObj(); //发送队列中取出;
lock(this)
{
outitem.MsgState =(int)MSG_STATE.SENDING ;
this.delFromOutQueue(seq);
this.addToWaitingQueue(outitem);
}
if(this.tcpIsCanUse())
{
tcp.Send(terminate.toBytes());
outitem.MsgState =(int)MSG_STATE.SENDED_WAITTING ;
}
this.isStop =true; //通知其他线程可以退出了
break;
case (uint)MSG.CMPP_COMMAND_ID.CMPP_TERMINATE_RESP :
MSG.CMPP_MSG_TERMINATE_RESP terminate_resp=(MSG.CMPP_MSG_TERMINATE_RESP)outitem.getMsgObj(); //发送队列中取出;
lock(this)
{
outitem.MsgState =(int)MSG_STATE.SENDING ;
this.delFromOutQueue(seq);
}
tcp.Send(terminate_resp.toBytes());
outitem.MsgState =(int)MSG_STATE.SENDING_FINISHED ;
break;
}
LogLastOkTime(DateTime.Now ); //记录当前最后一次消息soket正确时间
}
catch(SocketException se)
{
//发生套接字错误
this.ErrorInfo =this.ErrorInfo +"\r\n"+se.ToString ();
}
catch(NullReferenceException nre)
{
this._bNre =true; //出现空引用错误
this.ErrorInfo =this.ErrorInfo +"\r\n"+nre.ToString ();
}
}
private bool tcpIsCanUse() //测试当前tcp是否可用
{
bool reval=true;
DateTime t=DateTime.Now ;
TimeSpan ts=t- this._lastOkTime;
if(ts.TotalSeconds > CMPPClient.CMPP_ACTIVE_TEST_T_TICKs ) //60秒
{
reval=false; //不可用
}
if(this._bNre )
{
reval=false;
}
return(reval);
}
private void _reStartRecvNSend()
{
Send_Thread=new Thread(new ThreadStart(this.SendSPMsgThread));
Send_Thread.Start();
Recv_Thread=new Thread(new ThreadStart(this.RecvISMGMsgThread));
Recv_Thread.Start();
}
private void LogLastOkTime(DateTime lastoktime)
{
lock(this)
{
this._lastOkTime=lastoktime; //设定最后成功消息交互时间
}
}
private void defaultReportHandler() //却省的报告事件处理函数
{
}
private void defaultSMSHandler()
{
}
private void defaultTeminateHandler()
{
}
private void defaultTestEventHandler()
{
}
private void defaultTestRespEventHandler()
{
}
private void defaultTerminateEventHandler()
{
}
private void defaultTerminateRespEventHandler()
{
}
private void defaultCancelRespEventHandler()
{
}
private void defaultQueryRespEventHandler()
{
}
private void defaultConnectRespEventHandler()
{
QueueItem q=new QueueItem(this.getNextSequence(),(uint)MSG.CMPP_COMMAND_ID.CMPP_ACTIVE_TEST,0,(int)MSG_STATE.NEW);
MSG.CMPP_MSG_TEST test=new MSG.CMPP_MSG_TEST(q.Sequence ); //立即发送包过去
q.setmsgObj(test);
this.addToOutQueue(q);
}
private void defaultSubmitRespEventHandler()
{
}
private void defaultClientStopEventHandler()
{}
private void rePortError(string info)
{
}
private bool _init(string CMPPServer,int CMPPPort)
{
bool reVal=false;
CMPP_Server=CMPPServer;
CMPP_Port=CMPPPort;
try
{
tcp=new Socket(AddressFamily.InterNetwork ,SocketType.Stream ,ProtocolType.Tcp );
ip=Dns.GetHostByName(CMPP_Server);
cmpp_ep=new IPEndPoint(ip.AddressList[0],CMPP_Port);
tcp.Connect(cmpp_ep); //连接
reVal=true;
}
catch(SocketException se)
{
ErrorInfo="Socker Error:" + se.ToString();
}
return(reVal);
}
private uint getNextSequence()
{
lock(typeof(CMPPClient))
{
try
{
lastSequence++;
}
catch(OverflowException ofe)
{
this.ErrorInfo =this.ErrorInfo +"\r\n"+ofe.ToString();
lastSequence=uint.MinValue;
}
return(lastSequence);
}
}
private void RecvISMGMsgThread() //处理ISMG消息的线程
{
while(!this.isStop )
{
try
{
byte[] rbuf=new byte[10240]; //结果缓冲区
byte[] recv_temp=new Byte[1024]; //recv临时缓冲区
int index=0;
int msglength=tcp.Receive(rbuf); //阻塞接收//分析收到的数据
MSG.CMPP_MSG_Header header; //=new MSG.CMPP_MSG_Header(rbuf,index); //取得一个消息
while(index<msglength) //逐个消息分析
{
header=new MSG.CMPP_MSG_Header(rbuf,index); //取得一个消息
byte[] the_pk= new byte[header.MSGLength] ; //生成此消息的大小
for(int i=0;i<header.MSGLength ;i++)
{
the_pk[i]=rbuf[index++];
}
uint seq; //取得回复消息的下一个流水序列号
switch(header.Command_ID)
{
case (uint)MSG.CMPP_COMMAND_ID.CMPP_ACTIVE_TEST : //服务器给客户的测试信号
this.ErrorInfo =this.ErrorInfo +"\r\n"+"收到:CMPP_ACTIVE_TEST";
MSG.CMPP_MSG_TEST test=new MSG.CMPP_MSG_TEST(the_pk);
seq=test.Sequence; //取得发送过来的流水号
MSG.CMPP_MSG_TEST_RESP test_reply=new MSG.CMPP_MSG_TEST_RESP(seq);
tcp.Send(test_reply.toBytes()); //马上送出回应包,不需要进入队列
if(this.onTestHandler!=null)
{
TestEventArgs e=new TestEventArgs(test);
onTestHandler(this,e);
}
else
{
defaultTestEventHandler();
}
this.ErrorInfo =this.ErrorInfo +"\r\n"+"发送:CMPP_ACTIVE_TEST_RESP ";
break;
case (uint)MSG.CMPP_COMMAND_ID.CMPP_ACTIVE_TEST_RESP : //服务器的回应消息,应当丢弃不管
this.ErrorInfo =this.ErrorInfo +"\r\n"+("收到:CMPP_ACTIVE_TEST_RESP ");
MSG.CMPP_MSG_TEST_RESP test_reply2=new MSG.CMPP_MSG_TEST_RESP(the_pk); //构造消息
seq=test_reply2.Sequence; //寻找 曾经发送过去的消息
this.delFromWaitingQueue(seq); //删除等待队列中的消息 //清空等待回应队列
if(this.onTestRespHandler!=null)
{
TestRespEventArgs e=new TestRespEventArgs(test_reply2);
onTestRespHandler(this,e);
}
else
{
defaultTestRespEventHandler();
}
break;
case (uint)MSG.CMPP_COMMAND_ID.CMPP_CANCEL_RESP :
this.ErrorInfo =this.ErrorInfo +"\r\n"+("收到:CMPP_CANCEL_RESP ");
MSG.CMPP_MSG_CANCEL_RESP cancel_reply=new MSG.CMPP_MSG_CANCEL_RESP(the_pk);//构造消息
seq=cancel_reply.Sequence;
this.delFromWaitingQueue(seq);
if(this.onCancelRespHandler!=null)
{
CancelRespEventArgs e=new CancelRespEventArgs(cancel_reply);
onCancelRespHandler(this,e);
}
else
{
defaultCancelRespEventHandler();
}
break;
case (uint)MSG.CMPP_COMMAND_ID.CMPP_CONNECT_RESP : //检查下消息的正确性,清除等待队列 设定连接成功标志
this.ErrorInfo =this.ErrorInfo +"\r\n"+("收到:CMPP_CONNECT_RESP ");
MSG.CMPP_MSG_CONNECT_RESP cn_reply=new MSG.CMPP_MSG_CONNECT_RESP(the_pk);
seq=cn_reply.Sequence; //取得消息的seq
if(this.onConnectRespHandler !=null)
{
ConnectRespEventArgs e=new ConnectRespEventArgs(cn_reply);
onConnectRespHandler(this,e);
}
else
{
defaultConnectRespEventHandler();
}
if(cn_reply.isOk)
{
this.isLogin =true;
}
else
{
this.isLogin =false;
}
this.delFromWaitingQueue(seq); //删除队列中的等待连接信息包
break;
case (uint)MSG.CMPP_COMMAND_ID.CMPP_DELIVER: //检查消息正确定,立即返回 正确 或者 失败,正确则处理是否状态包,不是状态包则存到MO缓存,表示收到信息,时状态包则判断缓存消息进行消息送达处理
this.ErrorInfo =this.ErrorInfo +"\r\n"+("收到:CMPP_DELIVER ");
BIConvert.DumpBytes(the_pk,"c:\\CMPP_DELIVER.txt");//保留映像
MSG.CMPP_MSG_DELIVER deliver=new MSG.CMPP_MSG_DELIVER(the_pk);
seq=(uint)deliver.ISMGSequence; //发过来的流水号,需要立即发送一个deliver_resp //一条 ISMG--〉SP 的消息
MSG.CMPP_MSG_DELIVER_RESP deliver_resp=new MSG.CMPP_MSG_DELIVER_RESP(seq);
deliver_resp.MsgID =deliver.MsgID ;
deliver_resp.Result =0;
byte[] t=deliver_resp.toBytes();
tcp.Send(t);
this.ErrorInfo =this.ErrorInfo +"\r\n"+("发送:CMPP__DELIVER_RESP ");
if(deliver.isReport)
{ //删除等待队列的消息//报告消息已经正确发送到
//UInt64 ReportMsgID=deliver.ReportMsgID ; //取得消息ID ,更新 MsgID
string StateReport=deliver.StateReport; //取得关于此消息的状态
//_debugBs(the_pk);
ReportEventArgs arg=new ReportEventArgs(the_pk,MSG.CMPP_MSG_Header.HeaderLength+8+21+10+1+1+1+21+1+1); //构造报告事件参数
//ReportEventArgs arg=new ReportEventArgs(ReportMsgID.ToString(),
if(this.onReportHandler!=null) //ReportEventArgs传递的字节数组是 报告信息包的数据,在此不考虑多个报告的情况
{
onReportHandler(this,arg);
}
else
{
this.defaultReportHandler();
}
}
else
{//SMSEventArgs 传递的整个deliver包
SMSEventArgs smsarg=new SMSEventArgs (the_pk,MSG.CMPP_MSG_Header.HeaderLength);
if(this.onSMSHandler!=null)
{
onSMSHandler(this,smsarg); //触发事件,应当很快结束处理,不要靠考虑存储之类的耗费资源事宜
}
else
{
defaultSMSHandler();
}
}
break;
case (uint)MSG.CMPP_COMMAND_ID.CMPP_QUERY_RESP :
this.ErrorInfo =this.ErrorInfo +"\r\n"+("收到:CMPP_QUERY_RESP ");
//收到消息,处理后存入数据库
MSG.CMPP_MSG_QUERY_RESP query_resp=new MSG.CMPP_MSG_QUERY_RESP(the_pk);
this.delFromWaitingQueue(query_resp.Sequence ); //将等待的队列中的元素删除
if(this.onQueryRespHandler!=null)
{
QueryRespEventArgs e=new QueryRespEventArgs(query_resp);
}
else
{
defaultQueryRespEventHandler();
}
break;
case (uint)MSG.CMPP_COMMAND_ID.CMPP_SUBMIT_RESP : //收到服务器送达的慧英消息
this.ErrorInfo =this.ErrorInfo +"\r\n"+("收到:CMPP_SUBMIT_RESP ");
MSG.CMPP_MSG_SUBMIT_RESP submit_resp=new MSG.CMPP_MSG_SUBMIT_RESP(the_pk);
BIConvert.DumpBytes(the_pk,"c:\\CMPP_SUBMIT_RESP.txt");//保留映像
//BIConvert.DumpBytes(initValue,"c:\\CMPP_SUBMIT_RESP.txt");//保留映像
sub_resp++; //该变量仅供测试使用
delFromWaitingQueue(submit_resp.Sequence); //删除需要等待的消息
if(this.onSubmitRespHandler!=null)
{
SubmitRespEventArgs e=new SubmitRespEventArgs(submit_resp);
//submit_resp.
onSubmitRespHandler(this,e);
}
else
{
defaultSubmitRespEventHandler();
}
break;
case (uint)MSG.CMPP_COMMAND_ID.CMPP_TERMINATE :
this.ErrorInfo =this.ErrorInfo +"\r\n"+"收到:CMPP_TERMINATE";
MSG.CMPP_MSG_TERMINATE terminate=new MSG.CMPP_MSG_TERMINATE(the_pk);
seq=terminate.Sequence;
MSG.CMPP_MSG_TERMINATE_RESP terminate_resp=new MSG.CMPP_MSG_TERMINATE_RESP(seq);
this.ErrorInfo =this.ErrorInfo +"\r\n"+"收到:CMPP_TERMINATE_RESP";
tcp.Send(terminate_resp.toBytes());
if(this.onTerminateHandler!=null)
{
TerminateEventArgs e=new TerminateEventArgs(terminate);
onTerminateHandler(this,e);
this.StopMe() ; //准备自我停止?
}
else
{
defaultTerminateEventHandler();
}
this._StopMe(); //发出终止设定
return; //退出线程
case (uint)MSG.CMPP_COMMAND_ID.CMPP_TERMINATE_RESP :
this.ErrorInfo =this.ErrorInfo +"\r\n"+"收到:CMPP_TERMINATE_RESP";
MSG.CMPP_MSG_TERMINATE_RESP ter_resp=new MSG.CMPP_MSG_TERMINATE_RESP(the_pk);
seq=ter_resp.Sequence ; //取得流水信号
this.delFromOutQueue(seq); //删除输出表重点项目
if(this.onTerminateRespHandler!=null)
{
TerminateRespEventArgs e=new TerminateRespEventArgs(ter_resp);
onTerminateRespHandler(this,e);
}
else
{
defaultTerminateRespEventHandler();
}
this._StopMe();
break;
}
}
LogLastOkTime(DateTime.Now ); //记录当前最后一次消息soket正确时间
}
catch(SocketException se)
{
//超时
}
Thread.Sleep(50);
}
}
//debug
// private void _debugBs(byte[] the_pk) //存储byte字节
// {
//
// }
//debug
private void DeamonThread() //监视本系统连接是否正常
{//此线程是监视线程
int t_count =0; //循环时间计数
_reStartRecvNSend(); //启动接收和发送
while(! this.isStop)
{
t_count++; //0.1秒
if(tcpIsCanUse())
{
if(this.isPingTime())
{
this.ping(); //发送一个ping包
}
if(t_count>50) // 500*100=50000=50秒
{
t_count=0;
checkReSend() ; //检查需要重新发送的消息
//触发一个事件,让系统自动检查消息队列,存储消息队列中的消息状态
}
}
else
{
EventArgs e=new EventArgs();
if(this.onSocketClosedHandler!=null)
{
onSocketClosedHandler(this,e);
}
else
{
}
this.isStop =true; //通知其他线程退出
}
Thread.Sleep(1000);
}
}
private void SendSPMsgThread()
{
while (!this.isStop )
{
Thread.Sleep(10);
if(this.isLogin)
{
ArrayList lists=this.getTop16Queue(); //取出16条最顶的消息
if(lists!=null && lists.Count >0)
{
int count=lists.Count;
ArrayList pks=new ArrayList( count); //定义容量
for (int i=0;i<lists.Count; i++)
{
QueueItem outitem=(QueueItem)lists[i]; //取出每一个消息对象
if(outitem!=null)
{
try
{
sendQueueItem(outitem); //发送每一个消息
}
catch(SocketException se)
{
//发送失败
outitem.FailedCount ++;
}
}
}
}
}
Thread.Sleep(100);
}
}
private void _StopMe()
{
lock(this)
{
this.isStop =true;
}
}
private void _forcedSubThread(Thread t) //强制停止线程
{
try
{
t.Abort();
t.Join();
}
catch(Exception )
{}
}
//private 函数区域//////////////////////////////////////////////////////////////////
//公用函数 属性区域////////////////////////////////////////
public bool Init(string CMPPServer,int CMPPPort)
{
return(this._init(CMPPServer,CMPPPort));
}
public bool Init(string CMPPServer,int CMPPPort,int recvtimeout,int sendtimeout)
{
this.RecvTimeOut =recvtimeout;
this.SendTimeout =sendtimeout;
return(this._init(CMPPServer,CMPPPort));
}
public bool Init(string CMPPServer,int CMPPPort,int recvtimeout)
{
this.RecvTimeOut =recvtimeout;
this.SendTimeout =recvtimeout;
return(this._init(CMPPServer,CMPPPort));
}
public bool Login(string SystemID,string UserName,string Password)
{
try
{
SendLogin(SystemID, UserName, Password);
this.LogLastOkTime(DateTime.Now); //最后一次正确的发送
}
catch(SocketException se)
{
//发送出错
this.ErrorInfo = this.ErrorInfo +"\r\n"+se.ToString();
return(false);
}
DateTime t1=DateTime.Now;
while(!this.isLogin)
{
byte[] rbuf=new Byte[400];
int l;
try
{
l=tcp.Receive(rbuf) ;
if(l>16)
{
if(BIConvert.Bytes2UInt(rbuf,4)==(uint)MSG.CMPP_COMMAND_ID.CMPP_CONNECT_RESP)
{
MSG.CMPP_MSG_CONNECT_RESP resp=new MSG.CMPP_MSG_CONNECT_RESP(rbuf);
if(resp.isOk)
{
EventArgs e=new EventArgs();
if(onLogonSuccEventHandler!=null)
{
onLogonSuccEventHandler(this,e);
}
else
{
this.defaultConnectRespEventHandler();
}
this.isLogin =true;
}
else
{
}
break;
}
}
this._lastOkTime =DateTime.Now ; //更新当前最后成功收发套接字的时间
}
catch(SocketException)
{
}
System.TimeSpan t=DateTime.Now - t1;
if(t.TotalSeconds > 10)
{
break;
}
}
if(this.isLogin)
{ //登录ok,就立即发送active_test包
this.ErrorInfo =this.ErrorInfo + "\r\n"+" Logon succ! ";
startThreads(); // 启动 主监视程序de线程
return(true);
}
else
{
return(false);
}
}
public uint SubmitSMS(string to_user,string fee_code,string svc_code, string fee_user,string spnum,string content,int fee_usertype)
{
MSG.CMPP_MSG_SUBMIT sndmsg;
uint seq=this.getNextSequence(); //取得下一个sequence
sndmsg=new MSG.CMPP_MSG_SUBMIT(seq);
sndmsg.FeeCode =fee_code;
sndmsg.FeeTerminalId =to_user;
sndmsg.FeeType=MSG.FeeType.FEE_TERMINAL_PERITEM; //按条收取
sndmsg.FeeUserType = fee_usertype ;
sndmsg.Msg_Level=0;
sndmsg.MSGFormat = (uint)MSG.Msg_Format.UCS2;
sndmsg.SMS_Content=content;
sndmsg.SrcID=spnum; //长号码
sndmsg.SPID=this.systemID ;
sndmsg.Svc_Code= svc_code;
sndmsg.UDHI=0;
sndmsg.ValIdTime=getValIdTime(DateTime.Now); //存活时间
sndmsg.addTerminalID(to_user);
QueueItem q=new QueueItem(seq,(uint)MSG.CMPP_COMMAND_ID.CMPP_SUBMIT ,0,0);
q.setmsgObj(sndmsg);
this.addToOutQueue(q);
return(seq);
}
public uint SendMsg(string to_user,string fee_user,string fee,string svccode,string content,string spnum)
{
uint seq=this.getNextSequence();
MSG.CMPP_MSG_SUBMIT sndmsg=new MSG.CMPP_MSG_SUBMIT(seq) ;
sndmsg.FeeCode=fee;
sndmsg.FeeType=MSG.FeeType.FEE_TERMINAL_PERITEM ;
sndmsg.FeeTerminalId =fee_user;
sndmsg.FeeUserType =(int)MSG.FeeUserType.FEE_NULL ; //计费 按照计费号码计费
sndmsg.SPID =this.systemID ; //企业代码
sndmsg.UDHI=0; //
sndmsg.MSGFormat=(uint)MSG.Msg_Format.GB2312 ;
sndmsg.SMS_Content =content;
sndmsg.SrcID=spnum;
sndmsg.Svc_Code=svccode;
sndmsg.addTerminalID(to_user);
QueueItem q=new QueueItem(seq,(uint)MSG.CMPP_COMMAND_ID.CMPP_SUBMIT ,0,0);
q.setmsgObj(sndmsg);
this.addToOutQueue(q);
return(seq);
}
public uint SendSMC(string fee_user,string feecode,string svccode) //向计费用户发送一条包月计费信息
{
uint seq=this.getNextSequence();
MSG.CMPP_MSG_SUBMIT sndmsg=new MSG.CMPP_MSG_SUBMIT(seq) ;
sndmsg.SMS_Delivery_Type=2; //产生包月SMC
sndmsg.FeeCode=feecode;
sndmsg.FeeType=MSG.FeeType.FEE_TERMINAL_MONTH ; //包月计费
sndmsg.FeeTerminalId =fee_user;
sndmsg.FeeUserType =(int)MSG.FeeUserType.FEE_TERMINAL_ID ; //计费 按照计费号码计费
sndmsg.SPID =this.systemID ; //企业代码
sndmsg.UDHI=0; //
sndmsg.MSGFormat=(uint)MSG.Msg_Format.UCS2 ;
sndmsg.SMS_Content ="SMC";
sndmsg.SrcID =this.userName; //sp的特符号码
sndmsg.Svc_Code=svccode;
sndmsg.addTerminalID(fee_user);
QueueItem q=new QueueItem(seq,(uint)MSG.CMPP_COMMAND_ID.CMPP_SUBMIT ,0,0);
q.setmsgObj(sndmsg);
this.addToOutQueue(q);
return(seq);
}
public uint SendSMT(string to_user,string feecode,string svccode,string spnum,string content)
{
uint seq=this.getNextSequence();
MSG.CMPP_MSG_SUBMIT sndmsg=new MSG.CMPP_MSG_SUBMIT(seq) ;
sndmsg.SMS_Delivery_Type=1; //产生包月SMC
sndmsg.FeeCode=feecode; //包月计费代码
sndmsg.FeeType=MSG.FeeType.FEE_TERMINAL_MONTH ; //包月计费
sndmsg.FeeTerminalId =to_user;
sndmsg.FeeUserType =(int)MSG.FeeUserType.FEE_TERMINAL_ID ; //计费 按照计费号码计费
sndmsg.SPID =this.systemID ; //企业代码
sndmsg.UDHI=0; //
sndmsg.MSGFormat=(uint)MSG.Msg_Format.UCS2 ;
sndmsg.SMS_Content =content;
sndmsg.SrcID =spnum; //sp的特符号码
sndmsg.Svc_Code=svccode;
sndmsg.addTerminalID(to_user);
QueueItem q=new QueueItem(seq,(uint)MSG.CMPP_COMMAND_ID.CMPP_SUBMIT ,0,0);
q.setmsgObj(sndmsg);
this.addToOutQueue(q);
return(seq);
}
public uint SendQuery(string svccode,string whichday) //查询某个业务的总计数
{
string wd=whichday.Trim();
int query_type=0;
if(svccode==null || svccode.CompareTo("")==0)
{//查询全部页数量
}
else
{//查询某项业务
query_type=1;
}
if(wd==null|| wd.CompareTo ("")==0)
{
DateTime d=DateTime.Now;
wd=d.Year.ToString()+d.Month.ToString().PadLeft(2,'0')+d.Day.ToString().PadLeft(2,'0');
}
uint seq=this.getNextSequence();
MSG.CMPP_MSG_QUERY query=new MSG.CMPP_MSG_QUERY(seq);
query.Query_Type =query_type;
query.Query_Code =svccode;
query.Time =wd; //设定那一天
QueueItem q=new QueueItem(seq,(uint)MSG.CMPP_COMMAND_ID.CMPP_QUERY ,0,0);
q.setmsgObj(query);
this.addToOutQueue(q);
return(seq); //返回消息的内部编号
}
public uint StopCMPPConnection() //停止CMPP协议的socket连接
{
uint seq=this.getNextSequence();
MSG.CMPP_MSG_TERMINATE t=new MSG.CMPP_MSG_TERMINATE(seq);
QueueItem q=new QueueItem(seq,(uint)MSG.CMPP_COMMAND_ID.CMPP_TERMINATE,0,0);
q.setmsgObj(t);
this.addToOutQueue(q);
return(seq); //返回终止消息,便于等待
}
public uint CancelMsg( string msgid)
{
uint seq=this.getNextSequence();
MSG.CMPP_MSG_CANCEL cancel=new MSG.CMPP_MSG_CANCEL(seq);
cancel.MsgID =msgid;
QueueItem q=new QueueItem(seq,(uint)MSG.CMPP_COMMAND_ID.CMPP_CANCEL ,0,0);
q.setmsgObj(cancel);
this.addToOutQueue(q);
return(seq); //返回消息的内部编号
}
public void StopMe()
{
if(!this.isStop)
{
if(this.tcpIsCanUse())//发送一条对服务器的通告
{
uint seq=this.getNextSequence();
MSG.CMPP_MSG_TERMINATE t=new MSG.CMPP_MSG_TERMINATE(seq);
QueueItem q=new QueueItem(seq,(uint)MSG.CMPP_COMMAND_ID.CMPP_TERMINATE,0,0);
q.setmsgObj(t);
this.addToOutQueue(q);
}
Thread.Sleep(500); //等待1000ms,告知服务器
this._StopMe();
tcp.Close();
if(this.onClientSvcStopedHandler!=null)
{
ClientQueueStateArgs arg=new ClientQueueStateArgs(this._outSeqQueue ,this._waitingSeqQueue);
onClientSvcStopedHandler(this,arg);
}
else
{
this.defaultClientStopEventHandler();
}
Thread.Sleep(500); //再次主动等待线程结束
//此处报告 2个队列中的信息
}
//准备强行结束
_forcedSubThread(this.Send_Thread);
Thread.Sleep(500); //等待1000ms,告知服务器
_forcedSubThread(this.Recv_Thread );
Thread.Sleep(500); //等待1000ms,告知服务器
_forcedSubThread(this.Deamo_Thread );
Thread.Sleep(500); //等待1000ms,告知服务器
}
public string getLogInfo()
{
string t= this.ErrorInfo;
this.ErrorInfo="";
return(t);
}
public int getQueueItemState(uint seq) //根据seq寻找发送内部队列的消息对象的状态
{
int status=0; //状态未知
if(this._outSeqQueue.ContainsKey(seq)) //存在于outSeqQueue中
{
if(this._waitingSeqQueue.Contains(seq))
{
//正在发送等待返回,状态未定
}
else
{
//还没有发送
}
}
else
{
if(this._waitingSeqQueue.ContainsKey(seq))
{
//正等待回应
}
else
{
//已经发送结束了
}
}
return(status);
}
public void TestSubmit( string[] nums ,int topI,int topJ) //发送测试包
{
int count=0;
int total=0;
ArrayList pks=new ArrayList( );
//准备100个包
for(int i=0;i<10;i++)
{
for(int j=0;j<10;j++)
{
uint seq=this.getNextSequence(); //准备流水号
MSG.CMPP_MSG_SUBMIT sndmsg=new MSG.CMPP_MSG_SUBMIT(seq);
sndmsg.FeeCode ="000001";
sndmsg.FeeTerminalId =nums[i];
sndmsg.FeeType=MSG.FeeType.FEE_TERMINAL_PERITEM; //按条收取
sndmsg.FeeUserType = 0 ; //终端用户计费
sndmsg.Msg_Level=0;
sndmsg.MSGFormat = (uint)MSG.Msg_Format.UCS2;
sndmsg.SMS_Content="test";
sndmsg.SrcID="09880"; //长号码
sndmsg.SPID=this.systemID ;
sndmsg.Svc_Code= "cmcctest";
sndmsg.UDHI=0;
sndmsg.ValIdTime=getValIdTime(DateTime.Now); //存活时间
sndmsg.addTerminalID(nums[i]);
pks.Add( sndmsg.toBytes()) ; //存入数组
}
}
DateTime t1=DateTime.Now ;
for(int i=0;i< topI;i++)
{
for(int j=0;j<topJ;j++)
{
try
{
tcp.Send((byte[])pks[i*10+j]);
count++;
total++;
}
catch (SocketException se)
{
this.ErrorInfo =this.ErrorInfo +"\r\n"+"发送错误: "+se.ToString() ;
}
if( count>=16)
{
count=0; //复位
Thread.Sleep(50); //暂停20ms
}
}
}
DateTime t2=DateTime.Now ;
TimeSpan t= t2-t1;
this.ErrorInfo =this.ErrorInfo +"\r\n"+"发送: "+total +" 条消息, 总计花费时间:"+ t.TotalMilliseconds +"毫秒" ;
} //测试函数////////////////////////////////////////////////供测试移动网络测试
//测试翰数区域///////////////////////////////////////////
//公用函数 属性区域////////////////////////////////////////
}
//*************工具类结束***********************************
enum MSG_STATE //CMPP消息在队列中的状态枚举值
{
NEW=0, //加入到队列等待发送出去
SENDING=1, //正被某个线程锁定
SENDED_WAITTING=2, //发送出去,现在等待resp消息返回
SENDING_FINISHED=3 //得到回应,一般等待被清理出队列
}
public class QueueItem //代表一个存储在缓存队列中的消息,序列号由CMPPClient产生
{
uint _sequence; //消息索引 就是流水号
uint _msgType; //消息的类别就是COMMAND_ID,根据此值决定 Object _msgObj的原类型
int _failedCount=0; //失败计数,如果失败次数超过3此需要进行清理
int _msgState; //当前消息状态,具体为 MSG_STATE的枚举类型
object _msgObj; //存放消息对象,具体类型参考 _msgType
DateTime _inQueueTime; //消息进入队列的时间,上次消息的发送时间
public int FailedCount
{
set
{
this._failedCount =value;
}
get
{
return(this._failedCount);
}
}
public object getMsgObj()
{
return(this._msgObj);
}
public void setmsgObj(object inmsg)
{
this._msgObj=inmsg;
}
public DateTime inQueueTime
{
set
{
this._inQueueTime =value;
}
get
{
return(this._inQueueTime);
}
}
public uint MsgType
{
get
{
return(this._msgType);
}
}
public int MsgState
{
get
{
return(this._msgState);
}
set
{
this._msgState =value;
}
}
public uint Sequence
{
get
{
return(this._sequence);
}
set
{
this._sequence =value;
}
}
public QueueItem(uint sequence,uint msgtype ,int faildedcount,int msgstate)
{
this._failedCount =faildedcount;
this._msgState =msgstate;
this._msgType =msgtype;
this._sequence=sequence;
}
public QueueItem(uint sequence,uint msgtype,int faildedcount,int msgstate,object msgobj)
{
this._failedCount =faildedcount;
this._msgState =msgstate;
this._msgType =msgtype;
this._sequence=sequence;
this.setmsgObj(msgobj);
}
}
public class BIConvert //字节 整形 转换类 网络格式转换为内存格式
{
public static byte[] Int2Bytes(uint i) //转换整形数据网络次序的字节数组
{
byte[] t=BitConverter.GetBytes(i) ;
byte b=t[0];
t[0]=t[3];
t[3]=b;
b=t[1];
t[1]=t[2];
t[2]=b;
return(t);
}
public static uint Bytes2UInt(byte[] bs,int startIndex) //返回字节数组代表的整数数字,4个数组
{
byte[] t=new byte[4];
for(int i=0;i<4 && i< bs.Length-startIndex ;i++)
{
t[i]=bs[startIndex+i];
}
byte b=t[0];
t[0]=t[3];
t[3]=b;
b=t[1];
t[1]=t[2];
t[2]=b;
return(BitConverter.ToUInt32(t,0));
}
public static uint Bytes2UInt(byte[] bs) //没有指定起始索引
{
return( Bytes2UInt(bs,0));
}
public static void DumpBytes(byte[] bs,string txt)
{
System.IO.StreamWriter sw=new System.IO.StreamWriter(txt);
for(int i=0;i<bs.Length ;i++)
{
byte b=bs[i];
sw.WriteLine(b.ToString("X")+" ");
}
sw.WriteLine("-----"+DateTime.Now.ToLocalTime() );
sw.Close();
}
public static void DebugString(string bs,string txt)
{
System.IO.StreamWriter sw=new System.IO.StreamWriter(txt);
sw.WriteLine(bs);
sw.WriteLine("-----"+DateTime.Now.ToLocalTime() );
sw.Close();
}
}
public class ReportEventArgs : EventArgs //报告事件携带的数据
{
string _smsState; //发送短信的应答结果,含义与SMPP协议要求中stat字段定义相同 。SP根据该字段确定CMPP_SUBMIT消息的处理状态。
string _submitTime; //提交短信的时间,也可根据此时间决定是否重发
string _doneTime; //送达目的地的时间
string _destNum; //送达的号码
string _msgID; //关于那一条消息的报告
uint _sequence; //CMPP网关产生的流水号
UInt64 _msg_id; //被报告的提交短信的msgID,ISMG在submit_resp返回给SP的
public string State
{
get
{
return(this._smsState);
}
set
{
this._smsState =value;
}
}
public uint Sequence
{
get
{
return(this._sequence );
}
set
{
this._sequence =value;
}
}
public string toUserNum
{
get
{
return(this._destNum);
}
set
{
this._destNum =value;
}
}
public string MsgID
{
get
{
return( this._msgID );
}
set
{
this._msgID =value;
}
}
public string SubmitTime
{
get
{
return(this._submitTime);
}
set
{
this._submitTime =value;
}
}
public string DoneTime
{
get
{
return(this._doneTime );
}
set
{
this._doneTime =value;
}
}
public ReportEventArgs(byte[] bs) //从一个字节数组中获得报告
{
byte[] temp=new byte[8+7+10+10+21+4];
for(int i=0;i<temp.Length;i++)
{
temp[i]=bs[i];
}
init(temp);
}
public ReportEventArgs(byte[] bs,int startIndex) //起始
{
byte[] temp=new byte[8+7+10+10+21+4];//定义长度
for(int i=0;i<temp.Length;i++)
{
temp[i]=bs[startIndex+i];
}
init(temp);
}
public ReportEventArgs(string msgid,string destnum,string smsstate,string submittime,string donetime,uint seq)
{
this._msgID =msgid;
this._destNum =destnum;
this._smsState =smsstate;
this._submitTime =submittime;
this._doneTime =donetime;
this._sequence =seq;
}
public DateTime getSubmitTime()
{
return(getTime(this._submitTime));
}
public DateTime getDoneTime()
{
return(getTime(this._doneTime));
}
private DateTime getTime(string time_string)
{
int index=0;
int yy=Convert.ToInt32("20"+ time_string.Substring(index,2));
index+=2;
int mm=Convert.ToInt32(time_string.Substring(index,2));
index+=2;
int dd=Convert.ToInt32(time_string.Substring(index,2));
index+=2;
int hh=Convert.ToInt32(time_string.Substring(index,2));
index+=2;
int mms=Convert.ToInt32(time_string.Substring(index,2));
DateTime t=new DateTime(yy,mm,dd,hh,mms,0);
return(t);
}
private void init(byte[] bs)
{
BIConvert.DumpBytes(bs,"c:\\ReportEventArgs.txt");//保留映像
int index=0;
this._msg_id =BitConverter.ToUInt64(bs,index); //BitConverter.ToUInt64(bs,index);
this._msgID =(this._msg_id.ToString());
// BIConvert.DebugString(this._msgID ,"c:\\MSGID.txt");
index +=8;
this._smsState = Encoding.ASCII.GetString(bs,index,7);
index+=7;
this._submitTime = Encoding.ASCII.GetString(bs,index,10);
index+=10;
this._doneTime = Encoding.ASCII.GetString(bs,index,10);
index+=10;
this._destNum = Encoding.ASCII.GetString(bs,index,21);
index+=21;
this._sequence = BIConvert.Bytes2UInt(bs,index);
}
}
public class SMSEventArgs : EventArgs
{
UInt64 _msgid; //8字节的消息标示
string _destID; //接受信息的目标ID
string _svcCode; //业务代码
int _tpPID; //参考GSM协议
int _tpUDHI; //
int _msgFrm; //消息的编码格式
string _srcTerminateID; //源终端ID,如果使报告
int _msgLength; //消息的字节数,并非实际字符串长度
string _Content; //消息正文内容
public SMSEventArgs(byte[] bs)
{
int msglen=BitConverter.ToInt32(bs,8+21+10+1+1+1+21+1); //取得消息长度字节长度
int tempLen=msglen+8+21+10+1+1+1+21+1+1+msglen+8;
byte[] temp=new byte[tempLen];
for(int i=0;i<temp.Length ;i++)
{
temp[i]=bs[i];
}
init(temp);
}
public SMSEventArgs(byte[] bs,int baseIndex)
{
int msglen= (int)bs[MSG.CMPP_MSG_Header.HeaderLength +8+21+10+1+1+1+21+1]; //取得消息长度字节长度
int tempLen=8+21+10+1+1+1+21+1+1+msglen+8;
byte[] temp=new byte[tempLen];
for(int i=0;i<temp.Length ;i++)
{
temp[i]=bs[i+baseIndex];
}
init(temp);
}
private void init(byte[] bs)
{
BIConvert.DumpBytes(bs,"c:\\SMSEventArgs.txt");//保留映像
int index=0;
this._msgid = BitConverter.ToUInt64(bs,0);
index+=8;
this._destID = Encoding.ASCII.GetString(bs,index,_getRealBytesLength(bs,index));
index+=21;
this._svcCode = Encoding.ASCII.GetString(bs,index,_getRealBytesLength(bs,index));
index+=10;
this._tpPID =(int)bs[index++];
this._tpUDHI =(int)bs[index++];
this._msgFrm = (int)bs[index++];
this._srcTerminateID =Encoding.ASCII.GetString(bs,index,_getRealBytesLength(bs,index));
index+=21;
index++; //是否是状态报告字节
this._msgLength = (int)bs[index++]; //取得字节长度
switch ( this._msgFrm )
{
case (int)MSG.Msg_Format.ASCII :
this._Content =Encoding.ASCII.GetString(bs,index,this._msgLength );
break;
case (int)MSG.Msg_Format.GB2312 :
this._Content = Encoding.Default.GetString(bs,index,this._msgLength );
break;
case (int)MSG.Msg_Format.UCS2 :
this._Content = Encoding.BigEndianUnicode.GetString(bs,index,this._msgLength );
break;
case (int)MSG.Msg_Format.BINARY :
break;
case (int)MSG.Msg_Format.WRITECARD :
break;
default:
break;
}
}
public string toSPNum
{
get
{
return(this._destID );
}
}
public string SrcNum
{
get
{
return(this._srcTerminateID);
}
}
public string Content
{
get
{
return(this._Content );
}
}
public string SvcCode
{
get
{
return(this._svcCode);
}
}
public UInt64 MsgID
{
get
{
return(this._msgid) ;
}
//set
//{
// this._msgid =value;
//}
}
public string MsgIDString
{
get
{
return(this._msgid).ToString();
}
}
private int _getRealBytesLength(byte[] bts,int index)
{
int i=index;
for( ;i<bts.Length ;i++)
{
if(bts[i]==0)
{
break;
}
}
return i-index;
}
}
public class TerminateEventArgs:EventArgs
{
private uint _seq;
private MSG.CMPP_MSG_TERMINATE _msg;
public TerminateEventArgs( uint seq)
{
this._seq =seq;
}
public TerminateEventArgs(object msg)
{
this._msg =(MSG.CMPP_MSG_TERMINATE)msg;
this._seq =this._msg.Sequence ;
}
public object getMSG()
{
return(this._msg);
}
}
public class TerminateRespEventArgs:EventArgs
{
private uint _seq;
private MSG.CMPP_MSG_TERMINATE_RESP _msg;
public TerminateRespEventArgs(uint seq)
{
this._seq =seq;
}
public TerminateRespEventArgs(object msg)
{
this._msg =(MSG.CMPP_MSG_TERMINATE_RESP)msg;
this._seq =this._msg.Sequence ;
}
public object getMSG()
{
return(this._msg );
}
public uint Sequence
{
set
{
this._seq =value;
}
get
{
return(this._seq);
}
}
}
public class TestEventArgs: EventArgs
{
private uint _seq;
private MSG.CMPP_MSG_TEST _msg;
public TestEventArgs(uint seq)
{
this._seq =seq;
}
public TestEventArgs(object msg)
{
this._msg =(MSG.CMPP_MSG_TEST)msg;
this._seq =this._msg.Sequence ;
}
public object getMSG()
{
return(this._msg );
}
public uint Sequence
{
set
{
this._seq =value;
}
get
{
return(this._seq );
}
}
}
public class TestRespEventArgs: EventArgs
{
private uint _seq;
private MSG.CMPP_MSG_TEST_RESP _msg;
public TestRespEventArgs(uint seq)
{
this._seq =seq;
}
public TestRespEventArgs(object msg)
{
this._msg =(MSG.CMPP_MSG_TEST_RESP)msg;
this._seq =this._msg.Sequence ;
}
public object getMSG()
{
return(this._msg );
}
public uint Sequence
{
set
{
this._seq =value;
}
get
{
return(this._seq);
}
}
}
public class CancelRespEventArgs:EventArgs
{
private uint _seq;
private MSG.CMPP_MSG_CANCEL_RESP _msg;
public CancelRespEventArgs(uint seq)
{
this._seq =seq;
}
public CancelRespEventArgs(object msg)
{
this._msg =(MSG.CMPP_MSG_CANCEL_RESP) msg;
this._seq =this._msg.Sequence ;
}
public object getMSG()
{
return(this._msg);
}
public uint Sequence
{
set
{
this._seq =value;
}
get
{
return(this._seq );
}
}
}
public class QueryRespEventArgs:EventArgs
{
private uint _seq;
private MSG.CMPP_MSG_QUERY_RESP _msg;
public QueryRespEventArgs(uint seq)
{
this._seq =seq;
}
public QueryRespEventArgs(object msg)
{
this._msg =(MSG.CMPP_MSG_QUERY_RESP)msg;
this._seq =this._msg.Sequence;
}
public object getMSG()
{
return(this._msg);
}
public uint Sequence
{
set
{
this._seq =value;
}
get
{
return(this._seq);
}
}
}
public class ConnectRespEventArgs:EventArgs
{
private uint _seq;
private MSG.CMPP_MSG_CONNECT_RESP _msg;
public ConnectRespEventArgs(uint seq)
{
this._seq =seq;
}
public ConnectRespEventArgs(object msg)
{
this._msg =(MSG.CMPP_MSG_CONNECT_RESP)msg;
this._seq =this._msg.Sequence ;
}
public object getMSG()
{
return(this._msg );
}
public uint Sequence
{
set
{
this._seq =value;
}
get
{
return(this._seq );
}
}
}
public class SubmitRespEventArgs:EventArgs
{
private uint _seq;
private MSG.CMPP_MSG_SUBMIT_RESP _msg;
public SubmitRespEventArgs(uint seq)
{
this._seq =seq;
}
public SubmitRespEventArgs(object msg)
{
this._msg =(MSG.CMPP_MSG_SUBMIT_RESP)msg;
this._seq=this._msg.Sequence ;
}
public object getMSG()
{
return(this._msg );
}
public uint Sequence
{
set
{
this._seq =value;
}
get
{
return(this._seq );
}
}
}
public class WaitingQueueItemEventArgs:EventArgs
{
private uint _seq;
private object _q;
public WaitingQueueItemEventArgs(uint seq)
{
this._seq =seq;
}
public WaitingQueueItemEventArgs(object q)
{
this._q =q;
}
public uint Sequence
{
set
{
this._seq =value;
}
get
{
return(this._seq );
}
}
public object getQueueItem()
{
return(this._q );
}
}
public class ClientQueueStateArgs //当CMPP client的服务停止时候,队列的状态参数
{
private SortedList _waiting;
private SortedList _out;
public ClientQueueStateArgs(SortedList outQueue,SortedList inQueue)
{
this._waiting =inQueue;
this._out =outQueue;
}
public SortedList WaitingQueue
{
get
{
return(this._waiting );
}
set
{
this._waiting =value;
}
}
public SortedList OutQueue
{
get
{
return(this._out );
}
set
{
this._out =value;
}
}
}
public class StateObject
{
public Socket workSocket = null; // Client socket.
public const int BufferSize = 1024; // Size of receive buffer.
public byte[] buffer = new byte[BufferSize]; // Receive buffer.
public byte[] result_buf=null; //接收最终的结果缓冲区
public int _msglength=0; //接收到多少个字节数据
}
public enum SMSDBQueue_Status :int
{
NEW=0, //新消息,等待发送
SENDED=1, //正在发送,等待回应
RESP=2, //送达SMSC,得到msgid
DELIVRD=3, //得到报告,状态ok
EXPIRED=4, //过期
DELETED=5, //已经删除此消息 UNDELIV
ACCEPTD=6, // ACCEPTD 状态 未送达 ACCEPTED为中间状态,网关若从短信中心收到后应丢弃,不做任何操作
UNDELIV=7, //未送达
UNKNOWN=8, //未知
REJECTD=9 //被弹回
}
public class SMSDBQueue
{
private uint _sequence=0; //对应的cmppclient的序列号
private int _smsdbID=0; //对应的数据库的发送自动增长ID
private int _cmpp_msgType; //cmpp协议的定义的消息类型
private object _cmpp_msg_object; //cmpp消息对象,备检索
private int _currentStatus; //当前消息体状态
private DateTime _inQueueTime=DateTime.Now; //消息产生设定值
private UInt64 _msgid; //消息返回的SMSC给出的id遍号
public uint Sequence
{
get
{
return(this._sequence );
}
set
{
this._sequence =value;
}
}
public int SMSDBID
{
get
{
return(this._smsdbID);
}
set
{
this._smsdbID =value;
}
}
public int CurrentStatus
{
get
{
return(this._currentStatus );
}
set
{
this._currentStatus =value;
}
}
public int CMPPMsgType
{
get
{
return(this._cmpp_msgType );
}
set
{
this._cmpp_msgType =value;
}
}
public DateTime InQueueTime
{
get
{
return(this._inQueueTime );
}
set
{
this._inQueueTime =value;
}
}
public object MsgObject
{
get
{
return(this._cmpp_msg_object );
}
set
{
this._cmpp_msg_object =value;
}
}
public UInt64 UIMsgID
{
get
{
return(this._msgid );
}
set
{
this._msgid =value;
}
}
public string MsgID
{
get
{
return(this._msgid.ToString ());
}
set
{
this._msgid =Convert.ToUInt64(value);
}
}
}
//*************工具类结束***********************************
//********************接口类,用于连接对外的短信存储系统**********************
public interface ISMSStore //定义一个存储接口
{
SMSRec[] getSMSsFromStore(); //从外部存储中获取消息
void updateStoreObjec(int storeObjectID,string state); //更新id代表的对象状态,用于监测状态报告
void updateSMSCMsgID(int storeObjectID,UInt64 msgid);
bool addSMS2Store(SMSRec sms); //向store中存储短消息
string getFeeCode(string svccode); //根据svccode返回消息的收费,根据移动参数进行设定
}
public class SMSRec //SMS载数据库中的表达
{
private int _RecID;
private string _feeUser; //计费用户
private int _smsType=0; //短信类型 0 普通文字短信 1 闪烁短信 2 查询命令短信 3 包月短信
private string _svccode; //服务代码
private string _msg; //消息
private string _state; //消息状态
private string _feecode;
private string _spnum;
private string _toUser;
public SMSRec(int recid,string feeuser,string feecode,string svccode,string msg,string spnum)
{
this._RecID =recid;
this._feeUser =feeuser;
this._toUser =feeuser;
this._svccode =svccode;
this._msg =msg;
this._spnum =spnum;
}
public SMSRec(int recid,string feeuser,string touser,string feecode,string svccode,string msg,string spnum)
{
this._RecID =recid;
this._feeUser =feeuser;
this._toUser =touser;
this._svccode =svccode;
this._msg =msg;
this._spnum =spnum;
}
public string SvcCode
{
get
{
return(this._svccode );
}
set
{
this._svccode =value;
}
}
public string FeeCode
{
get
{
return(this._feecode );
}
set
{
this._feecode =value;
}
}
public string FeeUser
{
get
{
return(this._feeUser );
}
set
{
this._feeUser =value;
}
}
private string ToUser
{
get
{
return(this._toUser);
}
set
{
this._toUser=value;
}
}
public string SPNum
{
get
{
return(this._spnum );
}
set
{
this._spnum =value;
}
}
public string Message
{
get
{
return(this._msg );
}
set
{
this._msg =value;
}
}
}
//****************************** 接口类结束 *********************************
//*************************定义 处理数据库接口的SMS系统类,该类对外提供CMPP处理功能***********
//**功能,实现队列监测,处理失败消息、成功消息,处理定时存储更新等抽象功能的组织,将CMPPClient包装提供
public class SMSSystem
{
private ISMSStore dbcls=null;
private CMPPClient client=null;
private string pwd;
private string systemid;
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C#开发的CMPP协议SP端平台 1.Sample为示例解决方案 2.GateWaySample是示例项目 3.CMSMGWCenter为短信应用接口,为调用CMSMIF.DLL的示例代码,同时其被GateSample调用. 4.GateWaySample\bin\Debug\GateWaySample.exe为...
在C#中实现CMPP 2.0的源代码,可以为开发者提供一套高效且可靠的短信服务平台。 本文将详细介绍CMPP 2.0协议的关键概念和C#源码中的实现细节。 1. CMPP协议概述: CMPP协议分为三个层次:连接层、消息层和应用层...
CMPP协议是专门为移动数据通信设计的,主要用于短信中心(SMSC)与服务提供商(SP)之间的通信。协议包括多个版本,其中CMPP3.0是较新的一个,提供了更高效的数据传输和错误处理机制。该协议支持多种业务,如点对点...
cmpp2.0 c#接口 修改版
CMPP(China Mobile Peer-to-Peer)协议是中国移动通信公司为SP(Service Provider)提供的一种基于TCP/IP协议的通信协议,用于实现SP与移动运营商之间的数据传输,主要包括短信、彩信、WAP Push等业务。C#是微软...
1. **CMPP3.0协议详解**:CMPP(China Mobile Short Message Peer-to-Peer)是中国移动设计的一种基于TCP/IP的直连协议,用于SP(Service Provider)与MC(Mobile Center)之间的数据传输。CMPP3.0在CMPP2.0基础上...
SP端模拟器是开发和测试CMPP应用的重要工具,它能够模拟SP的行为,与ISMG(Intermediary Service Message Gateway,中介服务消息网关)进行交互,帮助开发者验证消息处理流程的正确性。 在C++中实现CMPP3.0 SP端...
.Net/C# 实现 中国移动 CMPP v3.0 ISMG <-> SP 收发短信的 SP 客户端 (第2版)(CMPP SP Client) 增加了 CMPP Client 类 本程序严格按 《中国移动通信企业标准》之《中国移动通信互联网短信网关接口协议...
源代码,学习用。 public delegate void ReportEventHandler(object sender, ReportEventArgs e); //声明一个事件的指代(指针) public delegate void SMSEventHandler(object sender, SMSEventArgs e);...
CMPP2.0是China Mobile Packet Protocol 2.0的简称,是中国移动为SP(Service Provider)提供的基于GSM网络的短消息传输协议。这个协议主要用于实现SP与中国移动短信中心(SMSC)之间的数据交互,支持大批量、高效率...
在C#中实现CMPP3.0开发接口,我们需要理解以下几个关键知识点: 1. **CMPP协议结构**:CMPP协议定义了多个消息类型,如CMPP_SUBMIT(发送短信)、CMPP_DELIVER(接收短信)、CMPP_QUERY(查询短信状态)等。每个...
用C#实现了中国移动_CMPP_v3.0接口的SP收发短信功能。
CMPP,全称为China Mobile Short Message Peer-to-Peer,是中国移动推出的一种基于TCP/IP协议的通信接口,主要用于SP(Service Provider)与中国移动的短信中心(SMSC)之间进行短信发送、接收以及相关业务处理。...
总结,这个基于CMPP2.0(可能是3.0)协议的中国移动SP端小程序是一个学习和研究CMPP协议的实例。它涵盖了接收Deliver消息、心跳机制的基本功能,但还需要进一步完善发送消息的部分。对于Java开发者,尤其是对移动...
中国移动短信接口CMPP3.0SP客户端源码是用于SP(Service Provider)业务提供商与ISMG(Internet Short Message Gateway,互联网短信网关)之间通信的一种关键技术。此接口协议允许SP向中国移动的用户发送和接收短信...